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Mona Lisa by Miguel

alan 6 7 7 7
Bex 8 6 9 9
Boris 9 8 8 8
CC 9 7 9 9
Cuqui 8 8 8 9
Dimpfelmoser 8 4 9 9
Duncan 9 9 9 9
eRIC 3 4 5 5
Fairy Godfather 8 8 8 8
Freeman Porter 9 7 7 8
Fridge Raider 9 8 7 5
G.Croft 7 7 8 7
Gerty 7 8 8 7
Jason 7 7 6 8
Jay 8 8 8 8
Jose 7 7 7 9
Juan Carlos 9 8 9 8
Kristina 9 8 9 9
Leandro 8 7 8 9
Lorena 9 9 9 8
Loupar 9 8 9 9
Magnus 7 6 7 7
MichaelP 8 8 8 9
Momster 8 7 9 8
Monika 9 8 8 8
Nomad 8 7 8 8
Obig 9 8 9 9
Orbit Dream 7 6 9 9
Phil 9 8 9 8
QRS 9 8 8 7
RaiderGirl 8 8 9 8
Ravenwen 7 8 8 8
Ryan 8 8 8 8
s2kdest 8 9 10 10
Sash 8 8 8 8
Seemeister 9 7 8 8
Tortoise3 7 6 9 8
Treeble 8 8 8 8
 
release date: 16-Nov-2001
# of downloads: 68

average rating: 7.90
review count: 38
 
review this level

file size: 15.50 MB
file type: TR4
class: Rome/Greece
 


author profile(s):
email(s):
tombraidermiguel@hotmail.com

Reviewer's comments
"Just starting you must push blocks long distances. Then there are some triggers that are too "random", as in, you must step in a specific, non-marked floor tile in order to open a door or trigger a flipmap. The gameplay involves a lot of ladder climbing, but your main objective is to get some key items like gems and stars until you reach the end and admire the famous painting. And Lara's butt makes a special appearance in the inventory. Funny." - alan (13-Apr-2023)
"This rather extensive (about an hour net gaming time for me) level has a lot to offer in the gameplay department. Progression is mostly engaging and accessible to everyone, although you do stumble upon the occasional obscure part (I know that I was thankful for the walkthrough for the unmarked ladder and pressure pad, plus the deviously placed torch) and the beginning movable block puzzle was far too tedious for its own good. I also got the shock of my life when I encountered a flying (!) shark in a narrow room, but it saved me having to encounter that one later. You do get a sighting of the Mona Lisa itself at the end, though, which somehow makes it all worthwhile. Worth a play." - Ryan (16-Dec-2018)
"Interesting level but there are some issues with it. I didn't like the unmarked spikes and some unfair parts (not impossible or anything though). There is a trigger on an unmarked floor which I fortunately stumbled upon by accident but the player can miss it and get stuck. I've also stumbled upon floating hammerhead sharks. Not sure if it was a bug or Leonardo invented some unknown technology, since he invented a notebook all by himself (nice x-files music there by the way! I was totally surprised). Besides that I couldn't spot the torch without the help of walkthrough interestingly it was just lying on the floor in the beginning. The level has nevertheless good puzzles, and a unique logic to itself. Textures are good and there is a very nice looking garden. The castle looks empty and bland though if it was more detailed this would be an awesome level." - Nomad (14-Oct-2016)
"Given the title, I was expecting something Italian looking, but it's not particularly so, being largely cleopal textures. I suppose the occasional fountain will have to suffice and you do get a brief look at a rather strange version of the Mona Lisa right at the end. It's not difficult gameplay but it does entertain well enough, although there are one or two obscure things that had me dipping into the walkthrough. You might just want to do the same." - Jay (29-Sep-2016)
"I thought this would be a good level to play , but for me the level did not offered a great raiding time. I found the riddles obscure or at times unfair. You get to climb an unmarked climbable wall , followed by a booby spiked trap , have to notice a torch which is hard to spot. It becomes a bit better as you proceed , there is a jump room that is not bad but you get an unmarked spiked trap here too and there is also a shortcut that allows you not to use the monkeyswing. There is a few things that do not make much sense either , such as the door that opens when you pick up the revolver , un unmarked pad tile to open another door, and I wonder how the player can manage to finish the game if he misses the gem in the small crocodile pool as the entrance door is then closed again. Let's try to find some redeeming factors to the level : the sharks are rather well used but others enemies are not, a few rooms look nice such as the little rooms with the crusaders with these harmonious beige and blue textures but other places have stretched textures, you get also missing sounds, some doors not placed in portals and the flares bug at the end. Now I understand why this level was given good ratings in general as at that time it had something new to offer , and I must admit that in some aspects the author has made a good effort to come up with something different. Not my cup of tea though especially it has some of my pet dislikes in the gameplay department." - eRIC (01-Aug-2009)
"Interesting history and a big castle to explore. Enemies are only animals and the environment has a good look, well textured. Sometimes you can get stucked 'cause there are an unmarked climbable wall, unmarked pad tiles, the torch is thrown anywhere as the crowbar and there are some hidden switches; but the level is not bad at all. The lonely pack of flares I found was not enough for me, but I found the flare bug too. Explore and find the seven Leonardo's gems and finally you'll can see the picture." - Jose (22-Jul-2008)
"Do not expect a level set in the Louvre museum, what you get here is some sort of castle. It starts off rather badly with a long pushblock puzzle, as mentioned by Leandro, but shortly after it gets much better. There's an unmarked climbable wall too, and every now and then you might get spiked without warning, but it doesn't harm gameplay -- nor does the flare bug which you hit later on in the level. There are a few nice things here, such as the X-Files theme when you find a notebook in the undergrounds of the castle, lol, and the quest for the seven gems is rather fun. I thought there were maybe too many bulls, but there were no wall switches so all you had to do was dodge them and move on. The compass is not on the wad so when you enter the menu you get the hugest Lara buttmesh you'll ever see, and after seeing Mona Lisa you slide down only to find a jeep is conveniently awaiting you underground to take you home -- thought that was a little too far fetched, since you don't come across a single living human in this level (at least I don't remember any). Anyway, it is an old level, but it's still worth playing. 50 minutes. 04/08" - Treeble (03-Apr-2008)
A great first level from this author. I found it rather hard but very enjoyable. Nice atmosphere and feeling. The only downside was the lack of cameras when things happen etc. Some thin walls and stretched textures but it never bothered me. Overall a good adventure that shouldn't be missed! 2005-07-22 - QRS (22-Jul-2005)
"Lara is adventuring in an old Italian castle. According to a scripture Leonardo da Vinci's famous painting the Mona Lisa is guarded there. In order to access the painting we'll need seven gems; these open the hiding place of the picture. The gems were well hidden from uninvited visitors and their guarding was trusted to various tremendous creatures. We are walking through an abandoned castle with Lara so that we can finally take a look at the Mona Lisa. We have to find the Leonardo's Gems and the Golden Stars that open doors. We don't meet humans but there are some otherwordly characters like for example the immortal crusades and some bulls. Well this was the point when I nearly gave up the game because the deathless bulls are the most hateful enemies for me. I can't help it I don't like unequal fights. Not either the crusades can be shot but they are very slow and after finishing the task we can easily enclose them into the cells where they belong. The textures are beautiful the surroundings fit to the story though at the beginning when we don't know where to go the huge empty halls are quite tiring. As an added sound the music of X-Files is played at gaining one of the Leonardo's Gems. There are challenges that demand some jumping skills pushing blocks and I also met a timed door but that wasn't a real timed run. In the first room I was stuck a little bit because the pushable blocks have two functions there: covering something and pushing them onto floor tiles to get on. We have lots of ammunition but we can also use the pistols because all we have to do is to shoot crocodiles or sharks from the shore but my favourite weapon the exploding crossbow ammo is more effective against them. The only one secret of the level is the revolver. This level was a good adventure with a full story. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.treditor.hu/15/mona_lisa.htm " - Obig (18-Jan-2005)
"Miguel's Mona Lisa is an attractive and very logical level. The atmosphere and use of textures is restrained and attractive - although quite dark (notice all the complaints about the torch). There are some great bits - such as Lara in the glass room with the bull trying to get to her and the shark tank. An excellent level that all should play." - Duncan (14-Nov-2004)
"In hunt of the Mona Lisa... Lara sneaks into a haunted Italian castle and we follow her trying to solve a new mystery. Just upon entering the castle a nasty block puzzle awaits for you. Very soon you get to visit the many areas around as solving this puzzle unlocks most doors in that room and your first impression is that you have to deal with some vast and hostile rooms that contain nothing but closed doors and deadly traps - in reality though there's more to it than meets the eye. 'Mona Lisa' is rather tricky and complicated given its rather short length - there are many beautiful textures and a brilliant sequence of rooms puzzles and findings. Speaking of findings there are enough items to look for and you have to search for them in the most peculiar places. Even if you get disheartened at the start by exploring cold rooms with undead knights and bulls you will get rewarded after catching a glimpse of the most beautiful garden in the world and you know you have to get there someway. And of course you do get there even if it's close to the end. It looks as if Miguel wanted to include everything in one single level - if this adventure was split in three or four levels all those fine elements that it contains would be more developed and of course it could be more complete. In general it's a good challenging and original adventure but it's a bit stressing because of all those ladders you have to climb gems to locate etc and with no obvious reason: you finally reach your objective but can do nothing more afterwards except for seeking the exit. Just for the record I found a multiple bug where after backtracking to a glassed-in corridor some sharks that were swimming in pools outside the glass walls passed through the glass and attacked Lara on dry land (they were floating in the air) and while she was attempting to run away she got trapped between a moveable block and the wall next to it and couldn't get out - and as if this wasn't enough the sharks stuck inside the block as well and kept attacking the imprisoned Lara resulting in her dying in a most humiliating way :D" - Ravenwen (01-Sep-2004)
"This Level is generally brilliant. There are a large variety of challenges and tasks to perform; a reasonably varied collection of enemies to encounter (actually not that many; but this is never apparent); and a huge and well-constructed Castle-like environment to explore. However there are too many little annoyances that really spoilt the game for me. 1) Spikes shoot up out of the ground with no warning while standing on apparently innocuous squares. 2) Hammerhead Sharks fly through the air and down corridors. This is just plain silly; and in a well-built level such as this there is no excuse for such bugs. 3) Likewise the Flare bug. Very few flares are provided in the first place and in an environment with such an abundance of dark corners this is too annoying. And most crucially 4) Somewhere deep within this huge huge Castle lies a small Torch hidden away in dark shadow in one of the 250 or so rooms almost impossible to spot even when you're standing right next to it and absolutely vital for a successful completion of the game. However should you be lucky enough to stumble upon it the adventure itself will prove to be an absorbing and enjoyable one; with most of the quests for the 7 Diamonds being challenging and rewarding. It's a lovely achievement overall and I recommend it thoroughly; but it could so easily (with a bit of refining) have been a masterpiece!" - Orbit Dream (13-Mar-2004)
"One of those levels I just can't get myself to like. Really I tried but I found the level too boring to be very fun. Of course it's all a matter of taste but I didn't like the level too much. The rooms are for some reason huge which seemed a little odd to me. The texturing is quite impressing but it's all quite brown. The level revolves around finding seven gems (at least I think there were seven) and two stars. In the end you get to Mona Lisa (the painting not the person) a hole opens in the floor and the level ends. Why Lara went through all this trouble just to see a painting? Well we all know that she's a little stupid (that was a joke). The level is quite easy most of the time and the only hard thing is to locate the often very well hidden moveable blocks (or to find the torch). There are also a lot of spikes that shoot out for no reason which I really really hate. If I see that in one more level I think I'm going to scream. After just over 30 minutes the level ends and you start thinking that it might not have been such a bad level after all. I'm unsure." - Magnus (29-Jan-2004)
"This is an older level that I had missed until a walkthrough showed up in the forum. It's a pleasant little diversion with some nice touches particularly the portrait at the end from whence the level gets its name. We've come to expect more elaborate and mind-bending creations from this author but it's recommended for anyone who hasn't yet played it (as well as those who don't mind taking a trip down memory lane)." - Phil (17-Sep-2003)
"Tell me what could be a better way to spend a cold and wintry Saturday night than to steal into a beautifully atmospheric European castle just to take a peek at the much admired Mona Lisa. Well there are probably a few things like putting on your pj's and fluffy slippers throwing a video in to the VCR and ordering a hot and spicy thick crust pizza or maybe slipping into a warm bubble bath with a good suspense novel. But look here we're raiders and raiders get out there and risk our lives just for a thrill if only in our minds and keyboard tapping fingertips! Back to the level. To meet the lovely Mona you must find seven gems and a couple of stars with some really nice puzzles and moves to complete and some mostly unkillable enemies templar knights bulls sharks and crocs to escape from. Funnily the most trouble I had playing this level was finding one little innocuous torch that for the life of me I couldn't locate until with the help of the forum was told it was sitting on the ground in plain sight right in front of my nose all the time. Sometimes the easiest things can be the most troublesome. With about an hours playtime this will be a much liked level with everyone so give it a go." - Sash (05-Aug-2003)
"I played this level last year and got stuck. I got stuck again in the same place this time (May 2003). I totally missed the hole in the ceiling after the corridor with windows that you see the fountain room through and the other place was the trigger square on the left in the waterfall room. Right from the start you know this is going to be good in huge castle-type rooms (the Roman rather than Highland version) very well lighted and textured but not necessarily empty or useless rooms. The first room has a clever but long block pushing puzzle and the best hidden item pickup ever - the torch. The dead knights are easy to get around just lure them away from where you want to go and rush past them they're dead slow! Took a few goes to figure out the tall jump pillars but it's really easy. And the sharks can be killed with pistols the ones in the corridor were a shocker. A very clever level devious and ingenious. When I found out what to do I could have kicked myself for being so stupid. Like I said it has taken months but I'm glad I've finally finished it. Well done Miguel and thanks for your help." - CC (27-May-2003)
"For a first level it's fun and beautifully textured-built using the guard wad I believe. Your goal is to find two stars and seven gems through different areas with sharks bulls rooms with burning floors that you need to practice your climbing skills and jumps. The fountain area looks very nice so are all the areas you have to visit. Bats and crocodiles plus some knights that drag themselves around are your enemies. Playing this for the second time I didn't have a problem getting stuck anywhere but I remember the first time I had to contact the author and ask for the torch which is very obvious actually. Enough said most of it has been covered by other reviewers as well so you better install this and see for yourself the beautiful setting and complete all the tasks to reach 'Mona Lisa'." - Kristina (11-Mar-2003)
"The only problem I had is that I was very impatient. As the animation for opening a door or stepping on a floor tile took some time and by then I was off already searching elsewhere. It just means that I spent a lot of time running around. Only time I was stuck in the room with water and a trapdoor still don't know what I did but suddenly the door was open so I could drain the water (the same room you see when you reload a save game). Found the crossbow revolver and sight and even a shotgun. As for enemies my oh my a hungry bunch specially the sharks. That took some reloading. Finding the gem in the room with the knights was also not that obvious as you had to stand real real close to the vase or else it wouldn't shatter. Best thing was the jumping as you have to jump roll and grab at a certain point. Took some thinking though. And it had to be my lucky day as I found the torch almost immediately and ran around with it like a precious gem. The moving blocks were not that hard to find but it is a long way pushing certainly the ones in the beginning. 01-02-2003" - Gerty (01-Feb-2003)
"This turned out to be a very odd and interesting level with a look unlike any I've seen in a custom level and an odd mix of enemies. There are some items to collect along the way as you dodge bulls and a few of your swimming friends shoot windows make some tricky jumps and get past a few undead knights. The bulls gave me the most trouble but I for one had no trouble finding the torch - it's in the very first room by a bench. The little bonus for us X-files fans was a nice touch and quite a surprise." - RaiderGirl (12-Jan-2003)
"MonaLisa is a good adventure with puzzles to resolve even in the first room. Some blocks and find the way to pass the spikes are the beginning of the level. After this the settings are of the most varied ones in the custom levels: you find ghost Knights in the dungeons and a bull and sharks that swim into air (little fault). I really loved the X Files Theme in the room completely out of place but funny. There are some places where one can get stuck because it is difficult to figure out the solution: the torch the square that activates the door in the fountain room finding some gems etc. Lighting and textures could have been perfect but the 'flare bug' appears near the end of the level and this fact decreases the rating. It took me more than 2 hours of net gaming but I really enjoyed this funny level." - Loupar (08-Dec-2002)
"Nice level and very well done. Beautiful castle with wonderful rooms. Excellent textures. The gameplay is exciting and fun. Difficult to find the torch! I enjoyed this level." - Cuqui (18-Nov-2002)
"I must admit that when I started this game I thought I would p**s through it. What at first appeared to me as being very straightforward and simple turned out to be my very worse nightmare. I found myself running backwards and forwards hunting for these very elusive gems. If I covered the same ground once I covered it many more times. Some of the puzzles were too simple so that I found myself looking for a more complex answer with the result that I found myself stuck in the most ridiculous places. Well worth a mention are the Templars corridor the sharks enclosure and the Bulls room. A very frustrating game if you do not pick up all seven of the gems in order. On the whole I would not have missed it as it has taught me not to be so complacent in future." - Tortoise3 (08-Sep-2002)
"I had lots of fun with this level. Just when I think I can't find another level I will like someone bumps up a thread that gives me an idea (thanks Maurs!). This was pleasurable gameplay with great atmosphere. Luckily I looked at the threads therefore the 1st gem I found was the last found by so many others. Nicely flowing through dazzling architectured rooms with plenty to keep one occupied. Enemies were not bothersome at all although I did have one persistent bull who kept goring Lara as she tried to get up the steps. Almost 2 hours spent but I did spend a lot of time in the last room with the fountain in the center trying to figure out how to open that door back to the beginning." - Momster (08-Sep-2002)
"'Torchio Torchio where for art thou Torchio'... and this is what you will be saying for a long time if you don't know where to look for it! But onto the rest of the game: Well it's very good indeed. The gameplay is generally a lot of fun. It's also quite logical which is great because it's nigh on impossible to get stuck. There are some really nice rooms here and little touches like banners waving in the wind really add something to the atmosphere. I found some parts just a touch too dark but generally speaking this is a light level with some wonderful outdoor/brightly lit areas and nice puzzles. I don't like bulls but the ones in 'Mona Lisa' didn't stress me out as much as usual for some reason. This is one of those 'compulsive' levels - you know the type that you start playing and don't want to close down until you've finished the whole thing (which incidentally took me about 2 hours to do). Highly recommended - and when you've played this give 'The Pyramid of Chichen Itza' by the same author a try." - Bex (26-Aug-2002)
"This is a fun adventure of 1:15 hours in a really nice setting with colourful and rather inspired texturing and I enjoyed it very much. A few things to watch out for though: very unmarked movable blocks on a few occasions a torch just lying there in a corner in plain sight but still hard to spot and that underwater lever near the end which took me a while to find. I thought the initial pushing of the blocks was a little too far really but from then on it was rather fast paced on your quest for the seven Leonardo Gems and the two stars that eventually bring you to a rendition of the Mona Lisa picture (which sadly you then have to leave there to end the level). Enemies are bats many crocodiles some bulls and knights and sharks to avoid. Found it a bit weird that some windows can be shot and others not and had a lot of fun in the jump/climb room with the fiery floor. The flare bug occurs but is not much of a problem as it is all rather bright anyway. The fountain room near the end is beautiful and you will go through this with a happy mood if you do not get frustrated by the above mentioned things. I did find the revolver by the way but it never registered as a secret in inventory." - Michael (13-Aug-2002)
"This is a fantastic level with brilliant architecture a entertaining gameplay tons of atmosphere and some nasty surprises along the way. The only thing that I found really annoying was the eclectic cast of enemies. One half of them you can't kill (raging bulls sharks knights) and the other half is killed easily from a safe distance (crocodiles bats). Which makes the easy to find revolver (the only secret) and the shotgun a bit pointless; as was the lasersight. Like everyone else I had trouble to spot the torch but it's not that it is cleverly hidden it's just that the area is so big and it's at a place that you don't necessarily pass when you run around in beelines from gate to gate. The puzzle itself is really simple (well if you can call it a puzzle at all) it's just the locating of the crucial item that takes up all the time. It starts out in an impressive temple setting but you get a huge variety of places along the way from dark caverns to a cosily furnished living room which oddly enough seems to fit in perfectly. There are blocks to move jumps to execute tiles to step on but only a few levers to push. What I liked most about this level was that you never could be sure what was lying in wait around the next corner and apart from the torch puzzle gem (that you could get any time you wanted provided you felt inclined to search for the torch) the course is kind of linear without being it in an obvious way. I liked the way how all the areas interacted via windows transparent floors openings in walls and you wondered when you might get to a place you had seen half an hour ago. Great stuff." - Dimpfelmoser (11-Aug-2002)
"A good level with some puzzle not simple to resolve. You are in a great castle and you have to find 7 gems 2 stars and a torch! (Thanks to Emeritus for the help) to go into the final secret room in which there is a picture of Leonardo da Vinci. There are rooms with bulls to avoid aquariums with sharks (some succeed to go out and pursue you! A bug to correct.) rooms with templar knights that wander in the fog a room with pillars slopes and staircases not easy to overcome swimming pools with crocodiles and various traps but the initial rooms is too enormous in comparison with the other rooms however I have ended the level in 1 hour and 45 minutes finding a secret." - Boris (21-Jun-2002)
"Seven gems to find to be able to enter Leonardo's secret room. Lots of puzzles not too hard. Big rooms - a lot of running some (un-shootable) enemies bulls knights and sharks makes you run even more!" - G.Croft (21-Jun-2002)
"This level starts badly (a exhaustive push-pull block puzzle) but continues very good. The puzzles are just fine but the architecture and the textures are excellent and give a brilliant Tomb Raider 1 atmosphere. I think with some better puzzles (they're good I know but could have been better) we would have a very good Tomb Raider level here... Nice job Miguel." - Leandro (21-Jun-2002)
"Nice level from Miguel especially for puzzle-fans. You have to find 7 blue gems to open the final room with the Mona Lisa. In the beginning you have to pull 2 blocks for a long distance to gain access to the first 2 puzzle-rooms where you start your search for the gems and stars. The flare is hard to find if you don't know where to search and the bulls are annoying sometimes but there are not many enemies in this game. I like this kind of levels playing time was 1:30 hours. I couldn't find any secrets. Recommended!" - Freeman Porter (21-Jun-2002)
"It was there all the time the torch by the bench invisible until 'flared' and which opened the doors to the final 'gem'. An entertaining level requiring a lot of observation." - Fairy Godfather (21-Jun-2002)
"Very beautifully done level with some really difficult puzzles. I had a lot of enjoyment with 'Mona Lisa' and can recommend the download to everybody. Well done Miguel" - Seemeister (21-Jun-2002)
"The puzzles are imaginative and challenging right up to the end. Lots to explore and there are some good traps and surprises - you have to rely on being nifty. Very nice use of texture wads & sound to create atmospheric convincing and mysterious interiors. One problem I found is that a few dark areas are very black & do not light up with binoculars or flares -you have to throw them after a save. I nearly missed an essential object but Miguel obliged with helpful hints when I got stuck. One of those levels you wish didn't end" - Fridge Raider (21-Jun-2002)
"This level is a good level to play. Very nice work in many ways: rooms are with good designs enemies at right places. Just a couple of things that I didn't like: move the cubes from one corner of the big room to another was tedious and a texture on the first climbing wall was not clear (this is not too bad). The level needs more lights in rooms. And some shadows are too dark in places where I think they should be less dark. Miguel used a lot of flame emitters so he finished the memory of flames and flares this causes that near the end of the level flares don't work anymore." - Juan Carlos (21-Jun-2002)
"The complete game has a lot of logic without being too complex you have to stop a little and think about next step. I liked the idea of the seven stones. I hate bulls! The only thing I didn't like was finding the torch. If you want to find the torch look for it step by step." - Lorena (21-Jun-2002)
"The puzzles were easy but finding that torch to get the last gem was a real pain even though it was obvious what you had to do with it once you found it but the most annoying thing for me was finding the trigger for the door in the room with two waterfalls (room is shown when loading a savegame) I spent a few hours looking for that one. Not enough enemies to give you a real challenge. I could not detect much mood in this game which is a pity because the textures are very good." - Jason (21-Jun-2002)
"The goal is to get 7 Leonardo's gems to catch a view of the picture of Mona Lisa. The way there is quite interesting. One of the first important pieces you have to find is a torch. Without it nothing goes. There are movable blocks to look out for. Some of them are to push a very long way. You have to do with the unpleasant bulls twice. Also in one place you meet up to 3 undead crusaders. Watch out for crocodiles and hammer sharks. You find all sorts of weapons but actually you can do it all with pistols. To cross the room with the sloped blocks can be tricky. I played about 2 hours since I had to go back to places e.g. for a Golden Star." - Monika (21-Jun-2002)
"If you like huge rooms with new graphic details you would like this level. Its a short level I think you will need perhaps 2 hours to play this level. In the beginning it's important to find the torch! Without that you get to a stop. You have to find 7 blue stones (Leonardo's gems) to reach the lost picture of Leonardo. The gameplay is logical without running too much through the rooms. The atmosphere is great green fog waterfalls special lighting. A special joke for fans of X-files. Only some enemies: crocodiles sharks I love them and some death knights in the fog. Only two puzzles. There is only one secret to find the revolver. If you want to play a short level with special graphics and textures good music not too many enemies this is the right level for you!" - s2kdest (21-Jun-2002)