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Mirror 2 by ve2lyr

Andzia9 0 0 0 1
Ceamonks890 2 1 0 2
Dimpfelmoser 5 1 5 5
DJ Full 5 0 2 2
Drew 8 3 4 3
Gerty 2 1 4 5
Jay 4 2 4 4
Jose 2 1 2 4
Kristina 5 2 5 6
Magnus 2 0 0 0
manarch2 4 0 2 2
MichaelP 8 5 5 5
Orbit Dream 2 0 2 3
RaiderGirl 7 3 5 5
Ryan 2 0 3 3
Sash 3 0 3 2
Torry 8 2 4 5
Treeble 6 3 6 3
Yoav 6 2 5 7
 
release date: 17-Feb-2002
# of downloads: 72

average rating: 3.09
review count: 19
 
review this level

file size: 15.18 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
ve2ylr@aei.ca

Reviewer's comments
"Quirky, inventive and utterly frustrating, much like the first mirror. And, as with that game, I would never have managed to get through it without the walkthrough. Sadly, it's more of an exercise in ingenuity than a pleasurable gaming experience." - Jay (18-Jan-2018)
"Not very funny this level. The author only loaded the previous project and add a few rooms. At least this time I hadn't to run through the old maze. Not very clear the way to solve the puzzle in the new glass maze (thanks, DJ), and the timed run with the bike this time was very hard. Not a level nice to play for me. Sorry." - Jose (16-Jan-2018)
"Thanks to DJ Full for the walkthrough, otherwise I never would have made it through this model of obscurity. I managed to complete the tile puzzle but was never fast enough to perform the timed run, but I probably didn't miss much. Not a whole lot else happening here." - Ryan (23-May-2017)
"While most certainly an improvement from the first 'Mirror' in some regards, that still doesn't necessarily mean that its an absolute joy to play through this sequel however, with unappealing visuals, a non-existent atmosphere, lifeless environments and a generally frustrating invisible wall-style maze quickly devolving the experience into a lesson in tedium, without a walkthrough on hand. So, if you somehow manage to legitimately complete this release without pulling your hair out, let's just say that the reward you'll receive won't exactly be fulfilling. Better off simply skipping this one altogether nowadays." - Ceamonks890 (26-Nov-2014)
"Hello Bob;good to meet you at last! Should you succeed in making it to the end of this short and typically cryptic level,you'll be rewarded with an introduction to the builder and his photogenic family.Although it must be said that most players would probably be in none too good a state of mind by the time they actually experience this privilege - unless,of course,they follow my procedure of printing out the Walkthrough and following it rigidly.This,admittedly,takes away the satisfaction of solving the single puzzle that constitutes the gameplay;but,in exchange,leaves you with your sanity intact. Nothing much else to say,really." - Orbit Dream (12-Jul-2013)
"Much better than the first installment of this mini series, mainly because we don't get to explore the maze area and the sole task, even if pretty obscure, can be solved with a bit of care and imagination. About enemies, objects and secrets - we have the same Lara outfit, doors and bike as in the first installment (and those are all ingredients we get in this level), so there is no real effort put into those - why is the rating for this one higher and why did you give a 5, Michael? ;) The lighting and textures are ever so slightly better and the pictures add to the level so I'm willing to give points to that, but there basically is no atmosphere to rate; the rotating camera in the invisible maze is very nice though. 5 minutes." - manarch2 (25-Feb-2013)
"No, this was terrific. Very hard and impossible to pass maze with invisible walls. And what's worse a timed run. Pictures and solution didn't help. Wrong way and you are stuck. There is no time to stand in right position and go. Even a view from top makes everything difficult." - Andzia9 (08-Nov-2012)
"Whoah, another level I don't know what to think about. As soon as I started this maze I got prejudiced, so I felt bad as soon as I hit the first invisible wall. Didn't know what it is all about, and I'm not sure if I wanted to know. The only thought in my mind was: "Oh, no. Again. I have no time for this stuff..." At first I thought the glass walls are doors shutting behind me, and was surprised when I read one of the reviews telling they are just the one way walkthrough walls. From that moment completing the game took 5 or more minutes, so maybe the only reason why this level repulsed me so much was I launched it in a bad moment. Don't know. Being objective - cameras deserve 2 points, as the whole game is about them. Puzzle idea is rather good, and the gameplay is quite entertaining... and the puzzle is original. SUMMARY: Rating EOS category in this project makes no sense, as I have to give 0. This makes me unwillingly harm the level rating, so dont look at it, as it also makes no sense in case of all stuff made by Bob - one of the most alternative designers of Lara's world." - DJ Full (22-Nov-2010)
"Timed runs through a maze and a bike jump, not enjoying this. Glad I got the map from Drew Pizza on my HD so that made it easier. 05-02-2006" - Gerty (06-Feb-2006)
"Well after a while trying to solve the glass maze without success I used the map in Drew Pizza site.. (Hmm I have a weakness to master any maze) ok nevermind the level looks nice with pictures of the family on walls and a little drive on a pink motorbike at the end - good idea." - Yoav (04-Jun-2004)
"Okay so I looked at the map and finished the level in less than two minutes... But I'm sure it might be a nice level if you have the patience to spend two hours drawing a map. I certainly don't." - Magnus (29-Jan-2004)
"Interesting to say the least. I don't know what to say about the underwater maze though - didn't find much there to do and it seems it wasn't needed at all. I liked the invisible maze and all those cameras. It's pretty easy - so there is a timer set. After you're done with it you will activate ANOTHER timer that will open the door to the exit so you need to run back ride on that pink bike and jump over the gap in time. Then the game is over. Pretty short but as I said interesting." - Treeble (24-Jan-2004)
"Two timed runs one through a maze of trigger tiles and the other a bike jump to the end. The first is very tricky as if you stand on a wrong tile then glass walls block you out of finishing the timed run you also have fixed camera shots making it no easier the second timed bike ride is easy and shouldn't have too many reloads if anything. If you play it right then you should spend about 2 minutes in game but obviously many more reloading." - Sash (18-May-2003)
"This level can have you running around for hours trying to figure out what to do but once you figure it out it seems painfully obvious. I still might be stuck though if it weren't for the forum members especially Michael who went through the trouble of making a map for us just to save our sanity. Even with the map it's not too easy with the difficult camera angles and the fact that the door at the end is timed with another timed door after that. And you can just ignore the underwater maze this time as it's all about the green squares and the glass maze. It took me three or four tries to get through the first timed door and I had a great time doing it." - RaiderGirl (11-Feb-2003)
"Alright I admit I had a glimpse at the map on Drew Pizza's walkthrough page. See I've spent 4 hours in 'Eye of Eve' today and all I managed to account for it are two hands so I really couldn't be bothered to grope endlessly for invisible walls and then draw a map myself. Right you get two timed runs; the first one being a wee bit tricky cause you have to navigate your way through a glass maze. Well it's not so much a glass maze really cause because most of the invisible walls are one way walkthroughs which means that whenever you stray from the given path you can't get back on track and have to reload an earlier savegame (so save often). However once you sussed out which way to go (with the help of the funny coloured floor tiles) it's actually great fun with a clever use of fixed camera angles. I don't know why the mirror 1 setting is still there. There isn't anything to do in the underwater maze but it might confuse the raider who is not accustomed to Bob's peculiar ways of level building. Bottomline: A typical LaChappelle adventure with one clever idea no enemies and a rather functional setting. But as I love timed runs this is probably my favourite from Bob." - Dimpfelmoser (01-Jan-2003)
"Another level from Mr LaChapelle where the cat goes screaming out the door as you load it up knowing full well that it will be the object of your frustration in the not too distant future. I must admit that after an hour and getting about half way through the invisible maze I relented and sought help from the forum sheesh. This is just far too laborious. On a brighter note I think I spent the first five minutes admiring Lara's new outfit. The lace up black bodice black knickers and black thigh high stockings certainly fit our lady well. For this you get extra points." - Torry (01-Dec-2002)
"Sometimes I wonder where Bob the author gets all his ideas. Not that they're bad. In fact the mirror/glass maze in this level is one creative albeit torturous routine I've ever played in a TR level. Give it up if you haven't the perseverance and clear mind for it. Fortunately Michael had both. He preceded us in playing this so his very helpful map had our work cut out for us. Consider a maze where the partitions are made up of glasses. At one end is the floor trigger to open a door at the opposite end. Then you have to navigate your way around the circuitous route to be able to get to the other side. Sure the green floor tiles give you a clue to the correct path but...have you considered doing all the running in a disorienting fixed long cam view? Where Lara may inadvertently cross from the right to the wrong path and then she cannot go back to the correct path anymore? And did I say the door on the other side is timed? Even with the map I couldn't do this in one go. Best tip: save at every run and turn! Oh well I leave everything up to your imagination. Another vintage 'no-picnic' puzzle from Bob! And pretty family too :)" - Drew Pizza (11-Aug-2002)
"Very short and resembles 'Mirror' the first part. The same underwater tunnels you can't get lost but there is a glass maze on the other side from the start position that is a little tricky. The player has to find the correct order and step on the green tiles while there is a timed door waiting at the end of it. When you succeed another trigger behind that door opens the one which leads you to the end riding a pink motorcycle. Lara's outfit in black is interesting as well. The pictures of Robert and young persons are giving a warm feeling to this level a personal touch if you prefer. As we are used by now with Robert's levels they are all inventive at some point and certainly crossing the line as far as TR standard levels are concerned. If you haven't tried them yet do so they might change your perspective on custom levels." - Kristina (02-Aug-2002)
"Meet the family - LOL! After a quick swim you are presented with two photos presumably Bob's kids and at the end after a jump with the pink bike that we know and love from Mirror1 and a net gaming time of 3 minutes (!) you meet Bob and presumably his wife. Now net gaming time of 3 minutes...this is when you know what to do. It took me about 2 hours to fully figure it out as it is basically one puzzle with a timed door in a maze of invisible walls. I actually have drawn up a picture so if you go crazy with that puzzle send me an eMail and that picture might rescue you ;). I really liked that challenge and enjoyed the satisfaction of making it but of course rating it as a TR Custom level it is lacking a lot of the usual stuff people are looking for." - Michael (01-Aug-2002)