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Level: LB Advent Calendar 2008 - Silent Snowy Place back home search
Author(s): Clara masha
total rating:9.39 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 10 9 10 10
Bene 10 10 10 10
Czar 9 10 10 10
DJ Full 8 9 10 9
dmdibl 10 10 10 10
eRIC 8 8 8 9
EssGee 8 8 10 9
eTux 8 8 10 8
Gerty 8 9 9 9
Ivan 10 10 10 10
Jack& 9 9 10 9
jawi 10 10 10 9
Jay 9 10 10 10
Jerry 10 10 10 10
Jose 10 10 10 10
manarch2 9 9 9 9
MichaelP 8 9 10 8
Moonpooka 10 10 10 10
MrJavi94 8 9 10 9
Mytly 8 8 9 9
Phil 10 9 10 10
reborn1995 9 9 10 10
Ruben 10 10 10 10
Ryan 9 10 10 9
Shady Croft 9 9 9 9
Shandroid 9 10 10 10
Vaughnage 9 8 10 9
wdavid 9 10 10 10
category averages
(28 reviews)
9.07 9.29 9.79 9.43

Reviewer's comments

"I found this utterly charming and it was a nice raid through this snowy landscape. You have to love the reindeer you’ll be setting free halfway through. A bit of a mixture of styles, but the overall atmosphere is all very Christmassy." - Gerty (22-Jan-2017)

"What we have here is a very cute and charmingly beautiful Advent level by two of the most talented builders out there. Gameplay here involves some torch action, using the fantastic poles to perform Lara's biggest jumps ever and mainly focused on finding a present that a kind resident fairt has lost somewhere in the Alaskan mountains. The atmosphere created is truly breathtaking, you could even feel yourself trapped in the level doing some company to Lara. Secret hunt was really enjoyable for me, finding the secret in the presents room was the hardest while the first one was quite obvious to be found with ease. Found all four secrets in 42 minutes. Briefly, this is a wonderful Xmas type level that you shouldn't miss, and even more if you are a fan of these builder's work as I am. Highly recommended for everyone." - MrJavi94 (07-Oct-2016)

"This is a nice Advent level with a cute story and a pretty and atmospheric location. But nonetheless, I feel it’s somewhat overrated. The gameplay involves a lot of exploration and some enjoyable platforming. Sometimes it’s not always clear where you can and cannot jump, and the pole swinging is rather buggy (an unfortunate feature of all poles in TREP-patched levels), but on the whole the jumps are fun. The level begins with a decent pushable-and-switch puzzle, but apart from that, there’s nothing particularly interesting by way of puzzles in the rest of the level. There’s a rather cool sequence later in the level in which Lara kicks a battering ram that rings a gong, which summons an angel.
The predominant colour scheme in this level is white, grey and brown, which is understandable enough for a snowy location. But the extreme bright blue and purple colouring of an underground area seems to be a lot more unnatural, and clashes a bit with the rest of the level (though it looks nice in itself). The textures are a little odd – for example, what the heck is a Buddha carving doing in Alaska, of all places? Some of the textures and objects are clearly taken from the South Pacific Contest package, which results in several more geographical oddities. Still, the overall visual effect is very good, so these things can be overlooked.
Overall: A pretty, pleasant Xmas level, but far from Clara and Masha’s best work. Recommended." - Mytly (31-Jul-2016)

"Clara and Masha have brought us a beautiful and pleasant Advent level that actually tries to tell a story. Lara's helicopter breaks down and she enlists help from the resident fairy to get back home. This has it all, great gameplay, atmosphere, sounds, lighting and textures." - Ryan (28-Feb-2016)

"Obviously everything these two builders start turns into gold, this being no exception. Here we have a wonderful 40 minute level that just manages to both get atmosphere and gameplay right, maybe without getting excellent in any regard though. While the gameplay throughout the whole level was very good with a nice mix of acrobatic jumps and exploration (mainly of the beautiful hub area) and not too long puzzles, some objects in this level like the lion one has to shoot and a movable block that was nearly impossible to spot without a flare were too well camouflaged and the puzzles could be a little more creative than the usual push/raise/push setup. The place is full of great details and careful texturing, although those looked a little monotonous at times. The sound usage is extremely good; especially loved the Harry Potter music that fits in perfectly. I didn't mind the variety in the themes much, but some areas felt a little blocky and like they didn't get as much care as others. For example, I really liked the darkish lighting in the caves (the whole trip to them was rather a surprise), but the walls looked like they were copied and the area looked very much squaric and thus not very realistic. That said, this level has really deserved its entry in the Hall of Fame, as it provides an excellent setting with a nice storyline and the dialogue with the fairy is just about great; you'll really enjoy this festive level and will love the final actions that are really genious. Four really nice secrets to find along the way in forms of golden roses and lizards, plus a lot of cute add-ons you'll have to find yourself. Recommended. P.S.: It seems the whole Jerusalem Project was superfluous - just have a look at the room where the last switch is and you'll understand." - manarch2 (30-Dec-2012)

"I found this level to be great fun. The snowy atmosphere made the level really great and these two very talented builders did a good job out of it. A pretty long level with a lot of places to explore and puzzles to do. There were some swingpoles in this level which I had to get used to because it just felt harder in this game. The cave at the end was really amazing! The lighting was superb and the textures were perfect. An amazing level and recommended for everyone." - afzalmiah (20-Apr-2011)

"One wafer thin wall and a pushable block stucking out of it is the only one technical mistake here. Apart from that, this level is one of the prettiest customs I've ever played. Admirable scenery, great lighting, beautiful soundtrack and inventive puzzles bring back sweet Christmas feelings. WITHOUT being too cute for me, so I find the climate very well balanced. Well done cameras are big advantage - it's a pleasure to look at them. Gameplay is above average. Puzzles aren't genious, but not boring, making this custom appriopriate for everyone. SUMMARY: Sometimes the level is so pretty you forget what you have to do at the moment. When this happens, the soundtrack hypnotises you and makes you still don't care about the gameplay, admiring other elements of the game. This means Clara & Masha have artists' minds and makes me give'em an extra point for overall impression. I use this extra point very rarely, but this game deserves it - I had quite bad morning and this level has cured my afternoon. I still feel very good. (And now my girlfriend has fallen asleep listening to this marvellous soundtrack...) Thank You, C&M. Well done." - DJ Full (27-Aug-2010)

"It's amazing how the advent levels have grown over years from nice, small additions with the purpose to simply get in a festive mood to these intricate games involving cutscenes, custom objects and custom exes with a neat little storyline to follow and everything else you can imagine in other Top levels these days, so it's no wonder some of them they manage to shoot straight to the Top 10. This one in particular is quite charming as you're out there to explore a rather calm palace in some snowy, mountainous area as the title already gives away. Some of the best moments in the game include the initial use of raising blocks to get movable pots and torches where you need them, a picturesque underground cavern, and a neat way to break the ice closer to the end. As far as criticism goes - I could echo everything EssGee already mentioned in his review. On one hand it seems the authoresses wanted to make simple for the players, so it seemed perplexing why some of the raising blocks couldn't be climbed while others could without any indication. I also agree that the mix of styles did not really work in favor of the levels visual integrity - and thus you end up seeing Hellenistic elements, Buddha pictures among others that don't quite match. While they're not necessarily gamebreakers, as the gently falling snow and soothing music in the castle setting create a rather convincing atmosphere, but the game just would've been better off without them. Found 2 of the 3 secrets." - eTux (04-Feb-2010)

"Lara must free the reindeer from the cage. This is a fantastic xmas level with lots of game play and huge, scenic, well-designed rooms. The various animals being friendly i thought was a cool idea--the wolves practically let me pet them. The very tall room to get the cage key was probably the best designed in the whole level--very, very tall, and very ambient. If i had any complaints, they'd be: (1) the music was pretty good but not great, and (2) there were areas that lara could access which seemed important or very ripe for a secret yet had no gameplay relevance to them." - reborn1995 (09-Jun-2009)

"Excelent. The best christmas level I've played this year. A very good design with clever puzzles and half-lineal gameplay, good history with a great environment; I liked a lot the scenes and the animations, the objects, the details like the Ark of the Covenant, the musics... I liked ALL. I only got problems when shooting the gem in the mouth of the lion, but rest of the level was not much difficult, although sometimes tricky movements are required. Secrets are well hidden, but findable. Understandable dialogues with the characters and a fantastic final animation. A very enjoyable level you can't miss. Thanks Clara and Masha!" - Jose (06-Feb-2009)

"The high review count (18, including this one) of this level less than a month after its release indicates that many of us raiders were able to play it to completion without undue difficulty and that, of course, we liked it. One of the charming features of these Advent levels is the tranquil surroundings free of enemies and death-dealing traps, and often accompanied by stunning visual appointments. A couple of the recent BtB levels I've played, by contrast, are exercises in sado-masochism. It's nice that both kinds of levels are available in abundance to us, and anyone who spurns the annual Christmas releases because they're perceived as being too tame just doesn't know what he's missing. This one-hour collaboration by Clara and Masha is as satisfying as anything you're likely to play this year, and I recommend it heartily." - Phil (14-Jan-2009)

"Boy, Lara must really not be good with air crafts. The incidents in TR2 Tibet, TR3 Antarctica, Himalaya, Ice Age 2 custom level and now this. Lara is stuck in, as the title goes, a silent and snowy place. At first, you run around, solve tasks, traverse rooms and accomplish nice sequences until you meet a fairy who asks you for help to find the missing present and put it in the castle near, and in return, she'll help get home safely before Christmas. Now comes the second part of the level and the quest for a golden key begins. The area is very spacious and really beautiful. The quest for the key takes you around the area and underground to the highlight of the level, which is a huge and magnificent cave. Texturing is top notch and carefully applied. The atmosphere is snowy and calm and really makes you feel as if you're miles away, isolated atop cold mountains. After you find the present, the level ends with a beautiful flyby, along with a beautiful music in the background taken from the Harry Potter movies, so fans of the movies and Mr. John Williams will surely feel rewarded (as well as all other players) as the level ends and the loading bar appears. Well done ! Recommended !" - Shady Croft (09-Jan-2009)

"If it needs any proof for a level to be excellent even without enemies, traps and timed runs then this level will do it. I had so much fun playing this 90 minutes game. Gameplay was fluent, I only needed the one or other push in the right direction with the help of the walkthrough, e.g. for the crowbar that I had missed. But 90 % of the level I could do on my own without being stuck and that always means a big plus from my side. Not too much pushing, not too much climbing or jumping, not too much of anything, no need in cursing or getting frustrated, the whole business was a perfect measure. Atmosphere, texturing, sound and lighting were great too, nothing absolutely nothing to moan about. I will keep this level and will play it again next winter, that's for sure. Higly recommended!" - Jerry (08-Jan-2009)

"A very well constructed level with an absolutely tremendous atmosphere. The concept is carried out nicely, through the use interaction of the fairy Aurelie and a very happy ending. The three major areas one explores are quite full of eye candy and you can almost feel the cold through some good use of fog effects. The backing music is rather soothing and suits the level well. Gameplay is generally not too difficult, featuring some nice platforming tasks with the torch and some scenic climbing through a deep ice cave. One element I was not keen on was the confusing use of raising blocks that were sometimes not climbable on their sides and then at other times climbable with no visual climbable clues that I could see. I did find myself backtracking after carelessly overlooking a key hole which is essential to pickup a lasersight. Although the backtracking is not that far, I felt the gameplay could have been structured in such a way as to prevent the player from overlooking the lasersight pickup before proceeding. as said in my introduction the overall atmosphere is of the highest standard. The thing that slightly spoiled the illusuion for me was the mix of cultures that were on display in the form of both objects and textures. Whilst the whole thing still manages to hang together very well, I couldn't help but find it odd to see a mixture of textures in geometry and objects from Ghana, Peru, Egyptian coastal areas and The Orient all gathered together in what was supposed to be an Alaskan location. Aside from this I very much enjoyed the level, and you gotta love the reindeers." - EssGee (06-Jan-2009)

"At the beginning there is a cutscene and Lara's helicopter crashes in Alaska. I am impressed of idea; wolves are walking but you can't reach to them because they are behind invisible wall. It's realistic but it doesn't make level unsuitable for children. I admit that temple textures are nice but they all look the same. Gameplay is enjoyable and there aren't any special difficulties in it. After some puzzles and jumps we have another cutscene and it's beautiful. My favourite location in this level is the big cave because of pretty lighting and good gameplay. Finally I reached to the final area. I am disappointed due to textures from TR4. There should be other textures. But ending is nice. The best thing in "Silent, snowy place" is music. With snow it creates peaceful atmosphere. When you are sitting in front of computer playing this level you are relaxed. It's very good adventure for Christmas. Congratulations to the authors!" - jawi (29-Dec-2008)

"very nice level ..... beautiful rendered areas ....... some tricky jumps .. some nice ideas in this one ....and a beautiful ending with Lara flying over the snowy castle valey area ......." - Jack& (28-Dec-2008)

"I like this level alot. The lighting, the storyline, the objects, and the geometry of the rooms are very good. The opening flyby when lara has get off from the helicopter is amazing. I found all the secrets, the last one was a bit harder than the other ones but that is right. The only wrong thing in this level is the cave when you have to jump back to the building...there i was fell down so many times. Maybe this is my fault:-). By the way, this level was a great adventure and i've enjoyed it alot. Many thanks to the authors. ;-)" - wdavid (26-Dec-2008)

"Rarely do I load a new custom level and simply sit and watch the title screen with delight. Yes, I watch plenty of others, but rarely with delight. So we are introduced to this new offering from Clara and Masha with a night time flyby of a winter environment that looks positively beguiling. I am itching to play, but I just have to let this delectable sweep run through. After some short time, when it does complete its cycle, I go to New Game and the opening cutscene begins. And what a pleasure I find with this too. The most sublime music gently draws the player into the atmosphere of things, whilst the camera slowly guides our introduction to the scene. We are apparently high up in snow covered mountains and all is fresh and twinkling as wolves sing their lonely cries into the crisp, winter air. At completion I have control of Lara, but I have to leave her standing there as I listen just a little longer to the haunting dirge of these well animated creatures. I can't hang around too long, however. Lara will freeze without some activity to warm her up, so on I go into gameplay. The first note to make for the early gameplay then is 'tricky'. After a very neat little dual raising blocks puzzle amidst the most divine texturing, the player will encounter in succession, a tricky back flip from a ladder, a tricky jump to a swing pole, a tricky jump up to a monkey swing and a tricky jump to another swing pole. But this is by no means annoying. On the contrary, it is pure delight to find the precise spot in which one must make the right moves in order to progress, and I am rather hoping that such demands continue to be made upon the player throughout. Ultimately we come to a rope slide which allows us to progress onto the next section, introduced to us by a Disney type fairy, fluttering her delicate wings as she so politely waits for Lara's approach. She must have know to expect her. Oh, and what delight we have. At least, I can only speak for those who select the English audio when setting up this game, for we are treated to the melodious and ever alluring voice of Jenni Milward as Lara. Ah! Vocal treat done then, it's on with the game. My initial hope for demanding gameplay is short lived, I find, as everything becomes very easy from this point on. Not that this turns out to be a disappointment, for the sheer pleasure of being in the environment and being carried along by yet again perfectly selected music more than makes up for it. There is actually very little to do in this area before we are again moving on to another place, and what a special place this is. Underground, as we go, sliding down a very long and beautifully lit slope we come to a cavernous room, glowing as it is with a seductive, blue charm all around. I am amused to pick up a snowman's head, replete with smiley face. That's definitely novel. And further amused to see the angel called forth by the gong Lara strikes when she activates the ram pole, lighting her torch with a lighter she keeps in her pocket. Who knew angels were so practical? As with all other areas so far there is again very little gameplay here, and before long we find ourselves back in the previous area for some more delights to watch. Firstly, we have the release of the reindeer which are caged here, the hooves of which conveniently crack the ice as they walk across the frozen water to their freedom, allowing Lara to collect the last item. And lastly, the closing cutscene which I don't recall ever having seen in a custom level before. After one last, brief word or two from the Disney fairy, Lara flies off through the air on a present laden sleigh and our adventure is sadly over. Over all then, this level looks great and sounds great. Sure, I think there is very little actual gameplay and the areas seem to me at least not to be that large. But playing this level is such an enchanting experience that these kind of possible deficiencies, to my mind, really don't matter. I simply couldn't fail to feel lifted by every aspect of this level set, in every moment, and the hour I spent on this level put me in the best of moods." - Czar (25-Dec-2008)

"A very nice storyline and truly enchanting ambience music throughout are the very remarkable framework of this advent level. It should keep you entertained for just under an hour and has a nice flow to it with the next step always being rather clear. Still, it keeps you alert with object pushing, a room with a few tricky jumps, a torch puzzle, a target shot and an eerie slide into a cave, which you then need to make your way out of by means of a series of raising blocks. The finale is a very unusual and original way of breaking the ice, which gets you to the lost present and eventually to the (bumpy) sleigh ride that your friendly fairy has arranged for you. Another level not to be missed!" - MichaelP (23-Dec-2008)

"I thought this was actually one of the best Christmas games that I have played (in fact this is the only one that I have played) and I am very satisfied with this one. It uses pretty slick gameing methods, tricky puzzles, and whatnot. The enemies are pretty good, for the most part, and everything else in that category met par as well. The atmosphere was the best, it gave the feeling that I was alone, that I was just all alone in a place no one knew about. The graphics were pretty good, as with the lighting, very nice, top-quality. I really, overall, have to recommend it to level editor players." - Vaughnage (21-Dec-2008)

"This is a very beautiful, mystical Christmas level by Clara and Masha. Gameplay is fairly simple, with a few challenges thrown in. The atmosphere was gorgeous as were the objects and I especially loved the reindeer and the golden ark of the covenant. This is a must-play for raiders who love Christmas levels or anyone who likes snowy levels as well." - Shandroid (20-Dec-2008)

"Another good release for Christmas levels aficionados , with a variety of puzzles and actions, maybe there are many pushables , but as we do not have to push them on a long distance it is allright. The setting is quite well made, the lighting very good , and players can except some impressive surprises along the way. It would may have been good to not have the cheap trick of delimitating the playable areas with invisible walls for realism sake. A nice one hour level to play anyway." - eRIC (20-Dec-2008)

"This is a perfect jewel of a Christmas level. There's more than enough to do, with good puzzles and great objects set in a magical, icy fairyland. Reindeer and sleighs and snow - who could ask for more? Watching Lara rising through a swirling spiral was a special treat as was the ending sleigh ride. Clara and masha are a winning combination, not to be missed. A perfect jewel and a perfect gift for the Season." - Bene (19-Dec-2008)

"Real tale story with happy end. With flying decembar horses and Santa Claus. Ambient and surround are cute and very care made it. Snowy elements and filling for enjoy. Color of snow, dark blue contrasts with stones on high walls and with logical puzzles, not too hard but brilliant. From beginning to end you will really enjoy playing this extra good level. I recommend this level for play before sleep, for cute lovely pink dreams :)" - Ivan (19-Dec-2008)

"A gorgeous Christmas level with all sorts of extras: Lara doesn't have to shoot the wolves at the beginning, but can leave them free to wander; An expansive northern palace, a lost present to find, and an exit on a reindeer drawn sleigh; A herd of reindeer uttering their strange sounds (probably realistic--the closest I've gotten to reindeer was in a petting zoo). For acrobatics we have some nice pole swinging near the beginning. An angel helps Lara reach the roof of an underground palace, where Lara floats upward and upward to escape. And a good fairy sets Lara on the mission to locate the missing present. The design is magical, yet attention to detail makes this an environment that you can believe in. It would seem automatic to give it straight 10's, but I seriously debated giving a nine for game play. The reason for this Grinch-like impulse was the lack of flares; I found no flares at the beginning. And yet there is a push block that will probably only be noticed if Lara is holding a flare, and the block leads to a secret (the Lizard Crystal, or Blue Lizard of Happiness). This happens a second time: just when the level gets most dark, when Lara needs flares to find the next Lizard Crystal, we find that the flares are located long after they will do us any good. It's as if the authors are deliberately trying to hide things from the player, since this is exactly what they are doing. So Lara finds lots of revolver ammo, but few flares during the game. Yet everything is so beautiful, and a reindeer comes up to nuzzle Lara's hand, and it is Christmas time, and there were probably five or six flare packs that I missed, so straight 10's it is." - dmdibl (19-Dec-2008)

"A beautiful snowy Christmas level which I was sad to see the end of. Lara is flying over Alaska when her helicopter breaks down. Now how will she make it home for Xmas? Well this place also happens to be where Santa stores his presents inside a beautiful temple. There is always some bargaining to be done and she meets a fairy who explains how one of Santa's presents has been lost, and if Lara can find it she can use the sleigh to get home. So Lara sets about finding it and what a stunning adventure this was. First there is the task of getting inside the temple and a sneaky button will open the way. Then we have a raising pot puzzle to do, but nothing too taxing. Onto a lovely ice lake room and a torch puzzle to open the way to the final room. In the final room Lara will be looking for a gem, revolver and sight, a key and the crowbar... and eventually she will find her way to the lost present and get her ride home. These rooms are just gorgeous, especially the final room, and I just loved the reindeer and the cute little noise they made. The fairy was also lovely, and a delightfuk addition to the level. The objects and textures were also stunning, and Lara looked great. Forty minutes of fun in a totally wonderful Christmassy environment, this is one level not to miss." - Moonpooka (18-Dec-2008)

"Another enchanting Advent level from two of the Levelbase’s oh so talented builders. This is a complete delight with its breathtaking snowy setting and haunting music. For me, the look of a level is always a large part of the enjoyment factor and never more so than with a Christmas level. This is simply ravishing and would be worth playing for that reason alone, but the gameplay aspect has been well thought out too – excellent puzzles and objects to use and the most wonderful scenario with a herd of reindeer. Pure magic." - Jay (18-Dec-2008)

"Well if you don`t call this a wonderful christmas level ,then nothing else is ! A charming little adventure created by two of our most excellent builders , Clara and Masha, who again have outdone themselves in this year`s Advent Calendar - a game of outstanding beauty ! All this comes to us without one single penny and my reward is only a very small one indeed but if you both Clara and Masha take delight in a good rating then take these four tens as a big "Thank You" for all your work and effort ! Frohe Weihnachten Clara et Joyeux Noel Masha !!!" - Ruben (18-Dec-2008)
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