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Nocturnal Monsters (Demo) by CelticGuard

Ceamonks890 3 5 4 4
Cruzader 3 4 5 6
Diz 4 5 5 5
dmdibl 6 7 6 6
eTux 3 3 4 4
FX 3 1 1 2
High Priestess 5 5 5 5
Jay 4 6 5 6
John 4 6 5 6
manarch2 3 6 5 4
MichaelP 3 6 6 6
Moonpooka 7 7 7 4
Mulf 3 4 2 4
Obig 6 6 7 7
Orbit Dream 4 6 5 8
rtrger 3 3 4 6
Ryan 4 4 5 6
Scottie 6 7 6 7
TheStig 5 6 4 4
Torry 4 5 5 5
Treeble 4 6 7 8
 
release date: 13-Feb-2010
# of downloads: 66

average rating: 4.89
review count: 21
 
review this level

file size: 24.41 MB
file type: TR3
class: Home
 


author profile(s):
email(s):
siddhesh.r.karekar@gmail.com

Reviewer's comments
"One of the most bizarre home levels ive played so far (but in a good way) its just a shame that there isnt more to it in terms of length, puzzles and traps etc but i understand this is just a demo. You get 2 home levels in this package but the classic laras home based on the tr1 home level is just not worth playing, it has even less to do than the original one. the other home level is more more interesting as you play as lady gaga in a fetching white costume with lots of references heres for fans of her. its mainly just searching for items and using them to progress here but because the environment is so bizarre and different it makes it more intriguing i especially liked the area where you have to revive a man with wine to make him give you a key thats funny haha. theres an intro cutscene and a boss to kill to finish the level so good ideas have been implemented here but it could of done with some music i think. if it gets made into a full level id probably give it another go as it was interesting but far too short to be very enjoyable" - John (06-Aug-2021)
"This is a bizarre TRLE. The game stars Lady Gaga and opens with a recreation of the cutscene from TR3 that triggers before the final boss fight. Then the game opens and you have 2 house levels. If you access Lara’s House level (Gaga’s House level to be more precise) you get a recreation of the TR1 manor only slightly changed, so there isn’t anything to do in this level. Next on to the main level of this game. It starts with Lara (sorry, I meant Lady Gaga) in her room, finding a glass wine that spawns after the camera changes, having to pull a level to go down a tunnel into some white rooms that look like they are ripped out of the game Portal, finding coffins that have “Monster” written on them and a booby trapped Larson sitting on a bed waiting for you to hand him red wine so that he gives you the glass keys need to progress later. I’m not going spoil more of this game but as I said it’s bizarre (and not necessarily in an interesting or particularly good way). The level is short, it has boss fight at the end which is exactly like the first boss from TR3. One thing to note is that some of the reviewers and even the walkthrough mention that there is no finish trigger for this level however this is not true, after you beat the boss, he will drop on the ground and his body will start spinning endlessly. You need to jump to his platform and pick up the invisible object dropped by the boss in order to finish the level. The level took me 15 minutes. This feels like the kind of TRLE where I can see that the builder had some interesting ideas however a lot more effort would have been needed to spent in order to make these levels good." - Cruzader (06-Jun-2021)
"The protagonist of this level is supposed to be Lady Gaga, but I learned this only from paratextual clues. I wouldn’t have recognised her in-game, as the character sports no such signature features as a meat dress or even, at a bare minimum, fetish boots. I did notice, however, that she got hold of someone’s Disco Stick (which, perhaps surprisingly, is phallomorph only to the extent that any thing that’s called a stick is). Apparently Gaga maintains a dungeon in which she tortures and kills persons who look like Lara Croft but are dressed for a stage performance of Peter Pan. However, since the setting of this level is a ‘nightmare’, one probably shouldn’t attempt to read too much into this, nor should I make it sound more interesting than it is. Demo, schmemo, as Gerty might say.
Essentially it’s a handful of random ideas thrown together without rhyme or reason, on the common pretext of representing a dream scenario—in a Home level, of all things. Only one of these ideas really works (the particular way of ‘using’ Larson), others definitely don’t (an instant-death flipmap in the same room), most are ho-hum. Design may be about adequate for a Home level, but it’s not sufficiently distinguished for the nightmare scenario that it supposedly represents. No extra points for appropriating the “Meteorite Cavern” cutscene and replacing a few of the objects used in it. It is relevant to the level only in that it introduces Willard, whom you meet at the end in a boss fight in which he does a Tony impersonation. The fireballs he throws at you are near-invisible, which makes evading them essentially a matter of chance if you’re using the pistols. If you find the (secret) Disco Stick, on the other hand, the business is over before he’s even finished powering up. Willard’s dead body will then spin around in circles, and the quest item you’re supposed to pick up in order to finish the level is invisible. The rest of the game is full of bugs as well, the most serious of these being the respawning pickups and of course the messed-up background audio loop (you need to trigger the secret chime for it to cease). The game is playable, but for all intents and purposes it’s a test level—one in which many things refused go the builder’s way." - Mulf (07-Mar-2021)
"The opening cut scene in this level was impressive and promised so much but alas it was not to be. In a different version of Lara's Home you wander about looking for glass keys, one of which was very hard to spot in the glass disco floor room to battle with Larson in the final scene. There is indeed and end trigger if you pick up the object that the dead spinning Larson leaves. I won't go into the other Larson animation. Geez guys." - Torry (02-Jan-2020)
"Well, we've had a fair share of Lepore levels, so it should come across as no surprise someone would come up with a Gaga level eventually. Presentation here is top notch, with a cutscene from Meteorite Cavern (with swapped models and sepia textures) before the main menu. Don't remember seeing that ever. The level itself is rather simple, having you hunt down buttons and objects to proceed. As there is no way to make cupboards interactive, the author came up with an ingenious workaround of having items "fall" to the floor by approaching them. The textures and objects are incredibly detailed, considering this is the TR3 engine after all, but there are two things to note. One is the animation that not-Larson in bed does: I'm fairly sure it's the same we saw in Carlos' questionable At Home with Lara level, and if it is, the context is just as awkward. And then, the choice for background audio couldn't be worse, as it seems to be a 2-second beat looped forever. 15 minutes, 2 secrets. 12/19" - Treeble (22-Dec-2019)
"A bit of an oddity, this one. The opening cut scene looks suspiciously like one from TR3 (albeit well done), but it goes downhill from there. When the level starts, either Lara is dressed up or we are playing as Sophia Leigh. Anyway, this seems like a variation of the traditional house level and it has its quirky side, with Larson sitting on the bed (later a boss fight) and the dead bodies strewn about. But, I guess we will never know what happens next, since it has been a while since this "work in progress" has been released." - Ryan (27-Jul-2016)
"Despite having a promising intro FMV play upon starting up this release, it all quickly starts to fall apart from then on, as its rather clear from the get go that this demo really needed a lot more time in development, before being let out for reviewers and players to immediately criticize. For one thing, there's a concerning number of bugs on offer here(which while may not be anything close to game-breaking thankfully), are still fairly unprofessional to leave in nonetheless. And secondly, as impressive as the visuals can be at times, I found the overly simplistic gameplay and overall lack of an actual finish trigger to be very disappointing, ultimately leaving me feeling like I'd accomplished nothing by the end of it all. So in conclusion, despite some promising signs of creativity from the builder in question, I'd highly recommend avoiding this one, as the generally unfinished nature of the experience as a whole, just ruins any amount of potential fun that this level could have provided." - Ceamonks890 (11-Oct-2014)
"The opening cut scene is terrific,must have taken ages to construct and gets several points added to each of the different categories as a reward; it's a great pity that there's little to follow up on as far as a proper level is concerned.You get a pointless House to run around in for three minutes;and then you commence the adventure proper,and it very soon becomes apparent that things are just not going the builders way.For a start,many of the pick-ups are faulty and magically appear in front of you for no apparent reason;or worse,fail to appear when they properly should (a glass key being a good example).A lever is hidden behind a pot plant that is itself hidden by a sneaky camera angle;and there's a persistent looping audio track of what appears to be industrial noise throughout the level.Enemies are absent until the final Boss (who can be despatched with relative ease);there's little atmosphere to speak of,and cameras are used sparingly. Nonetheless,the texturing and (especially) the lighting is often stunning;and indicates that the builder has lots of creative talent,if only they could discipline themselves to utilise it in a practical way. The whole game is not un-enjoyable;but after so magnificent an introduction,be prepared to feel disapointed along the way." - Orbit Dream (10-Dec-2010)
"A demo indeed... looks like plenty of effort went into creating the opening cut scene which is nicely done and then the builder ran out of steam when it got down to actually creating a playable level. This is more an attempt at showcasing a few special effects than anything. Lara in a Lady Gaga style outfit, running around in the manor, pushing a few buttons and wondering why at times pickup items appear right between her feet out of thin air. The encounter with Larson is funny though - I mean the first one with the glass. The second one is a brief boss fight just before you realize this is the end after about 15 minutes - an end without a finish trigger. Prematurely released and I am willing to bet we will never see this demo emerge into more than a demo - as with many others out there..." - MichaelP (25-Sep-2010)
"I'm afraid I have to file this level under the catagory of the stranger levels I've played. To be honest after reading the reviews I'm sure I missed a chunk of it some-how but I did never the less make it to the end trigger. The author quite rightly points out that it is a buggy affair, and I'm afraid it's very much true. To be honest I couldnt let something with the sound problems this has reach the wider public. You instantly find yourself turning the music off otherwise frankly you'd go insane with a tiny proportion of sound looping continously. The other bizzare thing is the way pickups seem to regenerate when you re-load or step on certain triggers. I actually got the two keys I needed by pressing the stereo in one room twice (I never did figure out the bit I've seen in the preview screens with Larson). Positives? Well the texturing is pretty good throughout, and there's clearly been some effort put into the custom objects used. Lighting isnt bad either (and definately better than most efforts we see from the unofficial editor). Gameplay for me lasted 30 minutes, culminating in a battle with the Baddie you see during the beginning cut-scene. If you are prepared to put up with the bugs and general strangness of this one it is never the less entertaining, but the incomplete nature of the project makes it difficult to recommend. Stiggy" - TheStig (19-Aug-2010)
"This level has some nice built rooms with nice atmosphere. However it has too little and too easy gameplay and there are some very annoying bugs - I found two keys and the wine at the same place - and those who are listed in the description. The idea was good but the implementation is improvable." - manarch2 (06-Aug-2010)
"It's interesting how players who say they don't generally enjoy TR3 levels found something in this one. It's not one I would consider the poster child for an exceptional level of that type myself, but different strokes for different folks, I assume. I don't think I can add much to what the others have said, and this level is most aptly described as weird. With the exception of the futuristic coffins for the monsters and the T-Rex heads this is actually pretty mundane looks-wise, but gameplay is where all the odd things happen. You have to save and reload for a glass of wine to appear in the bedroom, pressing buttons manifests items such as keys and pistols out of thin air and a few more. I'm the last person who could criticize a level for taking a turn off the beaten path, but there has to be a method to madness or the author's ideas won't translate as intended into the minds of the players. That's not to say this doesn't have any appeal at all - as I liked how the initial cutscene was used to set the scene for the entire game, getting Larson drunk for him to give up a key was a nice touch, and while I don't think that hidding a glass key on the disco floor is fair to the players, it did show some innovation from the builder's side. It's not that the potential isn't there, but the builder will have to put some more thought into the workings of the game for it to work in the final version, if this turns out to be one of the demos to become a full game after all." - eTux (24-Jun-2010)
"You should look into this level. True, it is just a demo. Shame it haven't sequel yet, because it's very fair. I've searched the second key fumingly, maybe that was not a full methold. Because it haven't logic you have to turn on the HiFi, then appearel on the same place like the first one. Red Vine mindless too. But the idea itself great, it's not an avarage level." - Obig (30-May-2010)
"May be using classic images from psychoanalysis, and Freud's "Interpretation of Dreams," to present an erotic, and at times disturbing, psychodrama--though this is the nature of the subconscious. The wine appears after saving and reloading, and after the wine Larsen gives up the glass key. The stereo yields the other glass key. Then Lara(?) is swimming through air. And there is the woman on the ground who at first appears to be sleeping (the first dream image shows the defense), but more violent images follow. And note how two secrets are connected to the two pools with classic psychological symbolism: the first yields chocolate bars, then Lara climbs up to the roof(!) for the next secret bar. It is very hard to kill Tony at the end. Then again, this could be a confused and buggy level. Anyone who sleeps with a T-rex head mounted over their bed is bound to have peculiar dreams. Worth checking out to see what you think." - dmdibl (17-Apr-2010)
"I've rated this averagely on all counts because it does appear to need work, although it has great promise. In spite of searching high and low several times and as thoroughly as my patience allowed, I was still unable to locate the second glass key. It was by reading the reviews here that I was able to reload and press the stereo switch once again to get a replica of the first one so I have clearly missed something out...well I would hope that's the case. The same thing happens with the red wine glasses and the chocolate bars - upon each reload, these items reappear and are visible in the inventory. I don't quite know what I was supposed to do below the bedroom hatch aside from triggering a fire (which didn't appear to trigger anything else thereafter) and collecting a chocolate bar. Still, it was refreshing to be able to explore without being persistently shot at, poisoned, falling into a spear trap or being mown down by a giant pea...(boulder then) :D" - High Priestess (24-Mar-2010)
"What an odd little level! I'm not sure whether things should happen as they did, or if they were meant to be that way - seen as this was slightly weird from start to finish. Saying that though, apart from the horrible textures that were also badly placed in certain areas, the game-play was pretty good fun. We begin with a long cut-scene (that you can flick off via the esc key) showing the meteorite cavers and the Willard dude. A blonde Lara (kitted out a white outfit) is then zapped off to a manor house. Here she must find two keys to open the final doors. Trouble is, you collect items by making them appear via certain buttons and I happened to get both keys at the same time; thus missing out on another area from what I see from the screenshots. So, I finished the level too soon, which is a shame as I was quite enjoying the level's game-play. At the end, you meet the Willard dude, kill him and pick up the quest item. No idea what the quest item was as the game ends here. I found two of the three secrets; the third one I probably missed through finishing too soon, but I liked the disco stick secret which was quite sneaky. All in all, as far as game-play goes this was fun, but the textures and short-cuts need to be fixed and the rooms need to have more objects added to make them less empty." - Moonpooka (26-Feb-2010)
"This adventure is bad. I had a lot of bugs in this adventure. Hoping that the full version will be better, because there's no reason to download this one." - FX (16-Feb-2010)
"I really don't know what can I say about this one. It's weird. Weird and random. Items are appearing on the ground randomly. Or you have to save and load the game to get one of them. The final item is invisible, and I don't understand why. Otherwise, the level looks good. I just had that problem with the items..." - rtrger (14-Feb-2010)
"Finally sometimes a house level to which the house looks different than ordinarily. The inclined player sees this rather rare. I have liked the level, indeed, the level builder still has a lot of work to go. The level builder has already addressed the sound problems. Another problem is which one can press two times the switch at the stereo equipment and can find two keys. Moreover, all Items are after every reload of a Savegames again on her place. One can gather ammunition, Flares and the wineglass on occasion. The lever on the balcony is hidden too well and one gets because of the plant only hard at the lever. The Level builder should position the key in the room with the stereo equipment directly at the stereo equipment, because by the glass floor and the light one can see the key only difficult, particularly as there is also no hint which lies there generally what if the switch is pressed. The level builder should still improve the lighting. Hopefully the level builder can correct all the mistakes, because then we get a really good level. The potential exists in any case." - Scottie (14-Feb-2010)
"I'm not entirely sure what to make of this one. I don't expect much from a TR3 level; frankly, they're usually fairly dire, but this actually has some merit, if the bugs could be ironed out. Objects rather spookily appear when Lara pushes buttons (sometimes more than once) and I was able to pick up a wine glass from one room multiple times. It's also possible to pick up a key more than once by pressing the button again, thereby completely bypassing the correct method, so obviously there is a lot of work needed, but it definitely has the germ of a halfway decent TR3 level" - Jay (14-Feb-2010)
"Firstly let me say I don't generally like TR3 levels. I suppose, for some people, there's a certain retro appeal but I always feel that it's second best. That said, it was nice to have a Lara's House level that didn't use the same old layout and I remember a girlfriend of mine back in the 70's wearing the same white hotpants and boots outfit (Aah, happy days!). The pickups were strangely done, appearing and then reappearing which meant that you could shortcut the level by getting the same key twice! A good attempt with some imagination used. Shame it was let down by so many faults." - Diz (14-Feb-2010)