Level: Brain Teaser (Le Casse Tete) back home search
Author(s): Nlabricole
total rating:6.93 Gameplay &
Objects &
Sound &
Lighting &
Daffy 9 8 7 8
Danja 6 6 6 6
Dimpfelmoser 7 6 8 8
Fairy Godfather 7 6 6 6
Freeman Porter 8 7 7 7
G.Croft 6 6 5 6
Gerty 7 7 7 6
Jay 7 7 8 8
Jose 5 6 5 7
Kristina 8 7 7 7
MichaelP 7 7 7 7
Monika 6 6 7 7
Orbit Dream 7 7 7 8
Phil 7 8 8 8
RaiderGirl 8 7 7 8
Ryan 7 7 7 8
Sash 6 6 6 6
Sheevah 9 8 8 8
Treeble 7 7 8 7
Xxenofex 7 6 5 6
category averages
(20 reviews)
7.05 6.75 6.80 7.10

Reviewer's comments

"The title of this level is somewhat misleading, but it's not entirely a bad thing. This is a fairly standard and linear Coastal level which I found to be rather enjoyable. There are a few issues, such as the end of the world right within reach, but generally it's a nicely crafted level with quite a handful different quest objects to locate to proceed, ultimately going a full circuit around the level and returning to the start of the level to reach the end. Not an extraordinary level, but still a pleasant one. 50 minutes, 1 secret. 01/18" - Treeble (20-Jan-2018)

"I'm always more inclined to view a coastal level favourably as I just like the whole ambiance, but this one is actually rather good without my bias. The atmosphere is present and correct, as are the usual enemies, plus a whole raft of extras, no doubt conscripted from amongst the holiday makers. Plenty of exploring and some simple puzzles keep the action jogging along nicely, although I couldn't figure out where to put one block in a room and just had to keep shoving it on every tile I could until something happened. If you like coastal levels, this one is a very pleasant experience." - Jay (18-Jan-2018)

"Although you don't actually get to visit the picturesque seaside settings normally present in these offerings, what's on offer here is decently constructed. There is one oddity that I find worthy of mentioning: the tinman near the end was riding an initially invisible horse! Bar that, gameplay is moderately entertaining although rather lacking in puzzles, and the trickiest move you'll encounter will be a swimming passage about halfway through lots, before re-entering the main pool room. Explosive ammo is provided in spades, so don't fret about the enemy encounters." - Ryan (06-Sep-2017)

"Here we have a long level with a lot of tasks and certain backtracking in the first areas. There aren't really puzzles to solve, and be sure to get the couple of stars you need or at the end you'll get stucked; you'll also need to explore carefully every corner in the water areas to find the small ceiling switches. I didn't found hints in the spiked room to know the deadly tiles, and I missed many camera shots (I think I saw only two) when triggering something and some musics to create a better atmosphere. There are plenty of enemies to shoot, enough guns and ammo, and secrets are not hard to find. Not a good level but enjoyable anyway." - Jose (15-Jun-2016)

"This is a fairly entertaining coastal level that took me just under an hour to play. The earlier reviews notwithstanding, the horse mounted by the tinman was perfectly visible in my game. I seem to have been blessed recently with a number of levels covered by Gerty walkthroughs. This one documents one secret and got me through this largely linear raid with a minimum of fuss. The surroundings are a bit crude when compared with what you get in current offerings, but the gameplay has been well thought out and is player friendly while providing a moderate challenge. You get the crossbow early in the game and the builder has provided enough explosive arrows to render the enemies a minor annoyance." - Phil (04-May-2016)

"This is one of those adventures where you need to keep your eyes peeled for key pick-ups,in order to prevent the game from grinding to a halt some time further down the line.In my case,I'd missed a vital puzzle piece and had to backtrack some distance;but,as everything is linear and easy to follow,it was no great hardship. In other respects,the gameplay was perfectly entertaining - especially the variety of enemies,which continually entertained.The Horseman mounting an initially invisible Horse was absolutely hilarious;and the familiar pattering sound of a scorpion approaching from behind transpired to belong to its giant cousin.The puzzles (despite what the title might lead you to believe) were generally straightforward,if occasionally containing a touch of trial-and-error.The construction was generally perfectly sound (as was the lighting),but the end of the world could be easily reached on a number of occasions which quite spoilt the atmosphere. The ending was another "you had me go through 75 minutes just for this??" disapointment (Lara succeeds only in reaching a small blind alley);but it's a solid effort all the same,from a sturdily reliable builder." - Orbit Dream (28-Sep-2010)

"Contrary to what the title of level gives to understand it breaks head really do not have one of it. Of course, research has an important role there but nothing is too much complicated and it returns very interesting and amusing game to be played. The decor is varied and very well constructed, they often meet very nice thing by chance from course. It is a very good and nice level makes by this constructor who deserves only congratulations." - Daffy (20-Aug-2009)

"Well, not a bad level. Easy to play. It doen't take short time to play. I was playing it for about an hour. I'm afraid the level has got a few problems. In many places you can just see something through the walls. Even if there is no much to see. Another problem is the torch. There could be someone that accidently throw the torch in the water. After that you can not finish the level. Another thing I would like to say are the enemies. I found that really strange. Dogs from the tombs, skeletons from the catacombs, horsemen from the libraries, scorpions from the desert... So strange to see all of those enemies in one level. But never mind, they were easy to kill. There were plenty of objects to find, enough ammo, but only a few flares. I don't know how many secrets there are, but I could only find one. The atmosphere... It looks good, there not so many sounds. And I believe no flyby cameras. Then the textures. Nice textured, but so many things look the same. There is also a website to see on some wall. I don't think it should be there. But never mind, the level is good. I can't make something that looks like yours. Good job!" - Danja (10-May-2006)

"With some beautiful outside areas and plenty of light throughout this coastal level was very attractive and fun to play for the entire hour. The actual area is quite small but seems huge with all the running around and back tracking there is to do. I often found myself pushing a number of buttons in a row without ever finding out what they did. Or I pushed a button and had to go in search of a door that was open. A little camera work would not have been missed in other words. There's quite a mix of enemies with the biggest surprise being the giant scorpion that snuck up behind me as I was placing the gem at the end. Secrets found: 1" - RaiderGirl (13-Dec-2002)

"If you want to come across a couple of almost every animal enemy and some horsemen and mummies then this level has just that there is also a nice flow of gameplay but apart from a torch that I couldn't find without some help this isn't a difficult level. The creator used raising blocks and movable blocks well in this coastal town level but when it finished after 55 minutes I was quite surprised that it actually took that long as it seemed to go very quickly. Not the best from this creator but it's still a cute level." - Sash (21-Jun-2002)

"With only 58 rooms this turns out to be a very long adventure (60 minutes for me) in a coastal setting with a few unnecessary though not overly disturbing bugs in texturing and architecture. If you expect a 'brain teaser' ie a heavily puzzle based level you will be disappointed. Progression is rather fluent often almost linear and what stood out for me was the fact that you come across 10 different types of enemies (40 enemies in total). You do have all the necessary weaponry to handle them but I just thought they were far too mixed and did not fit in at all. As for the puzzles I had three stuck moments (Thanks for the help Kristina): one with a movable block which you need to move without indication where to one with an underwater lever I missed and one with two items to shoot with the help of the lasersight. Found one secret and after battling the tinman on the horse and a giant scorpion who could not wait to exit through the closed door it soon ends when placing the Portal Guardian near where you started." - Michael (21-Jun-2002)

"You run through an outside area with houses cliffs and water. Crocodiles horsemen bats are some of the enemies. Push buttons to raise blocks and find 'keys' to open doors. An easy level for beginners I would say." - G.Croft (21-Jun-2002)

"This level reminded me a bit of his other level The Time of the Castle. Specially the pool area with the clipped hedges. Finding 2 stars a blue gem the knot torch and the portal guardian to open doors. In between you have to push levers and push blocks and practice some target shooting. This level was more linear than his earlier work. Enemies some skeletons mummies bats dogs wild boars horsemen one with an invisible horse and some small and one giant scorpion they are easily to dispose off as you will find ammo enough. The level was a bit dark at times and knowing a bit what Nlabricole intended look in every nook and granny there is mostly a reward there. To be honest I liked his earlier work much better so for me the more isn't always better. 26-05-2002" - Gerty (21-Jun-2002)

"Nice fluent gameplay also for beginners because it's not a difficult one. A typical Coastal level with different enemy types the puzzles were not too hard so I never got stuck. The torch was well hidden but when you look exactly you will see a different textured tile on the cliff. My playing time was about 1:20 hours and I had fun to play" - Freeman Porter (21-Jun-2002)

"Not a very scenic level. Easy to play. I found the torch but was held up by a totally illogic move of a block but with outside help (Monika) I made it to the end." - Fairy Godfather (21-Jun-2002)

"This is a typical coastal level and I really liked it. It is very carefully designed and textured the surroundings as well as the buildings outside and inside. You'll find puzzles enemies and some traps - everything you expect from a Tomb Raider level. The difficulty level is rather low than hard but you'll agree that this doesn't matter as long as the gameplay is okay. And there are one or two objects you have to look for very carefully to find them. There are different types of enemies - bats and dogs skeletons and mummies up to a horseman and a giant scorpion you'll meet everything. - All in all the best custom coastal level I played in the last months." - Sheevah (21-Jun-2002)

"Now I found that a rather pleasant level to play. Especially near the start there were rows of small houses and they were almost romantic. Nlabricole took really care to build a nice environment. Enemies are around and I had the feeling that they sometimes are placed at random (e.g. the giant scorpion at the end). There are movable blocks to push and pull switches to use and so on. It is not a very difficult level and nothing really caught me by surprise." - Monika (21-Jun-2002)

"The beginning of this level seems to be easy so I got the impression that it will give me half an hour tops of running around not so. It is just a typical coastal level so you can imagine how it is 'dressed' but it can give you a hard time. As soon as you get hold of the crowbar the next area is accessible. Now it took me two days to find the torch which is on to some rocks opposite to a building. I was so frustrated but the author can be proud of that puzzle tough one and clever. Further more two stars the knot and the portal guardian are the puzzles to end this level. Moving and raising blocks are the main thing you have to do along with swimming to underwater tunnels close to the end. The enemies are mummies wild boars and a bird. The weapons are easy to find not much of a challenge there but believe me this level can really make you think at some parts. It's worth a try." - Kristina (21-Jun-2002)

"This Level was to be solved very easily. Also the puzzle I thought very easily. There were many differently opponents but I have lost no single millimeter of energy in the whole level. The textures were well worked but I found the lighting conditions badly. Not that it was too dark on the contrary but somehow there arose no atmosphere. This probably lay also with the rare cameras and the missing sound. Nevertheless I liked the level actually it was simply good to play completely well if one wants to be relaxing." - Xxenofex (21-Jun-2002)

"Nothing New On The Coastal Front. The creator of this doesn't seem to be particularly fond of animals and jumps cause of the latter there are none to execute and of the former there's an awful lot to execute. And it's so unfair as I finished the whole run through without using a single medi-pack. The setting is quite professional and the ingredients are the usual suspects. Levers to push items to find (well find is stretching the term a bit stumble upon more like) doors to open things to shoot at blocks to push chains to avoid. The whole level is so easy that when I couldn't find the torch I felt like a real fool. Fortunately our top raider had the same blackout so that redeems me in some way I reckon. A really good level for beginners and if you are an advanced raider try to make it through this without killing anything apart from the iron horseman." - Dimpfelmoser (21-Jun-2002)
back home search