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A Lost Oath by Astraf

Cruzader 6 7 7 7
Jay 7 8 8 8
Lizard Queen 7 7 9 8
Phil 8 8 8 8
Ryan 7 7 8 8
Sethian 6 6 7 6
release date: 11-Aug-2020
# of downloads: 606

average rating: 7.33
review count: 6
review this level

file size: 92.00 MB
file type: TR4
class: Castle

author profile(s):

Reviewer's comments
"I have mixed feelings about this one. On the one hand, I find all of Astraf’s levels to be somewhat endearing because it’s clear that a first-time builder is trying out lots of cool new ideas, and really making an effort at telling a coherent story. Also, the level works well from start to finish, even with its faults. On the other hand, though, I thought this was a major step back from his previous release. I quite liked ‘Castle of the Moon’ and was excited to see he had created a sequel for it. For some reason though, it almost feels more similar to the author’s very first release.

For the most part, objects are strewn about rather haphazardly, and don’t really fit together in a consistent way. There are a good number of enemies, but I did sort of cringe a bit when I saw that horse and knew it was going to result in that monotonous-of-all-battles: the horseman – even if the Crusader costume was nice. The problem is, I felt like the addition of all these enemies, masked the lack of good gameplay that the previous Young Lara level showed he was capable of creating. Also, the final boss fight was also a bit too much of a buggy mess, but at least the readme provided a warning about that. At least Astraf does use cameras well in a way to help one know what to do next, and in order to tell his story.

As in the past release, the musical ambience is great, and paired with a beautiful horizon, it helps to create a good atmosphere. However, when it comes to lighting this level sadly falls short and is either too bright and neon-pink or too dark through all the random shadow bulbs in the caves. Also, the texture combinations are rather chaotic – the Indian rainforest textures, with some Coastal Ruins brickwork, some City of Tinnos stonework, and then an entire amalgamation of objects - it just felt all over the place and didn’t allow this environment to feel like it was grounded in any sort of reality. Again, it is a decent enough game, but I think it lacked a lot of what made his previous release special, where more of his talents shone through." - Sethian (06-Sep-2020)
"Considering this is a multi-parter, it actually isn’t that long a game, but it’s fairly action packed. It jogs along at a nice pace and it’s undemanding so if you feel like a bit of a rest from some of the more frantic raiding then this might be just the thing. Good atmosphere and attractive settings are the definite plus points with this level and the boss ending involves an enemy I haven’t encountered for some time." - Jay (02-Sep-2020)
"This is a nice little three-part level. The action flows back and forth rather seamlessly between the first two levels, and the third segment is nothing more than a boss segment that's over rather quickly. If you're looking for something new and fancy you won't find it here. What you'll get, rather, is a fun, competent raid with a couple of nice twists and turns along the way. The lighting is good, plenty of flares are provided if you need them, and the six secrets aren't that hard to find. You'll spend about an hour here if you're not in a hurry." - Phil (02-Sep-2020)
"Despite being a three-parter, this game isn't actually as difficult or as lengthy as initial impressions would seem to suggest. Providing you raid at relatively normal speed, you should be able to complete this within an hour or so. It would be an ample choice for any inexperienced raiders wanting to get their feet wet, but that also brings me to the main criticism I have with this game: it doesn't ever reach any great heights of excitement as most of the time you'll either be hunting for items or backtracking between the various levels. The construction is undoubtedly solid and the textures are applied in a very pleasing manner (while cameras and music are also adequate), but it does begin to feel rather repetitive as you progress through. Still, as I mentioned, it's not a bad choice for a generally undemanding raid." - Ryan (31-Aug-2020)
"This is a very average level in my opinion. It is competently made with some small technichal hicups (like the horseman's boss horse becoming invisible, buttons showing a pulling lever animations) and design issues (such as having bronze automatons enemies from TR4 Lost library level being re-skined as undead crusaders which confused me because I thought they might be invulnerable when they are not) however the issue is that nothing truly stands out. Gameplay has some nice castle exploration however I did not enjoy having to go to a location to get an item only to have to backtrack again to the same spot I was before in order to progress which felt like useless padding of the TRLE when the designer could have instead put some puzzle for the player to solve. Oh and since I am on the puzzles point, there aren't any (I don't count having to find torches in order to light braziers as puzzles...). The TRLE does have a good flow to it thanks to how it's structured and I appreciated being able to open up the castle for further ease of exploration as you went along. I found 2/6 secrets and one of them was smartly hidden, so props to the builder. Sound was used reasonably well with a mix of TR4 and TR3 atmospheric music. Graphics assets is for the most part just stuff from TR4, 5 and a little bit of 3, they are combined well though for the making of this TRLE and the camera work was also nicely done with some cool shots of the interest points in the level. It's pretty easy, it is short, took me 1.1 hours to complete, it is well made but like I said there's nothing special here. There are way better TRLEs than this one out there however if you decide to give it a go, I don't think you'll regret it because despite everything that I've said at the end of it all I have still enjoyed it." - Cruzader (24-Aug-2020)
"I chose this level because it was the sequel to Castle of the Moon which I enjoyed very much, so here I am. What I liked about the level: 1) How the first two levels were open to enter or exit at will (which also helps top up the healthbar situation if need be). 2) I’m usually not too fond of underwater areas but there is one diamond shaped tunnel that was very cool to swim through. 3) I liked how it’s possible to trap the final Boss in one of the shallow water pools while you collect all the goodies around the place. 4) How the ammo respawns if you run out before the defeating the final boss. What I didn’t like: 1) Maybe a bit too bright looking in the first level but this is nicely balanced off in the second level. 2) The lava pits in the final level are a big problem if the final boss falls into one of them preventing the player from finishing the game and having to reload. Conclusion: Still a nice sequel to the Castle of the Moon with nice areas to navigate during the first two levels and if players are careful of the glitch in the final level. There are no difficult timed runs, so appropriate for average players." - Lizard Queen (12-Aug-2020)