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BtB2014 - Submersion of Angkor by Tombraider95

Adriel 8 10 9 10
Christian 9 9 10 10
DJ Full 9 10 10 10
Drakan 10 10 10 10
eRIC 9 9 10 9
EssGee 8 10 9 8
janachorider 8 9 10 10
Jay 9 10 10 10
JesseG 8 10 9 10
Jose 10 9 10 9
Josey 8 9 10 10
m.julien 10 10 10 10
manarch2 8 9 10 10
MichaelP 9 9 10 9
Mman 9 10 10 10
Mytly 8 9 10 10
OverRaider 9 10 10 10
Phil 10 9 10 8
Relic Hunter 9 10 10 10
requiemsoul 9 9 9 9
Ryan 9 10 10 9
Taras 10 9 10 10
Treeble 10 10 10 10
 
release date: 02-Aug-2014
# of downloads: 173

average rating: 9.48
review count: 23
 
review this level

file size: 98.50 MB
file type: TR4
class: Cambodia
 


author profile(s):
email(s):
bsmy95@hotmail.co.uk

Reviewer's comments
"Lara explores some beautiful outdoor and indoor temple areas in search of a special candle. There are all sorts of fun obstacles to dodge, including a timed flame run, a shiva statue battle arena, pole swinging over spikes, and much more. My biggest complaint is a timed door at the end, it is a pretty simple but tight timed run, and the reward for the player achieving it is...being trapped in a dead-end room with a medpack. I can only guess it was supposed to be some kind of joke, but it's one I could certainly have done without. A few missing cameras had me consulting the walkthrough to see what a switch changed in the level. My last complaint is the amount of backtracking required through waist-deep water, but despite these blips I still had a great time in this level overall. 1 hour 29 minutes." - JesseG (09-Mar-2021)
"Returning here I got a premonition and checked the BtB14 download count. Winner: 4000. Runner-up: 3000. Third place: 2000. Unlike the point of this contest which was a community batch effort working as a whole - and our players could do much better than people who watch oscar-winning movies and ignore all others so both the authors and the viewers miss out. No matter if subkhmerged in Angkor Water or tears of frustration, it's the second sunken winner and I can see a pattern - I wonder why BtB Space didn't have Ocean Moon... but to the point, is it good? Yes, it is. Same textures, same objects, same interactions as in the other levels but somehow it feels much better - maaaybe, just MAAAYBE it's the ONLY level of the entire pack which has flawless lighting and I really wonder if it always has to be an exception. Come on people, it only takes two: source and reflection, and sometimes you can even get away without the latter as Core Design has proved 20 years ago. Add to this proper materials and several well placed yet no so overcrowding objects and you get a temple you don't want to get out of no matter how many boring underwater switches you pull... The only problem with this level is awfully perfect symmetry - come on author, go a bit crazy.. Also, it's bonkers to backtrack for the bow through half of the map but it's a secret, so I won't nitpick... oh shit I just did, too late..." - DJ Full (08-Jul-2019)
"A really excellent entry and a longer one at around 80 minutes. This is a breathtaking adventure with excellent gameplay, great visuals and a nice variety of enemies. Highly recommended." - Ryan (04-Feb-2016)
"Excellent level. One of the best from this contest. There are plenty variety of tasks, fantastic architecture to create natural environments, a good atmosphere and appearance and always something to do or where to go. Highly recommended." - Jose (01-Feb-2015)
"A very solid level. Textures, gameplay, every aspect is nice. My second favorite map of this Btb. Highly recommended." - requiemsoul (07-Jan-2015)
"In this level there is everything, or almost: mystery, adventure and puzzles well calibrated. A couple of textures not applied, a small oversight. Technically rich, it involves you with 2 hours of play enjoyable. The rooms are well kept with light effects well made and the solid gameplay forces you to think, especially enjoying media players experience. The secrets are well hidden and it is a satisfaction to find them." - Taras (09-Oct-2014)
"This review won't count for the competition anymore but this outstanding game didn't need my support to win. And it meritedly did in my opinion. We have excellent gameplay here, mixed with fluent, straight forward paced parts with a lot of exploring elements, good timed sequences and interesting ideas, especially a draining puzzle towards the end of the game. All These elements are well balanced in a stunning and wonderfull environment with a real climax in the end of a real adventure. Well, Lara has to wade Long distnaces through shallow water, has to do some back tracking and a liot of shimmying. But that doesn't influence the excellent Overall Impression. Very recommended." - Christian (07-Oct-2014)
"This is the most all-round beautiful level in this BTB so far, and sticks out for it's restraint with objects compared to most of the others; there's still a lot, but it focuses more on interesting geometry and lighting with objects just supporting the strong base. Some of the interiors might be a little dark for some people but that's the closest thing I can think of to an issue. Gameplay is also enjoyable with a good mix of tasks and nice pacing that's exploration based while keeping a decent flow going (as long as you watch out for sneaky shimmyspots anyway), there's a good use of water and draining areas and a good climax at the end. The only issue I had was that there's an odd moment in the final section where you can get stuck behind a timed door that's supposed to be unbeatable, which got me stuck until I realised it wasn't supposed to be possible. An excellent level and probably my favourite of this BTB." - Mman (04-Oct-2014)
"This was technically the first BtB 2014 level I played, as I beta-tested it way back in June. I'm happy to see that it's clearly going to be the winner of BtB 2014.
The looks and atmosphere of this level are simply stunning. There are several locations where I just couldn't stop taking screenshots, such as the lake area at the beginning, the hub room of the flooded temple, and the room with the huge statue. The architecture of the temple facade is a particular highlight. Fog and light rays are used to create some really lovely effects. The only negative thing I can say about the looks is that a few of the rooms seem pointlessly dark.
The gameplay has several good moments. Preparing the way for the quadbike ride and the ride itself are my favourite parts. I also really liked some of the task rooms that are a tribute to the Palace Midas level of TR1, such as the timed run over burning pillars, and pulling out a support block that results in the collapse of the room above. On the other hand, there are a lot of tedious aspects to the level: going back and forth between certain areas involves a lot of long shimmying; the hub room of flooded temple is filled with 2-click high water that you have to wade through slowly over and over again. In one case, you can get behind a door that you apparently aren't supposed to go behind, and then get permanently stuck, as there is no way out. In order to get one of the secrets, you have to backtrack a long way, and redo several tasks, including a timed run, and return the same way.
Overall: A mostly enjoyable and highly atmospheric and beautiful level. Recommended." - Mytly (02-Oct-2014)
"I think the author got right in all categories of levelbuilding with this map. I particularly appreciate the atmosphere, I really felt I was immerged in a temple/jungle adventure, with perfect use of audios. The game looks and feel professional. I also noticed good placement of pickups. I just had a hard time with an underwater timed door and had to borrow a savegame but maybe it was just me not being clever enough to master this task. Some interesting jumps and moves to perform. Good balance overall and quite enjoyable and not confusing. Excellent." - eRIC (20-Sep-2014)
"This was the most difficult level of BtoB2014 for me to review. There's no question that it is a beautifully created level with awesome temples settings with some of the best architectural and environment design in the competition, but there are elements that meant it just didn't click with me. For experts, I expect this level provides a great challenge, but I was lost in the level, with not enough intuitive progressions or camera clues to steer me on my course. It's a case of some cleverly thought out level design spoiled by being a bit obscure. I particularly enjoyed the quadbike section and the final battle and escape scenario. Lighting in this level is a mixed bag. On one hand there are some absolutely spot on temple areas, but many areas are too dark or have overall dullish lighting. This really strains the eyes. I could not immerse myself in the level because I was back and forth in stuck threads or getting prompts from walkthroughs. Textures, use of objects and overall atmosphere is of the highest quality, and the supplied audio is used effectively. I got no secrets so I can't comment on those. I guess my overall impression was I was frustrated that this was a level that was screaming to be scored with 4x10's, but is hampered by the at times low level lighting and some not-so-intuitive gameplay." - EssGee (15-Sep-2014)
"I ended up saving the best for last, not only based on the scores to date of writing my review, but also by my own experience, this is clearly one of the highlights in an overall extremely strong BtB competition this year. For me the biggest strength of the up to 2 hours spent here were the balance of the gameplay and the sense of authenticity in the environment. It all flows very logically, yet always with a nice little twist that gets you thinking, but never too frustratingly long. It has a bit of everything and mixes it nicely, so you always have something different to do than a few minutes before. And it just looks great, maybe a bit too dark here or there, but not really complaining about this. Enemies seem a little bit added as an afterthought, but the 5 secets are also a fun part of the overall level. All in all, an absolute must-play - and if not something really strange happens in the next two weeks, looks like it will be the worthy winner of this year's competition! Congratulations!" - MichaelP (13-Sep-2014)
"I hate to be the wet blanket who spoils the heretofore perfect record in the fourth scoring category, but I found this to be another long (2 hours and 10 minutes for me), incredibly complex, professionally rendered but annoyingly dark level in the BtB competition. I finally manufactured unlimited flares for myself, flicked them constantly, gritted my teeth and tried to enjoy myself as much as I could under the circumstances. And there's much to like in this level. You get a taste of about everything the Khmer Empire theme has to offer, and for the first time - in my playing experience thus far - the bazooka is provided. However, I tried it out at a closer range than was prudent and was promptly fried, so I'll be sure to eschew that weapon in the future. There's also a harrowing ride on the quad bike that took me several attempts to complete, and you'll get some fairly challenging timed runs. However, with Dutchy's fine walkthrough close at hand I never found myself unable to progress. I just wish I'd been able to see and appreciate the surroundings a little better. And that earthquake at the end was totally unnecessary. Nevetheless, this level is sure to be a top finisher in the standings. High recommendations." - Phil (12-Sep-2014)
"A very beautiful level, masterfully done (I noted specially the sky). Here nothing is linear, and no path is obvious; it is a level for seasoned and patient players, where even the place for climbing out of the water requires a lot of searching - not to mention those shimmying paths. I missed some camera hints instead of opening sounds, sometimes. Light is wonderfully good, especially underwater, but unhappily the author has chosen to put several dark places to navigate. As to enemies, they are fine and well placed, with exception of those hateful bomber soldiers and the exploding Shivas (really Lara has no defense for those, it is mainly a question of luck, isn't it?) The music is fine, and comes at the right instances. There are also cool timed sequences and great discover-the-right-path challenges, but I didn't like at all that boringly difficult Quad sequence. Other issues that I don't approve as a rule, are too much wading by shallow water and an excess of slippery ramps, and both things are very present here. Nevertheless, I recognize the beauty and the already mentioned qualities of this probable winner, even if it is not my piece of cake." - Josey (11-Sep-2014)
"I had the unfortunate disgrace of crossing the door at the collapsible bridge an i couldn't end the level but that was near the end so i can review it anyway.very good level without doubt the winner of the btb2014." - janachorider (06-Sep-2014)
"It's only my first level of the contest but I think it's one of the best of this edition. Architecture, textures and lighting were really goods. The gameplay was fun. I liked the ending sequence. What better! Highly recommended !10/10/10/10" - m.julien (01-Sep-2014)
"Having played a fair amount of the BtB-Khmer levels, I am now sure it's going to be a close call to determine the winning entry. Here is another all-rounder that's just such a joy to play, not to mention stopping every now and then to simply appreciate the beautiful scenarios we're running back and forth in. The gorgeous exterior area is somewhat limited, however, as most of the time you spend here is inside the temple, but the environments are far from dark clautrosphobic corridors. There's a certain nonlinear aspect to the first half of the level, but even so the level design is clever enough to always help you press on, so that's definitely a big thumbs up from me. I did get to the end of the world easily near the beginning, but that's a minor detail in comparison with everything else. 105 minutes, 1 secret. 08/14" - Treeble (01-Sep-2014)
"Appropriately titled, as there's plenty of opportunity for Lara to get wet, either by swimming, wading or just running around in the rain. It's an atmospheric, large, imposing and lovely level with loads of exploring to do, which given the magnificence of the surroundings isn't a chore. I think some raiding experience would be beneficial before embarking upon this one, but it's by no means overly difficult. Nice mix of gameplay and well used enemies. My only gripe with this one would have to be the earthquake at the end, but mercifully it didn't go on too long. This must without a doubt be a strong contender to win this year's contest." - Jay (22-Aug-2014)
"I must agree with other reviewers that this is very beautiful level full of atmosphere so that the exploration is a pleasure. You begin in outside area with rainy ambience with big lake and waterfalls all around the place and there are some tasks required before you get inside the flooded temple touched by 'ruined and mystic' atmosphere. I liked the classic style in this level so that there is no a single boring moment so why 9 for gameplay and puzzles? Well at first I want to say that difficulty of this level is about medium which is good but mostly in exploration and timed/jump sequences terms I mean the tasks or puzzles were rather easily to be solved but on the other hand very very enjoyable and entertaining. Well I am TR player who loves more challinging levels so that I like even stuck moments and/or some complex and new tasks in every level appreciated from me. But as I said every task in here was an enjoyment and I also didn`t mind backtracking as admiring such breathtaking scenery is a pleasure and eyecandy. There is no need to say anything about atmoshere or lighting/textures as those are perfect even soundtracks and background ambience fitted the environments perfectly. Also secrets placements are very nice, some of them quite sneakily hidden... Playtime 1:28 secrets 5/5 (of which for 1 of them I needed a clue from community forum). Marahatanahaduhashitva and Submersion of Angkor are my absolute favourites from btb2014 so far. 9/10/10/10" - OverRaider (12-Aug-2014)
"Finally a level where I don't even have to complain about lighting, texturing and atmosphere - those things are all handled pretty much in a perfect way and I dare to say (even if I'm only about halfway through the competition) that this might be the most beautiful level of BtB 2014. There's one small passage with a boulder and some climbs where the textures look a bit haphazard, but otherwise I couldn't find any faults in it, more so - the whole level is just pure eye candy and the detail of each and every area is astounding. It sets the scale pretty high this year. There are a few intentionally dark areas, but those are handled pretty fair to the player so that the darkness is only an additional challenge and not a large obstacle. Speaking of gameplay - it is also very well crafted, with a nice logical flow to the whole thing and pretty engaging and varied tasks. There's a good dose of everything here and that's what makes it most enjoyable, even a very elaborate quad bike tour. But unlike the visuals, I'm not fully satisfied with it. Much of it pads on quite needlessly (not really the shimmies but more the slow progression in half-flooded water and the backtracking which is getting more prominent in the last half of the game). I also guess that creating more shortcuts (at least there are some) would increase the fun even more, because sometimes it's a bit exhausting to return to well-known areas. For example, the push puzzle including the raising block and the fire would work much smoother if one wouldn't have to return through the previous area to the top stage. Instead of those things putting a few more puzzles or traps would make this game close to perfect. The enemies are very well placed (although some crocodiles kept getting stuck in some objects) and the quest for the five secrets is very challenging too. A level which has a sure place in the Top 3 this year, and which took me 60 minutes to finish." - manarch2 (11-Aug-2014)
"This is just the second level of this year's contest that I played, and I really think I picked the stand-out entry of them all. I've definitely been wowed by this level; not only does it capture the beauty and mystique of the Jungle/Cambodia environments with wonderful submerged ruins complete with waterfalls and its accompanying flooded temple amongst lush outdoor environments, it does so combining an excellent flow of gameplay that takes you from one place to another without leaving the player scratching his or her head on what to do next. The variety of tasks in the level is excellent as well, with solid platforming elements, puzzles to solve, and it throws in a few good timed runs and a solid driving sequence involving the quadbike. Honestly it is really difficult for me to find any flaws in this entry. I just think that the one thing keeping this from being a solid 10 is the amount of backtracking involved to progress later on in the level that is just a minor gripe. Overall I really enjoyed submersing myself in these Angkor ruins for the hour and a half this lasted, and this is definitely the work of an artisan with the level editor. A must play." - Relic Hunter (10-Aug-2014)
"From the beginning of the level you feel that this is the level of a builder confirmed. The action takes place in a lot of underwater tunnels. We must find the many crevices in walls to move forward. The level is well textured and lit. I think it will be to the first places of this contest. Congratulations." - Drakan (05-Aug-2014)
"The gameplay is very good. The bad thing about this is that I though there were a little bit more use of shimmeys than it should. The author should have taken into account the fact that her animation is slow shimmey. Other than that, the gameplay have very good aspects of exploration. Nothing to much difficult to discover for me. At some point I thought the level was endless, there are so many things to do here. The objects in general aspects were well put. Sometimes I missed some cameras to show a better angle for doing a jump or finding a path to use an item. But that was not a big deal so I will discount little on that. Lighting textures and the objects were very well put. Lighting and the use of fog made a really interesting wet enviroment. I have the feeling I already played levels by this author before, this style is familiar for me ( I think I already have a guess for this one). Took 1h and 40 min to reach the jeep in that beautiful ending. Had fun playing this!" - Adriel (04-Aug-2014)