trle.net
Level: Gun Turret Behaviour back home search
Author(s): Dario Romero
total rating:1.00 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
dmdibl 0 2 0 1
eTux 0 2 0 1
Jay 0 2 1 1
manarch2 0 1 1 1
MichaelP 0 3 0 2
Orbit Dream 1 1 1 3
category averages
(6 reviews)
0.17 1.83 0.50 1.50

Reviewer's comments

"Actually,it's quite interesting:one gun shoots at you all the time,the other forgets you were ever there;all in a pleasantly textured Desert Compound.That's it,though." - Orbit Dream (20-Mar-2011)

"The title says it all really. This is Lara versus good gun/bad gun. Get shot or not. Your choice." - Jay (03-Mar-2011)

"Interesting maybe for builders. If you want to play a level, do something different." - manarch2 (24-Jul-2010)

"I swear some of these test levels will have a reviewer tap dance just so he could describe his experience in a way that the other reviewers couldn't do better. So here's me tap-dancing my way through this review: when thinking how to explain the point the author illustrates in this one-room setting to a player who never intends to actually download and play it for herself, but was curious enough to peek at the reviews - the best I could come up with is to try to think of 2 types of diametrically opposing personalities. Let's call one personality the elephant - one who never forgets a wrongdoing (as elephants do, apparently), and the other - a forgetful doormat - it may not like being done wrong, but for the sake of staying on friendly terms will forget it over and over again - so basically let you walk all over it. Now, in this level you are confronted with 2 turrets. The turret on the left is an elephant type personality - if you shoot it it will never forget (or forgive for that matter, as it seems), while the turret on the right is the forgetful doormat - it will fight back initially, but once it loses sight of you even for a moment, it will act like nothing ever happened. That about sums up this level - if you wish to perform a case study yourself, knock yourself out." - eTux (04-Jul-2010)

"Given dmdibl's review is essentially a walkthrough already, what should I add here? ;) Interesting little play with object parameters. Not more, not less." - MichaelP (12-Jun-2010)

"A builder's test level with two gun turrets. If Lara draws pistols the automatic machine guns come alive. If Lara crouches out of sight, the gun turret on the right forgets about her--it will stay inactive even when she pops back up, as long as she doesn't draw pistols again. The gun turret on the left continues to target Lara whenever she is in range." - dmdibl (09-Jun-2010)
Tag Cloud from Reviews:
back home search