Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72395 reviews (20.4/level)
3537 (99.8%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
01-Feb-2024 |
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# of downloads: |
762 |
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average rating: |
8.20 |
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review count: |
5 |
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review this level |
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file size: |
905.00 MB |
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file type: |
TR1 |
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class: |
Remake |
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Reviewer's comments |
"A lengthy yet balanced redo of half of TR1. Gave me vibes of the old epic releases although gameplay is limited to classic elements. It can give you an acute case of immersion, I liked every level here. Enemy count might be sus but I was never overwhelmed. I had one stuck point with Athena since she requires 5 letters while feeling like 4, and even if you figure it out, you need advanced mythological knowledge to pass. I would make camera hints a bit broader so they don't only show doors but fragments of places for context. The last level has a possible softlock as the golden block doesn't provide a backup way soon enough, which should be fixed as well. The final secret can kiss my Midass goodbye but overall I can recommend this game. If polished and extended to full duration, it's gonna stand among the greatest TR1 remakes." - DJ Full (30-Mar-2024) |
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"a very nicely designed TRLE in TR1 style.
You shouldn't expect a 1:1 imitation of the
original part here and that's a good thing,
because this part is equipped with very
beautiful locations and matching puzzles
that are really questionable as well as some
tricky passages that will make every Tomb
Raider's heart beat faster!
Of course, the game wasn't completely
finished when I played it, and there may be
some bugs here and there as well as some
messy textures, but they don't affect the
whole thing!
I enjoyed it and look forward to finishing
it all.
But one thing is certain, the level builder
has great talent and potential!
keep it up and thank you for the great game
result." - cuberaver (29-Feb-2024) |
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"A TR1 game where we are still amazed that the same audios are triggered when we step on
the same spot than before, the bats are triggered again when you have already killed them
when we step on the same spot, and the same Lara model which is the worst when it comes to
jumping. The builder has built totally new versions of the well known levels plus added a
original one between Peru and Greece in which Lara breaks in Natla Technologies. The
levels are a bit longer than the originals , also a bit harder even so nothing really too
difficult. While the lighting is sometimes too bright , and it could be said the same
thing about static objects , and the right segmentation of the walls and their texturing
are far from being very good in many places , the atmosphere is still there. I quite liked
the ideas in Colosseum, some of the puzzles or tasks in other levels. To name a few in
Tomb of Qualopec , the moved blocks puzzle is more entertaining than in the official
level, , the Poseidon tasks or the Athena enigma in St Francis folly were quite
appreciated. One thing i did not liked in St Francis in the Ares challenge is that one
platform is timed , and if you are not quick enough or did notice it was timed , you can
try again but the other platform (not timed) with the timed switch falls down as soon as
you step again on it resulting in immediate Lara's death (i had to replay from another
savegame to be able to continue). Also there is a shortcut in Palace of kings : you can
skip the OOYOY door challenge with the timed burners as you can reach the end of this
challenge at the beginning of the game by pulling off water from a slanted block to claim
the Lead Bar without having to do the timed burners trial. It is obvious generally the
builder has good skills , there are flipmaps or use of sinks. and generally the Greek
levels are more interesting than the Peruvian, so the following worlds may be even more
interesting." - eRIC (26-Feb-2024) |
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"Certainly an engaging and more challenging
raid for the TR1 aficionados out there. It's
been years since we've had a new offering
from this builder (formerly known as
townsieboy), and this is far and away his
most ambitious and accomplished work to
date: recreating the first half of TR1 in
his style, being faithful to the source
material while not being a straight-up
remake. There are a few undoubted flaws: a
few of the jumps and timed runs being too
tricky, a couple of graphical bugs, some
overly monotonous texturing/erratic
lighting, overdone enemy attacks and a bit
too much backtracking but overall I had an
enjoyable experience. The old haunts are
mostly lovingly recreated with a few new
twists (including travelling back in time to
the Colosseum, a really neat touch!) and
there's some enjoyable block puzzles and
traps to contend with. Some of the secret
areas also require extra preparation, which
I always like. One of the more enjoyable TR1
offerings out there and I look forward to
more." - Ryan (24-Feb-2024) |
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"Well, after play the game and write the walkthrough, even when I found several bugs (see the walkthrough in this site) I have to say that it's a TR1 adventure worth to play. Make no mistake: this is not a remake as you can see in the "class" section in trle; yes, it's a TR1 adventure with the same names for the levels, but totally builded from scratch, because if you are a TR1 lover I highly recommend this levels. Despite the bugs I found, this was an entertaining adventure, with classic puzzles and traps, a good ambience and perfectly lighting. On the other hand, I don't know how the betatesters couldn't find some missing textures, the very bright objects not tinted and the no-one shot triggers for the musics, among the other things. There are some tricky and challenging tasks in some levels, so not for beginners, but personally I didn't need to reload many times to go on (perhaps 'cause I've been playing TR custom levels 20 years ago, or more...). Another issue I didn't like was the very big surfaces textured the same way, that gives a monotonous impresion in the big areas. Most levels are not long, but the St. Francis Folly was particulary complex with a lot of backtracking; another levels like the Colosseum were very interesting and with nice touches like the travels to the past and to the future; well done! For the next levels, my recommendations are to place more ammo for the extra weapons (The uzis only appear at the very end and only if you found the last secret; very very difficult to find), not so many enemies in tricky areas like in the spiked room with the swords and some more cameras and musics in certain places; evenmore, not so difficult tasks for the less-experienced players (unless you want your work is played only for a bunch of expert players). Anyway, like i said, it's a great adventure worth to play but not for beginners. Looking forward for the final release this summer. Thanks, James." - Jose (20-Feb-2024) |
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