Level: BtB2013 - Jormungr back home search
Author(s): kurtisandlara
total rating:7.89 Gameplay &
Objects &
Sound &
Lighting &
Andzia9 8 8 9 9
Bigfoot 9 9 10 10
Daffy 8 8 9 9
DJ Full 8 9 8 9
EssGee 8 8 8 8
Jay 7 8 8 9
JesseG 8 8 9 9
Jose 8 8 8 9
Josey 8 9 8 10
Magnus 5 6 6 5
manarch2 7 7 7 7
Markus 8 9 8 9
MichaelP 6 8 7 7
Mman 7 8 7 8
Mytly 7 8 9 9
Orbit Dream 7 8 7 9
OverRaider 5 6 7 9
Phil 8 8 8 8
requiemsoul 6 7 8 7
Ryan 7 8 8 8
Soul 6 7 7 9
Treeble 8 9 9 9
category averages
(22 reviews)
7.23 7.91 7.95 8.45

Reviewer's comments

"For a debut this was extremely well done. Another of the shorter and more relaxing entries in BtB2013. Nice gameplay including a boss fight, a fire trapped chain swing and use of the torch. A nice relaxing entry." - Ryan (30-Jan-2016)

"This is another shorter entry, with you going from a village to ruin areas. It starts off good looking but it feels like some of the later areas had less work put into their visuals, and look quite flat (I did like one cave-type area though). Gameplay is mostly straightforward but it feels a little aimless in the second half, with you just going through a bunch of linear challenges; I liked how you got the quest item relatively early, but the "escape" that makes up most of the level needed more structure. Beyond losing a little steam near the end it's an enjoyable level, but doesn't have anything especially memorable in it." - Mman (12-Oct-2015)

"One of the debut levels in this year's BtB an it is indeed an impressive one, meaning it does not stand out as an obvious debut level at all. Progression is fairly smooth and mostly obvious, the settings are varied and include a Village and caves which are solidly design but at times seem a little bare and square. Less could/should have been done with fixed cameras and maybe a little more with the flybys. The key differentiator of this level vs all the others I have played yet is indeed the fact that pretty much every enemy of the WAD seems to have been used. On the one hand that keeps you on your toes, but on the other hand it turns into a sequence of "open door-kill a few baddies"-exercises that gets a bit tedious after a while. Nevertheless, a very solid and very playable effort - definitely worth a look. (40 min, 3 secrets)" - MichaelP (27-Jul-2013)

"This time, it' a mix of village, caves, open aeras we discovered with Lara in the search of a chalice hidden somewhere in this beautiful level. The game is not really hard and it is linear, so I think it's perfect for the beginners who want played this adventure. There are a lot of action in this game, many enemies and various nice brain teasers. A great snowy atmosphere and a perfect use of the "cold" wad of btb. The cameras sequences are exellent and give a nice look to the game. I really enjoying the level was not really dark because we can see the wonderful use of the textures. Perfect choise. I think my favorite moment is in the and when Lara arrived in a small cotage and use the torch to open the exit door. This aera is so nice. So, it's again a great level of this btb competition. The only critic is it's a bit dammage sometimes we not really explore some aera, like the sequence before get the chalice (the demi god who lost the key to open the door of the chalice) but it's not really important. The game was beautiful! Very recommended! :)" - BigFoot (20-Jul-2013)

"Lara is on a quest to protect a special chalice. I liked the assortment of timed runs and the battle against Thor - the use of lightning is a nice dramatic touch. The level provides a nice assortment of areas including a village, graveyard and some chambers indoors, and you will have to be particularly observant to get through on your own. My only real complaint is that items carried by enemies can easily get lost in the decorative items. The level ends abruptly by walking out some gates with a torch. 54 minutes." - SSJ6Wolf (16-Jul-2013)

"Surely I'm not the only reviewer with a sufficiently dirty mind to suspect that "Jormungr" might be the word for "whoremonger" in some ancient Nordic tongue. Anyway, the only character in this level with such an opportunity is the guide, and he's a perfect gentleman at all times while close to Lara. I found this to be a pleasant middle-of-the-road raid of slightly less than an hour, with no memory of irritation along the way because of inadequate lighting. While there's nothing here that particularly stands out in my mind, you have a fairly linear quest for artifacts that enable you to progress steadily through the level. No game-stopping moments, no sequences evoking oohs and aahs, just a nice, scenic level that was more fun to play than some of the lengthier submissions in the BtB competition. Recommended." - Phil (13-Jun-2013)

"A well constructed level with good use of lighting and textures, creating some convincing environments. There was some strange room connections going on in the area with two mummies. Mostly the gameplay is fast paced and intuitive. The level is thin on medipacs in the second half so you are advised to keep your health levels up and not careless fritter away your health in enemy battles, as I clumsily did, thus requiring a reload from an earlier save with more medipacs in reserve. This is more player carelessness, not bad design. Again enemy placement might have been thought out better. I was presented with a high safe outlook over a stomping hammer guy who I was able to pick off with ease from my high spot. This battle would have been far better set up so that the player was forced to engage the enemy in mortal combat rather than allow the player to gratuitously bludgeon him from a safe lookout. Otherwise I had a good time in this level." - EssGee (10-Jun-2013)

"I really like this one. Secrets are very helpful in differing fights, mighty enemies give properly powerful pickups, three guides in the same time are used with an advantage taken from primitive AI, and even Nadine's ultimate contraption of cruelty - those transparent runic switches one usually misses - are finally used in way that is not mean at all (btw the last also happens in Frozen Winston of the same package). Sounds - again - were thought properly, but the ambience interferes with CD triggers. I simply can't understand why this doesn't disturb majority of builders (or this seems to be like that) while it's simply awful. But not as awful as some places of this level are visually beautiful - e.g. You can stare at that green passage with the roots hanging from the ceiling for ages, same goes for the valley where the Valkyrie's house is built, and for the wooden bridge above the icy river. And of course, OF COURSE there must have been places left when all of this nice immersion is ruined - the angel demigod arena is completely flat on walls, same goes for Thor's room and same for most of the houses in the first village. One more time when I'm shaking my hands asking W.H.Y.? Why if half of the level is perfect, the second half must be crappy? And I only hope this wasn't lack of time in most of those cases. If it really was, it would be better for the deadline to be unexpectedly moved several weeks forwards, without caring about all those hasty people who couldn't wait for those levels, quality of which should be ONLY cared about. For such surprise in form of some additional weeks would make it possible for these projects breath some fresh air, and I'm quite convinced that would do miracles. Instead, every single room I now find lacking that final touch makes me feel plainly sad. People... no. No. That's enough. Never again should we let this happen. SUMMARY (I went off-topic so much that we need one): Absolutely nice, relaxing level. Pure pleasure, except some sounds and missing lights... Recommended to everyone." - DJ Full (31-May-2013)

"Here we have a level nice to play with a lineal gameplay, easy puzzles, a nice environment, easy secrets, correct sounds and cameras and well textured. I only was a bit stucked in the mummies area 'cause I still don't know all the features of the wad. Also I missed some flares for the dark areas. No hard challenges, but a level to take a good relaxing time. Recommended." - Jose (31-May-2013)

"Man, Jormungr is a really funny word. Jormungr. Jormungr. Jormungrrr. Ahem, anyway. The goal of this level is to find Jormungr, and because this is Tomb Raider, you can't just leave the way you came and have to find another way out of the whole mountainous temple area that Jormungr is in. All in all, it takes about thirty-five minutes. It's not the most exciting adventure, to be honest. It starts out alright enough, as you find yourself in a small village and there's some semblance of freedom as you try to make your way to the Tree of Life. Once you find Jormungr, though, the level suddenly starts to feel really rushed and the gameplay gets disappointingly simple. Shortly after picking up the wonderfully-named Jormungr, I found myself in a water room where I needed two keys to open a door, and at that point I thought the level was finally getting started. Instead, I found one key lying around in a side room and the other key just required a short swim to get. Total time spent in that area: roughly three minutes. There was also a timed run that didn't seem to lead anywhere and a rising block that didn't do anything, so maybe there was more to that area and it would have made more sense if I'd done things in a different order, I don't know. The point is that that's as complicated as the gameplay gets from that point on. The look of the level is also decent, but underwhelming. Textures are applied fairly well, but the rooms are square and the lighting - especially towards the end - is flat, making it hard to spot platforms and switches (especially those transparent, near-invisible buttons, but those have been awful in every level they've appeared in so far - worst buttons ever?). And towards the end you spend so little time in each room anyway (except when you're looking for transparent buttons), that nothing really has time to make an impression. That's true of the level overall, and the one thing I'll remember about it a month from now will be... Jormungr." - Magnus (31-May-2013)

"From the very beginning until the very end this level offers very basic, bread and butter, gameplay. While some may find this simplistic approach a bit of a let down, I found myself enjoying quite a bit my time here. The feel was probably increased by the fact there's a lot of care invested into the environments, the first half of the level houses probably the prettiest environments I can remember of in this BtB competition, but it does seem to decline later on. I get the impression the author may have decided to extend the level because it wasn't long enough and didn't treat later areas with the same care as the initial ones. I do tend to presume a tad much, so I hope the author will forgive me if that's not the case, but we do happen to collect the Holy Grail very early. All in all, quite an enjoyable level and a relaxing way to end an otherwise hectic day. 45 minutes, 3 secrets. 05/13" - Treeble (19-May-2013)

"I'm only halfway through BtB2013 now and already got sick of the heavily overused ambiance/backgroundtrack from TRU, which DOES fit perfectly to set the tone for the Btb-series (or in short: "as the title-track") but gets annoying very fast if it's used in a level, especially if it's the only backgroundtrack, as in "Jormungr". What made it even worse though is that this track also spoiled the better moments of the game, as it ether didn't fit at all (fighting enemies while calm music plays is...weird) or was still audible, while other pieces of music played, which was just odd. Ah well...let's move on to something positive: In this game you'll get lots of eye-candy. The village looks really nice and especially the bigger rooms later in the game were designed with a special passion for detail. I spent about an hour in the world the builder crafted and would say that about 10 minutes consisted of looking at the scenery. I would have loved some more contrast in lighting, as some areas seemed a little flat, but Textures&Lighting is certainly this authors biggest strength.
Gameplay really isn't though. During the first half I felt like being handheld, as I kept stumbling upon all the needed items/actions without having to search for them at all (to give an example: The ghost appeared 6 metres next to the object he got sucked into) and during the second half I kept thinking how much potential was lost, while I passed through all those huge rooms with hardly anything to do. Recommended for the looks!" - Soul (04-May-2013)

"Quite short and easy level. Calm musik, beautiful villages, very mood. Nothing much to do. Just find keys and come back to places, where we have been before. Sometimes you have to be careful where you shot enemies, because objects from them might not appear." - Andzia9 (01-May-2013)

"A TR level from Crystal Dynamics, nice graphics, quick exploration and a lot of enemies. ^^ The puzzles are sometimes a little bit too easy, nevertheless they are more difficult than in TR2013 and we don't have time to get bored (secrets 3/3)." - Markus (24-Apr-2013)

"After playing an ultra-long, moderately tough and rather dull looking level (Leprechaun's Hideout), I wanted to play something short, easy and pretty, and Jormungr delivered on all three counts. Well, it's only relatively short - in fact, I spent exactly one hour in it, though some of that time was spent wandering around admiring the eye candy. I'm surprised at its low rating, as it's really quite a charming and enjoyable level.
Ok, some of the low ratings are understandably due to the overly easy gameplay. The easiness is not necessarily a fault - there's nothing wrong with gameplay that doesn't make you run around for ages wondering what to do next. But sometimes it's just too easy, and provides no exercise for the brain (i.e. only a couple of very simple puzzles) or the fingers (no tough jumps, few traps, very easy timed runs). The tasks mostly involve finding keys/artefacts and switches. The enemies are quite well used - though there are a number of enemies, they never feel like an overdose or too much combat. Some of the ideas are not always thought out too well, such as the deadly water, which is a pleasant blue and does not look deadly at all; or ice which is supposed to seem like it's been shattered by the boulder but which actually disappears visibly because of the way it is set up; or the hammergod, whose arrival is heralded by a dramatic cutscene and music, but turns out to be a damp squib, as Lara is standing on an upper floor at that point, and can easily shoot him at leisure without ever being in danger. I ran into a number of weird bugs - nothing game-stopping, just strange. The two Viking baddys at the beginning just ignored Lara and kept walking around the village in the same path over and over again. The Valkyrie kept turning black every few seconds. And the falling spikes trap somehow wound up high in the sky after being disabled!
The best part about this level is the looks. The lighting is lovely, and the textures and objects are well used to create a very pretty environment of a snowy village. Indeed, remove the enemies, and this level could easily pass as an Advent Calendar level! Some of the areas feel underused, such as the large area where you fight the demigoddess. The music could have used a greater variety (there's that godawful background track again ... sigh!). Some of the objects are oddly lit, and the occasional floating rock or tree spoil the atmosphere a bit.
Overall: A nice, albeit a bit too easy level, with lots of eye candy. Recommended." - Mytly (21-Apr-2013)

"This level will be a breath of fresh air for the less experienced players out there who may have been feeling a bit left out of the action, given the difficulty levels of most entries in this year's Back to Basics. It's one of the shorter levels too, at around an hour. Despite its simplicity, it has definite appeal and one or two little tricks up its sleeve. It made a pleasant change from the more challenging levels." - Jay (15-Apr-2013)

"A refreshingly easy game, beautiful and with very good illumination, for a change. It flows nicely; nothing here is very challenging, but nothing disappoints the player. The tasks and their solutions are simple, nevertheless, there is a display of creativity and charm. I missed a few camera hints, notably at one pool area where Lara has to operate a wheel; I spent some time looking for the temporary door opened (which was very near). I also spent some time looking in vain for a laser sight, until I understood that THAT specific spiked ball could be exploded with the common pistols. But all in all, it was a pleasure to play this level. Good job!" - Josey (10-Apr-2013)

"Compared with other level it seems simple, I walked in 45 minutes, no difficult game, everything is very easy. Nevertheless, I played with a lot of fun, the decorations are very enjoyable to watch and finally was fun, that's what is important! Congratulations to the author." - Daffy (10-Apr-2013)

"I chose this adventure due to what I observed on the screenshots - that it was bright and well lit!After the last three BtoB13 levels,which were steeped in often irritating gloom,this was a refreshingly bright and visually clear adventure. As far as gameplay goes,it was pretty straightforward;in fact,it can be succinctly summed up with the phrase "if in doubt,shoot at stuff".Progression was fluent and pretty rapid,but perfectly linear;and the level basically went from moment to moment,enemy to enemy.Details were interesting and not overdone,while the lighting (as has already been mentioned) was bright while still creating the necessary atmosphere;and textures where everywhere well placed. The biggest irritation was the background music,which played in one continuous loop from beginning to end and almost induced me to turn off the audio.In all other respects,this was a good and solid (if somewhat unchallenging) effort." - Orbit Dream (09-Apr-2013)

"I hope I'm not too mistaken by my guess this level is a debut or second level, but it generally does not quite have the same quality than most of the other games. This does not mean it's a bad game, no, it's an actually rather enjoyable raid with no real gameplay problems and a solid design, but the architecture often feels a little random and not overly professional, the lighting is too uniform and contrastless throughout the whole game (though the slight blueish colour usage is a great idea) and several textures could need a little more care. Gameplay starts a bit simplistic at the start and a too easily missed item, but it gradually gets better and better and I thoroughly enjoyed the timed wheel run, the great usage of the torch and a boulder and raising the blocks above the (unfortunately unmarked) deadly river. Most of the "heavier" enemies of the wad are used in this level and that quite well; the secrets are indeed rather easy to find (although the first one was really nice). Spent 35 minutes in here - certainly not among the better BtB levels this year but still worth to play, not spectacular but decent in any aspect." - manarch2 (08-Apr-2013)

"This level is not one of my favorites. Gameplay is not very profound. Some good idea and moment(pole with flames). Some well builded and nice area.." - requiemsoul (07-Apr-2013)

"Well this level didn`t impress me very much. Not much to do here, the pushable puzzle with raising blocks was too easy, not much creativity in tasks just some easy to find keys (mostly dropped by enemies), to ignite a torches and in next room using it, some easy to spot levers and buttons, playing the same background sound all the time, some musics didn`t fit the situation. Also you can find here some good ideas like how to get rid of mummies, the "monkey" pole with flames was a little challenging, some good moments, areas were really well builded and textured. But this is not enough for good gameplay. 57 minutes of net playtime found all 3/3 secrets. Very easy secrets (easy secrets are not funny!). But nevertheless I can recommend this level, worth a play! 5/6/7/9" - OverRaider (05-Apr-2013)
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