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Create a Classic: 20 years of TR - The Lost Egyptian Hand by LoreRaider

alan 8 9 8 9
AlexCroft 8 7 9 10
DJ Full 7 8 8 7
eRIC 8 8 9 8
Gian Carlo 8 9 10 10
Gorty 7 8 9 7
Jay 8 8 8 8
Jose 8 8 9 9
lokky99101 8 9 8 9
manarch2 7 7 8 7
Mert 7 8 7 7
MichaelP 8 9 8 8
Mman 7 8 8 8
Mytly 8 8 8 7
nerdfury 7 8 7 7
Orbit Dream 8 8 8 9
Phil 8 9 8 9
Raider99 8 8 9 7
Ryan 8 8 9 8
smcandrew 8 8 8 8
TombExplorer 8 8 9 8
Torry 8 8 10 9
Wolf7 8 9 9 7
Zhyttya 7 9 8 9
 
release date: 02-Dec-2016
# of downloads: 128

average rating: 8.11
review count: 24
 
review this level

file size: 38.60 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
lorethegamer@gmail.com

Reviewer's comments
"(7) Gameplay & Puzzles: This is an easy difficulty adventure that took me about 40 minutes. The gameplay flow is pleasant and logical and there are no frustrating moments, however I did not find the gameplay to be very memorable. There is an interesting puzzle near the start of the game involving a torch and 3 raising platforms. However, after this point, I found the problem-solving aspects of the level to not be very substantial or interesting. In other words, I felt like I was on auto-pilot, moving from one room to the next. There are multiple occurrences of repetitive/bloated tasks that I wasn't keen on. For example, near the start, there is a symmetrical repetition of tasks involving the left rope room vs. the right rope room. Later on, in the St. Francis Folly area, there are 4 doors, each leading to an artifact. I did not like the repetition of tasks (looking for a hidden switch behind a pillar) when entering each of these 4 doors. There's yet another one of these hidden-switches-behind-a-pillar at the endgame. (8) Enemies, Objects & Secrets: There are few enemies, and I think a couple of the enemy engagements needed improvement. For example, in the Cairo-themed area, a couple of jackals are triggered in the torch room however there are blocks nearby that Lara can stand on and avoid the jackals, which isn't exciting. Also, a fire wraith is triggered after picking up the waterskin, however, there's a pool of water RIGHT underneath the player. The object decor is attractive, but there are some larger areas that are lacking in static objects. The trap setups are OK, but, as mentioned in the gameplay section, not very exciting or memorable. The secret easter egg system is pretty neat. (7) Atmosphere, Sound & Cameras: The atmosphere is attractive in some areas (e.g. the starting pyramid area, and the area where you pickup the waterskin). However, in other areas, the atmosphere is unconvincing as the room looks too boxy (e.g.the cavern area with the shooting flames/monkeyswing, as well as the underwater cavern with the shark). I think that there needed to be more geometry variation to convince me that I am actually exploring some Egyptian ruins; this is particularly an issue when considering the completely uniform upper boundaries of many outdoor areas. Sound/music cues for events triggered are well utilized, however at times I noticed that the background ambience is too busy, with the builder playing two different ambiences concurrently (the first being soft Egyptian ambient music, the second being the TR1 Caves ambient loop). Camera hints are done well, although I would have liked to have seen more in terms of flybys. There is also an annoying fixed camera when using a monkeyswing in the flametrap cavern. (7) Lighting & Textures: It's a dark level overall and I think it would have benefited from more "warm spots" for balance. For example, I think the initial underground Cairo-theme area is too dark and I would have liked to have seen stronger rays of moonlight seeping in through the ceiling cracks, acting as a balance from all of the darkness. I think more flare pickups would have been good as I finished the level with only 2 remaining flares and I tried to use them sparingly. The texturing is of a high standard. Overall, I found this to be a pleasant classic adventure, but not very memorable. 7/8/7/7." - nerdfury (05-Sep-2021)
"this is surely not an overrated level, i had a excellent time playing it , Loreraider having made a good homage to the 20 years of TR. The first part reminds the last levels of The last revelation and the second part TR1 with Egyptian texturing (including the animated cat textures) and the main concept of St Francis folly. Gameplay is on the easy side , quite varied and enjoyable, including some surprises. One thing that i found regrettable is the fact that you can't return for some secrets after a certain point." - eRIC (03-Jul-2021)
"A highly enjoyable earlier level that already shows the promise of future masterpieces we would get to see from this builder. This is a very organized level in the sense that you will always be quite clear where to go next and what to do and none it it is very taxing either, maybe with the exception of navigating the flame blowers in one of the rooms. But it is still diverse enough to keep you entertained, set in nightly moonlight without being too dark and with ample amount of nice blue flares provided. The element puzzle is not really a puzzle here and felt a bit underused and the boss battle is of course a tad on the easy side as well, but still - if you are looking for a relaxing Egypt raid, then you cannot really go wrong with this one." - MichaelP (20-Jun-2021)
"This level from Lore is pretty difficult to review, but I will try my best. Even if it is set in what seems like Giza from TR4, as we go on we will suddenly be catapulted in what seems like a combination of different themes: Tomb Raider 1 Egypt / Greece and Tomb Raider 3 Antarctica. That is why I will mainly split this review in two parts. Firstly, I would like to talk about the first part of the level, that is made completely of TR4 textures and objects. It all starts with a pyramid that you have to climb(just like in giza). Nothing special, people could say. But what made this special was the lighting and the sky: this blue starry sky really got me, it looked really good, good job on that. Inside the pyramid, most of the gameplay and room shapes remind me too much of the original TR4 Giza levels, especially those pits with spikes at the bottom and ropes. The best parts in my opinion are those timed traprooms(even if they are not that difficult at all) and the raising blocks puzzle in the first room(it was easy, but still I liked the idea). The main little drawback here could be the backtracking to get one secret, but we can let that slide, since I really didn't mind. Talking about the second part of the level now, I was amazed. I will start saying that if you got all the secret keys in the first part, you will be able to change your look to a TR1 or TR2-TR3 Lara. It was a pretty nice addition(especially since we are in a Create a Classic competition). But now, talking about the level, like I introduced at the beginning, it looks like Tomb Raider 1 with the Egypt Textures, but the main puzzle room really resembled a smaller St. Francis' Folly (with TR1 Egypt textures) with Elemental-Style rooms, instead of the Greek Gods (Hence why I said it kinda has some TR1 Greek and TR3 Antarctica vibes). Analysing the rooms one by one, I could say that one thing I didn't like was how some rooms were pretty long to get through, while some were very short. I will talk about them one by one. Fire Room: Honestly I didn't like it that much. It is the hardest room, but it was very generic. I didn't like the fact that while getting back, you had to lower yourself from the Monkey bars, but you couldn't see where you were landing(and you had to time it right, since there was a flame emitter right below you). Still, you have enough time to adjust yourself, luckily. Earth Room: The shortest, but clever. You have this room shape that reminds me of the first Donkey Kong game, and you have to avoid a rollingball. Air Room: My favourite. It was very short, the looks were very simple, but I liked the floating sand island. The room was a bit cubic but Lore managed to hide it with shadow bulbs, and that is nice. Water Room: This room took WAAAY longer than any other room. Honestly, I found the first room (the water-filled cube with the sphinx) to be very bad looking(it clashed with the rest of the level) and I really didn't find a reason for it to be there, other than being a filler(there was nothing in it). My favourite rooms here are the timed run with the bridges(that was fantastic and fun) and the platforming to reach the waterskin. The end "puzzle" was a bit random though(I know I had to pick up the green one, it was my instinct, but there was no hint that could tell people you had to pick that one up) Whatever, once you get all the keys, you can head to the last room where you get teleported to this boss fight(that was pretty iconic! The fight was a normal Tomb Raider-like boss fight, but the room felt very interesting, with this TR3G Horizon! Also, I loved that there was this easter egg where you can actually get another artifact (the Leg). In short, this level was very fun to play, and really shows how Lore managed to learn a lot about the editor while building this level, and looking at his more recent work, it is nice too see the big difference, while keeping his creative style intact. Good job. Recommended? Yes, definitely. Difficulty? Easy-Medium. Duration? 35-50 minutes." - TombExplorer (28-Oct-2020)
"This 45 minute level has the classic Tomb Raider 1 feel about it. So much so that I picked the Lara Tomb Raider 1 outfit in the two key secret. Task you are required to complete are interesting enough to keep you going whilst not being overly taxing. The final battle was too easy, just crouch in front of the demi gods and fire away as they cannot get you. I only found two of the five secrets as once you pass an area the door behind closes leaving no avenue for back tracking. I quite enjoyed this one." - Torry (29-Jan-2020)
"This is an Egypt level with a mix of TR1 and Giza textures and objects. It fits well and doesn't have anything notably wrong, but it's on a relatively small scale with nothing especially stand-out (one water area is pretty impressive, but you don't do much there). This is another Egypt level that goes for the night-time theme over the more traditional daytime one though. The gameplay is pretty simple and straightforward, but it has a nice mix of tasks that flow into each other well. After a torch puzzle that makes up the first half, The central part of the second half seems to be a bit of a St Francis Folly tribute, but it doesn't really have the scale to drive the unnervingly high tower feel; the tower feels like more of an incidental hub to the elemental challenges than an area in itself. There's some creativity to the secrets, but the level blocking off backtracking multiple times harms that a bit; there was one I noticed the likely way to, but couldn't get because of the way back being closed off. A good level, and it manages a nice finale too, but it's not adventurous enough to really stand out." - Mman (01-Dec-2019)
"An enjoyable entry from the author, the first of his I did play to be honest! The level is quite straightforward and consists of mini-tasks that you need to complete in order to proceed, pretty easy stuff ain't it? Well, yes and no at the same time, as some of them MAY be a little tricky. I did anyway have fun! What really shines the most in this game are secrets, some of them are pretty easy to be reached and found, some other were quite tricky as they required some jumping skills! The atmosphere was very good too! The night environment was great! And worked pretty well also inside the pyramid itself. Texturing was quite good, although I don't consider it as the best aspect of the level, I think it is even the weakest part though, it was quite repetitive sometimes. I anyway love this level and I totally recommend it, it is short, sweet and contains a very, very sweet ester egg. GO AND PLAY IT! Wolfy Regards." - Wolf7 (24-Feb-2019)
"This level is a mixture of TR4’s Giza levels and TR1 Gold’s Egyptian levels. The pyramid at the beginning feels almost like a copy-paste from TR4 (though it’s enjoyable in itself), but things are a bit more innovative after that. There’s a nice torch-plus-switch puzzle underground, and then a St. Francis Folly-type tower room with multiple offshoot element-themed areas. Some of these areas are rather short and simple, such as the earth area, but the water area is the largest and most enjoyable one. Though gameplay is predominantly jumps and traps-based, there are hardly any tough jumps (apart from one for the first secret), and the game flows pretty smoothly. Finding two specific secrets (of the five in total) gives you access to a nice Easter Egg: you can choose to change Lara’s outfit to a more classic TR1 one or TR2 one.
There are a lot of similarities between this level and this builder’s BtB2016 level (though the latter is better overall). The colour scheme, the use of transparent floating blocks, some of the setpieces (such as a huge flooded area with palm trees growing underwater), the overall approach to level design, and the unambitious, boxy architecture. The pyramid is nicely built, and the tower room is not bad, but nearly all the rest of the rooms are plain cubes. Lighting tends to be dark. There are a few nice-looking locations, such as the room with the waterfalls in the water area, and the surreal final room.
Overall: A pleasant level that has nothing really wrong with it, but doesn’t really have anything very exciting or memorable either. Recommended." - Mytly (26-Dec-2017)
"Amazing experience with this classic representation. Many familiar scenarios with altered design and game play and a good variety of puzzles. A lot of tasty touches where added to spice up the level experience, the teleportation rooms, the secret outfit, some areas and puzzles from the classics, such has a room from TR4 and even the whole St.Francis Folly ruins with the traps rooms. Overall the level was really enjoyable and i had fun playing it. I did fell lack of action, so few enemies also means no weapons. Apparently finding the secrets rewards you with weapons to fight off the last battle, but i did miss a lot of action throughout the level, and i think a good level needs balance. Non the less i loved this CaC from LoreRaider and completely recommend for a hour of game play or so." - Zhyttya (16-Apr-2017)
"Another good level from this builder. With a TR1 Gold style, you'll find all what you found in the classic levels: some traps to avoid, some puzzles to solve, hidden switches, enemies to shoot... Perhaps it's a bit dark for my taste, but the texturization is quite good and I found enough flares. Secrets not very difficult to find, good use of cameras, musics and flybys, nice environments... A classic level to enjoy. Recommended." - Jose (12-Mar-2017)
"One of my favorites of the Create a Classic levels. The atmosphere in this one is very nice, but only for some outdoor areas because some rooms looked a bit blocky. There is very entertaining gameplay, like climbing a great pyramid and the puzzle with the torch and rising blocks. I liked the St. Francis Folly style room, where you have to find 4 keys in 4 different doors. I found 2 secrets and one easter egg, I loved that one a lot! Maybe I'll replay it to find out what the second easter egg is... Recommended." - alan (21-Jan-2017)
"I somehow neglected to review this level after playing it and writing a walkthrough for it, and the details are starting to become fuzzy in my mind. However, I remember this to be an enjoyable and moderately challenging level that provided a pleasant hour or so of entertainment. The builder helped me along as I played, and with his guidance I managed to document all five secrets. The lighting is appropriate for the nighttime setting, and I had a good time working my way along that deep room at the end. Recommended." - Phil (16-Jan-2017)
"Basic but fun level. Most rooms were blocky but i liked the flyby's and the Background Audio. Very relaxing. Gameplay was varied and linear but fun. Unfortunately i didn't find all of the secrets and only one of the easter eggs. The Atmosphere was good in my opinion combined with the tracks from the classics. I liked the Lighting and Texturing but it could be improved of course. I enjoyed this level and it took me 50 minutes" - Mert (15-Jan-2017)
"This builder has definitely improved from his debut Advent Calendar level. What we have here is a perfectly entertaining 45 minute level with straightforward yet enjoyable gameplay with the occasional challenge thrown in for good measure. There are no thinking puzzles to speak of (aside from movable blocks and a torch puzzle), but the St Francis Folly style hub room was fun to work through and some nice combat sequences spiced things up. Definitely worth playing through. Good atmosphere too." - Ryan (14-Jan-2017)
"This is a thoroughly agreeable level from start to finish. It's fast paced and packed full of enjoyable tasks so although it lasts well under an hour it feels like a longer level - in a good way. There are some very well devised tasks/puzzles and I only managed to find two of the five secrets, although I did find the Easter egg. The difficulty level is not high enough to exclude inexperienced players, but still great fun even for 'expert' players. Definitely one to try." - Jay (05-Jan-2017)
"I really liked this TRLE i thought the secrets were very well hidden and also in one of the secrets you could swap over skins for Lara and become Lara from tr 1 and Lara from tr 2-3. I thought the puzzles were very entertaining and some of them were easy too figure out what you had too do and that made it not too frustrating. But overall this a TRLE that i recommend to anyone." - lokky99101 (28-Dec-2016)
"A vast improvement vs the builder's debut level. The gameplay is very nicely designed and while relatively linear and not too demanding there are parts that are really fun - like the pyramid climbing or the four elements area. The atmosphere is also quite advanced, with decent (if occasionally a bit flat) lighting and texturing. Some areas are a bit blocky indeed yet sounds and cameras are well applied. I really enjoyed the quest for the secrets, there's a special one that you really have to find. I really think that the builder is on a good way and in this level he used his capabilities to their best to create a coherent and enjoyable game without overestimating himself. Thus, this 30 minute release is definately recommended." - manarch2 (26-Dec-2016)
"What a constantly entertaining little adventure that was!The puzzles,although never difficult,came at you in lightning quick succession and ensured that this level hurtled along very fluently and enjoyably from one challenge to the next.The pyramid sequence at the start was fun;the torch challenge took a little pondering to work out;the elemental sequences (especially the dark and airy cavern) were very nifty and adeptly worked out.The use of music was effective,particularly its synchronisation with the camera sequences.Lighting was colourful,and textures were well applied.The only slight disappointment was the general lack of ambition in the architecture,which tended toward small and boxy areas in which to house the various puzzles.On the other hand,the Easter Egg secret was novel and entertaining;while the final two minutes (despite featuring those hoary old Demi-gods) was quirkily set up. Overall,55 minutes of pure fun.Highly recommended." - Orbit Dream (19-Dec-2016)
"This level felt quite short, I expected it to be longer as I just love Egyptian adventures and I feel sad when they end... It was a nice combination of TR4 and TR1 Egypt with some really interesting puzzle idea I didn't even know was possible (raising blocks and torch)! I haven't found all of the secrets, but the first Easter egg was a really nice touch! Though, I didn't like the obvious "Secret room" texture hint as it felt quite out of place. Speaking about stuff out of place, trees in the big underwater room just didn't fit, why would someone put them there? The final boss battle was also a nice touch, the transformation of environment was done pretty well! The music choice was good and I loved how flyby sequences and music were in sync. But while cut cams were used at perfect time, it was a bit annoying watching the same fountain 5 times in a row! Now.. something that wasn't as good as the other aspects of the level are visuals. Most of the rooms felt quite blocky (especially big underwater room) with bad connection to ceiling, meaning it lacks some depth as it just transitions from wall to sky (some roof could have been added, it looked flat making it quite boxy). I also noticed some cracks, both on land and in underwater areas (which are more obvious). While this was quite short compared to the other levels I played so far, it was enjoyable, packed with nice puzzles, action and challenge!" - Raider99 (16-Dec-2016)
"This is a really great Egyptian adventure game - with the main part following a theme of St Francis Folly - a room containing a different elemental puzzle - similar to that of AOD. I loved the Air room with the 'invisible' platforms - the atmosphere was fantastic and the fire room was definitely a challenge. I absolutely loved the Easter Eggs in the game! This was a fantastic addition to add to the theme of 'Create A Classic'. I felt there was a good amount of varied puzzles and the level was laid out incredibly well. The torch puzzle at the beginning was good and the hint did help. The atmosphere in the first part reminded me a lot of the underground pyramid levels from TR4 and the latter part of the level was very TR1 themed. The final battle was very well executed adding the specific twist. I wasn't sure what I was expecting to see there when the message popped up. There did appear to be some glitching with sound in the water room where you pull the switch and I felt the bridge textures used were very out of place. Also there could have been more of a clue or a hint as to which Scarab to pick up as it seemed like pot luck. Overall this is a fantastic level and would definitely recommend spending the time to play it." - smcandrew (14-Dec-2016)
"I heard the Call of the Leg and made a detailed video review for the author, so I'll be brief now. Just like in case of Geek's release you can complain but surely not about variety - only here things are non-random. It's a frequently primeval level though much appealing, too quickly changing to get boring, and - most important to me - on topic. My favourite part is the air element hall: through a totally surreal cistern, slowly focusing on a piece of floating earth, which feels unexpectedly safe. SUMMARY: A lot of progress since the Ice Cave, and a worthy bit of competition. Keep going!" - DJ Full (10-Dec-2016)
"The first third of the level was really great. No texturing errors and the lighting was much better than in some other CaC games. It looked very interesting and complex in design. After reaching the big water room the texturing and room architecture got really basic and careless. Too bad actually. The flyby was sometimes very funny showing the water fountain five times in a row. Gameplay and puzzles were the same. The first third or half of the level was great, but then it changed. Opening the four doors required the same action ( obviously visible jump or wall switch ) and after that followed by, again, rooms with very basic design, jumping on simple pillars and collecting keys/artefacts. I remember playing the Christmas level by the same author and it looked more advanced. Maybe this level was rushed to make it in time. Later parts of the level had also very basic lighting. It's noticeable that the author is skilled in some NGLE features. I did really liked the final boss fight and the sudden change of the room into something galactic. I have to mention the pickup spikes after using the water bottle - I don't think there was a way of knowing which one was the correct pickup ? And the rooms after the ropeswing - there is no way of knowing that I'm supposed to push the rock a bit further in order to open the trapdoor. I was just a coincidence that I pushed it one square further. That's some things that don't make sense to me." - Gorty (10-Dec-2016)
"I just LOVED this one. It felt very nostalgic and the atmosphere is phenomenal. It is very detailed and despite being rather linear and not having many puzzles, it still is challenging. It feels like an updated (sort of) version of TR1. Also, I've loved that special secret!" - Gian Carlo (08-Dec-2016)
"Very good level, a step forward than previous first level, the gameplay is improved, linking hub and secondary rooms, puzzles are quite easy, instead secrets aren't, graphics is very well made, improved also by static movements of Lara, shaking slowly her face left and right, a bit of challenge of more wouldn't be bad, about puzzles and gameplay that at a certain point is straightforward and less and easy enemies, but the creator is on the right step and I think he'll be really phenomenal as builder. So, congratulations! Go always just way! Ad maiora, semper." - AlexCroft (05-Dec-2016)