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Dino Jungle by Bullet Ridden Monkey

Daffy 6 7 7 8
Dhama 7 9 10 10
Dimpfelmoser 7 7 8 8
eTux 9 6 9 8
Gerty 9 8 9 9
IndyDallasJones 7 7 7 6
Jay 7 7 9 8
Jbc21 9 8 10 10
John 7 7 10 10
Jorge22 7 7 8 6
Jose 6 7 7 7
Kristina 5 6 7 7
MichaelP 7 8 10 9
Miguel 8 8 9 9
Mulf 5 4 6 4
Orbit Dream 7 6 7 9
Phil 8 7 7 7
Qwendo 8 9 10 9
RaiderGirl 9 8 9 9
Ryan 8 7 8 8
Sash 10 8 10 10
Torry 9 7 10 10
Treeble 6 7 10 8
Whistle 7 8 9 9
Xela 7 8 9 8
Xxenofex 8 6 7 8
 
release date: 21-Jun-2001
# of downloads: 74

average rating: 7.85
review count: 26
 
review this level

file size: 26.40 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):
noname9990@hotmail.com

Reviewer's comments
"The earliest of the numerous Jurassic Park tie-ins, this was released prematurely at a time when levelbuilders only had the original wads to work with; or in other words, this builder had the cheek to offer a ‘dino jungle’ without dinos (though the presence of at least one is implied late in the game by means of sound effects). He tries to get away with it by depicting not the event itself but its aftermath: the damage—apparently caused by volcanic activity—has already been done, and the dinosaurs have moved on to greener pastures, Now the warthogs are taking over.
Construction is generally sound, and some areas (such as the large waterfall) are realised quite effectively. The design incorporates a few cute ideas (cars built with Editor blocks), but also a number of quite nasty illegal slopes, which should have been obvious to the builder. On the whole, the level looks fairly rough-shod with its many stretched textures, overuse of shadowbulbs, and missing rooms (especially above one particular rope bridge). Although he used the Coastal wad, the builder opted to paint his sky on the ceiling of the uppermost rooms rather than use a proper horizon and sky. As is common in Coastal levels, the lens flare effect occurs randomly; it’s not documented in the Manual, nobody knew what the NL button was for, and the great figurer-out of things Fluen had not yet directed her attention to the problem of interpreting its coordinates.
The builder’s use of the Coastal wad also explains the otherwise unaccountable presence of skeletons as enemies, and quite a lot of them, too. Effectively used though they may be, my advice would probably have been to resist the temptation of using supernatural enemies just because they happen to be in the wad. In other respects, the setting is realised in a more plausible manner. It provides essentially a test of your sense of orientation, and as such is reasonably entertaining if you like that sort of thing; but, occasional clues by means of cameras or custom textures notwithstanding, the level is rather exhausting in the long run due to the amount of backtracking that it demands. There’s some platforming thrown in, but no puzzles other than finding the next jumpswitch. A row of unmarked instant-death tiles had me baffled until I realised that the damaged fence in front of it was supposed to be electrified (which could easily have been indicated with an FE3 or two). Similarly, since I never triggered any of the underwater boulders, they left me puzzled as to their purpose; it turns out that they’re booby traps which activate only if you approach from the other side. Other ideas, such as the port-a-potties that come with a self-destruct switch in case of emergencies, are better and work better, and help sustain interest.
The ending, however, is botched in more ways then one. Beginning with the ‘burner run’ (which has you run through flames towards a switch and back again, all the while gulping medipacks), the builder appears to be flailing in his attempts to keep the gameplay afloat. Thus, you pick up the revolver and oodles of ammo only to find that there’s no use for any of it anymore; and I guess the builder had more planned for the museum when you eventually enter it, but as it is, you only pick up two random objects (Trident, Gem) and crawl through a long, long crawlspace towards the place where you apparently parked your car.—Entertaining to begin with, but drawn out, somewhat confusing and with a disappointing conclusion, this could (and should, given the builder’s inventiveness) have been a level that doesn’t need the ‘nostalgia’ defense to entice potential players." - Mulf (19-Feb-2022)
"Being an early level (and pre-TRWest and other such wad customisations) this particular Dino Jungle is the equivalent of Monty Python's Cheese Shop:redolent of Jurassic Park,but noticeably lacking in any actual Dino's.Thus devoid of such encounters,it turns itself instead into an exploration level - and a rather confusing one at that.I needed recourse to the Walkthrough on a number of occasions,as many levers activated doors which we never saw open - and which were generally located at the furthest distance possible from the lever in question.There were a few shortcuts for backtracking;but it became a little exasperating after a while.The skeleton opponents were quite effective,however;and the overall construction was rather accomplished in a 'box tree' sort of way.I was amused by the custom textures (especially those attempting to portray vehicles);and the occasionally tense atmosphere combined with the jumping challenges kept things pretty entertaining.Obviously,it can't help but feel dated from today's perspective;but it remains generally entertaining." - Orbit Dream (19-Dec-2017)
"I couldn't catch a single glimpse of any dinosaurs. Instead the jungle seems to have been invaded by crocodiles, wild boars and skeletons. Okay, I'll take it for what it is. Not bad for a 2001 level and the atmosphere is certainly well done. A lot of jumpswitches to throw (sometimes in dark areas), some slope jumps and avoiding lava and it ended after 40 minutes for me." - Ryan (17-Dec-2016)
"I know crocodiles have been around a long, long time but they're not really a substitute for, say, a T-Rex, are they? Well, you'll just have to make do - that and the sudden sound effects that made me jump, I admit. So, OK, the enemies are coastal and the gameplay does involve a lot of jump switch throwing, but the atmosphere is terrific and, for a level of its age, it's rather impressive. It certainly makes a welcome change from the interminable Egypt levels of the early days of raiding." - Jay (27-Jun-2016)
"After traversing through this jungle for over an hour, I still could not find our illustrious dinosaur friends. All I found were skeletons and gators, with an occasional dino scream in the background. Still, despite its failed promise of dino-nic mayhem, this level was an enjoyable adventure. The areas were varied, there was a good amount to explore, and I felt like I was on a small-scale set of a Jurassic Park spinoff. It gets bonus points in my eyes for that. I didn't quite understand why there was lava everywhere, or why levers for building were placed in caves. But, hey, that's Tomb Raider for you. All-in-all, a fun little adventure--one worth checking out." - Xela (18-May-2014)
"I'm told this is one of the very first levels built using the level editor. It was released just a bit over 10 years ago, but it may have been finished a year before that. It's crude by today's standards, but it does have its moments. I found it intolerably dark in a number of places, and others have commented on the lack of dinosaurs (although another review mentions that they weren't available for use when the level was built). There's more backtracking here than I like, too, but for the most part I had a good time, assisted by Dutchy's walkthrough. There's an effective ambient atmosphere, with most of the action taking place in a spooky jungle. Play it for a one-hour nostalgia trip." - Phil (15-Dec-2011)
"Level is rather made well, the decoration of places pass of the light to the absolute and group does not lack originality, it is necessary to employ quite a lot of candles. The gameplay, for my part I thought it was a bit confused, quite a lot of return ticket and a lack of indication (photos) which makes that they get lost easily. For the enemies, I would say that Dino Land is the world without dinosaur but full of ambulant skeletons, this lack of Tirex seems to me damage. It is nevertheless a good level which it is necessary to try." - Daffy (27-Jul-2009)
"Dino Jungle, mmm... Where are the dinos? This level could be better named Skeletons Jungle. I didn't like the gameplay 'cause it's only based about exploring to find jumpswitches to open doors, some jumps and few more. When you pull the last jumpswicht how do you know that you need to go to the museum so far? There are many dark areas but enough flares, a lot of ammo for the revolver, but when I finally found it there were only skeletons to shoot so it was unuseful for me. Some paper walls and ilegal slopes, but the level isn't bad at all." - Jose (13-May-2008)
"This level ended up in the bin quite a few times but now I finally made it to the end. That only means that I had also quite a few DOH! moments as I overlooked some switches completely. This level is almost as old as the Level Editor as Erin had it as a download on Theresa's site as well together with her own and the one from Geckokid. And even at this day and age the story line is great and the suspense is really good. A shame that he stopped building all together though. A classic if I ever saw one. 17-11-2004" - Gerty (21-Nov-2004)
"Well what can I say about this shortish level where you never get to watch a single dino but in compensation meet loads of (out of place) skeletons? I have to say something weird happened with my editor and I played the entire game with nostalgic TR1 like graphics! I uninstalled the editor reinstalled proceeded to install the game again and always got those bad for the eyesight textures. Looking at the other reviews though I see no mentions of something so obvious so I suppose it must have simply been something with my editor and not part of the game. It becomes less original. Also less weird. Anyway I won't downrate it for that as I had thought of doing. Just the same the scenery didn't look fantastic and the sky seemed so low you could touch it. Apart from that it is a short game indeed well thought of but mainly consisting of using a wall lever here a wall lever there and blasting some skeletons along the way. I didn't understand how to swim under the rocks in a certain pool without getting smashed but that must have been my inefficiency my sole inefficiency (add-on: after having written my review and out of sheer curiosity I 'dozyed' my way under those rocks only to find those were 'no-ways' leading directly back to the game screen. Maybe I'm being too demanding but what's the purpose of that?) The rest of the game is easy and not extremely imaginative even though well conceived in its limitations - despite the ending when you suddenly get back to the game screen after finding two artefacts which could have provided for a more extended game time. I can't give it top marks but neither can I give it low marks for I admit I had some fun whilst playing it. So there you go: play it if you feel curious. Save it for later if you're in the middle of a greater adventure." - Jorge22 (11-May-2004)
"This level isn't easy to rate. For the time it was released I am sure it was something good but now I found it confusing. There are just switches to open doors and sometimes you have no idea where that door was or you had to back track even to the beginning just to find another switch. The jungle like areas were nice but the rooms looked boxy and had not many enemies. There are some crocodiles a couple of wild boars and skeletons. The skeletons were out of place and I was surprised that there were no dinos of any kind. I finished the level without opening a door inside of a house of some sort. One thing that looked bad was the sky it looked so fake and the ceiling was too low Lara could jump up to hit her head on it most of the time. Take a look at it but don't expect too much." - Kristina (25-Aug-2003)
"WOW! I am quite amazed with this level. Do NOT expect a jungle full of dinos as the name may suggest even because when the level was built there were no dinos compatible with the TRLE but hey - you FEEL the dinos lurking you in this jungle! The gameplay is rather simple looking for switches to open the buildings and finding more switches again but when I deactivated the electrified fences I was surprised - the T-Rex escaped! You can follow his footsteps and you soon find out what earlier were public conveniences - does it remind you of Jurassic Park? Yes it's supposed to I think and there are MANY other references to the Jurassic Park movies. As you play the level you see them and if you liked the movies you will love this level." - Treeble (19-May-2003)
"A fun level; even if you wait in vain for the dinosaurs but it's made really nicely for the eyes and a lot of challenge with jumping lava ropes waterfalls and skeletons. A lot of switches you have to switch for the generator the electric fences or only open the doors. The designer had a lot of work with the textures and well placed rooms and locations. What would this level be with the little dinos the raptors and a T-Rex? Now it's possible and we could hope the designer gets the motivation to make a 2nd part." - Miguel (12-Nov-2002)
"This was one of the first levels I tried out but never got that far cause I missed a switch. 8 months later I was able to progress a little further but then couldn't find an area I was supposed to explore. Entirely my own fault but that spoiled the fun for me to some degree. I finally managed to reach the end but there is an underwater area with three boulders that I've never managed to pass (due to the boulders). But when I tried and got killed by the boulders on her way to heaven Lara passed a little wooden hut that I've never been to in this level. Very strange. The gameplay sends you from lever to lever with a few good jumping sequences in between. Especially the one that takes you up through a misty rock formation was great fun. I found the textures and subsequently the atmosphere a bit inconsistent at times but then this level has been around for over a year time and I'm not a big fan of those cubic trees anyway." - Dimpfelmoser (19-Aug-2002)
"As soon as I saw this level I fell in love with it as it made me feel as though I had stepped straight into Jurassic Park and obviously that was its intention. Sadly of course there were no dinosaurs to see although skeletons took their place but with one of the most effective twists at one stage you get to hear a dino roar and then feel a tremor after that when you come outside you see the devastation left in its wake with a huge gate being flattened a couple of electric fences with gaping holes in them and footprints pressed into the ground it was pure genius! This was just a wonderfully atmospheric gorgeously set perfectly designed 70 minute level and although the gameplay was mainly looking for switches to open doors running around and performing some jump maneuvers this was still such a brilliant experience and I just couldn't rate it any lower." - Sash (21-Jun-2002)
"This level thoroughly impresses with its story and adaptation and references to Jurassic Park and while the current Level building tools did not allow to add a real dinosaur in the author found smart ways to make you feel as if they were there and could walk around the next corner anytime. Lighting and textures supported this atmosphere well and there are some unique ideas such as the car (especially the overturned one) and good use of water animations and fog and lava. I found the gameplay solidly crafted but it is a bit too much of finding one switch after the next which does become a little boring over time. The jump sequences are fun but there are quite a few illegal slopes you can get stuck in if you are not careful. Cameras are sometimes well used with the switches but sometimes not which had me search for a long time for where to go after that deadly 'eat-four-big-medipacks-while-running-through-fire-puzzle' which was in itself certainly not one of my favorites. Enemies are crocodiles and pigs and skeletons (the latter I found to be a little out of place) and pick-ups are plenty. Bottomline if you liked Jurassic Park and enjoy playing Levels also and especially for the atmosphere they drag you into then this one is a must." - Michael (21-Jun-2002)
"A fine example of a custom level that really had me going for hours and hours (I missed a vital switch). Only cause for dismay is I never did catch sight of that famous T-Rex..." - Torry (21-Jun-2002)
"The dino's are dead - long live Lara Croft! BRM has created a great experience for all of us. The level does not have any dinosaurs but delivers lots of fun and action that will keep you occupied for above one hour. The effects created through light and shadow and the atmosphere could not be more authentic and come across like in original Jurassic Park. Gameplay difficulty is about average as it is a 'find-the-next-switch-and-then-the-respective-door' pattern. There is a minor glitch after the dinosaur breakout a fence is ripped open but you cannot walk in. The burning Lara puzzle was sort of fun (so save your medipacks). And yes there were enemies: dino-skeletons dino-crocodiles and dino-warthogs. I am desperately waiting for the first level with the real dinosaurs." - Qwendo (21-Jun-2002)
"No doubt this is a hit! Without a dino and without rain ;) the author managed to give us the feeling of Jurassic Park. Skeletons replace the Raptors and with a bit of imagination... Textures taken from many levels and games are nice! Some are totally new (Welcome to...) and match the setting! You can get waterfalls rivers forests lava pits... and dinosaur cages in a theme park supposed to be opened to the public with all facilities (museum gift shop cars toilets...) but all went so wrong! Lara must follow dangerous tracks to find and reactivate the generators and eventually get the last artifact coming from the TR3 meteorite! Really the scenario is (almost) perfect. Adrenalin and adventure! A really big BRAVO to the author. Just a comment more cameras could have been used to show the way sometimes and to guide the player on which door he/she just opened as it is sometimes confusing on which way to take after a switch." - Jbc21 (21-Jun-2002)
"This is a truly amazing level! It's so realistic - I felt like I was really in an abandoned Theme park with Dinosaurs running loose. Any more atmosphere and I would have been a nervous wreck - that place gave me the creeps - I loved every minute! It's not too hard but every minute is a lot of fun. The puzzles are not too hard but the one where you run through fire cost me a lot of medi-packs and I wasn't positive what door the switch opened. In one area you dive into some water and find three tunnels and I was never sure if I missed something down there. A few places were too dark (which of course added to the atmosphere) but I was nervous about running out of flares. There are not too many enemies and they are fairly spread out and easy to handle. My favorite part of the level was hearing the dinosaur in the cage and then finding his giant footprints in the sand! Wow - what an effect. Don't start this unless you have an hour or two to play uninterrupted. You won't want it to end - I was disappointed when it finally did. The creator must have put a lot of thought and effort into this level and I hope he keeps makin 'em!" - RaiderGirl (21-Jun-2002)
"Listen up all you level editors this is how a level should look. The atmosphere is excellent the textures are well chosen. There are some elements of this level that reminded me of Theresa's 'Sacred Beetle' and certainly wouldn't have looked out of place as part of it. There is one thing that I didn't like so much. I kept dying!(LOL). All in all it was a good diversion from my own level creation. The only reason I didn't give it a ten out of ten for the Enemies and puzzles is because of the limitations on the editor and not the author. Well done BRM." - dhama (21-Jun-2002)
"The level generally is well put together although the game play is not too difficult you do have to think and be observant. Enemies are not too difficult to deal with especially with exploding crossbow bolts. Lots to pick up and you should never run out of items. There is however an overuse of the hang switches. The atmosphere created was very good with the use of both texture and lighting giving a feel of Jurassic Park. Very surprising ending which was totally unexpected." - Whistle (21-Jun-2002)
"Great level! You do feel as if your in Jurassic park! Brilliantly structured and textured. It lacks a little bit in gameplay though. You go through most of the level finding levers and doors. It also gets confusing when you pull a lever and you don't know what door has opened or where. There was a lot of sliding and jumping to do in the lava pits which was fun. This is a great level in terms of how it looks and feels when you play it. With a few more puzzles traps and cameras it would be even better! Well done I was expecting dino's but the rest of the level made up for that small disappointment. Generally a very fun and well made level!" - John (21-Jun-2002)
"I played this level one year after the release. I remember one year ago we had not the tools to build dinosaurs. The other reviewers say enough about the level I don't need to say to much more. For me it was a good level only the permanent darkness was a little bit frustrating." - Xxenofex (21-Jun-2002)
"A great level! It reminded a lot of Jurrassic park and some of the original TR3 levels. It is designed and textured... in such a way that there were places it was done excellent and in some places so that I didn't want to go there. This level had some small designing and texturing mistakes for example the sky which wasn't made very good I thought I can touch it in some places. If the levels' name is Dino Jungle why not to place some of them dinos in it? That was very disappointing too. Though all these small but important things the level had something that isn't in many other levels. It was fun to play. The fun factor made up the small things that made the level horrible for me. As I said too bad that there were NO DINOS but since it was LOTS of fun playing it I'd suggest to check out this great level for yourself." - eTux (21-Jun-2002)
"Dino Jungle is an intriguing title although the dinosaurs have long been gone for this remains of a Jurassic Park abandoned site. At first I got a little peeved about the level because it seemed to STOP. But after you figure a couple of tricky spots to maneuver & mainly to get back to the first area it becomes quite a GOOD LEVEL! Actually the puzzles are challenging & very fun to do! Watch out for wild pigs large crocs & mysterious areas that can be dumbfounding lol. There's a lot of switches to pull & the very first one opens a door that's behind another unopened door that won't open till much later lol! That was a little frustrating because you expect to find that first door & you won't haha. This level was done a long time ago & actually is a MUST PLAY in my opinion. It has textures resembling the first TR game but I like them even though less graphically pleasing. I think it should be considered a 'CLASSIC LEVEL.'" - IndyDallasJones (21-Jun-2002)