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Level: Search for the Lost Gold Hand (Demo) back home search
Author(s): PedroTheGamer
total rating:5.13 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Dark Sheep 6 5 7 6
Gorty 5 5 4 4
Jay 5 5 7 6
manarch2 3 4 5 5
category averages
(4 reviews)
4.75 4.75 5.75 5.25

Reviewer's comments

"You really will need to keep your eyes open in this level; some things are very sneakily hidden! Although this is billed as a demo, it appears to be the first section of an intended multi-part game. This part is largely exploration based, with a variety of enemies lurking around corners to trip you up. There are one or two quite fun traps to contend with, but throwing switches and finding artefacts (oddly named in the inventory) is firmly to the fore. I only found one of the three secrets, but that involved Lara sinking into the floor when using the crowbar, which I hope gets fixed in the final version. Good potential, but it could use a few tweaks here and there." - Jay (08-Oct-2018)

"Another level that doesn’t t offer much new or interesting. A slight improvement in comparison to the previous levels form the author. There is a use of light bulbs, but that’s it about the light. The rooms are mostly huge, cubic, monotone, without much imagination and looking very empty or lifeless. The gameplay is also very basic. The end of the world can be easily reached and is actually a part of the regular gameplay. Some basic arranged flyby cameras can be seen that go through walls and objects. Many rooms don’t have matching lights. I did like the final room and battle. Overall, an amateurish and clumsy put together level. Not really recommended." - Gorty (03-Oct-2018)

"It seems to be a trademark of the builder to release levels you can easily finish without doing most of the tasks. This time you just have to find the Shiva sword, place it and a few minutes later the game ends. Not even an overlooked lever here, the rest just seems to be optional. This time, the optional rest of the game is a bit more interesting, with a few more decent platforming tasks, but seriously, the builder destroys any kind of good feelings with his hectically released and seriously not even half-heartedly tested levels. There are also many booby traps that lower the entertainment factor some more. This is why rewardings such games as the last of the builder with top marks is not a good sign to the builder, more like a "keep it up" and the effects are seen in here. The overall looks are okay with a few decent areas, nothing special though and with lots of beginner mistakes (I could name a few more, but it's just the usual ones like misplaced objects/animations/sounds/textures and so on). Shivas as enemies in this environment are of course completely out of place. There's so much stuff out there a builder can learn from, so I suggest to Pedro to learn more from those resources and just not build something because those games will not increase your reputation. Took me 25 minutes to finish." - manarch2 (02-Oct-2018)

"Glad to see your evolution as creator. Beware of the architecture because you can see the end of the map and the invisible walls. Use World and Level FarView to avoid bugs on the horizon. Beware of the triggers and do not mix objects from different cultures on the same level, eg the Sheva statues in Egypt, it does'n make sense. The animation of using the crowbar is missing and some objects, like doors, cross the top floor. Pay attention to these details and continue your work." - Dark Sheep (28-Sep-2018)
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