trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


The Caves of the Sphinx by Lucky2

alan 5 4 5 5
CC 4 5 5 5
Dimpfelmoser 4 6 5 5
eRIC 2 5 2 2
Fairy Godfather 5 6 6 6
Gerty 3 4 3 3
Jay 4 5 5 5
Jose 2 2 2 4
Kristina 4 5 5 5
Magnus 4 4 4 3
MichaelP 4 6 4 4
Nomad 3 4 4 5
Orbit Dream 3 4 3 4
RaiderGirl 4 6 5 4
Ryan 3 4 5 4
Sash 3 5 4 4
Tombaholic 6 7 5 5
Treeble 5 4 4 4
Yoav 5 4 5 5
 
release date: 26-Oct-2001
# of downloads: 54

average rating: 4.29
review count: 19
 
review this level

file size: 15.94 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
lucignolo14@hotmail.com

Reviewer's comments
"Level with lots of demigods to kill, some traps and jumping to do, a maze that wasn't so hard to get through (one of the few), and overall very dark areas with very few flares at your reach. Some textures weren't properly placed, especially the ones of the water surface. Some looked like lava and others looked like plain flooring. Something funny happened here: in the room with the many jumpswitches, I triggered a demigod, but before killing it, I activated the switch right next to me and suddenly the whole room flooded. Now the demigod was firing at me while underwater, LOL! The ending was abrupt since it finishes right when you approach a normal-looking door." - alan (16-Mar-2023)
"Not the kind of levels I like. The rooms are empty, but at least they are not very huge. Completely disagree with the number and position of enemies, guns and ammo; the revolver and the grenade gun appear too late, there are not enough flares to light the dark areas and not enough medipacks to get the beetle in the pit with the nasty scarabs. I didn't like the fake lava textures and the unmarked spike trap in the pillar located in the lava room too. Apart from this, this short level is ordinary and not entertaining. You'll see." - Jose (03-Jan-2018)
"This isn't the most player-friendly level out there, which is noticeable due to the nonsensical placement of skeletons and demigods with no powerful weaponry avaliable, and the extremely elaborate and irritating labyrinth, the route of which you have to painstakingly trace until you find the one pillar you can climb on, while being attacked by yet more skeletons. Surroundings aren't very cohesive and clash badly with each other, with bright and colourful surroundings being succeeded by dank and dismal corridors. Sorry, it's just not my kind of game." - Ryan (08-Oct-2017)
"It was a bad idea to build a dark maze without giving the player extra flares, on top of it to put two skeletons and demigods in it. A frustrating experience. After the maze part I reached the locked door with no beetle or a crowbar. I assumed the worst like untextured ladders phasable walls etc. that I wasn't going to look for so I gave up on the game and looked at the walkthrough: The crowbar was in an obvious place but how would I know the lava was a fake texture? And then other lava burns you, and the next is safely swimmable. In this level I only liked the shadow work in the lava room with spikes and the green room toward the end. Can't say I recommend it." - Nomad (17-Sep-2016)
"This builder seems to do things a little differently - leaving three revolvers lying around instead of one with a load of ammo, having just one black beetle required instead of the usual four - just little things like that. Anyway, less than twenty minutes of rather uninspiring gameplay, in somewhat overblown surroundings - riotously colourful in parts - contrasted with a dark maze area where you can have the joy of being hacked at by skeletons whilst dealing with a demigod. Not exactly the most player friendly experience." - Jay (15-Sep-2016)
"A Cleopal/BurialChambers type of level which lasts above 15 minutes. There is some unfair things like a spike on a tile which is not marked as such or lava tiles which are in fact walk through textures. There is easy jumps , and a small dark maze with skeletons but you get the grenade gun after that so you can take your revenge. Lighting is either not worked on and rather bright or too dark. I like the different use of the black pyramid and the flooding of the room at the end. The end itself is quite abrupt and anyway the level does not give any feeling of accomplishment." - eRIC (11-Jan-2009)
"The first half of this game is generally annoying(having the cheek to make the player negotiate a maze while being chased by skeletons and demi-gods is surely a criminal offence in many countries?)while the second half is simply boring. The textures are vibrant but most indiscriminately placed;lighting relies too much on irrelevant darkness,there is little atmosphere to speak of and the finish trigger is placed quite arbitrarily. Move along please;nothing to see here." - Orbit Dream (08-Mar-2008)
"As Matthias states, the caves are missing. Instead you get a rather bland looking temple with lots of things that aren't quite what they seem. Gameplay is pretty linear and very easy, the toughest part being the dark maze which is rather small so you get the idea of its difficulty. I thought it was totally unfair to use the lava texture on so many occasions with different outcomes, first you have to fall through to find a crucial pickup, then later you have to dive right in the lava to swim towards the next area, and then you have to totally avoid it or you're fried. There was at least one wafer thin wall and another occasions with walk through walls. Unusual thing: 3 revolvers scattered about in a single room. 20 minutes. 08/07" - Treeble (31-Aug-2007)
First off, there are no caves in this level. It is very much a 'temple' interior. What held me up for a long time in this otherwise short level was, it never occurred to me that some of those glowing lava textures were fall through. I carefully avoided them all along. Devious indeed and keeping savegames is a must. This is a very sumptuous place at the start, with rich textures. I particularly liked the 'eye' window. The second part is an extremely dark annoying maze, and in that darkness skellies creep up on you. If you manage to find the grenade gun in a pitch black room then everything works out well. There are some demigods moving about in there too, and a harpy. The main thing is to find the beetle (trying to avoid the beetles in this tiny space) and a gem. The last room has several switches, the right one allows you to escape as the room is now filled with water, the others trigger more enemies. - CC (12-Jul-2005)
"There are two objects in this level but when I searched for the missing one I was confused for a few minutes - of course I found by mistake when Lara fell into the lava pool... I did not like the textures - too much color; and also many demigods I hate them as enemies. Luckily this is a short level." - Yoav (16-May-2004)
"This thirteen minutes Egyptian level was spent running from room to room collecting a beetle and gem and pulling a few jump switches. The textures were a bit repetitive in most rooms but the lava had me fooled for a minute - it takes a leap of faith and nothing else to try to jump in the first time. There were quite a few enemies including demigods and skeletons and I found it best just to run past them. In the last room there are seven switches six of which activate more baddies and one allows you to end the level. Of course I picked the right one the very last (it was to the left of the door)." - RaiderGirl (16-Jan-2003)
"This is a fifteen minutes level with basically the same textures in every room not to mention quite big rooms. Getting the gem and one beetle plus fighting a few demigods and beetles you get to the end. There is a short maze easy to navigate with darts in it the beetle is cleverly hidden but once you find that out then the trick doesn't work if you use it again. A basic level." - Kristina (23-Dec-2002)
"Well I needed more than 20 minutes to reach the end but then I was stuck big time because I couldn't find the beetle. I was convinced that I must have missed an opening in the concrete maze and was even considering drawing a map when it occurred to me to have a look at the other reviews (usually helps). Michael reference to the lava you have to jump into was the clue I needed. After that I finished the level in no time. Although I hated the maze that you are chased through by two skeletons and gameplay in general has not that much to offer I found the setting rather appealing being it in a garish and tawdry way. I especially liked the room with the stars and stripes motif. And hey battling the demigods while skeletons are happily hacking away at you was kinda exciting." - Dimpfelmoser (02-Dec-2002)
"In this short 15 minute level you will come across the deadlier enemies demigods skeletons beetles sometimes a mix of them together as you try and make your way through the Egyptian rooms. Fighting the enemies are actually what take up most of the time in this level and collecting loads of pick ups seem to take the rest of the time 3 revolvers just in one room. There is a nice ending however where you have to pick one out of a bunch of wall levers all but the one release enemies and the last fills the room magically with water allowing you to swim to the end. My only question is where were the caves?" - Sash (21-Jun-2002)
"A brief 15 minute run through mainly rather huge and boxlike rooms with interesting but rather uniform texturing and some unnecessary dark spots illegal slopes and thin walls. Some battle involved (or run away) as you meet several demigods and skeletons on your quest to find and place a gem and one black beetle. The most annoying thing for me was that sometimes you had to jump into the lava and sometimes you died in it and there was no way of knowing which was right other than trying it out." - Michael (21-Jun-2002)
"Despite the name this 20 minutes level really doesn't take place in caves but in a series of nearly empty Egyptian-style rooms. During your short journey you'll encounter no fewer than 6 demigods as well as skeletons scarab beetles and harpies. With no medipacks in sight running away when possible turned out to be the best way to survive to the end." - Tombaholic (21-Jun-2002)
"I really have nothing to add what hasn't been written before. Not my kind of game play. The ending was the only thing that was interesting." - Gerty (21-Jun-2002)
"The texturing in this level isn't good at all it's just the same few textures repeated over and over again. The gameplay didn't excite me either. The most annoying things are already stated by other reviewers; finding three revolvers in the same room and not knowing if the lava would kill you or not. Also I can't understand how the enemies in the second last room could survive under water. The level is packed with enemies and I'm glad that it only lasted for a little more than ten minutes!" - Magnus (21-Jun-2002)
"Not a lot to do in this short level. Find a gem find a well hidden beetle battle some demigods and finally in a room with 7 jump switches find the one which allows you to finish the level without fighting skeletons birds and a demigod." - Fairy Godfather (21-Jun-2002)