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The Hidden Artefact by Osvaldo

DJ Full 7 8 7 7
eRIC 7 7 7 7
Gonxii 5 6 6 6
Jay 7 6 7 7
Jorge22 9 9 9 9
Jose 7 7 7 7
manarch2 5 5 6 5
Phil 7 8 8 8
Ryan 7 7 7 8
release date: 21-Jan-2019
# of downloads: 855

average rating: 7.00
review count: 9
review this level

file size: 45.70 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"A well built level that is not very innovative (i wonder what are ninjas and palmtrees doing in a Celtic setting) but this is the type of level that succeeds to maintain your interest throughout ; two main areas from which you branch to other rooms , caves or libraries with switches and traps etc , with some back and forth between these 2 main places. A few dogs but your main enemies here are the two types of ninjas with a showdown at the end. All in all quite a decent level." - eRIC (08-May-2019)
"Another Edinburgh Castles level. This time it notices better architecture and lighting, but the textures are still with low resolution. Again, a remarkable backtracking and I think too many enemies to shoot and too many switches to pull; I ran out of ammo at the beginning of the final fight even when I discovered several secrets. Not hard tasks but not entertaining puzzles too; the timed runs were doable and, as usual, a correct use of camera shots and musics, but I missed some flybys. Enjoyable but not very entertaining for me." - Jose (03-Apr-2019)
"This is definitely one of solid levels by Osvaldo, and similar to the previous Scottish one of him. As many times in his case there's an issue with multiple backtracking and repassaging but it's nowhere as bad as in the Temple of Lud, and the lighting of the entire thing is eventually decent what I also missed in many levels of this builder. My special favourite part was the scripted multiple baddy fight with a twist in the end, it must've been ages since I saw that in another custom level. Recommended." - DJ Full (07-Mar-2019)
"Shades of Ynys Witrin. This hour-long adventure in a castle setting caused waves of nostalgia to sweep over me from the very beginning, and I found it to be quite an engrossing raid. Osvaldo has given us another player-friendly level that has a good mix of tasks, most of them on the easy side. The only really annoying part was that ninja-fest near the end, which had to be endured if you wanted to get the last of the five secrets. Plenty of flares are provided but are rarely needed. There are cut scenes in profusion to keep players headed in the right direction. Many reviewers have come down pretty hard on Osvaldo of late, but I find his levels to be consistently entertaining even if they're not of the highest quality. Keep releasing 'em and I'll keep playing 'em." - Phil (27-Jan-2019)
"I liked this instalment much better than the previous one. Yes, there's an exaggeration of baddies at a certain time but they're meant to lead Lara somewhere. Yes, there's a lot of backtracking but never boring and it contributes to exploring. Loads of very varied tasks throughout the level, a nice - if not amazing - design in the sort of TR3 Scottish Castle settings (although the enemies are taken directly from Egypt and called "ninjas", which would actually make the Japanese), I had a fun time, what else can I say from a player's viewpoint?" - Jorge22 (27-Jan-2019)
"This is a more enjoyable level than the builder's previous, but not a vimprovement. Building a level in apparently six days is never a good idea, and I admit that I deem the builder's bunch of levels more and more as spam. The builder can do better than this, and if his only aim is to release as many levels as quickly as possible, then he just misses the point. It also gets more and more pointless to critisize these levels, as everything is roughly the same in all the builder's levels and traps, puzzles, progression etc. become more and more repetitive because we've all seen them more than a dozen times before and that only counting Osvaldo's work. So all I will mention the sneakily hidden secrets and the overall TR 3 Gold atmosphere, which I liked, the mostly flat lighting and often wallpapered texturing, which I disliked, and the lever based gameplay repeated ad nauseam and the consecutive attack by 15+ ninjas, which I strictly disliked. Else than that, while not bad as such, more of the same so not recommended. 35 minutes." - manarch2 (26-Jan-2019)
"I really don't know how Osvaldo churns out levels so quickly, but here is yet another one. We're in Scottish castle texture territory again, which is always pleasant. As usual, the gameplay is straightforward and undemanding, with plenty of leeway in the timed runs and more than sufficient pickups. Sometimes it can make a refreshing change to coast along a bit and, whilst not being a show stopper, this is a decent enough raid for the well under an hour's running time, although there is a most definite overload of ninjas towards the end!" - Jay (26-Jan-2019)
"A definite improvement from Osvaldo's previous effort, which I found a bit underwhelming. The Scottish Castle setting is nicely created and evokes the Original Lost Artifact levels pretty well (presumably that's where he got the title from?), aided by effective texturing and lighting. Enemies are plentiful in number, especially near the conclusion (and that massed battle was a bit too tedious for my taste) but you should have little trouble disposing of them providing you search carefully for the Shotgun and Uzis, and the secrets are also quite generous in that department. There's quite a focus on backtracking and pulling switches, but it's much more confined this time around and therefore less boring. Recommended." - Ryan (26-Jan-2019)
"This was rather a simple, easy and pretty straightforward level despite its backtacking, you always know where to go and what to do. Unfortunately, gameplay is always the same, find a pull switches and buttons to open doors, grab some items to open more doors, etc. There was only one timed run but not too challenging. Traps were predictable and not so many. Enemies were well-placed and not in large number as the author's last level. I think he can improve and I'm looking forward for other releases." - Gonxii (22-Jan-2019)