Level: Villa Mortal back home search
Author(s): The Vagrant
total rating:7.09 Gameplay &
Objects &
Sound &
Lighting &
alan 6 6 7 7
Ceamonks890 6 7 7 7
Chel 7 7 7 7
dmdibl 7 6 6 6
eTux 6 8 8 8
Gerty 6 6 8 8
Jose 7 8 8 9
manarch2 5 7 7 7
MichaelP 6 6 7 7
Nuri 8 10 9 10
Obig 6 5 6 7
Orbit Dream 6 6 9 10
rtrger 7 6 7 7
Ryan 7 7 8 9
Torry 7 7 8 6
Treeble 7 7 9 8
vienna 7 5 6 7
category averages
(17 reviews)
6.53 6.71 7.47 7.65

Reviewer's comments

"Hey, don't muck around with this one folks. Go ahead and download Villa Mortal 2. It isn't a sequel, it's the expanded, finished version of this level. This is more of a demo really. It will be over before you know it! 2 offers a ton more rooms and places to explore. This iteration is a straight shot through and out." - Chel (09-Nov-2018)

"This is actually pretty decent for a TR1 level, but I was a bit surprised by the somewhat abrupt ending after around 25 minutes, as there seemed to be more to do (although I guess Villa Mortal 2 will explain all that). The architecture and textures finally manage to reach a sense of grandeur in the form of the huge cistern you explore, plus the various courtyards scattered around. Gameplay is brisk and fast paced, but entertaining enough with a few jumps across pillars and a bit of exploring to do, as well a nice spike field room. There's plenty of gorilla's, bats, lions and rats around but since the shotgun and Uzis are provided, they become much easier to take down. A pleasant surprise." - Ryan (04-Aug-2018)

"An earlier level of Kevin's that still provides that classic feel of the original. Albeit a short level (version 2 is much more involved) it still showcases how adept Kevin was way back when level editing was performed in dark corners and only spoken of in whispers. Sure, some of the textures were somewhat thin and the bats would get stuck in corners and there was not all that much of the trick moves we see later but for a starting point (and when we had nothing else comparable) this was a masterful effort and should be applauded." - Torry (05-Apr-2018)

"A nice first attempt for a better TR1-level. For all those, who haven't played the longer version yet: I recommend downloading and playing that one (Villa Mortal 2), instead of playing this one, because both levels are exactly the same, but the second one is a longer version with more areas to discover. This first villa mortal level is an unimproved version. Anyways, good gameplay and nice, creative areas are present in this one already." - Nuri (24-Feb-2018)

"Despite being an old level it looks pretty good. Textures are well applied and environment is nice. I was stuck for a while in the room with spikes, but in this engine Lara can fall in a corner in the spikes so that's what I did. Enemies are some gorillas, crocodiles, bats and underwater rats! Let's see what has Villa Mortal 2." - alan (07-Feb-2018)

"Good level for TR1-fans. I liked water environment and pools. You have to play first Villa Mortal 2 because it is the same level. Villa Mortal 2 have also greater ways so if you want to play this level, play only Villa Mortal 2." - vienna (11-Mar-2017)

"A classic TR game in my opinion. A nice exploring and nothing to hard to do to get through. I liked the atmosphere although there were a bit too many gorilla's roaming around. It is rather short but fun." - Gerty (30-Oct-2016)

"This is among the classics of custom levels made with DXTre3D and it's not hard to see why - atmospherewise it's just perfect and for the most part it does feel and play as though as it was lifted straight from the original game. It's fairly linear and perhaps the villa itself had one too many gorillas, but that doesn't detract from it. I was also rather impressed with the stone pillars in the cave, didn't think they'd have any relevance until I found myself right ontop of them. 15 minutes. 12/15" - Treeble (30-Dec-2015)

"Even when there are not real puzzles, the gameplay is entertaining, full of swims, jumps and enemies, travelling through a sort of cistern and a marvellous outside area with a greek look. I was stucked in the spiked room, but finally Lara could drop between the spikes and walk to the exit. The architecture is fantastic, with all kind of details and objects, and the texturization is superb, with a very good appearance even with low resolution textures. Some cameras are not really necessary, but they give also a nice touch to this good TR1 level. Can't figure out what this builder could do with an actual package and engine." - Jose (15-Jun-2015)

"On the whole, this is definitely among one of the better releases from the builder in question. The environments are fun to around in, texturing is done very well, atmosphere is superb and the enemies fit their respective areas perfectly. Just wish that it wasn't so short. Overall, while it's inferior to the re-release that came out a month later, this is still one Greece level that is worth at least a look at, before diving into it's semi-sequel/remake." - Ceamonks890 (30-Jun-2014)

"The first version of this level is actually not much different to the second; actually the only difference is a shorter path to the ending, which one can still play in the later game. I must say that I rather liked the looks of this level with solid texturing and some efforts put into lighting, and camera usage was intriguing. Several non-blocky objects add to the atmosphere and the enemy placement is nice, though there could be more diversity. Gameplaywise, I found this level to be a bit dull with only a couple of platforming tasks added for a change, but it still works in a way. All in all I'd say the second version of the game is more rewarding than this and you literally won't miss anything if you skip this level. Found one secret in 15 minutes." - manarch2 (28-Jul-2013)

"This is probably the best looking of all of Vagrants levels. It actually visually surpasses the TR1 original (Cistern),although Gameplay is your fairly standard linear progression,spiced up with a horde of enemies (including the rarely encountered gorillas)and a few trickier jumps.As a location,however,it is quite magnificent and is superbly constructed (I love the jumps over the tall eroded rock pillars)and lighting and textures are absolutely as good as it's possible to get with the TR1 Engine.Atmosphere is superb and cameras (although hardly necessary) are placed well. 25 minutes of great entertainment." - Orbit Dream (29-May-2010)

"Short, but great level. Be sure you will need some ability. Don't forget, you die by the spikes when you jump into them. If you slope into the spikes, no. :) I haven't found any secrets." - Obig (14-May-2010)

"The whole Villa Mortal is in Villa Mortal 2, except the second installment contains more places filled with awesomeness. Well, maybe there are more enemies in the second one, but oh well. The second part is worthier to play." - rtrger (12-Apr-2010)

"I enjoyed the room with Lara jumping across slender pillars, and the design of the pool room with the crocodiles, but all the good stuff was added later into the updated Villa Mortal 2. This is the first time I've gone back and played the original version. Okay in itself, but there just isn't any reason for anyone to play this. The later expanded version has everything here, plus a wealth of added rooms. A recommendation for the revised version: play Villa Mortal 2." - dmdibl (11-Apr-2010)

"An impressive sequence of locations here, starting with the cistern and onwards to grotto and villa, but this earlier version of the level is a tad bit short (20 mins) and uneventful, with a few jumps to master and a few enemies to battle along the way. The spike room near the end had me puzzled for a while, as I did not remember how you can let yourself down into the spikes in TR1. Looking forward to playing the full version now..." - MichaelP (04-Apr-2010)

"As an earlier version, this one lacks some areas that were added later, but since you can skip them entirely in the later version, you might be stumbled finding that your experience was not all that different regardless of the version you played. The differences in the areas that both levels share are rather subtle (the Shotgun secret is more rewarding in VM2 and you get some more enemies earlier on), so most of the praise and criticism won't vary all that much for both levels too. The looks are the level's strongest selling point and the brevity the lowlight (the big courtyard area seemed a bit underutilized too), but it is still an entertaining raid while it lasts. This particular level might be only of interest for the completists, the casual player might just go directly for Villa Mortal 2." - eTux (02-Apr-2010)
back home search