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Stonehenge's Heirs by Chrisa

alan 7 8 8 8
Andi Croft 9 9 9 9
Bex 8 8 7 7
Dimpfelmoser 8 7 8 7
Gerty 8 9 9 8
Jay 7 7 8 8
Jbc21 8 8 7 8
Jose 6 8 8 6
Kristina 8 8 9 8
Leeth 5 5 8 6
MichaelP 8 8 9 8
Mman 7 7 8 7
Monika 9 9 8 7
Moonpooka 9 8 9 8
Nomad 7 8 7 6
Phil 10 9 9 8
RaiderGirl 9 8 9 8
Ryan 7 8 8 7
Sash 8 9 9 8
Scottie 9 8 9 7
Sheevah 9 8 8 8
Treeble 8 6 8 7
Tune Razor 9 8 8 7
Wendee 9 9 9 6
Whistle 8 8 8 7
Zhyttya 6 6 7 5
 
release date: 04-Jun-2001
# of downloads: 78

average rating: 7.82
review count: 26
 
review this level

file size: 17.00 MB
file type: TR4
class: Castle
 


author profile(s):
email(s):
karmina71@yahoo.ca

Reviewer's comments
"While this level was definitely rich in gameplay, and intricate even to the point of giving me the feel I had in Temple Ruins (due to its sheer size if nothing else), my experience in the end was more negative than positive. A big problem was I couldn't make much sense of my surroundings, I mean the setting was a bit weird. It seems to take place in ruins of a castle, but there are textures feeling out of place, even modern-like. Although I did love how some of the areas looked like the misty pool. Another problem was the vague ladders and ledges, already mentioned by many reviewers. Toward the end of the level my gaming turned to a pointless jumping frenzy whenever I was stuck, because it was hard to guess which tiles the designers made grabbable or not, not good. I also couldn't make sense of some of the triggers, a door was opened, a rope materialized etc. and I didn't get which of my actions caused them to do so. Finally a boulder didn't stop rolling and I spent the latter half of my level with periodic screen shakes, naturally I found this annoying. So for me this all was a chaotic mess with rich gameplay under the mud which I couldn't appreciate well." - Nomad (17-Feb-2024)
"An entertaining level set in a castle with Scottish textures and catacomb objects. Rooms are nicely built, with well applied textures and a variety of colored lights. You get to explore various rooms looking for artefacts, which involves jumping, climbing, avoiding traps and dealing with enemies. Even the secret areas have to be explored in order to find all pickups in it. Almost always there's a flyby that shows you the next area you'll be exploring along with a music track. It's entertaining and not too hard, so you should play it." - alan (12-Aug-2018)
"This is an entertaining level that should keep you occupied for about an hour. There is an attempt to combine Scottish textures with Catacombs objects and enemies and while some of the rooms are more visually appealing than others (and it's quite dark in places), overall it actually works quite nicely. I liked the structures of some of the secrets in that they weren't just small boxy rooms, rather they were larger areas to explore and are definitely worth going for. Enemy attacks are also well placed. Gameplay is simple but has its entertaining moments with a few good jump sequences, traps and linear puzzles." - Ryan (05-Feb-2018)
"Visually this is a somewhat schizophrenic mix of those lovely Scottish textures with some decidedly catacomb style objects and enemies, but most of the time it works far better than you might expect. It's certainly very atmospheric in parts with the hazy mists, but it really is rather dark at times, which makes the appearance of the wretched flare bug even more annoying. The gameplay is reasonably straightforward, although I did need to dip into the (excellent) walkthrough a couple of times as I'd missed climbing textures, mainly as they were invisible! Apart from that, there are one or two traps, a bit of rope work and a nice room flooding sequence, but mainly it's exploration based. Well within the capabilities of most players and certainly worth a look at if you like the Scottish castle environment." - Jay (05-Jun-2016)
"I agree with most of the reviewers on the fact that the non marketable stairs and cracks can be annoying at a point.The puzzle and gameplay overall was good, but it was nothing special. Once thing that i realized by the end of it was the lack of that entertainment feeling, i just didn't get it with this level. The really dark atmosphere, followed with some tight rooms and the beetles spawns is not something that really pleases me. Not to mention, of course, the light limit - flares stop working at a point. But if your into that environment then try out the level." - Zhyttya (18-Dec-2015)
"Not bad for its age. It's a pleasant level with good use of the textures available on that time, the atmosphere is kinda good, it has a lot of different mechanics and the secret rooms are a nice touch. The camera's were great and gave a nice intro to every zone. But the gameplay was a bit spoiled by the lack of textures showing where you could grab, the "flame bug" was annoying as hell and the secrets where easier than to found the right path. It wasn't the most fun level because of the textures that made me go round in circles for a long time or the silly dark places but it wasn't bad. Still, recommended if you want a vanilla experience this is a great level for that" - Leeth (18-Dec-2015)
"Even when I didn't find puzzles, this long level is entertaining with variety of tasks and secrets not hard to find. The only problems I saw here were the unmarked climbable walls, the invisible crack and the excessive darknes in many places. It's true that there are many packs of flares to pick up, but at middle game I suffered the flare bug and the flares were unuseful. Also the shotgun, the revolver and the sight were unuseful too when the enemies are only skeletons, little scarabs and mummies and you have the grenade gun and the crossbow with explosive ammo. The environments are well builded, simulating an old and huge castle with many features to create ambience like the fog bulbs or the mist, but the textures are not well applied in many places, sometimes elongated and another times stretched in small surfaces. All in all a level worth to play for all those who like exploration." - Jose (28-Nov-2015)
"This level is a little bit of a mixed bag; some areas (thankfully the majority) look great and are very atmospheric, but others are full of stretched textures and dull lighting. Also, a few of the enemies and objects look quite ill-fitting (like Mummies), plus I noticed a floating object or two. Some areas are on a very big scale, and, while the stretched textures issues surface here sometimes it actually works most of the time and leads to a strangely surreal atmosphere.
Gameplay is also somewhat variable; there are good areas with varied gameplay and nice puzzles, and also very overlong ladder climbs and an over-reliance on randomly textured (although there's generally a small degree of logic to it) climbing walls and hidden shimmy spots. The flipmaps can also be a bit buggy, along with the Flare bug towards the end. As with the detailing it's mostly positive though. It's too bad there's not much in the way of an ending (or a follow-up). Definitely play if you're looking for a decent Celtic level." - Mman (30-Apr-2010)
"What great level! Here has the inclined player about 1 hour a lot to do. And it never becomes dull, because there are many duties and a lot of different riddles over and over again. One sees constantly interesting rooms and a few nasty traps are also present. However, there are also a few unnecessary mistakes. There are, for example, no climbing textures. This is irritating a little bit when one is below in a hole, will bothered by beetles and do not know how one should come again upwards. Several times ropes were not properly placed. If one got swing to reach a wall opening, Lara disappeared in the wall behind her. More than once one saw stretched textures. However, it is by no means in such a way that this reduces the play fun. I find the level anyway really good." - Scottie (25-Feb-2010)
"I am not a fan of levels that use the Catacomb wad and this was no exception although I have to admit I had great fun (and some frustration) along with this level. Some of the objects are very badly placed ie all those ropes. There wasn't even one single rope that wouldn't get you swinging through walls and even through ceilings! The textures also weren't that well applied but the lighting made it up. This has to be one of the most psychedelic levels to date. However the best part of this level is still the gameplay an hour of solid gameplay which will get you stuck every now and then - but then again there's a walkthrough available if you need it (I certainly did)." - Treeble (11-Apr-2004)
"I'm going back to some of these older highly rated levels that are still without walkthroughs with the goal of remedying that situation and I must say that this one is a real gem. It's another one-shot and sadly the authors no longer seem to be accessible by e-mail. Although the action takes place indoors or underground I never felt that it was too dark to be enjoyable. The enemies (skeletons and mummies) are relatively few and far between so the emphasis is on solving puzzles and locating the artifacts that are essential to your progress. The secret areas are much more extensive than what you usually find in these levels and that made the experience of discovery even more delightful. Levels like this are what make playing Tomb Raider so much fun and I sure wish the authors would put their talents to further use." - Phil (17-Mar-2004)
"I had this level pointed out to me and I'm so glad I didn't miss playing this. I absolutely loved its every moment. Enemies are beetles mummies and skeletons and wraiths whilst you made your way around some fabulous rooms to find the portal guardian scroll star and a trident. There are five secrets to find and I managed to collect them all it was worth hanging around to do so because this really is a great Raiding adventure that I didn't want to end. I didn't encounter the flare bug like some and so none of my game play was spoilt. Best room for me was the huge library with the invisible walkway. The atmosphere throughout is good although the darkness can get a bit much but this is a great level and a must to play." - Moonpooka (15-Mar-2004)
"I played this level again and I liked it as much as I did the first time. Rather dark though inmost areas it looks like a castle with Scottish textures all over. If it wasn't for a few paper thin walls it would have gotten higher marks. We are searching for a knot a star a gem a scroll and the portal guardian. Finding the items means climbing walls passing spikes and rooms with skeletons beetles and jumping onto blocks to reach the crowbar. There are two problems though; one is in the area with the many levers and floating ledges. The water didn't appear the first time I pulled the levers so I needed to go all the way down again and step onto a ledge to trigger it I think it's a bug. Another bug like that is at the room with the spikes there is a small earthquake after moving a pillar that is supposed to open a passage sometimes if you reload the passage is closed so save often in different slots because with that bug you can't proceed. This is a good level especially for a first try. I wonder why we haven't seen any more levels from these authors. This one you must play." - Kristina (24-Jul-2003)
"Considering that two people worked on this and that it was their first level this is truly a remarkable piece of work. It was a little dark in areas but it worked well with the gloomy atmosphere and reminded me of a long abandoned castle. There are a number of items to search for including a gem knot golden star crowbar scroll and the two halves of the Portal Guardian - and five well hidden secrets to keep an eye out for too. There are few enemies - skeletons and mummies - but I found at least two crossbows and the grenade gun so they were easy to get rid of. The size of the level makes it more difficult as it's easy to forget where you saw something before plus there's a lot of climbing and jumping and the few traps had me reloading once or twice. This was a fun level that kept me entertained for an hour." - RaiderGirl (27-Jan-2003)
"The first time I had a go at this I got stuck after collecting the Pharao's knot and after trying everything I could think of I finally suspected that there was a flipmap not working as it should. Reading Gerty's review confirmed this suspicion but when I replayed it without saving the flipmap still didn't work. So I had to use the script from the LE and dozy my way out of the room. I had no choice see?! Furthermore I'm pretty sure there was another occasion where the flipmap didn't work (or I missed something) but as no-one else seemed to have those problems I won't bother to explain in detail. Although the atmosphere is great most of the time and the fog used to maximum effect there were a few things that spoiled the picture. I think that the mummies along with the other Egyptian accessories and the Greek pillars are completely out of place in this Celtic setting. Speaking of which the whole place seems to be constructed with not so much a castle in mind but rather the idea of a castle. Meaning that although there is a distinctive castlesque feeling to most rooms there is never any real evidence that you are in fact inside a castle. If you see what I mean?! I liked the translucent walkways and platforms the jumps and boulder traps were good fun and I'm always in favour of a course that brings you back to the starting point. I could have done with less beetles and I just wish climbable walls would always be textured as such." - Dimpfelmoser (01-Jan-2003)
"Funny how sometimes a level can click into place. Started this level a couple of month back but I was major stuck. Started this one up again from the beginning and played it in one go. A castle one of my favorites I have to admit although this one is a bit too dark for my taste and even the flare bug kicked in after a certain time. I even encountered a bug that had me go back to a saved game well away from this room before I could go on. So DO NOT save in the room where there are spikes and after the earthquake when you get the knot. For the rest I had a ball. Some of the ropes jumps were a bit weird but the jumping in the whole level was great. You have to find all kinds of items to proceed and there are all kinds of enemies from skeletons to mummies some wraith and beetles. You'll find enough flares and ammo even the crossbow. The fog laying there in the big courtyard outside is beautifully done. 15-10-2002" - Gerty (19-Oct-2002)
"This is a great catacomb-level. There are good textures and a good atmosphere. Enemies were skeletons and mummies. The puzzles are not so easy. The lighting is very dark in some parts. I had to find some objects and I found 2 secrets. Some difficult jumps were inside the level but on the darkest place is a flarebug. The game-time was 1:30 hours. It is a fun level. It is nice to play." - Andi Croft (15-Jul-2002)
"I am simply amazed that this atmospheric involving and extremely well designed level was made by two girls who live in totally separate cities I mean what a feat to have two minds work on a project and come out with one level that has a totally harmonious flow to it it's just a shame there so far hasn't been a second level from this duo but I hope maybe it is somehow still in the works. What you get with this hour long level is interesting progression through an ominous castle great moves including some very tricky jumps five secrets that are allotted there own areas of which I found four though I think I could see the fifth I just couldn't reach it and some nice traps and placement of enemies but neither of these two things in huge abundance. There were however a couple of bad things the first being a couple of rope swings that have you disappearing into walls and secondly the flare bug kicked in half way through but these are fairly small things compared to the fun I had playing this. Kudos girls!" - Sash (21-Jun-2002)
"A long level with quite a nice and moody atmosphere which reminded me a bit of Celtic Folly as it uses the same texture set. Good use made of fog. Gameplay progresses well not too hard and not too easy with some tricky jumps to master. Secrets are not simply pick-ups but rather small areas to explore by themselves (I found two of the five only though). The usage of ropes could be improved as you repeatedly swing through walls. There is one badly designed fly-by the flare bug appears and I simply hate those beetles but other than that this level is a great experience and a must play for the 1.5 hours it lasts." - Michael (21-Jun-2002)
"Overall this level is rich in puzzles and action! Lara has to use her brains as much as her legs! There are a few problems with ropes and thin walls as well as some stretched or non-textured tiles (Have you ever seen a 15-foot tall knight or a dwarf fat knight according to which wall the textures were applied?). And also when you think the end is close you still have a good amount of jumps and back flips to make! Also the fog effects are great and the use of transparent tiles as entrances to secrets is great! Although I don't see any connection with Stonehenge standing stones I want to congratulate both the authors." - Jbc21 (21-Jun-2002)
"When I first began this level I thought "oh great...another dark level". I found though that the darkness wasn't really a problem until the flair and binocular bug appeared toward the end. The gameplay and puzzles were constant making the gamer think and sometimes re-load from another area in the room to get another strategy. Enemies include skeletons and beetles pickups were not placed everywhere (good) secrets were fun to find. Atmosphere and sounds were perfect for this level. Beautiful colors. There were some thin textures/walls and you provide your own lighting. Overall a wonderful level that is well worth the download. Very nice Isabelle and Christine. My approx time: 80 minutes." - Wendee (21-Jun-2002)
"A longish level with a good variety of terrain well worth playing. You have to look carefully and do the full variety of jumps to get where you want to go. The lack of solid walls and losing ones view did detract from the game play as did the failure half way through of a usable in hand flare or infrared bins. There was good use of glass walkways and partially visible platforms. The use of cameras otherwise was good and gave the necessary hints etc. The route through the various sections leads you on a merry chase letting you think the next one is the last-good surprises. Massive rooms swimming use of sequences of switches tricky jumps and slides make this level really worth playing. What the level has to do with Stonehenge is beyond me but so what." - Whistle (21-Jun-2002)
"A very beautiful level - as I love this 'Scotish Highlands look' and its atmosphere. I also liked this level for its puzzles and for not being attacked by enemies all the time as there are just a few skeletons and mummies you can easily get rid of by using the crossbow and explosive ammo. In some cases I missed some special texturing for climbable walls or monkey swing as it's a bit hard to find out how to get further when there is no clue for climbing or monkey. But all in all this level is really worth downloading. If you love puzzling then take it - if you prefer action then you'd better leave it. ;-)" - Sheevah (21-Jun-2002)
"It is one of the rather darker levels. Even so there were enough flares that didn't help because of the flare bug. The rooms are well done and I just loved the lilac floor (flowers) in and around the lake. I had to do a lot of guessing what to do next. Climbable surfaces were not always obvious. There are some very tricky jumps which really tested my patience. The puzzles were no problem. The enemies such as skeletons mummies could be eliminated with weapons. The beetles are another story. I just don't like them. I found 3 secrets. The lighting was partly on the darker side (and the flare bug) and the texture had some deficiencies. E.g.: it was fascinating when Lara swinging on a rope disappeared in the wall or block and she just had to take a chance jumping off. I didn't see anything that had any connection towards Stonehenge but I suppose the level just had to have a name. But I really enjoyed the game and I can only recommend to try it out." - Monika (21-Jun-2002)
"I'm kind of torn on this one. On the one hand there's no denying that it's a very good level with some great gameplay involved and camera work is useful and effective. On the other hand it is really dark in places and as others have said the flare bug appeared which didn't help matters. I'm also not terribly keen on mummies skeletons or beetles but that's just a personal thing! Overall I'd certainly recommend that you download this level as the gloomy atmosphere is pretty impressive most of the time." - Bex (21-Jun-2002)
"Quite why it's called 'Stonehenge's Heirs' is beyond me and the level does suffer from a certain lack of architectural coherence but this is nevertheless an excellent level and great fun to play. Gameplay revolves more around puzzle solving and agility than shooting hordes of enemies and that suited me just fine. Some of the jumps are particularly challenging (although the backflip slide jump-swerve and grab manoeuvre I made to the crowbar can I understand be replaced with a less challenging monkey-swing!) and I enjoyed this aspect of the level too. Progress through the level is smooth and logical with a minimum of backtracking and whilst I was briefly stuck on a number of occasions there was never any question of having to search the entire level for a missed switch to make further progress. Secrets are hidden in large interesting areas of their own which makes finding them much more satisfying than in some levels. I did find one bug where an ill timed game save can block or reverse a landslide and halt any further progress and there is the flare bug as others have commented that appears just when you most need to use your flares. In general though I really enjoyed playing this level and would certainly recommend it to other players." - Tune Razor (21-Jun-2002)