trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Curse of the Scarab by Magpie272

Daffy 6 7 8 8
eRIC 5 6 6 6
EssGee 4 5 5 7
Gerty 4 5 5 7
herothing 4 4 5 3
Jay 5 6 7 7
Jose 6 6 7 7
MichaelP 4 5 5 5
Orbit Dream 6 6 6 8
Pablito_it 6 6 6 6
Phil 6 6 7 7
Ryan 5 6 6 7
Scottie 4 4 6 5
TheStig 6 6 6 7
Treeble 6 6 6 6
 
release date: 23-Apr-2009
# of downloads: 47

average rating: 5.80
review count: 15
 
review this level

file size: 30.00 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
magpie272@yahoo.com.au

Reviewer's comments
"The sole offering from the builder is actually a single tut1 level split into three short parts. The first one is a 1:1 reconstruction of the original tutorial level, a few changes in lighting and textures and the final rooms are changed somewhat to lead into the next two levels, which actually consist of massive underground chambers. Not much in the way of gameplay as most of the time you zoom from one room to the next, looking for a few levers, lots of goodies to retrieve and a fair share of ninjas to kill (a series of four at a time in the main chamber, but you can take each lot of them with a single grenade). I can think of worse debut levels and I know for a fact one of which was built where I'm sitting right now. 30 minutes, 3 secrets. 03/23" - Treeble (19-Mar-2023)
"This retread over somewhat familiar territory may not be a masterpiece, but it's undoubtedly very competent for what it is. The first part is based on the official Tutorial Level, so if you have played that you shouldn't have much trouble here, but the builder's creativity starts to kick in when you reach the last two, with a couple of nifty trigger tile puzzles, a pushable object sequence where you have to locate the correct rotated tiles and a few fun boulder traps. I didn't nothing anything particularly objectionable on the textures front, and the lighting is nicely varied. A few of the camera angles were also well done. It's admittedly not the most memorable raid out there, but it definitely demonstrates that this builder has potential, and any future offerings are certain to be even better. Well done." - Ryan (07-Apr-2019)
"A game subdivided in 3 levels, the first one is the nearly exact copy of the tutorial and the others two much easy ones, but this is the first work of the author and must be good but in the future he must demonstrate more fantasy, or in the atmospheres that in the puzzles. The secrets are too much easy." - Pablito_it (13-May-2009)
"Three egyptian levels very easy to play. The first level is the tutorial level with no modifications so the authour could avoid to include it in the pack. Simple architecture, well known puzzles and traps, white ninjas, scorpions and mummies as enemies, easy secrets, lineal and fast gameplay, the best for me were sounds and correct cameras. Nothing interesting but playable anyway." - Jose (10-May-2009)
"Nice to see that a new builder start with something simple and then.. do it right! Not saying that this is a masterpiece but through this three level adventure, you can see the improvements. He for sure got the basics and that is more than I can say about a lot of other"newbies". Keep at it and remember this can be very addictive. Despite my low marks, two thumbs up for this builder." - Gerty (07-May-2009)
"This was something of a strollm down Memory Lane, although I'd never before played the original tut1 level to the best of my knowledge, so I wasn't offended to see it here. I started off without using the walkthrough, just to see if I could do it. The first level was stuff we've all seen before, so I got through that one fairly easily. The second level was more of the same, and so even was the third level, with the result that I finished in a not-so-spectacular 45 minutes with no need whatever for outside assistance. Believe me, that doesn't happen very often. Accordingly, I'd encourage beginning raiders to cut their teeth on this one. Although it's not very challenging, it's pretty easy on the eyes, and there were a few surprises along the way (mainly with hidden spike balls) to keep things interesting. I've always enjoyed the old Egyptian levels, so a dose of the familiar was nice for a little change of pace." - Phil (03-May-2009)
"An adventure made of 3 levels , all built with the tut1 Wad. The first is a remake of the tutorial level, well almost , as when you expect to reach the outside of the pyramid, you jump to the 2nd and 3rd levels which are new before making your exit. For a first release , this is solid work , you may want to skip the 1st level although it is the one with the more goodies and there is packs of ninjas to deal with in the 2nd level. It was fun to blow them out with the explosive arrows. The author masters well the flybys and the camera work, there is maybe too many musics triggered. A raid which is not complicated but quite pleasant to play. [40 minutes / 3 secrets]" - eRIC (25-Apr-2009)
"Another debut level here, split into three short parts, the first part being a complete (and very competently made) copy of the Tut1 level, but as it's been so long since I played it, I rather enjoyed seeing it again. Parts two and three stick very much with the same theme, but encompass some original, albeit quite simple, gameplay ideas from the builder. It's all very solidly constructed and appears to have avoided most of the usual beginner's faults (except possibly the overabundance of pickups) and certainly augurs well for future levels from this builder." - Jay (24-Apr-2009)
"The first level is an exact copy of the Tutoriallevel and goes up to the gate where one must use the eye of the Horus. It was changed very little, also the music has stayed the same. In the second level one has to go first through a big room, which another big room joins. There one must open four grid doors. Afterwards one can climb upwards to reach a lever, which opens a double door. There is a horde of Baddies behind every door. After one has climbed a very long ladder upwards, a small room still comes and one is already in the third level. Here Lara still runs through a few rooms, must find the hand of the Sirius, shoot a Baddie and is already at the level end. This level end corresponds again to the Tutoriallevel. The supposition is obvious, that this is a debutlevel. The first level and the level end correspond precisely to the Tutoriallevel, in between the levelbuilder has implemented his own ideas. Nevertheless, he has avoided a beginner's mistake. One sees here no stretched textures. Nevertheless, the lighting varies very much from well to badly. Though Lara finds enough weapons, ammunition and Medipacks for the Baddies, but, nevertheless, such shoot-outs are quite irritating. The level is well built and, however, diverse textured, but it makes not really fun, because one has nothing to do, except open doors, kill many opponents and gather weapons, ammunition, Flares and Medipacks. The sound was a standard Result: It's ok for a first work" - Scottie (23-Apr-2009)
"A blast from the past here, as you get a showcase of how each builder should really get started with level building: Go through the manual and build the tutorial, then expand from there. This set takes you on a journey how this builder has been learning, as part 1 is a pure rebuild of the tutorial level (but the lighting is very bleak), part 2 explores the use of enemies more and still has rooms which are a bit too huge and empty and then part 3 begins to look like the author is getting somewhere, with smaller rooms that are better lit, some texture tile puzzles thrown in and some early indication of the builders own creative ideas. Maybe not a set of levels that desperately needed to see a public release, but it demonstrates the builder has done his homework and we can look forward to more refined and original levels from him in the future." - MichaelP (23-Apr-2009)
"Nice to see another Aussie builder appear on the scene. What you get here is three demo-length levels all based on the Tut1 wad and textures. There are some good and bad things that come out of these levels. The first level is the Tut1 tutorial, and it's hard to say that there is anything original here. For me this level was pointless. The other levels have more encouraging signs. More often than not debut levels are plagued by 'first-timer' mistakes, but that's not so much the case here. The well applied texturing is what catches your eye. The author has done a tidy job with a texture set that we've all seen one to many times. The room designs are fairly simple as is the gameplay but do show that care has been taken to study all the basics. Lighting is more than adequate, but there's room for improvement in this department in terms of creating greater atmosphere. The author has tried his hand at a quite decent flyby around a large hall-like area and that came out well. Certainly not a bad debut, but skip the direct copy levels, I don't think players want to replay the Tut1 level over and over." - EssGee (23-Apr-2009)
"Despite owing a pronounced debt to the Tutotial level for much of its length,I actually enjoyed this 'old-school' adventure far more than I was expecting.The textures have been applied immaculately and the lighting generally works well to create a very decent atmosphere,which helps the player to overlook the overall simplicity of room (and often gameplay) design. Everything is generally much bigger than is strictly necessary: enemies attack en masse;pick-ups are irrelevantly plentiful;the rooms are generally boxy and rather too epic in size;and the titular Scarab was noticeably absent. Nonetheless,there is a certain inventiveness and variety in much of the gameplay;intermixed with a degree of wry humour.(I especially loved the room where a cheeky camera angle gives us a grand view of Lara plunging inexorably to her doom.) As an example of what can be achieved by a first-time builder when dutifully following the Manual,this is Textbook stuff;the sort of thing that should be absolutely essential playing for all those over-eager beginner builders out there who mistakenly think that bunging together a few gigantic and wallpapered rooms filled with massed ranks of TRSearch-downloaded enemies qualifies as a good debut.They are quite wrong;those sorts of levels never are. 'Curse of the Scarab',on the other hand,is a fine example of what a beginners level should be." - Orbit Dream (23-Apr-2009)
"I will not speak about level 1. Concerning 2 and 3, even if textures and sounds are well known to us, the author very well used them, it is very clean job. The game by itself does not miss any traps which I confess it, my surprised. These 2 levels will not make happy experienced players but I think that they should please those who launch into Lara's adventures. For a first job, the author deserves a note above average according to me!" - Daffy (23-Apr-2009)
"What a prober debut level should be. Clearly made by someone who has sat-down and studied the manual. I did'nt mind the inclusion of the tutorial level as it had been so long since I'd played it that I couldnt remember any of it! A really good, old-school style adventure, and a promising debut." - TheStig (23-Apr-2009)
"This 'story' was very interesting, i've never actually seen a re-texutred version of the tutorial level. I thought the level was a bit lax and i dont think any hard work was put into most of it. I thought the worst part of this level was the lighting since well.. there wasnt any. The strongest point the sounds since they are taken from an Egypt level so they fit in well although you should have added more of your own things. Overall - 4/10" - herothing (23-Apr-2009)