Level: Adventures of Lara Croft back home search
Author(s): 911
total rating:6.50 Gameplay &
Objects &
Sound &
Lighting &
Chel 6 6 6 6
DJ Full 5 5 5 5
Gerty 7 8 8 7
High Priestess 6 6 5 5
Jay 7 7 7 7
Jose 6 7 7 9
LarangL 8 7 7 7
Lara_Fox_Croft 8 6 7 5
manarch2 4 5 5 5
MichaelP 6 7 8 8
misho98 7 6 7 7
Orbit Dream 6 7 7 8
Phil 7 7 7 8
Rambo 5 5 5 5
Ryan 7 7 7 8
Treeble 7 8 8 8
young Lara Croft 6 6 5 5
category averages
(17 reviews)
6.35 6.47 6.53 6.65

Reviewer's comments

"Solid sixes all the way around. A short level of about 30-45 minutes net game time. There isn't really anything new to see here; classic gaming throughout. Weapons and ammo are on the scanty side, but with the exception of a few very annoying giant scorpions you don't really need any heavy firepower. The traps are all classic, as is the focus on finding switches to pull and objects to use as keys. The builder didn't name several of his pickups - there are more than a few that say Load, including the final prize. Core Design FMV-style Lara was a neat touch, and I adored the tiny secret statues of Bastet. Would recommend this for new raiders and those looking for an easy jaunt. Only annoying aspect of level design is that in the room with the quicksand there are shimmy cracks through the columns that are not at all apparent. Found by accident. No way to tell that they are even there, which can be frustrating." - Chel (09-Feb-2020)

"Now, this was an enjoyable classic raid. It's doesn't break any new ground and it's mostly very undemanding, but there's nonetheless a definite entertainment factor throughout the 35 minutes you spend here. The setting is quite confined but also attractive and pleasing, while the gameplay isn't without its moments in the form of a few effectively placed traps and enemies (although the giant scorpions were an undoubted annoyance), plus a remarkably extensive block puzzle near the end, which verged on the edge of tedious. The cat statues were really cute, too. A good choice for beginning raiders and also for those who just want something fluent and enjoyable." - Ryan (21-May-2019)

"It hits the point - you can recognize yourself in a derelict temple, hunting few minor, then major keys for the final prize, intro and outro included, but all scenery is breathless cramped rooms no larger than few squares, full of missing strings, samples, water surfaces and door collision cubes, while tasking is mostly switches concluded with a painful pushable. A small room with a giant scorpion is no bad idea but next time at least give a grenade gun, harmless to the protagonist. SUMMARY: As average as it gets but you can try." - DJ Full (08-Feb-2017)

"The second level from Thibault I play, and I must admit I really enjoyed this one. This is classic old TR level, but still fun with no real difficulty, except some fights against big enemies in very small rooms. One thing I may complain about is the same texture mistakes everywhere. Despite from that, this level is very recreative." - LarangL (11-Jun-2016)

"I can understand why this level is rated low from some players: the gameplay is not very good; often tasks are repetitive, shooting the same enemies and pulling too many switches, also the invisible cracks in the pit with the stacked rooms... But this is not a reason to look separately to another features. I think the author put a big effort with the texturization and lighting, objects are well builded with a good appearance, cameras are well worked... The only thing I didn't like was to shoot the big scorpions in small rooms without an appropriate weapon (heavy enemies require heavy weapons), but the remaining features are not bad and the gameplay is not bored. I think this builder can give us good surprises in the future." - Jose (28-Jan-2015)

"Entertaining level, Egypt TR4 styled levels will always be fun to play. Gameplay is nothing special but it has it's highlights - the pushblock puzzle is nicely done with those shortcuts and the final rooms where you need the horseman gem and the other key is also memorable. Lighting was strange at times, the texturing seemed okay. It wsa kinda unfair to put a giant scorpion in a tiny room (that was in the beginning) other than that the enemies are okay. Took me 30 minutes to finish it, if you're looking for a quick classic adventure with lots of levers and some platforming - check it you wont regret!" - misho98 (20-Dec-2014)

"As everybody else has been saying, you get a very classic style (but quite modern looking) 40 minute Egypt level here that is rather undemanding but still fun to play for a relaxing experience. Maybe too many levers to pull and the push block puzzle was a little on the tedious side, but still fun while it lasts and a few traps and two nice little secrets spice up the experience." - MichaelP (20-Oct-2014)

"Here's a laid back Egyptian level that makes no pretensions of greatness but nevertheless provides 40 minutes of entertaining, well-lit fun. This is not a debut effort, but I would be proud of outputting something along these lines for my maiden voyage. The gameplay is fairly linear, involving a lot of lever pulling as you progress, and there's a tedious but inventive pushblock puzzle near the end. I've never been one to look down my nose at a level that shows less sophistication than a GMac or a Cowboy production (to pull two well-known names randomly out of the hat), so I recommend this level to all who may be looking for a stress-free change of pace." - Phil (14-Oct-2014)

"Wow, this is a nice little gem, so be assured I had a good time going through this level. I still like the Egyptian adventures and this was a stroll through memory lane. What does get two thumbs up is that in here one can see that there are better ways to get from ledge to ledge without the need to use a banana jump. Nice push puzzle and I was glad that I even managed to lock up two crocodiles. Probably not the intention, but hey... Keep at it Thibaut" - Gerty (08-Oct-2014)

"This was a fun raid, even if it doesn't really break the mold. Gameplay is always simple and quite straightforward. I particularly could have done without the somewhat lenghty push-block puzzle, but I just glitched through the corners to avoid what would otherwise have been rather aggravating crawling sequences. I was impressed to see quicksand, don't think I've ever seen it working properly (and if I did, I've forgotten, sorry) and Lara looks great - to be honest, that's what I probably liked the most. Even if level design is quite simplistic and somewhat minimalist, the textures are gorgeous. The ending was a bit of a downer though, why didn't Lara just go around to find that pushblock and gain entry directly into the treasure room instead? lol 30 minutes, 1 secret. 09/14" - Treeble (27-Sep-2014)

"Gameplay & Puzzles: There are some tasks in this level that are fun to solve but most of the time it's quite boring, for most the block puzzle. The gameplay is linear and okay but I expected something like that rather in a first level. Enemies, Objects & Secrets: Some nice enemies and objects here, liked the outfit, everything not very ingenious but okay. The secrets are easy to find, I liked the statues. Atmosphere, Sound & Cameras: I'm repeating here, everything (sound, cameras) is just so-so, apparent but a bit amateurish, just like... Lighting & Textures, the lighting is too bright and not so realistic, textures are quite the same but the look is not too bad either so this is... Total: 5/10, you guessed, mediocre everywhere." - Rambo (15-Sep-2014)

"Short and sweet really. Approximately 50 minutes of fairly traditional raiding in a mainly light, bright and cheerful Egyptian setting that looks pleasant and competently put together. The gameplay is linear and undemanding and would be ideal for a new player or really just about anyone who fancies something quick and easy for a change. Sometimes it's just what you want. Loved the cat statue secrets too." - Jay (05-Sep-2014)

"This only 25 minute level outstayed its welcome because the gameplay is quite repetitive, nevertheless it is an improvement vs the builder's two previous levels because it is decent looking and quite original, with a few nice objects, including a rather funny Lara model. The texturing and lighting are okay, yet quite similar in the whole game and only the lighting changes a bit, and also very bland looking. There are some flybys that are nice yet I could've done without as they are pretty pointless, and sometimes they are quite messed up (in a certain pit), overall the audio work is decent. It's a stylish, yet not very memorable and exciting level, I found two secrets." - manarch2 (23-Aug-2014)

"Gameplay&puzzles: I think is pretty nice, largely better than previous levels from this autor. I enjoyed this level a lot. Easy and old stylish level as I love. Enemies, object and secrets: Nice, not a lot of enemies, but enough to make this old temple alive. Objects where nicely chosen Atmosphere sound&camera: a nice egyptian atmosphere, nice sounds, I guess the problem is the cameras. Not so good, but not really bad. Lighting and textures,not bad but not so good some errors in textures like stretched textures. All in all this is a nice level, with some good things. pushable puzzle, objects to find etc. I recommand this to fan of old levels." - Lara_Fox_Croft (16-Aug-2014)

"When I decided to give this custom level a go I expected a nice raid full of fun and I was not disappointed. One aspect in particular caught my interest: the Lara model that was used in the game. Thanks to this nice addition I was able to enjoy the adventure even more. Nostalgia got a hold of me, I felt like I was playing a classic TR and even wished that the classics it had the gorgeous Lara model ingame. That was the only good thing that I could mention about this level because the rest felt flat and stale.the Egyptian puzzles were basic and the atmosphere was nice overall. Some of the camera angles stuck and I had to move Lara to get her out of view." - young Lara Croft (16-Aug-2014)

"A decent and solid 'classic Egyptian' adventure;replete with jackals,crocodiles,nasty spikes and the old 'smiley face on a stick' (which we used to encounter so very often in the old days.) The gameplay is pretty interesting and entertaining,but spoilt by occasionally buggy cameras,an unfairly difficult to spot switch (not because of cunning placement,but an almost invisible bugginess) and a pushable object puzzle which ended prematurely before Lara had had a chance to maneuvre it onto the designated square.The construction was generally sound,although many of the areas felt rather cramped;and enemies were put to entertaining use,without ever being overdone.Texturing and lighting were always decent,and occasionally creative;and there were several imaginative flourishes which I enjoyed very much (the spiked ball moments;the 'spike avoiding' room). This ultimately provides 45 minutes of generally undemanding,unpretentious fun." - Orbit Dream (16-Aug-2014)

"A very nice raid that is linear and straightforward enough not to lose one's sense of purpose nor direction. Quit a few enemies dotted around but none are too problematic to kill and I never had to use anything aside from the pistols. I was a little disappointed that the level ended when Lara got back into the outdoors as I do like desert areas and outdoor exploration as one can start to feel a little claustrophobic in temples and such but a nice level which I didn't have to seek help for on the forums which is always a plus for me." - High Priestess (15-Aug-2014)
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