Level: Pierre's Christmas Adventure back home search
Author(s): MBog
total rating:6.81 Gameplay &
Objects &
Sound &
Lighting &
Chel 7 7 7 7
Gonxii 7 6 8 7
Jay 7 7 6 7
Jorge22 7 7 6 6
Jose 5 6 5 8
Lara_Fox_Croft 8 9 8 10
manarch2 4 7 5 5
Orbit Dream 6 6 6 8
Phil 6 6 6 6
Ryan 7 7 7 7
SeniorBlitz 7 7 7 8
TiredTeddybear 8 9 7 7
category averages
(12 reviews)
6.58 7.00 6.50 7.17

Reviewer's comments

"I think this short mansion level could be much better adding some more cameras and musics showing the players where to go and working a bit more the lighting. What happens when you light the candelabras? Where to place the Amgel? What the Angel does when placed? Where to place Lara? You always have to figure out where to go remembering the closed doors you left behind. The background music is not very appropriated too. Anyway this Christmas level has got some nice touches, like the way to access to the crawlspaces in the basement or the final cutscene, so it deserves to take a try anyway. Good luck." - Jose (27-Feb-2020)

"A rather offbeat "Christmas" level. Any doubt as to the relationship between these guys is dispelled by the portrait staring you in the face as you begin the level, not to mention several tee-hee moments along the way. The level itself is rather short with no enemies or weapons in sight and the surroundings are rather crude in comparison with other custom levels out there. Even so, a few nice ideas are presented here, such as using a low block to access a crawl space and pulling down a disguised ceiling trap door to access another crawl space. The intended designs of our dynamic duo on a bound Lara (another kinky touch that makes the release questionable for the Advent season, or any season in my opinion) are not made clear, but the good wins out over the bad in the end. Playable, but not at all my cup of tea." - Phil (12-Feb-2020)

"Comical, quirky seasonal level. Pretty short, all things considered and not difficult. No guns and no combat, so it's suitable for kids as well. Some innovative pushable objects and pedestrian tasks. I thought the ending was funny. Got a good chuckle out of it and enjoyed my 20-30 minutes here." - Chel (02-Feb-2020)

"G&P: not particulary innovative in term of gameplay, but well done anyway. I enjoyed the twist at the end. Some hints would have been appreciated. E,O&S: No enemies, or secrets, but the objects were well used/placed. I just thought it was strange to have a horse statue in Larson's bedroom, but it's ok, he a cowboy, so a horse is understandable. A,S&C: The atmosphere was great, I enjoyed the storyline, the twist at the end was very nice, I didn't expect such a gift, it was fun to discover it. Sounds were ok, but there was a serious lack of musics IMO. There are a lot of cameras that the builder could have add to show opening doors. Sometimes I didn't know what I achieved by using some items.. L&T: the lighting was perfect to me, textures were not that amazing, but well placed/used, so it was ok. To sum up, this game was pretty calm and quite fun to play, I needed such a level to play, calm and easy. Thank you :)" - Lara_Fox_Croft (13-Jan-2020)

"A level you have to play for the major twist(s) at the end. The 10 minutes before are agreeable raiding but not groundbreaking to say it mildly, with the typical exploration of the mansion. The various objects like the pictures and also the characters are giving this level a nice touch though. Visually I think this level is a bit too bland with rather simple architecture, too bright lighting. There is also a very obvious paper thin wall in the uppermost room. Not a great level but one that lives from its very special storyline." - manarch2 (11-Jan-2020)

"It's tricky to actually rate this,as it's meant as little more than a seasonal quirk,with a few creative gameplay moments thrown in.The use of pushables (of all types!) was innovative and creatively handled;while the usual Mansion progression wasn't quite as tedious as expected,due to the reduced size of the place. The level is well crafted in all respects,and exhibits a fine sense of humour - especially for the Finale. This builder (after unambitious beginnings) has now established himself as a purveyor of short but amusing,worthwhile levels.Looking forward to their next." - Orbit Dream (11-Jan-2020)

"I'm here to inform you all that I'm LateRaider and I'm the one who inspired MBog to make this. So, in the immortal words of Willam Belli, "You're welcome." Gameplay & Puzzles - 8/10. I liked these. They were nice and simple, though I feel like the torch was unnecessarily hard to find. I would've preferred it placed on top of a brighter floor or maybe a camera angle change so Pierre looks toward it. While a short level it was well put together. Enemies, Objects, & Secrets - 9/10. It's a nonviolent manor level so enemies don't count, but I feel like the objects make a lot of sense for the puzzles in the area. Pierre's Christmas sweater is the cutest thing ever. Atmosphere, Sound, & Cameras - 7/10. There's only one or two music tracks that loop throughout the manor. But it's a nice subtle one that doesn't get grating. I think I would've liked a music cue once you get to Larson's room and a different background song in the basement. The footstep sound effects let me down a little; running across carpet sounds the same as running across wood and marble floor. Lighting & Textures - 7/10. Good use of lighting and great texture placement. It was on par with a usual Tomb Raider level. Nothing looked out of place or obviously "inserted." Overall, I give this an objective 7/10. Average level and great if you like Pierre and Larson. And I give it a subjective 11/10 because I love Pierrson. Thank you so much, MBog!" - TiredTeddybear (11-Jan-2020)

"It certainly is a bit different to have a mansion level featuring Pierre (who really does look as though he’s been spending waaaay too much time working out in the gym). This has a quirky charm about it that goes a long way towards making up for the somewhat less than spectacular looks of the whole thing. It’s a rather sweet little Christmas level that has a lovely vein of humour running through it and the ending when Pierre’s choice of Christmas gift for Larson is revealed, to rather disastrous effect, made me laugh out loud." - Jay (08-Jan-2020)

"A rather wholesome level, controlling Pierre is a nice change of pace and while it isn't the most innovative take on a mansion setting (a lot of rooms are very similar to the OG manor levels) the level design is still pretty tight all around with a rather straightforward progression, cozy package for those looking for a short ride." - SeniorBlitz (07-Jan-2020)

"A charming albeit brief raid, somewhat in the spirit of the season. It's certainly pleasant, with some thought going into the gameplay progression and the layout, although some of the tasks are a bit on the obscure side and the architecture isn't at the highest level of inspiration. The absence of camera hints was rather annoying, but the level is short enough so that you can easily go by process of elimination. I did think that the ending was rather tongue in cheek, though. See for yourself." - Ryan (07-Jan-2020)

"A short Christmas level, boxy and perhaps somewhat carelessly made. I thought there definitely was a lack of cameras but since the space is small it's no big deal. I found the ending funny and original - play it if you want to see." - Jorge22 (06-Jan-2020)

"I really liked this level. It has Pierre on it for a change, in Christmas environment in what seems to be his manor. As such, there are no weapons available and therefore, no enemies. Gameplay is always the same. Find a lever, a witch, open a door, grab an item, and so on and so forth. The pace is smoothly and every task is straightforward. There are, howver, lack of cameras sometimes, and with so many doors and spaces to be opened, this may be a little confusing. I really enjoyed the ending, which, in my opinion, was really funny." - Gonxii (01-Jan-2020)
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