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The Skribblerz Stonez 3.5 - Kronicles of Kage 2 by Aza

Bigfoot 10 10 10 10
Blue43 8 9 9 9
Dick 8 9 10 10
dmdibl 10 9 9 9
eRIC 9 9 9 9
Glouglouton 8 9 9 9
Jack& 8 9 9 8
Jay 8 8 9 9
Jorge22 8 9 9 9
Jose 9 9 9 9
Magnus 7 7 8 7
manarch2 7 8 9 9
MichaelP 8 9 9 9
Minox 9 9 9 9
Phil 9 10 10 9
Ryan 8 9 9 9
totizedger 8 9 9 10
Treeble 8 9 9 9
 
release date: 27-Jan-2009
# of downloads: 111

average rating: 8.83
review count: 18
 
review this level

file size: 33.00 MB
file type: TR4
class: Fantasy/Surreal
 


author profile(s):
email(s):
harryandgill@blueyonder.co.uk

Reviewer's comments
"I stumbled upon this level while looking for something on the shorter side and I'm glad it happened. Admittedly I enjoyed the outside areas a lot more than the indoor ones, but regardless of location this was quite pleasant to the eyes with high quality textures carefully applied throughout. A few moments would have had me scratching my head (like towards the end, when you have to jump off the structure to a slanted corner to reach a crevice above you) but thanks to D&G's walkthrough I kept my momentum from start to finish and reached the end in good time. 40 minutes, 3 secrets. 09/22" - Treeble (11-Sep-2022)
"A belated but short and sweet addition to the Skribblerz Stonez 3 pack and this time we're playing as Masurao and travelling through an impressive looking level in search of the final Skribblerz Stone. Gameplay-wise, there's nothing too difficult to achieve, and there are a couple of ingenious puzzles to work your way through (a "timed" run around flame blowers and the return of the rotating obelisks) and also a couple of demigod battles. In hindsight, it was probably a good idea to hold the release of this level back slightly, as some of the things in this level might have been outside the requirements of the series, but as it stands now, it provides a very entertaining little journey." - Ryan (18-Dec-2017)
"Masurao is back (although a bit belated as it seems)... and certainly in an even more attractive and otherworldly environment. The setting is extremely well crafted, with strong use of texturing and good lighting. A little shame that I never managed to see the orange fog, although I changed the setup accordingly, but even without it the atmosphere is really well done. Maybe a bit more work on sounds and less confusing cameras would've been great. Gameplay starts a bit slow with some well hidden levers in the first area, but afterwards the tasks are pretty fun and engaging. Later on, in the large final hall, the platforming is definately too lengthy and kills the flow, I think more could've been done with the obelisk puzzle. The object design is quite apt for the setting and helps to create the special kind of atmosphere, as well as the enemies - although those are rather sparse, given the amount of ammo found in the secrets - maybe a boss fight or something like this would have been more rewarding for the finale. A good extra level that ends Skribblerz Stonez 3 which took me only about 25 minutes to finish, in which I found both secrets." - manarch2 (26-Aug-2014)
"Oh my what a beautiful level. Gameplay was interesting and didn't make you bored at all i loved it. The textures are amazing in this level thats why im giving that a 10 and the music really gives you the atmosphere for the setting. I liked the orange light effect in this level and the fog. There are no negative things i can come up with about this level, its just astonishing. Highly recommended level." - totizedger (13-Jun-2013)
"It was a real pleasure to discovered another level with the Masurao characters, I just like this man. But this time, it's not on another planet (joke ^^) but far away in a distant futur after the human race was dead and replace by another different(based of the story of Aza in the first masurao level). So, we discoverd our red man near (I suppose ) a swamp with temples around. The textures are really beautiful and there are perfects with the atmosphere created by the builder. The level is not difficult and can be playable by everyone even by the beginners players ... but some objetcs and switchs are very well hidden. The enemies and objects are very well chosen for the level (just like this demi god object), a mix of btb2008 peru and Teme9 objects, good choise. To conclude, a perfect level to pass a great moment even if Lara is not present in this level. Thanks a lot Aza for this game and I hope play (a day ^^) another level with this character." - BigFoot (25-Jul-2012)
"This belated level of the Scribblerz Stonez 3 series is definitely a nice one and would have fit perfectly into the package of that series. I am not too crazy about playing with other characters than Lara in those games, but this one was actually fun to watch and listen to. The game play was interesting with a very good mix of exploration and agility but without being complicated or challenging. There are a few enemies like mutant lizards and the Tinnos wasps and also some really interesting looking demigods. The level has a total of three secrets, which were not very hard to find. I really liked the game play toward the end where one has to climb high up and rotate those huge obelisks to finally get access to the stone. The level has a wonderful atmosphere with good ambient sounds and some excellent camera work. There was some nice architecture and texturing and I especially enjoyed that warm orange lighting and the fog effect in the distance. I would definitely recommend playing this level, although you will have to search a little to find a place where to download it. It's worth it! (50 min. 3 secrets)" - Blue43 (18-May-2011)
"Judging from the title flyby, this officially counts as a sort of epilogue to The Sxribb1erz Ztoenez - most likely, the author fell way behind and missed the release of The Sxribb1erz Ztoenez 3 and instead decided to release his level as a standalone, but in my head the other authors decided to kick him out because they didn't want to play with him anymore. Maybe he ate the last cupcake or cheated with someone's wife and/or husband or something. Anyway, it doesn't matter - the point is that this spurred him on to create his best level yet and release it as an official part of the Sxribb1erz Ztoenez saga. Take that, other level builders! But yeah, this is a pretty good level. The author seems to improve with every release, and this level has a nice flow for the most part. There are a couple of large areas where you get to explore a little, and some more linear parts in-between. There's nothing really groundbreaking about the gameplay and it's a bit simple at times, but overall, it's enjoyable. I especially liked how the author got a lot of mileage out of the beginning and ending areas. One thing I didn't like, however, was his tendency to make switches hard to find. That's never a good idea. The texturing it pretty good and so is the lighting, but an abundance of cracks and a lack of really impressive rooms bring my overall impression of the level down a little. Aside from the last room (variations of which were used in all of the Sxribb1erz Ztoenez 3 levels), there aren't any really big rooms, but even with mostly smaller rooms, it's still a pretty nice-looking level. That said, I still really wish that the author would take this idea with a weird-looking new character and just run with it and create something really creative and different, as there's really nothing here that sets the level apart from a standard Lara Croft adventure other than the different main character, but maybe that's just me. At twenty-five minutes, it's a bit on the short side, but it's not so short that the level feels unfinished or rushed. In the end, I think the author succeeded in his mission to show his fellow level builders what's what." - Magnus (01-Dec-2010)
"Interesting level not difficult to play with an original outfit for... Lara? The only thing I didn't like was the darkness through all the entire level. Another features are good like the architecture, excelent textured and the original way to do the player advance through the game. Easy secrets, enough guns ammo and medipacks, I liked a lot the super-shotgun. Clever way to put the musics in the appropriate places and the same about the cameras. Good work." - Jose (18-Mar-2009)
"The slightly late release vs the rest of the pack may have been a wise choice by the author, because what he delivers here is a well rounded adventure of just above 45 minutes which has a nicely balanced gameplay (not very hard, but has you stop and think for a moment here and there) and impresses with its overall look & feel. The one eyed demigods are hilarious and the flyby simulating the first attacking mosquito is really cool. Starting a bit slow with some switches to find and a block to move around, the obelisk puzzle room was fun to maneuvre through and if anything I had wished this adventure to go on for a little longer. Great stuff!" - MichaelP (15-Feb-2009)
"Excellent level , with beautiful textures, and a good atmosphere. I liked the demigods cyclops. average difficulty and beautiful finish with the obelisks. Personnal opinion, I prefer Lara in star lol." - Minox (14-Feb-2009)
"As a fan of the author's "Oak Island," with its colorful scenery and ghostly pirates, I approached this new level with the hope that it would be as good. One plays as the tailed and clawed, red-faced Masurao, rather than as Lara. The landscape and design are accomplished, the early tasks straightforward: find four levers to start, and pick up a couple of gems. There is a monkeyswing past a number of flame traps, but this is easily done by saving before each flame emitter, then reloading the game. We have the dim lighting and muddy wall textures that seem too typical of Next Generation levels. But then things pick up about the time a "demigod" appears--actually an oddly shaped alien with an elongated neck and single eye. This begins a series of ingenious climbing puzzles. First we must reach the ledge where the alien creature dropped a gem. Next climb and explore the upper reaches of a huge room to rotate obelisks to point at a crystal pyramid. The path is intricate, but somehow one quickly finds the way. I can only attribute this to the author's clever design and use of subtle clues (either that or I had an unusually long lucky streak). By the end it seemed that my actual play time very nearly matched the statistics screen play time (a little over an hour), meaning there was little backtracking and reloading of saves throughout the game. A rewarding and enjoyable level, well worth playing." - dmdibl (12-Feb-2009)
"This is a fine level that gets better as it goes along. That area at the end where you have to line up the pointer beams is particularly impressive. When I finished I felt initially that the player was being a bit shortchanged on gameplay, but when I looked at my game clock I was amazed to find that I had spent over an hour here. I guess it goes to prove the old adage that time flies when you're having fun. The protagonist is the same long-tailed critter we've seen in earlier levels from this builder, but that's certainly no distraction. I suppose some fine-tuning had to be done by the builder which kept this level from being released with the third batch of Skribblerz Stonez levels, but it's my favorite along with Wasp's. Highly recommended." - Phil (10-Feb-2009)
"Pretty good looking level with a finely designed character that isn't the original Lara. The textures look good, the sounds are nice, the one eyed demigods are looking really great. It could be a small, yet very nice level for a rainy day. Unfortunately, the last part of the game becomes a bit too confusing - when I have to check out the walkthrough several times and I can't even find the ladder that supposedly leads to a secret, that's a bad sign. Or maybe I'm just a worse player than most... That apart, it's quite enjoyable, just get ready to use the walkthrough." - Jorge22 (08-Feb-2009)
"A good level with good graphics and high-res textures and a good atmosphere, not too long , which offers a good variety of tasks for an average difficulty. I enjoyed the first secret hidden behind the squishy block. Enemies are green lizards , mosquitoes and funny demigods. I was not too keen with the dark textures, in the final area with the obelisks, as it confused me to see where to go next. What I liked the most are the objects and enemies even if I found weaponry only at the end." - eRIC (08-Feb-2009)
"A small level, but very well put together. Playing a non-Lara character with a painted red face, a tail and a loud car horn for a scream, you start in a pleasant glade and then move onto a tomb area for a spot of obelisk rotating. It's short and there's nothing overly taxing here, so enjoy the very beautiful surroundings while they last." - Dick (03-Feb-2009)
"Good level! We can see here the work of an experienced builder. Despite this level is little bit short the gameplay is quite easy and a beginner can manage it without help). I've loved the different ennemies (very good choice by report the atmosphere) and the different colors used." - Glouglouton (02-Feb-2009)
"I've seen this exotic looking character before, but I can't remember where - not, I think, in this builder's levels. Anyway - fun level this, even if it did make me jump more than once with its squishing blocks. Enemies aren't too numerous - some lizard men, Tinnos wasps and a couple of (fascinatingly re-textured) demigods and you'll find loads of shotgun and revolver ammo. There isn't anything difficult about this level, but you will need to keep your eyes open (and that piece of advice most definitely falls under the 'do as I say, not as I do' category). There's an extensive obelisk puzzle to achieve in the final room, before you can claim your skribblerz stone and I really enjoyed it. It may be a late entry in the series, but it's most welcome." - Jay (01-Feb-2009)
"well a nice game with some tough trapps / burners and alot off climbing and jumping some off it not quiet easy ............u start at a lake cave area and need to find 2 gems to open the door to get inside the castle like building .... further alot off nice traps and u need to find a key and another 2 gems and finaly to get at a huge cave area where u need to turn 3 pointers at the middle structure with a small blue piramig at middle after that u activate a lever and the lasers destroy the piramid and let u to take the flower like item wich was inside ....... after that after a short flybye the game ends somewhat abrupt ......... nice game recomanded for all riders to play it ." - Jack& (29-Jan-2009)