Level: The Skribblerz Stonez 5 - Skull Island back home search
Author(s): Aza
total rating:8.98 Gameplay &
Objects &
Sound &
Lighting &
Christian 9 8 8 9
DJ Full 8 8 9 9
Drakan 10 9 10 9
Jay 9 9 10 10
Jose 9 9 10 10
manarch2 7 7 8 8
McRaider 9 9 10 10
MichaelP 9 8 9 9
Orbit Dream 8 9 9 9
Phil 10 9 10 9
Ryan 9 9 10 9
category averages
(11 reviews)
8.82 8.55 9.36 9.18

Reviewer's comments

"From the dramatic start where Lara splashes down into a pool far below, to the block puzzle and ingenious ascension up the tower holding the Skribblerz Stone, this adventure keeps up the pace rather well. I found this to be the longest of these SS5 levels so far (my net gaming time may have been only 33 minutes, but it took me longer than that, plenty of reloads to get past those underwater spike corridors. The architecture is quite impressive and incredibly organic, music is used well and I had a great time here." - Ryan (19-Jul-2017)

"If you play the pack in order this is a sudden leap in quality with perfect music, organic scenery and clever animal battles. I was missing some texture transitions for better material blend, some break of corridor feeling in larger spaces, and any kind of ending - a rope thrown at Lara, followed with a shot at a helicopter hovering above the stone would totally suffice." - DJ Full (07-Mar-2017)

"Very good level, there is a lot of gameplay and a very interesting climb to the tower at the end. The timed race was fun to make. I like this kind of level. Well lit and textured, excellent." - Drakan (15-Jan-2015)

"Excellent level. Pleasant gameplay where is difficult to get stucked, only missed some more kinds of weapons and enemies. Perfect architecture and texturization, well chosen musics, professional use of the cameras... A level you can't miss. Highly recommended. Thank you very much, Aza, for this time of great fun!" - Jose (12-Jan-2015)

"This 50 minute raid did not start very well for me, because after more than 5 minutes I still had only found a few packs of flares, but once I stumbled across the first switch eventually it did flow rather smoothly from there. A nice run, jump, swim exercise through darkish caves here, some of which really are large and look very impressive. There is a well designed timed run and a very decent four block puzzle area near the end. I missed the one secret and enemies were a bit of a non-factor - even the T-Rex - but I enjoyed the time spent here and this is yet another great addition to the SS5 package." - MichaelP (22-Dec-2014)

"This was certainly a level with its ups and downs and overall it didn't quite please me as the builder's previous games, yet still remains a solid and attractive 25 minute level. First of all, the atmosphere is quite well done with quite authentic outside areas and maybe a bit odd architecture indoors I first had to get used to, and textures and lighting are decent too, although the colour scheme is not as appealing and the ambience might be a bit dark, it's not gameplay-affecting dark but it's not quite an eye-feast. The gameplay is somewhat ho-hum, there are quite interesting tasks like the timed run across the slopes (which was fairly tight by the way) and the four block puzzle at the end combined with the climbing of the tower was certainly the best part of the game, aptly placed at the end, but in between there were a few rather mediocre parts with a bit of platforming and exploration that was less intriguing, there were few actual tasks here else than searching for the next step. But it's a good level overall with quite a nice variety of enemies, one fine secret to find and quite a nice pace that keeps you busy for 25 minutes." - manarch2 (30-Aug-2014)

"Gameplay-wise, I believe this is the best of the three SS5 levels I've thus far played. It has lots of twists and turns through a lush jungle environment. Enemies along the way are relatively few but varied, including a T-Rex and a yeti. These SS5 levels are darker than I like, but that's a matter of taste. I could see reasonably well throughout, and flares are provided in copious quantities (I had over 40 in my inventory at the end). This one took me a little longer, slightly more than an hour, but I had a great time here. Particularly satisfying was that block puzzle at the end, capped by a journey up a tower that was less than clearly documented in the walkthrough. Oh, and I love that load screen with the goblins riding about on jet brooms. High recommendations." - Phil (14-Aug-2014)

"This fifty minute installment in the series is a swift and smooth flowing adventure,of the 'work out how to get through each successive area' variety.It's never particularly challenging (the poor T-Rex - the big Boss of the adventure - expired after three shots);although the pole-swing to the ladder was a lot of fun;and forward progression is rarely in any doubt.The puzzles are neat but undemanding,although I was continually gripped by the atmosphere,which kept me on edge the whole time.Always there was the sense that something nasty could be lurking around the very next corner,and often it was (the double raptor attack make me jump).Careful object placement combined with a good choice of enemies aided the scary atmosphere;and lighting and texturing was superb.Another hugely enjoyable and accomplished adventure in the series." - Orbit Dream (04-Aug-2014)

"A short game out of this series but some very good ideas concernibng gameplay makes it seem to take longer. So there's an underwater suquense full of traps, a timed run over slopes and burners. Finally a T-Rex has to be taken down and a nice block-puzzle to be done to get the stone. Creativity of gameplay makes this little treasue so worth playing." - Christian (02-Aug-2014)

"Very atmospheric level right from the start and one I enjoyed a lot, with its well rounded gameplay and attractive settings. There is quite a bit of swimming involved, but nothing too onerous, despite some underwater traps. I especially liked the inventive block puzzle and the fun timed run. Enemies are yetis and dinos great and small. Just over an hour and will feel much shorter due to the fluidity and entertainment value of the gameplay." - Jay (23-Jul-2014)

"Although it is a short level, I've enjoyed it till the end...the gameplay is not difficult and I found it very entertaining.In my opinion, the level comes to life after using the gate key and it is here where the game gets interesting, the atmosphere is great in this part and very enjoyable gameplay making it a recommended level." - McRaider (22-Jul-2014)
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