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Level: The Unknown Artifact of the Unknown Temple back home search
Author(s): Osvaldo
total rating:6.58 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Gorty 6 6 5 4
Mehrbod 7 6 7 7
Phil 7 8 8 8
category averages
(3 reviews)
6.67 6.67 6.67 6.33

Reviewer's comments

"A completely classic styled catacombs game made without much care except for the gameplay. The room design was extremely basic, cubic, empty, monotone and so on. Just a cube with a switch inside. Some rooms were bigger, but still cubic, with gameplay jump tasks placed inside of them looking very unrealistic. Few lightbulbs were used to pump the rooms up a little bit, but often it looked very blank and uninteresting. The gameplay was alright, but nothing new or interesting. No creativity can be found that could make things more variable. Some tasks were too long ( like the endless monkey climb ). Some object had missing sounds. Object placement was very limited making rooms all the time look very empty. Comparing this to the authors previous levels, this one might be even a step back. I liked the artifact flying birds, which is something I haven’t seen before. Overall, nice, but heavily in the range of an amateurish level." - Gorty (04-Oct-2018)

"This builder has become one of our more prolific contributors, but at the same time he seems to have slipped into a comfort zone of mediocrity, much like Lukasz Croft of years past had done. His levels are competent, reasonably challenging and fun to play, but at the end you don't feel as if you'd had a truly unique raid, or even one that's particularly special. Unknown Artifact/Temple is a prime example of what I'm trying to say. Moreover, this level does not appear to have been properly tested. Near the beginning, in that room where spike balls roll down ramps, I experienced a phenomenon whereby Lara would inexplicably catch fire at random and unpredictable moments. Saving and reloading did no good, and since I was playing in god mode I just soldiered on while enveloped in flames, until at some point I reloaded from a save and the flames were gone. And that pushpiece puzzle at the end can be completely bypassed, because the door to the third Golden Star opens when you obtain the second secret. These flaws aside, I found that this level is more puzzle oriented than trap or enemy (all I encountered, as far as I can remember, were those bats retextured as flying crystals) oriented. Moreover, any clues for solving the puzzles completely escaped me (hence my reliance on Doggett's video walk). It's a fulfilling one- hour raid, but not one that's likely to win any prizes." - Phil (22-Sep-2018)

"Another enjoyable catacombs class style debut from this author. Gameplay was good for a classic look, although I expected more. During the game, the HORSEMAN GEM object started to attack you, somehow a funny enemy, with a cunning thinking for creating a fantasy and unreal enemy prototype. Atmosphere and sounds and cameras had no problems, same goes for Lighting and Textures. No NG stuff is involved with this game, but a quite nice game anyway. Thank you!" - Mehrbod (11-Sep-2018)
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