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Rommel's Treasure 3 - The Recycling Area by Pouco2

Boris 9 9 9 9
CC 7 7 8 8
Dimpfelmoser 7 8 8 8
Doug E 7 8 9 9
Dougsan 9 7 8 8
Freeman Porter 8 8 9 8
G.Croft 8 8 9 9
Gerty 7 7 8 8
Jason 7 8 8 8
Jay 7 8 8 8
Kristina 6 7 8 8
Loupar 6 8 8 9
MichaelP 9 8 8 8
Monika 7 8 9 9
Navi 9 7 8 9
Nomad 7 7 8 8
Phil 8 9 9 8
RaiderGirl 8 8 10 9
Ryan 7 7 8 8
Sash 6 6 7 8
Tombaholic 8 9 8 9
Torry 7 7 10 10
Treeble 7 8 8 7
Whistle 7 7 8 9
 
release date: 19-Nov-2001
# of downloads: 60

average rating: 7.97
review count: 24
 
review this level

file size: 81.98 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
Pouco2@tro-online.com

Reviewer's comments
"A much more brief level than the previous sections, this one, but action packed all the same. The majority of the level is taken up by an extended jaunt on the quad bike which I found surprisingly tricky, but it's well executed nonetheless, driving around the impressive structures eliminating sentry guns along the way and avoiding at least one aggressive dragon (my second one was docile). Fun, fast, frantic and furious. Again, plenty of guards and giant scorpions to dispose of." - Ryan (16-Dec-2018)
"There's some fun to be had with a quad bike in the third instalment of this series with a quite tricky ride, plus blowing up sentry guns is always acceptable. The enemies are guards, giant scorpions and dragons, with the attendant irritating locusts. It's a somewhat shorter level than the previous ones, but it's certainly lively enough." - Jay (21-Oct-2016)
"A nice level but the fact that you can not reverse the quadbike harmed it a lot. I loaded many times just because I was stuck in a corner and could not maneuver. Besides that issue the gameplay (albeit short) and the industrious atmosphere of the level are nicely done. I enjoyed the bike track at the first area and later looking for angles to shoot out the turrets. Towards the end the dragons surprised me very much as I was not expecting a sudden shift in the level. Unfortunately I had just two medipacks at the last one and it annoyed me a lot. In my play the dragon was very active and as far as i know there is no tactic to stop it from burning Lara as you put the card in. I finished the level burning by using my medipacks just at the last health point and running to the exit. Another problem of the level is the thin textures in the barracks. Overall recommended." - Nomad (21-Oct-2016)
"This is actually a very fast paced level. For the most of your time here you'll be on the quadbike as you ride into and down this facilty to retrieve a swipe card to reach the helicopter you see right at the beginning. I've had a little difficulty with the quad one time or another, but nothing I couldn't manage, and I also thought the dragon placement in front of the card reader was a bit unfair (fortunately you have enough medipacks to rush through the doors ablaze). 30 minutes, 1 secret. 12/08" - Treeble (06-Jan-2009)
"I'm enjoying this series a great deal. In the readme file the author says up front that this third level was intended as transitional in nature. For this reason it's much shorter than the others so perhaps it's unfair to rate it under the same standards set by the first two. But it's a wild adventure in its own right particularly with the long stretches on the quad bike. (And that left turn on the way back is a real killer.) Some gamers have found the second dragon the one guarding the exit gate to be dormant but mine was alive and kicking and (as Michael experienced) caused Lara to go out in flames! An enjoyable little level and I'm looking forward to completing the series." - Phil (16-Dec-2003)
"Not so much shooting this time less soldiers and about 5 giant scorpions lurking about the soldiers' campsite at the beginning. This looked very well with campbeds and lockers in huge tents. Find the bike and find the way out through different rooms with tricky driving over lava on pipes waterfalls caves and onto a gigantic structures with control rooms on different levels. The bike ride itself is the main thing in this level how to get it up and down that structure. The first dragon was just a cat and mouse game of hiding behind the pillars the second one was a different ball game altogether. Ha ha fireball game more like. The first time I ran out to the helicopter on fire. But I messed about trying to see if I could do it without being set on fire. So just as Lara is starting to insert the card I saved reloaded the savegame Lara is safe but the doors don't open. Beats me. At least the run is a short one." - CC (05-Sep-2003)
"This third level was as far as gameplay goes a lot easier than level 2. Almost at the end I knew that I had done something not quite right as most of the level I did on foot and it went very well indeed. There was only one point I needed the flycheat as I was in no mood to get the bike (and I hate riding). Getting the key card and you are done. It sounds easier than done as there are still lots of enemies to slay like SAS men those huge scorpions and even two dragons. 13-04-2003" - Gerty (20-Apr-2003)
"I liked the second better than this one. Lara is in an area with many big scorpions and some SAS guards as usual and after using her crowbar the quad bike is available to continue with the rest of the level. There is a lava area with paths and eventually you reach the middle structure which has four sentry guns and two buttons to push that clears the way for the quad bike in the previous area to access a new one with a dragon and the key card. In the way back close to the slot another dragon waits for Lara but also a helicopter. That's the end of it half an hour and the forth level didn't load. Short and easy off to have a look at the last one of the series I bet you're curious to see what comes next as much as I am." - Kristina (10-Mar-2003)
"If you like dirt biking you'll love this level. If you don't like dirt biking then don't play this level because this level is one long (short if you're an expert driver) ride. The story is simple. Lara gets the bike. Lara rides to get the token. Lara rides the bike back. Lara fights off the nasty locust and fire breathing thingy. Lara gets away. I had fun. I liked the level. My initial review of this level was too rushed. As far as it went it was accurate but it left out what gives the level its name -- The Recycling Area. The foundation of this level is the same as that of the Treasure 1 - Intrusion. With the lava/scalding water now emptied out (as a result of Lara's efforts) Lara rides into the heart of the chamber that she wroked around in the level that began this adventure. Very imaginative and creative imho. Also during the dirt bike effort there are some quite challenging jumps and drives that should keep you on your toes (not to mention cursing the fact that the damned bike doesn't have a reverse gear and Lara will not push it backwards (as she will the motorbike). This level ties Treasure 1 2 and 3 together and does so quite nicely." - Dougsan (26-Feb-2003)
"The start looks like a SAS trainings camp. You see the helicopter but you can't get to it yet. You need a chip card which you find later. There are SAS and giant scorpions right away sometimes many at once which is quite unfair. You need to find the switch to get to your quad bike (well hidden). Then you ride the quad bike until almost the very end. There is also like a return to part one where I found a secret. No keys to find this time but two switches and this was laid out well. The you meet a dragon which is easily avoided and return to the camp. Here is another dragon. Just be smart about him. Another great level. Well designed. You have to play it - this part is not too hard except for the dragon at the end. :))" - Navi (26-Jan-2003)
"And now for something completely different...what a fun ride! And in fact a ride it is as most of the 40 minutes here are spent on a quad bike riding around a tricky path especially up and down the three level structure and around the sloped perimeter. A few sentry guns to destroy a dozen SAS some giant scorpions around the camp site at the start and one secret in the lava structure that you get to drain to acquire the all important key card. On your way back you encounter two dragons and while you can pretty easily outrun the first the second got me all the time with its fireballs when I swiped the key card so I actually left the level with Lara on fire." - Michael (27-Dec-2002)
"This is not one of my favourite series. The third level has the best and the worst things of the custom levels. Between the best are the beasts spitting locusts; in the worst things the non reverse quad." - Loupar (25-Sep-2002)
"The Recycling Area seems to be a transition level between levels two and four and most of the action centers around Lara riding a motorbike around the best riding track I've ever seen. You'll take the bike through some pretty hairy jumps over some deep chasms and pools of lava stopping occasionally to destroy a machine gun or push a button. There are a few soldiers sprinkled around as well as a few giant scorpions near the beginning that you can ride over with the bike if you're in the mood plus there are two fire and locust spitting dragons near the end and both animated for me so I had to reload a few times to get by them without getting set on fire. For a short level it's full of action and the large rooms are just amazing - it's obvious a great deal of time was spent building and designing them." - RaiderGirl (16-Sep-2002)
"The third part of the Rommel series is much smaller than the first two levels. Quadbike fans will like it but it's very difficult to drive with this vehicle because of the missing reverse gear. So save often and wisely! The target is to find a special Code card which opens the door to reach the helicopter. A long way to reach the card awaiting a multi-leveled structure in the lava with some automatic guns. Finally you find one soldier with the important card and have to make your way back. But something changed there are two dangerous serpents now in Lara's way spitting swarms of locusts and fireballs. I had to finish the level burned by the serpents because he didn't let me put in the Code card without shooting fireballs at Lara. Nice level!" - Freeman Porter (26-Jul-2002)
"Being one of the biggest fans of this series because of the long gameplay and intricate wonderful environments I was a little surprised that I finished this one in only 20 minutes and that the environment although still brilliantly designed was quite straightforward. Starting in a large SAS campground you must find a quad bike and then go on a great ride to find a magnetic card that will open a door to the end back at the campground. On that journey you are going to come across some SAS giant scorpions and 2 enormous lizards that release swarms of locusts as well as spitting deadly fireballs at you luckily for me though one of these lizards near the end didn't animate and I could walk right up to it I even tried jumping on its back and I ended the level without the frantic dash I hear most everyone else has had to deal with. So although not the best of the Rommel's bunch this is still a whole lot of fun if only for the quad bike ride." - Sash (21-Jun-2002)
"Well I thought this was a much better level than the U-Boat one and the textures were great as was the atmosphere of the whole level. Really foreboding and eerie. I particularly liked the challenge of quad bike on those tricky sloping pipes and the fire-breathing dragon was a masterstroke. HOWEVER. Two things spoiled this level. If you came here direct from level two you would be missing an essential piece of hardware. Now I know this is explained in the read me file and a save game is provided but geez could not the author have put that thing in the level somewhere to be found? I mean I lost a heap of super grenades (but gained some medpacks) with the save game so the level possibly could have been harder or easier for me! The other thing was at the end when the dragon was waiting for you it did nothing. I mean NOTHING. I tried to hang grab its snout jump on its back scratch its belly and still it did nothing. (I think it may have been trying to have a crap and did not want to be disturbed)! Pity because the dragon downstairs was FANTASTIC. Oh well onto the next one." - Torry (21-Jun-2002)
"Jump and slalom not easy with a quad bike in this new level among three principal areas the first in a field with great tents with SAS guards turrets and great scorpions the second in a great room nearly flooded of hot water that then transforms and the third in a great room with laboratories some buttons turrets and SAS guards and naturally hot water on the ground. You have to succeed to reach a little room and take an access card and use it to open a door of beginning levels and reach a helicopter for escape but during the return there are even two dangerous giant locusts to avoid. I have ended the level in 1 hour and 10 minutes finding a secret with middle difficulty." - Boris (21-Jun-2002)
"Another enjoyable level from Lionel with a lot of fun and action packed into a relatively short (50 minutes) level. Actually the short playing time is partly due to dumb luck stumbling on to a well-hidden lever earlier in the game which could have been a real stumper. Maneuvering the quad bike around a tricky course and back was a real kick." - Tombaholic (21-Jun-2002)
"Another fun (but not extremely challenging) level in this mini game. You get to drive the quad bike quite a lot and though I'm not very good at it it's fun with something that isn't used so much. You meet some guards (not as many as in the previous levels) giant scorpions and two great fire spitting dragons on your way to find a swipe card that will give you access to an awaiting helicopter and the end." - G.Croft (21-Jun-2002)
"This is a fairly short level but contains some great textures and lighting. This is part of a set of 4. I particularly liked the debut of the locust spitting-fire vomiting dragon thingy near the end. Most of the level had a great atmosphere. A good follow on from the previous level-the sunken/rusty sub. Play all these levels now is my advice!" - Doug E (21-Jun-2002)
"I am not a one for just riding a bike round and round. One or two areas made you think to open gates etc and how to work out your route. I think I found a cheat and used the quad bike to get past the first dragon-you can squeeze the bike up the side of the barrier RHS in and RHS back-this is to get the card." - Whistle (21-Jun-2002)
"This level is very different from the last two levels namely you spend most of your time on a quad bike. A few puzzles to solve but not very difficult. The usual soldier enemies with the added bonus of two very large and angry fire-vomiting serpents. Again as is now expected from Lionel. The textures lighting and camerawork are very good. Roll on the next level." - Jason (21-Jun-2002)
"In the end I was not sure what that level was all about. Maybe it was just one way to get to the next level. After killing some SAS and giant scorpions Lara gets a quad bike. It is a beautiful white one with a red emblem. She spends quite some time riding it. Sometimes she has to go over almost impossible areas. There are automatic machine guns to eliminate and 2 fire-breathing giant lizards to pass. I found one secret which was difficult to get. I really enjoyed the quad bike ride. To play the level just for the ride would be worth it. Now I go on to level 4." - Monika (21-Jun-2002)
"I used to look forward to levels with quadbikes yet this one left me with a sore bum. The endless ride through the undergound system seems a bit pointless but otherwise it's quite good. However there is a serious flaw: if you take the quadbike down the multileveled structure before you spot the fuseboxes you're left up shit creek without a paddle. Story wise I found it somewhat contrived that the guard who carries the all important access card is hanging around in that tiny space at the bottom of the pit. I mean we have stopped wondering who the nice guy is that leaves those handy medipacks all over the place but I prefer it when pickups are placed with some logic. I think this level is one of the If-you-know-what-to-do-it's-a-snitch persuasions. Nothing wrong with that of course." - Dimpfelmoser (21-Jun-2002)