"I love the attention to small detail, such as the customization of the inventory background and font - funny how a simple palette swap can do wonders. The outfit and secrets were also lovely. As for the level itself, this is another take on the Floating Islands style, but vastly different in the sense this is more widely spread out, with more platforming involved, which sadly backfires as the draw distance causes the horizon to break. Still, if you look past that merely aesthetic issue, you are bound to enjoy your time here as you hunt down a couple of plaques to proceed. Nothing too taxing, except maybe for the close quarters combat sequences against jade warriors, but luckily you get the Uzis and just about enough ammo for all of them soon enough. 40 minutes, 2 secrets. 12/2017" - Treeble (29-Dec-2017)
"I rarely play TR2 levels, but lately there are some
impressive levels using this old engine with an unofficial
The gameplay was really funny, in my opinion there's
nothing that bores you here, platforming, little puzzles,
traps, there's everything here.
Secrets are hidden very well, too bad that limitations of
the engine blocks the builder to limits itself with
objects, so also enemies, but even if there's this problem,
the builder placed them very well and on right places.
Atmoshphere was completely here, good use of lighting and
textures, in my opinion even better than original level
made by Core.
I'm looking foward to see more levels from this builder,
maybe with TR4 engine, which it's quite better :)" - LoreRaider (19-Dec-2017)
"This is a level that's all about different types of
platforming challenges and combat situations. It is
brisk, well-designed, and legitimately enjoyable. The
platforming does get stale as the level goes on, and the
gameplay overall is just a bit too simple, but the nicely
placed combat encounters and progression help.
What this level really nails is pacing; none of the tasks
at hand overstay their welcome and combat encounters are
placed perfectly (as stated earlier), with the difficulty
and complexity ramping up as you continue, without ever
getting frustrating. The ending was a bit dull for my
taste. I think it would've been better if there were a
trial of sorts; you have to face one jade knight in a
closed room, then progress to the next room and fight
two, and then a final room with three or a boss of some
sorts to really add a nice climax.
I wasn't really fond of the overall look of the level. It
all appeared a bit choppy and awkward. Still, the
texturing did the job and the lighting was serviceable.
Sound and music choices were minimal but well done and
served the atmosphere of the level.
Overall, a quick, simple, and enjoyable level with an
well-focused emphasis on platforming." - BHM Productions (18-Dec-2017)
"First of all, congratulation for this great idea by the author. Really loved the concept of the level.
Unfortunately, this concept didn’t fit into the TR2 engine. I always saw this black curtain few feets
away from Lara that made the overall look of the level a bit broken. Texturing had the same problems as
in the previous levels from this author. More or less the texturing was fine this time, but had often
many errors in some, let’s say, ˝fine parts˝ that are still very noticeable. I have to mention that
there is a huge improvement compared to the last level I’ve played, at least in my opinion, which is a
really good point and I’m glad seeing improvements. The gameplay was simple, but not boring and
sometimes fun. Actually, really enjoyable. Probably because of the innovative idea of a ˝mystic realm˝
and jumping on magical floating little islands. I played quickly through the level without any problems.
Some inside parts did look a bit empty and for the light, a bit too monotone for my taste. I miss more
objects and decorations of the areas, but maybe I should consider the fact that this is a TR2 engine. I
have a suggestion for the author, this level ( if possible) should be converted into a TR4 engine, add
more objects, some fog or a horizon without this black curtain. I think it would look magnificent and
even more magical. Overall, Danath did a great job this time. Really waiting for his next project.
Taking a bit more care for fine texturing, more light work and more object will do the job. Recommended,
especially for TR2 lovers." - Gorty (17-Dec-2017)
"TR2 (and TR1) levels seem to have a built-in advantage when it comes to reviews, given the high scores they typically get. I was writing a walkthrough for this one while playing, which probably skewed my playing time a bit, but my game clock registered just over an hour when I finished. The floating islands motif is presented here, but it's sufficiently challenging to keep the players on their toes. Progression is fairly linear, and there are three secrets to find along the way. Enemies are tigers and those green statues that come to life when you approach them. A fun raid." - Phil (15-Dec-2017)
"Not very often we see a floating islands type of level, but I
must say this is one of the best. Danath takes the original
objects and textures (mostly) and creates something entirely
fresh and new, non of the tasks are even similar to the
original level and I liked the fact that you could see other
islands where you've been (or will be) from the distance. I
only missed some more cameras perhaps, and the pickups
could've been a little less easy to get (they are lying on
your way and you don't have to search around to find them).
The secrets are nicely hidden and the enemies well balanced.
If it weren't for the obstacles and limitations of the TR2
engine, this level could be even better and more varied like
the author originally intended, but despite the dissapearing
sky and the few weapons, he did a good job. Congratulations!
Highly recommended for TR2 fans." - Feder (12-Dec-2017)
"Even before the draw distance patch which may be one day added to this game, I can already give some high marks because the author uses
the brain, thinks, plans and takes a lot of care so this level is a lot better than the previous one. However very short and with abrupt
ending (yes I know the deal is to escape but the abrupt ending is still abrupt), what makes me hope the entire thing gets a second level
or at least an artifact to grab someday, the preceding bulk is one of the most interesting floater maps we got, and the climbing parts
even gave me vibes similar to illyaine's Sky High. Nice to see we get a secret bonus as well, which doesn't happen often. Also nice
to see Feder's discovery about the source of texture duplication bug enabled much greater material variety. Combat is notable, there is no
unfair fight here. Good job." - DJ Full (10-Dec-2017)
"Another fun level by this builder, although the rather simple structure of the gameplay makes it slightly less good than his debut. There are really some nice platforming elements here and floating islands is really something which never gets old, but I think there is too little of everything else here to make this a well rounded adventure - more puzzles, more exploration (the progression is pretty linear and obvious) and even some timed runs here and there and the level would've been a great one. The looks are quite decent, with believable (to not say realistic) architecture, solid use of objects and textures and a few pretty nice views from the top or bottom of an island. Here and there you can spot some missing (or better: white) textures and there are some odd black walls in the distance that don't feel that nice as well. The enemies are pretty well placed and even if there are many harder ones you won't have so much hazzle especially not when you find all three well, if slightly predictably, hidden secrets. Overall quite good stuff to keep players occupied for 25 minutes." - manarch2 (09-Dec-2017)
"Fortunately this author decided to continue building. This time he offers us a very good present for this Christmas time: a floating islands type level. Even with that problem with the black horizon, the level has a good look and it's entertaining enough. Not real puzzles to solve, but variety of tasks and traps, dangerous situations, well balanced enemies, no much backtracking and no impossible jumps or hard tasks. For me was a pleasure to play this level. I hope some entertaining puzzles to make me think if there's another one in the future. The secrets are well hidden, but not very hard to find; I found enough ammo for the extra guns too. There's a good work with cameras and musics, I only missed some flyby; and as usual, the textures are well applied and appropriate to each place. Thanks, Jordi, for this time of fun." - Jose (08-Dec-2017)
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