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Pyramid of the Rulers by JaayStation

afzalmiah 6 4 8 7
Blue43 4 4 5 6
Christian 4 3 4 5
Diz 5 6 6 4
dmdibl 4 4 6 5
Gerty 3 4 5 4
Jay 5 5 6 5
Jose 3 4 5 5
manarch2 4 5 6 6
MichaelP 4 5 6 5
MpGrill 3 4 5 4
Nina Croft 5 4 6 4
Orbit Dream 3 4 5 6
Ryan 4 4 5 5
Scottie 3 3 5 4
TheStig 4 5 5 6
Treeble 7 7 7 7
 
release date: 27-May-2011
# of downloads: 59

average rating: 4.84
review count: 17
 
review this level

file size: 19.51 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
jrtownsend.media@gmail.com

Reviewer's comments
"Fairly standard tut1fare here, but with a somewhat surprising variety in gameplay without any sort of padding whatsoever. Pretty short, it's over before you know it, and today I'll once again state that's a good thing. 10 minutes, 2 secrets. 07/23" - Treeble (30-Jul-2023)
"Short and simple, as per the norm for this builder, this time in a Tut1 setting with the usual enemies and objects. Maybe a bit underwhelming for experienced raiders, but probably wouldn't be a bad choice for those who are just getting started as, aside from a few ninjas near the end, there's nothing difficult in terms of tasks to accomplish. Textures and lighting are fine if a little unexciting. About 10 minutes in total." - Ryan (22-Apr-2019)
"A quick 12 minutes adventure here from Townsieboy. While not a massive level it's further signs that the author is refining their skills with the editor. The very first spike trap was actually quite a nicely thought-out idea. The remaining two puzzles are straightforward and you should have no need at all to visit the lower-section of the large chamber to complete. Lighting in particular continues to get better. Keep it up! Stiggy :)" - TheStig (04-May-2012)
"Short level, that took me about 10 minutes to complete. Finding Cartouches is your main goal. Rooms were very bare and the lighting isn't top notch but if you have a couple of minutes to spare, this is just the level for you." - Gerty (02-Oct-2011)
"What a very short level! Very few tasks to do; only find two items and place them, shoot some enemies and no more. Even the secrets are very easy. I could say that the builder forgot place some flares for the dark areas, the rooms are too big, and textured with the same texture tile, rooms are very empty, with few objects, and architecture is quite simple; tasks are simple too and I missed at least some puzzles to solve. Few time building to release a more entertaining level." - Jose (06-Aug-2011)
"Initially,this has the appearance of quite a large level: numerous doors off a main area,with plenty of ladders to climb and several tasks to achieve; but you'll be through it in little more than 10 minutes,no matter how much you wander around.A jumping/fire challenge over water;a couple of shimmy's;placing two cartouche pieces and shooting a small collection of baddies. It's put together pretty well,in a thoroughly old-school Tut 1 style;and looks quite reasonable.A modest debut,but what we need now from this builder is something a little more ambitious." - Orbit Dream (10-Jun-2011)
"Another short level from this builder, about twelve minutes of gameplay but that included going back and blowing up the mummies which shows a nasty quirk in my nature (unlike my missus Jay, I did find the explosive ammo and enjoyed it so much I used it on the ninjas - very messy). Very straight-forward gameplay as it's a search for two cartouches with flybys that show exactly where they are. This would make a good training level for those new to the game. Large open areas with little furniture and repetitive textures gave the game a somewhat 'empty' feel. I completed it feeling that there could have been more. Still, it was fun blowing up the ninjas." - Diz (30-May-2011)
"Two souls alas! are dwelling in my breast. Goethe knew it for a long time and he would have said this sentence certainly if he had played this level. On one side the level has a good sound, good Flybys and, from a few exceptions, cleanly processed textures. But on the other side the rooms are too big and too empty. The lighting is a case for itself. The lighting was not necessarily bad, but there were only a few rooms with a almost good lighting. The water room with the Burner Blocks is a good example. However, the central gigantic room is only monotonously brightly with a few dark places on the ground. If the level builder were a cook, he would work merely in a Fastfood temple. He should absolutely extend the apprenticeship, because then a well-run restaurant would employ him and he would find guests who appreciate his work." - Scottie (29-May-2011)
"Another ten minute mini adventure from this builder. As with previous offerings, this would be an ideal training level for a new player as it's straightforward and involves shooting a few ninjas and some elementary agility tests such as an easy fire tile run and some shimmying to collect a couple of cartouches. It's solidly built, if a touch under 'dressed' and the lighting is quite dramatic in parts. I did find a secret crossbow, but sadly no explosive ammo to go with it, so I didn't have the pleasure of blowing up the mummies." - Jay (29-May-2011)
"Another classic 10 minute adventure by this author that shows his experimenting with the level editor features. Good use made of cameras (flyby and fixed), audio choices, burners and sinks. Very little gameplay overall though with maybe the jumps in the burner room being the most involved element. Found one secret (crossbow). On the downside, a few of the areas are rather too dark, while the rest is very bright. The flarebug appears (as more than 31 flame emitters are being triggered at the same time), although it does not really get in the way of playing through the level. Some of the rooms are rather too huge and empty and I never even had to go down to the mummies at all. The end is very sudden here, but as the author clearly begins to master the editor we can expect more involved levels to come from him in the future." - MichaelP (29-May-2011)
"Here we have a short and simple Egypt level with straightforward and easy game play. All there is to do is find two Ba Cartouches and place them to access the final area. There are a few ninjas, a bit of shimmying, climbing and some fire jumps in between. The spike trap in the beginning was somewhat unfair as there was absolutely no indicator. I found two secrets and both were hardly hidden at all. I liked the layout of the area; unfortunately everything was quite a bit oversized and therefore very empty looking. The texturing itself wasn't bad at all and the lighting looked pretty good too. Not a bad level, just something quick, easy and a good one for beginners. (13 minutes, 2 secrets found)" - Blue43 (28-May-2011)
"A little improvement can be seen to the author's previous works. A few (very, very large) rooms have to be crossed, a few enemies have to be shot. 2 items have to be found to finally reach the exit after a few minutes of not really interesting gameplay. The highlight is a (not really demanding) jumping-sequence over burning tiles. Flybys show things that would have been obvious without them, dramatic sounds promise challanges that never will come. Lightning is d'accord. Nothing special." - Christian (28-May-2011)
"This level is a very short and easy one, and I will probably spend more time writing this review than playing the level. Gameplay is very easy and it is impossible to get lost here, since there are just a few rooms to explore and all the doors open by themselves. Once you figure out how to climb over the concealed spikes at the beginning, everything gets pretty easy and straightforward. There are no puzzles, and even two secrets are very easy to find. There are some enemies around (white robed ninjas and mummys you don't need to face with), objects are scarce and badly chosen (roman pillars in an Egypt setting), lighting is not so bad, but textures are (pillars not divided to sectors and too many cracks). Sound and music tracks are good, and there are really some nice flybys. What I minded most here was drawing distance. If the builder does not use a patch to fix this TRLE problem, he should then build smaller rooms. Also, the ending is very illogical. I did not want to jump into that pool at the end, because the pool looked like a hazard, and not like a pool with water. Also, no pick ups, except secrets, but they are not needed here, to be frank. This is an easy level, and a not so bad way to spend 10 minutes on a rainy day..." - Nina Croft (28-May-2011)
"I just finished this level and I found it pretty fun. In the beginning you had to shimmy past some spikes which I found very annoying but after that I found it very entertaining. The textures were a lot better than his previous levels and the gameplay was fun. There wasn't that many objects or enemies but I didn't mind. I can already tell that this builder is making improvements so hope he keeps making levels so we could see how much he's improved." - afzalmiah (28-May-2011)
"A very simple level that shows some basic trle skills of the author. I didnt play his first creation, but this one was kinda generic. The lighting and textures are avarage, also the gameplay and puzzles...gameplay had some fun moments..the atmsphere was ok. It all reminds me of Karnak :D I hope the next levels will have more parts to explore, this one was pretty short." - MpGrill (28-May-2011)
"A very short learning level for the author. The beginning spike traps have no warning, but this corridor is about the camera visual and lighting torches. Then a water current ride. Next a large room exceeds sight limits--the author needs to use a TREP tomb4.exe. One Ba cartouche is beyond flame pillar jumps, the other is in a room with a flaming floor, where a flare bug kicks in. The author should use a few flaming tiles to indicate a deadly floor or, again, use TREP with expanded buffers (maybe take a tomb4.exe from a Venice Back-to-Basics level or something). The penultimate room shows good atmosphere, and a couple of ninjas get shot. Mostly a ten-minute test level showing a few good effects." - dmdibl (28-May-2011)
"This level was a little improvement over the builder's last two works. Texturing and lighting was improved, and there also was more to do, as the (not really fun) way to get over some spikes, some easy shimmying and a a bit better fire tile room. Two fairly easy secrets to find in this level, and I found the end very abrupt and not a real sense in this level else than to progress. There were no puzzles and few objects, but the camera work is fine, the flybys were well done. 10 minutes." - manarch2 (27-May-2011)