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Temple of Chon by Bibi

alan 5 4 5 6
Boris 5 4 4 6
Dimpfelmoser 4 4 5 5
Drakan 6 5 5 5
Drew 6 7 6 6
eRIC 3 5 6 4
Gerty 4 5 6 6
Jay 5 6 6 6
Jose 5 5 6 7
Kristina 5 5 6 6
MichaelP 6 4 6 6
Miguel 5 5 6 6
Momster 5 5 4 4
Mulf 3 3 3 3
Necro 6 6 5 5
Nomad 5 6 6 6
Orbit Dream 6 5 7 7
RaiderGirl 6 6 7 7
Ryan 5 5 6 6
Sash 4 4 5 6
Torry 7 6 8 8
Treeble 5 6 5 6
Wendee 7 6 6 5
Xxenofex 3 3 4 4
 
release date: 03-Sep-2001
# of downloads: 60

average rating: 5.31
review count: 24
 
review this level

file size: 16.12 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
bibikroft@hotmail.com

Reviewer's comments
"Short raid in an Egyptian setting. When you first start the level, there's no ambience sound, but it comes back after you load a saved game. There are crocodiles, red ninjas and scorpions to deal with. You must find a couple of items to proceed like a Vraeus and Canopic Jars. There's a slightly confusing underwater maze but thankfully I didn't get lost in it for long. It ended in 14 minutes for me." - alan (23-Oct-2022)
"Or Chons, as the name is more commonly rendered (Khonsu for the egyptologists among us). Not that it matters; there is no temple to be seen here, much less one that can be recognised as consecrated to a particular deity. As usual, the title was picked out of a hat after the fact, and the little debut level that comes with it is a random collection of unremarkable rooms in which you have to perform some unremarkable tasks, dominated by an underwater maze of manageable size which, however, you have to navigate twice.
Sporting a custom Lara model in an otherwise unaltered Karnak wad, it doesn’t give the best first impression, beginning as it does in a very square, sloppily textured outside room which is surrounded by conspicuously flat 2-D rock walls and which almost, but not quite, just about manages to avoid the disappearing-horizon issue as long as you don’t look across diagonally (I’m prepared to bet a large sum of money that the room is exactly 18 x 18). It is joined to an even boxier room with an odd tent-like structure (possibly meant to recall the nemes headdress, an entire sphinx being too much of a hassle to build; or maybe it was suppoosed to be just a cigar, err, a tent), the entire raison d’être of this ensemble being an Important Pickup placed inside said tentoid, It is furthermore joined to a water room with a non-animated surface and an invisible block in front of an underwater door, and to a very square cave, in which there is a double uzi ammo pickup that’s best left untouched, because otherwise a low, sloped ceiling will get you permanently stuck in a crawlspace. Not that the builder cared one way or the other (there’s another dodgy pickup later on that you can glitch out of).
When you’ve gone through the motions of performing a number of run-of-the-mill tasks, the level ends, fittingly, with an anticlimax. Inbetween it did, however, manage to surprise me at one point. I’m not talking about the deadly fall-through floor—that’s merely the sort of thing that seemed like a clever idea back then, to some. No, it was the moment when suddenly a row of Raising Blocks rose up all across the (quite sizeable) room to prevent further progress. On another occasion the level even caused a state of incipient panic, namely when the light of my flare, struggling valiantly against the onslaught of a horde of shadowbulbs, slowly revealed a frightening amount of puzzle holes—all neatly lined up in a row, the items no doubt to be retrieved from the underwater maze that I was glad enough to have left behind mere moments ago—but relax! Only one is missing! Phew! But yeah, you’re going to have to retrieve it from the underwater maze." - Mulf (08-Jan-2021)
"Simple and short level (20 minutes) but nice. No particular difficulty, even ninjas are simple enough to kill. The only minor complaints are the shadows, the water labyrinth and the texturing, wallpaper version." - Drakan (15-Oct-2019)
"A very smooth flowing raid in a pleasant enough environment that won't take you long to complete. Aside from an unmarked ladder which is about the extent of thinking on the part of the player that's needed, everything mostly involves shooting down ninjas and doing a bit of exploration, plus negotiating a fairly elaborate underwater maze. Sufficient for the time it lasts though, and I liked Lara's outfit." - Ryan (03-Dec-2018)
"When this level started I expected it to be another one of the generic egyptian training wad levels. Well, it kinda was but there were a lot of signs showing author's creativity. The surroundings were genereally crude yet there were some cool spots like the hole in the ceiling in the water area, or the window where you can glimpse the ending area. Also particulary liked the long corridor where you can see ninjas rushing to you from the darkness. These details show the author's talent and not surprisingly he/she went on to design a number of good levels. And wow to those egyptian buttons. A great level for beginners, but I think others should pass." - Nomad (27-Oct-2017)
"Just over twenty minutes of simple, linear action in a pleasant enough environment. Ninjas, crocs and scorpions make for somewhat unexciting enemies, but this could be a good little level for a new player. Bad bit - unmarked climbing texture. Good bit - really stylish Horus push buttons that I can't remember seeing before." - Jay (20-Aug-2016)
"In this new and shorter level from this author, some features are a bit better, but no much better. The gameplay is faster, with few backtracking; there are more variety of enemies; this time I didn't find secrets; again many rooms with a lot of dark areas, but this time enough flares and another areas too bright; not so monotonous and better texturization. As in the previous level, correct cameras and sounds (too fast flybys though). Not interesting tasks but at least a solid level nice to play." - Jose (27-Jan-2016)
"The temple of Chon and its outskirts is bright , with a few darker rooms ; it does not take long to raid it thoroughly. It lacks appropriate atmosphere mainly because of the lack of lighting. The underwater maze is small and user friendly with water holes , there is the enigmatic room where two walls are textured the same , one is climbable and one is not. The use of the standard audio tracks , flybys , and the usual suspects of the Karnak Wad is appropriate ; I do not like the silent scissor trap placed in the dark , but quite like the retextured button, the stony tent outside and the rise of the range of cages [ 17 minutes ]" - eRIC (13-Dec-2010)
"This is better than the previous level I played by this author. There's a little more to do here and there is a load screen so the game doesnt crash everytime you die. They are the only pluses though. I hate underwater mazes and the central part of this level revolves around one - but each to their own. I cant really reduce my score of the level because of something I dont like when other people may like the challenge of an underwater maze. The scenery and lighting are typical of early levels, probably due to the restrictions of the wads and textures provided by the editor. Ive always tried to keep an open mind about early levels and try to score them based on how good they are with the restrictions. It's not a bad level but obviously there are better ones out there if your after a challenge." - Necro (19-Nov-2008)
"A straightforward karnak-based level, revolving around a quest for two canopic jars and then leaving this place. There's an underwater maze to negotiate along the way and it took me a while to figure out the pattern on the ceiling. There also is an unfair fall through floor which leads to a death trap, similar to those spikes popping out without warning in one of the author's other levels, but at least this time you won't crash to desktop everytime you die. 25 minutes. 02/07" - Treeble (01-Feb-2007)
"Nice outfit! Not just a few enemies on board. As usual, simple and straight forward. I remember most spending quite some time trying to beat the rising bars. I thought there must be a way to beat for a short cut to the exit. At any rate, it wasn't meant to be. The extra route was worth the while anyway. Very nice. I had fun here." - Drew Pizza (31-May-2005)
"Can I have those goodies for another level I have in mind no? I thought so. Well get the canopic jars and a vraeus pass the not difficult maze and get it over with in fifteen to twenty minutes. The classic enemies ninjas scorpions have a look around and that's it. It's just one of those levels with a standard sort of Karnak-Egyptian one that new builders like to work with as a first try. Fine by me but please do try to keep us entertained at least until you can build a level worth playing." - Kristina (04-Jul-2003)
"With a cute new outfit and backpack this level finds Lara exploring a classic Karnak style level for the Vreaus and two canopic jars while dodging crocs in an underwater maze and shooting some ninjas in the hallways. There are a few rope swings and climbs to make but nothing tricky - this was an enjoyable level though and great if you're in the mood for something lite." - RaiderGirl (20-Feb-2003)
"Bibi Kroft's first level - as we all have been newbies in building Bibi is a newbie too. But nice work; minimal Texture-Errors (water) and light/shadow placing not so bad. I found the switch very pretty and also the new outfit of Lara. It is a linear Gameplay - about 20 minutes. The room with the raising was one I liked. And the other room with double floor gives a good challenge. Sound and Cameras ok. Let's look what here second work brings..." - Miguel (27-Jan-2003)
"You get a little over 20 minutes of gameplay and still Bianka has managed to incorporate a few very irritating things in this one. There is an underwater maze a fallthrough floor but the most annoying aspect is the crawlspace with some UZI ammo that you get trapped in. Otherwise it is a very simple and linear level with easy to find items that are always close to the spot where you have to use them. You get two pairs of UZIs that you don't need as the few enemies you meet pose no threat whatsoever. The setting is rather ordinary but I liked the little tent in the outside area Lara's outfit with a personal note and the rising wall of cages looked good." - Dimpfelmoser (17-Sep-2002)
"The first level of Bibi is short. Lara goes to the temple and searches for an exit. She meets a few opponents (scorpions crocodiles and baddies). She finds 2 vases and uses them. This was all in terms of puzzles. Because the textures are badly processed and the differences in the lighting are too glaring the atmosphere was not very impressive to me. However the cameras have succeeded completely well. She has used the sound also well nothing to complain about. A little bigger underwater labyrinth has kept Lara busy but also here the lighting did not work particularly well. Bibi has built the level already a longer time ago and for that is actually quite nice." - Xxenofex (21-Aug-2002)
"Starting in a great outdoor environment this level seemed as though it would be quite interesting but unfortunately as soon as you step inside the plain looking tomb the rest of this 25 minutes level just went nowhere. With nothing more than a water maze a few ninjas scorpions and crocs a load of unnecessary pick ups and a couple of easy to find Canopic jars to locate and place this cute little level could have gone so much further and been made a whole lot harder. I really liked the personalized backpack though." - Sash (21-Jun-2002)
"28 rooms make up this level and the author says you will play for about 20 minutes and indeed this is so. Most remarkable is the custom outfit for Lara with her name imprinted on the backpack. The gameplay is uneventful including an underwater maze and a nice effect with a 'growing' wall." - Michael (21-Jun-2002)
"This level was quite well put together and fun to play. Lasting around 30 minutes with Lara sporting a bright new outfit you proceeded from one puzzle to the next through some lovely textured rooms until finally reaching your goal. Even the underwater maze had little air pockets strategically placed so that you could explore the area properly (other authors please take note)." - Torry (21-Jun-2002)
"The level is simple and enough easy. Lara begins the adventure between the rocks of a mountain she goes into a cavern and among labyrinths under water and rooms with traps she has to find some vessels to arrive in the final room and end the level. I have found 2 bugs in the first Lara gets stuck in a hole in a cavern at the beginning of the level in the second a ninja walks under water. The time necessary to finish the level is about 30 minutes." - Boris (21-Jun-2002)
"The author said that it was her first try and it was not a bad attempt although it shows. Found some other bugs as mentioned already but that can be easily taken care of in the future. There were some dark areas that in my opinion would look better when lit. Too many pick ups and nothing to do with them. I did love Lara's outfit and her backpack. No problem playing it on the Mac." - Gerty (21-Jun-2002)
"This was an average level with constant gameplay. It is a remake of Karnak and starts out with Lara in a new outfit and a personalized pack. Exploring will give you some goodies and might get you stuck (a bug I believe). You will kill some ninjas push a button pick up a token open a door swim through a maze. Climb swing kill push. You're basically finished. She didn't disable the DOZY cheat and it's a good thing because there were a few climbs that you cannot make without it. More bugs I believe. The entire level took me about 22 minutes." - Wendee (21-Jun-2002)
"A pleasant little level this begins outside in a large open area which just avoids the 'disappearing horizon' problem; probably more by luck than by judgement. There follows some fairly straightforward raiding through well drawn chambers and watery tunnels. Special mention must be made of Lara's backpack and the underwater ninja both of which I found amusing. The 'fall-through' floor was a little irritating the first time it was encountered (why not just have a big pit?) but the level was well textured and bug free. Total net playing time was around 25 minutes." - Orbit Dream (21-Jun-2002)
"An extremely short and almost uneventful level but as this is a first not bad. A bit of swimming in this one but nicely placed air pockets so I never ran out of air. I too found the bug in the cave at the beginning and had to reload. This could be a half way decent level with a little more exploration and some puzzles and I found myself leaving this one feeling a little flat." - Momster (21-Jun-2002)