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Secret of One by 0330

Boris 9 9 8 8
Dimpfelmoser 9 8 8 8
eRIC 8 7 7 7
eTux 6 6 7 6
G.Croft 9 9 8 8
Gerty 9 9 9 8
Jay 8 8 8 8
Jose 8 9 7 8
Kristina 8 8 8 8
Loupar 10 9 9 8
MichaelP 8 9 8 7
Nomad 8 7 8 7
Obig 8 8 8 8
Orbit Dream 6 7 8 7
Phil 8 8 9 9
RaiderGirl 9 8 8 8
Ryan 9 8 8 8
Sash 9 9 9 8
Tombaholic 9 9 8 8
Treeble 8 7 8 8
Xela 9 8 7 7
 
release date: 08-Jul-2001
# of downloads: 101

average rating: 8.04
review count: 21
 
review this level

file size: 18.70 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
contact.misao@nifty.ne.jp

Reviewer's comments
"Good level, it only suffers a little because of illogical surroundings and bland spaces at parts. I couldn't make sense of some rooms but hey, I guess this is Tomb Raider and it was built in 2001. The gameplay is very entertaining and has a couple of cool tasks especially a jump over a gate you just opened. I was surprised this level was made by a Japanese designer. Recommended." - Nomad (28-Feb-2020)
"This was an enjoyable level to play and thankfully not as frustrating as some Japanese levels. There are some nice gameplay tasks, such as rope swinging, slope jumping, finding a safe location to pick off sentry guns and a brief motorbike jump towards a waiting helicopter. It's certainly held up well for its age." - Ryan (16-Dec-2016)
"This is definitely fun for an older level and has a nicely balanced gameplay. I did need an occasional nudge from the walkthrough, as there are a couple of mazes (one on dry land and one underwater) and I'm easily confused in mazes. There's a good contrast too between the first part of the game, which is conducted in occasionally darkish inside areas (skeletons, pigs, crocodiles, jackals, bats) and the latter part of the game which is a bright outside pyramid area (guards and sentry guns). The short sprint on the motorbike to reach the waiting helicopter was a nice ending." - Jay (13-Jul-2016)
"This is definitely a solid level, but it lacks a certain central element that would have really made it stand out. Gameplay is enjoyable, but not too taxing on the mind or the reflexes. Texturing is a bit spotty, being fine in some parts, and awkwardly stretched in others. Honestly, this was a really fun excursion, despite some of its imperfections. Worth checking out." - Xela (08-Aug-2013)
"Fine level where you'll find a lot of action, many enemies, all kind of weapons and dangers too. There are two mazes, one of them underwater and sometimes you can get stucked looking for hidden switches, but not too much hidden. I liked more the final outside part with more light and the sort of pyramid heavily protected and the escape with the bike and the chopper. There are some interesting features and you'll not have to visit the same places many times. Not a great environment but an enjoyable level." - Jose (21-May-2008)
"Despite being a Japanese level, this one proved to be rather straightforward and fun, too. You mainly set off on a quest for puzzle pieces to progress (if a door is closed, don't look for a switch, but rather for the pickup you've missed). I was stuck at the first secret, which turns out to be essential to progress later on, but the walkthrough quickly pointed out where I had to go. There are unfortunately, a couple of stretched textures through the level, and two labyrinths -- one underwater and with at least two crocodiles to make it even simpler... Near the end, from the top of the pyramid you can see the end of the world and some untextured spots on the cavey area behind. 40 minutes, 1 secret. 08/07" - Treeble (11-Aug-2007)
"Certainly a well built level with a great variety of tasks and some subtle puzzles and actions to perform. Also a great variety of enemies and textures, but all this different stuff doesn't really come together nicely. You begin in some sort of caves/catacombs where you meet skeletons but also wild boars which are a bit out of place, but it's all right this part of the game was fun. Then a bare and dark room with modern textures to make enjoyable jumps, a bit of Egypt style with a demigod, a hedge maze, and then in the last part an excavation site in an outside area which was more convincing atmosphere and setting wise, with SAS and sentry guns. So I have mixed feelings about this one although some parts of it are fun or clever." - eRIC (01-Mar-2005)
"A rather eclectic level - mixing various environments and somehow it all works, but overall environment wise I found nothing particularly memorable - except for maybe the ziggurat at the end of the game. It's interestingly textured and illuminated, but at times I found it to be lacking an overall theme, since each room looks different. There were some paper-thin walls too at times. Gameplaywise it flows rather well, and though, as with the environments, it didn't really have many memorable parts - I remember one particularly clever part where you have to jump over a door, that you opened earlier thus blocking another passage. On a more negative note - there are two confusing, though not big mazes. I liked the two camera views at the climax of the level, very classy. Play it if this sounds like something up your alley - I'm rather neutral on this one." - eTux (18-Feb-2005)
"This level is a good fun. The areas are various: you can visit underground underwater tunnels and outside. The enemies are also various: wild-boars skeletons jackals bats crocs harpies a demigod armed man and machine-guns. There are a lot of puzzles. I found a Secret: the Timeless Sand in the crawlspace behind the open trapdoor. There are quite a lot of weapons too: Shotgun Revolver LaserSight Crossbow Grenade Gun and Uzi. In the end you can ride a bike and find the Nitro behind a trapdoor. The textures are nice and various but unfortunately there are no added sounds. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://treditor.hu/12/secret_of_one.htm " - Obig (11-Jun-2004)
"A very nice level. Difficulty is medium with a couple of tricky jumps. Dutchy's walkthrough is quite helpful in navigating some of the rougher spots. The enemies are varied and well spaced and there's a delightful blend of tunnels swims mazes and a splash of sunshine near the end. The adventure concludes with an all-too-brief ride on the motorcycle. Fairly short as these levels go but never a dull moment. Highly recommended." - Phil (11-May-2004)
"I am pleased to say that this level is as good as the second; yes I played them in the wrong order. Gloomy with caves and only two items to find the gem and a star but somehow it was boring at all and had some sneaky tricks. The opening behind the trapdoor was one of them and then you have to jump over a door which I found out accidentally. The rest has moving blocks to maneuver and clear the path for the star skeleton to fight and a demigod. I think I found two crowbars but I can't be sure also the crossbow comes a little late although you can see it behind a crack from the beginning of the level. Catching some ceiling bars needed some effort too but nothing too difficult just aim a little to the left or right and jump forward. The end comes with a jump using the bike and SAS to deal with along with a sentry gun. It took me fifty minutes to complete and I found only one secret. Both of the author's levels are worth playing; you won't be disappointed." - Kristina (29-Aug-2003)
"Excellent and almost perfect gameplay; not too difficult but with some well hidden items that are important to go on with the game (I had to read the forums...). Sometimes it's hard to know what's the next step but this is the best thing of this level: I like it. It is very nice to play." - Loupar (15-Mar-2003)
"The one secret in this level is essential for progressing further and turned out to be the hardest thing to find - it was hidden in a crawlspace under a raising platform. There are a number of other objects to collect along the way as you make your way underground through some tricky jumps and traps an underwater and hedge maze and quite a collection of enemies until you finally see the light. The sunlight that is and I was glad to see it after all those dark tunnels. All that's left to do then is climb a red and gold pyramid and then use the bike to escape to the waiting helicopter. I thought this was great for a first level and really enjoyed the 45 minutes I spent here." - RaiderGirl (21-Dec-2002)
"This level manages to not be a 'shoot 'em up' despite the presence of 33 enemies in great variety (bats warthogs skeletons SAS dog crocodiles demigod harpy) and that is because while the enemies do not fit into a certain scenery they are always smartly placed in order to challenge you. Apart from that you get a rather sequential a little over an hour long trip through a level that mixes many of the known texture sets with a great variety of gameplay that will keep you entertained all along. A gate key a gem the timeless sand secret required for progression and a star and guardian key help you progress to the nitro and the bike with which you jump to your escape. Didn't like the underwater maze much despite its air pockets but the hedge maze was small enough to endure. There were a few thin walls but they actually seemed to be intentionally placed and for once you get even two crowbars - just to be on the safe side." - Michael (19-Aug-2002)
"From really well placed enemies that always pose a threat wonderful puzzles with one being almost impossible to solve and an interesting look from inside to outside this was a really great hour long level. There seems to be almost one of every enemy in this level from warthogs all the way to a demigod and there also seemed to be nearly every kind of puzzle such as block jumps mazes in and out of water bike jump movable blocks raising blocks a raising platform and of course switches to find and pull with one being perfectly hidden in some foliage. Amazingly this is this creator's first level and he seems to have captured the essence of great game play nicely and with 'Escape the Laboratory' as his second it looks like this is one creator to keep a look out for." - Sash (21-Jun-2002)
"The level is very beautiful and difficult. Admirable as the author has led in difficulty nearly all the reviewers with his innovative puzzles. Lara has to find a motorcycle strengthen this and get away with a good jump. In the level there are labyrinths well-camouflaged traps artifacts and various enemies. I have found one secret and no bug." - Boris (21-Jun-2002)
"First thanks to Sash without her I may have never finished this level! This level has a number of inventive puzzles including one very cleverly hidden crawlspace. Finding a key item toward the end was also challenging. Enemies are placed well and I enjoyed using the crossbow + scope against some distant SAS targets - one poison arrow followed by two normal arrows did the trick. The atmosphere and texturing are competently done but the gameplay is what stands out in this level." - Tombaholic (21-Jun-2002)
"Great level good puzzles look very carefully around not to miss anything. The only thing that annoyed me was that I didn't get either the crossbow or the grenade launcher until after those skeletons; I hate those skeletons! You start off going down a loooong slope to an underground tomb where you meet those hated skeletons you work your way through some puzzles and mazes and then climb your way up and out into the open where you meet security guards. Find the motorcycle and the nitro to make the final jump." - G.Croft (21-Jun-2002)
"Amazing what can and is done by the creator on this level. Luckily I got some help or else I wouldn't have been able to solve all the puzzles thanks to your guys and girls. The level itself has everything in it well placed and different enemies and I was glad to discover the laser bug still existed so I could play it with only Lara's guns. Good puzzles and different textured rooms make it an enjoyable level to play. Can't wait to play his next one." - Gerty (21-Jun-2002)
"I hate to sound a sour note here but although very well designed there were quite a number of texturing and construction errors here. I noticed a number of wafer-thin walls and some of the puzzle solutions were obscure to say the least! However the gameplay was varied and quite fast-moving leading to a fun finale." - Orbit Dream (21-Jun-2002)
"This is excellent. Not too short not too long; not too easy not too tricky (though the crawlspace behind the trapdoor was a bit off the mark). Sure there is no overall structure but the omnipresent element of surprise makes up for this. The gameplay is great but what I like best about this one is a slight amateurish twang throughout the whole episode. I really mean that as a compliment as we've been through so many perfectly designed levels that might as well have been from Core/Eidos and I prefer a little reminder every once in a while that those zips are diligently put together by TR-fanatics from all corners of the world Those little imperfections make it in a way more real cause life itself is never perfect. A little philosophy here for you I hope you appreciate it." - Dimpfelmoser (21-Jun-2002)