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Level: Armageddon's Temple back home search
Author(s): eTux
total rating:8.84 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Bene 8 8 9 9
Bex 9 9 10 9
CC 8 8 10 9
Celli 9 9 9 9
Cuqui 10 10 10 9
Dick 8 8 9 8
Dimpfelmoser 9 7 10 9
Dougsan 7 8 9 10
Engelchen Lara 9 10 10 10
eRIC 9 10 9 8
Gerty 9 9 10 9
gfd 8 8 8 9
Jason 7 8 8 8
Jerry 7 7 8 7
Josi 9 8 10 9
Kristina 9 8 9 9
Lyn 10 10 10 9
Magnus 7 6 7 7
manarch2 7 7 8 7
MichaelP 8 9 9 8
Mman 9 8 8 7
Momster 9 9 9 8
Monika 9 9 9 9
Moonpooka 10 10 10 10
MountainDewNut 9 8 10 10
Navi 10 10 10 10
Obig 8 8 8 8
Phil 10 10 9 9
QRS 10 10 10 10
RaiderGirl 10 10 10 9
Sash 8 9 8 9
Sheevah 10 8 10 10
Sherry 9 9 10 9
Staticon 8 8 9 8
Torry 9 10 10 9
Tortoise3 9 9 10 10
Treeble 8 8 10 8
Wendee 9 10 8 7
category averages
(38 reviews)
8.71 8.68 9.21 8.74

Reviewer's comments

"Having downloaded this a long time ago since I wanted to play this before Armageddon's Temple 2, I never actually started this level until now. I must say, even regarding its age, I was a little bit disappointed after finishing this level since I expected more from it from the reviews. The path is set up cleverly with a hub level and two side quests for a portal guardian each, both of which branch off into two sub parts, and the usage of level transporting is remarkably done especially for some of the secrets. But all in all I think only two of the four side quests are inspired enough to really be enjoyable - the water and the fire paths namely. The first one has some good puzzles concerning the usage of water textures to find the right way to progress (especially liked the multi-stages underwater door area), the latter one has a large lava river as the highlight and draining it is a great moment - but in fact it's possible to skip most of this area with a simple jump from the entrance. Earth and air parts are not really inspired in my humble opinion, like the exploration of the huge air chamber which felt pedestrian after a while and it's hard to know what the jumplever high up did; or the rather obscure monkeyswing puzzle with the scissors. Atmospherically, this level managed to convince me, architecture was great - I think more cameras would have helped the level though. Sound was good but nothing special. There's a large variety in textures but it's not necessarily to the level's benefit, since it did not fully make up for a coherent setting, but in a way this fits to the concept of the level, and nothing is too bad concerning that. What wasn't really fair was the unmarked ladder for the secret and the climbable carpet textures could also be better marked - even if their design was rather nice. The enemy placement in this level is rather remarkable there are enough weapons (unluckily mostly secrets) and ammo provided so the final battle against many demigods and harpys will be rather fun in case you found most of them, and I think that despite the one unmarked ladder the secrets were nicely hidden - object design was rather sparse though. In general this level was quite decent for such an early and first-time effort and often showing the builder's talent that we could see in his later efforts, I'm just not as enthusiastic about it though than most of the other reviewers. Spent 50 minutes in this temple - off to part 2 now..." - manarch2 (23-Apr-2013)

"The theme here suffers a bit from a lack of cohesion; it has textures from almost every base TR package at some point, and, while it maintains a certain consistency it's still a bit much. Lighting is mostly decent, although the colours are a bit too OTT at times. There are some interesting designs though, such as the floating platforms with banners in the air section.
The basic structure of this level (it's actually two, although it's obviously intended to be one giant level) is the dependable "elemental trials" theme, and each of the four challenges here are done well, with all of them having quite even amounts of gameplay. There are some good set- pieces too, such as the draining of the lava in the fire trial. There's nothing especially original in the gameplay (of course, this level is old enough for that to be expected) but it flows well and provides plenty of variety. A good choice for a fun and not overly long level to play, although a few aspects show it's age a little." - Mman (14-Sep-2011)

"This level offers quite a good atmosphere, although I found some of the textures a little randomly chosen and too many of them, as if the builder wanted to put in as many textures as possible, no matter if they fit in or not. Lighting was a bit too colourful, so it didn't seem realistic, and also in some spots it was too dark for my taste. Gameplay-wise I found the level entertaining, but a little confusing at times, e.g. finding myself in a room with 3 doors, and chosing the first one led me to another new area with another couple of doors, so sometimes I didn't know where I was, where to go and what to do next to find my way. There was a room with a couple of underwater doors, but I had opened only one or two of them, and it would have been nice to look behind the other ones too. But chosing the way through one of the doors led me on my further way and eventually back to were I came from, and my curiosity regarding what was behind those other doors was not satisfied. This made me feel like missing some parts of the game. Some climbable walls are not marked as climbable, but have the same texture as the non-climbable walls, and this made it even harder, and I am not sure if this is fair to the player. The lava river section, for instance: After running along the bank of the river where I didn't find anything to do (because of the missing climbable textures), ending up in a place where I couldn't go on, I returned to the lava fall at the start and jumped down into the cave. So I missed another secret as I read later in the walkthrough. Also the one or other camera hint throughout the game would have been helpful. But enough of moaning now, altogether for a debut level this was a good one." - Jerry (07-Aug-2009)

"This review has been delayed for five years at the very least, I think, but Elvis -- it finally came! I remember having started this one at least twice in the past and dropping it right when I'd reach the Air room. I have no idea why, because it's really as simple as it gets. I guess I was just too young and the sheer size of the area would not only impress but also scare me. One other excuse I've presented to Elvis back then was that there was such a non-linearity in his levels that I would always get confused, and today I am confused as to where I got that idea from. Really, what you can expect from this classic level is fun. You go through areas based on the four elements and while the idea is not entirely original, the rooms are rather unique in comparison to similar themed levels. You get to block flowing lava, an underwater room with about 20 doors (and probably the easiest secret of the level) and daunting high ledges with hanging rugs. The textures seem to be a mix and match from a number of different sets but generally the settings are nicely crafted and they serve their purposes. 55 minutes, 2 secrets. 03/08" - Treeble (30-Mar-2008)

"This was the first level of the author, but it was already great. The adventure has an egyptian feeling, the textures are great, just like the added sounds. We have to fight skeletons, harpies, bug (that I hate) and demigods, in order to gather everything needed for continuing the level. Unfortunately I could find a secret. There are no hard challenges, and we have lots of ammo and medipacks. So I suggest this great adventure for everyone; its high ratings were given not by chance. :)" - Obig (25-Jan-2006)

"Boy, was I in for a surprise when I started this level?!? What a masterpiece! I wonder what the author thought about himself as rating this level as a tutorial level and actually feeling sorry for how it looked etc.. You should be proud Elvis! The only thing he was right about is that it was quite easy. The rest though, is quite the opposite. Stunning graphics and extremely clever map layout. I really loved the air stage and the huge room with platforms (with long carpets on them?) I have not seem such a massive room since I played Trix' Dead Sea Scrolls! The long lava river was also amazing. The secrets were hard to find though.. I had to use a walkthrough to find the last two. The lighting, flybys, textures.. everything was top stuff. I would feel ashamed not giving this a full score.. so here it is. All tens from me! 2005-06-11" - QRS (12-Jun-2005)

“I enjoyed this level very much although by the end I was so frustrated with the demigods! I never want to see another one again! I kid but I did finish with not a single health pack left (that could be own fault for not conserving). The level had the feel of a mini Lost City of Tinnos. Different puzzle rooms that resembled element rooms each more cleverly designed than the next. The giant room with the floating platforms above the river of lava was the best by far. There were many times were you weren't sure until the last possible second if Lara was going to make it or not. That really gets the adrenaline flowing! Enemies were deployed in a good manner until the last quarter of the game when it became too overwhelming. In one instance you are left to fight two demigods in a room that is too small to use any effective strategy against them without losing health. Needless to say this level isn't for those who are faint at heart! But if you are looking for a challenge this is the level for you!” – Celli (15-Oct-2004)

“Surely one of the best first time efforts out there? Pretty never dull and always fun. This is one of the few levels that you'll almost certainly not need a walkthrough for because it's always nice and clear what you're doing and where you're going (unlike for instance COTW). The only real down point is that it features the dreaded unkillable beetles! It took me 1 hour and 15 minutes but I didn't find any secrets.” – gfd (28-Jun-2004)

“Well I finally got to play this on my second attempt and am so glad I gave it another try. The first time I could not get past the swinging blades in the Earth area. I used the lever to shut them off and Lara just refused to climb through them however I tried. Had to cheat on the second run but I don’t care it was worth it. Beautiful lighting and colours throughout the whole level made it a must. Shutting the lava flow off and then working your way down the dry bed was definitely creepy. Sad to say I never found the secret area here perhaps next time? Had a lot of trouble with the coloured underwater doors puzzle as I have no idea what a water sign or air sign looks like. I ended up opening nearly every one and it was definitely not an experience I would care to repeat. Enemies were just enough for me and in keeping with the game. Thoroughly enjoyed it and am off to do the next one now. Thanks Elvis.” – Tortoise3 (21-Feb-2004)

“A very good level considering that it is the first by the author. There’s nothing really special about it the gameplay is fairly standard and it was a little dark but it was still fun to play. The level is easy and it only takes about 45 minutes to finish so it can be a fun diversion after you’ve played one of the longer and harder levels. The texturing is okay but just as the level itself it doesn’t offer anything you haven’t seen before. Nothing more to add really. A fun level but it won’t challenge you too much.” – Magnus (29-Jan-2004)

“Any level that can keep my attention from beginning to end is definitely a level worth playing. I enjoyed every part of this level mainly because of the beautifully created rooms. Every room was properly lit and the textures were amazing especially this being the first level eTux released. I would have liked to have seen some newer object but this being an older level I could see where that wasn't possible. I can't wait to play more levels created by eTux; he is certainly one of my favorite level designers.” – MountainDewNut (28-Jan-2004)

“After playing this magnificent level there are a lot of thoughts rattling around in my mind. In the past couple of years I've come to think of the Tomb Raider community as being in two camps: those who build levels and those who play the levels. I place myself in the latter camp. To me the intricacies of level building are one step down from sheer magic. I don't understand how it's done I'm probably too old and worn out ever to be made to understand how it's done so I simply sit back and enjoy the artistry of what others have accomplished with the Level Editor. But eTux appears to be a mixed breed. He's a regular contributor to the TRLE forums which establishes him as a true fan but with this single production he has laid claim to the status of Level Builder Par Excellence. I'm not sure why I waited so long (11/03) to play this level but I can't remember the last time I played two such outstanding works (Walhalla and this one) back to back. Armageddon's Temple is quite simply a thing of beauty and it's hard to believe that this is all we have (so far) from eTux. The other reviews here have provided some of the details of what the gamer will encounter in these three interlocked levels; I just want to take this opportunity to express my appreciation for a job well done and to stamp my feet impatiently until the promised sequel is released.” – Phil (13-Nov-2003)

“Well what can I say? What a fantastic level and with everything I most love about TR. A beautiful arrangement of textures and areas from Egyptian to cave lava rooms libraries fountains and oh so many more wonderful things to see and do. Get two portal guardians two knots and two gems plus four beetles to get your final reward the scroll. Fight harpies skellies and guardians along the way and combine with music plus some brilliant journeys through fabulous rooms and here you have the perfect level. A wonderful underwater door puzzle to find a breathe hole secret and way out was memorable to say the least and the journey up into the high cave area was stunning to look down on. Climbing the carpeted flags was such a great idea and the sort of thinking that adds so much pleasure to a level I just love those little additions. I can't find anything to complain about it was an absolute pleasure to play from start to finish. I found all the secrets but only with help from the walkthrough they were placed in superb places and just the sort of thing to be expected for secret areas that is they were quite hard to find like secrets should be! No one should miss this level it's first class. Thank you eTux.” – Moonpooka (27-Oct-2003)

“This is an older level that I'm glad I found. Hard to believe it's a first time try and not from a seasoned builder: Well designed rooms many textures that should not work together but do a clever underwater area leading to a secret that's hard to see even when you know it's there. Another underwater ‘many door’ multi-colored area with beauty that must be seen to be appreciated and a rushing lava river that was extremely well done and memorable.........with a secret area that took me a long time to find even knowing it was there. This is true TR play with improvements and a great find. I am looking forward to more.” – Bene (09-Sep-2003)

“It would be hard to find a prettier or more well thought out level than ‘Armageddon’s Temple’. With this attractive level you will find a game that will keep you busy. Lara is never idle in this temple. She is never particularly challenged either. And that is the major place where this excellent offering lets us down. There are no puzzles jumps mazes enemies etc. that challenge. The climbable cloth was a bit of a bad trick since only cloth of importance was climbable. So if you could climb it you should. Another of my pet peeves - a climbable surface should be climbable period not just when it suits the designer. There is a terrific vaulted cave where I expected all hexx to break loose with bats and other enemies but I made my way through by hit or miss without any major problem and only falling a couple of dozen times until I turned the FX on then off (see the read me file). A lovely level well worth playing. It took me about two hours and I found all the secrets (they are not where you’d expect them to be).” – Dougsan (27-May-2003)

“This level is really quite perfect. Gameplay is very straight forward so some people might think that it's just too easy but I loved it. It's so well built and the gameplay so perfectly paced I would recommend this level to anyone starting to play custom levels to give them an idea of just how good they are. The only problem is it might spoil them completely. So what if there’s not a plethora of enemies so what if there aren’t any brain teasing puzzles. eTux obviously has a good eye for putting textures together because if this lot were put together in any other way it would be a disaster. And the lighting in some areas is an excellent example of how it should be done. I loved the way you finish an area before going on to the next so there is no backtracking and asking yourself what on earth do I do now? So eTux how much longer are you going to keep us waiting for the follow-up? It's already April 2003 you know.” – CC (27-Apr-2003)

“This is an unbelievable level from a first time builder. The whole thing was very carefully and cleverly built. I especially liked the climbable hanging rugs and the river of lava both up and down. I will not expound as others before me have done so already. But be sure to load and play it! Just first rate.” – Sherry (15-Mar-2003)

“A little more than an hour of great gameplay. I really don't understand what the author was writing about in his notes as this level is much fun and beautifully textured. I find it hard to believe that this is his first level. I loved the fast gameplay and the different areas every time I jumped levels. The water areas the fire rooms everything is very well built. In your search you will find gems four beetles two portal guardians and two pharao's knots. Also skeletons beetles harpies and demigods will stand in your way. Ammo and health is plenty and the weapons are available as secrets I haven't found them all. Jumps on blocks ladders to climb a not so difficult maze and open underwater doors to find the way to proceed are a few of the tasks you need to complete. All the puzzles are logical and the items not hard to find but keep your eyes open as enemies might drop something of value. Definitely a level worth playing by every Tomb Raider fan.” – Kristina (10-Mar-2003)

“What an amazing level! I can hardly believe that this is the first level from eTux. Is that all! I found it almost perfect. Beautifully textured with a clever gameplay and very nice music. There are wonderful and impressive rooms. I loved the underwater coloured doors and the way to pick up the Uzi's Secret. Simply brilliant. I'm looking for the sequel.” – Cuqui (23-Feb-2003)

“The thing that surprised me most about this debut level was the beauty and scale that I encountered from such a relatively small download. There were some very well designed rooms and puzzles which gave me a most enjoyable couple of hours of game time (though it took me two evenings to play it in reality). The other reviews cover most of what I would have said so I will refrain from repeating. I did though particularly enjoy the river of lava sequence. A very good level and well worth a play.” – Staticon (22-Feb-2003)

“The three levels are quite tough and very well designed. Escpecially the lava river. You will need to jump between levels but that worked out very well. All the changing colours helped to create a fantastic atmosphere. I found five secrets but you have to work for them as they are well hidden. But they offer useful weapons as a reward: crossbow Uzi grenade gun and laser. Textures were nice and diverse. Puzzles well thought out. I liked the underwater puzzle a lot. There is also a secret there and a trigger for another one. Not easy but manageable. Sound was good as well and there is a repeating one near the end. Enemies were also suitably used and appeared kind of when you expected them. The end is a bit tough but you can do it with losing little energy. For a debut level this is a small masterpiece. :)))” – Navi (09-Feb-2003)

“Lara starts out in a temple with nice architecture. Especially textures and lighting effects worked very well. Puzzles are very diverse. Lara has to find a valuable scroll and that is not easy. And the secrets were little adventures of their own – I found all five of them :-). I also liked the underwater maze where you had to think about which door to open. There are two secrets here so keep your eyes open. The atmosphere is great especially how you jump between levels and always come back to the start. The lava river was also well designed and Lara could climb carpets for a change. Enemies are also well placed demigods and harpies among them. Cameras were sometimes missing but my Lara showed me the way ;-). There is enough medipacks and ammo to find for Lara’s well-being. For a debut level respect! Much care went into building this one and I am looking forward to your next masterpiece. Very recommendable.” – Engelchen Lara (09-Feb-2003)

“This debut of Elvis is unbelievable. Three levels with the Cleopal revised Wads. There is a lot of exploring to do and I liked the way you had to explore the water earth fire and air rooms so you could find the items you need. Twice the Portal Guardian 4 beetles 2 blue gems 2 knots the golden beetle and a scroll. Do read the readme file as that is very important Elvis will explain a bug with the Portal Guardian so you won’t get stuck. Only found 4 secrets (and they are very well hidden) so that means I will play this on a later date again to find the fifth. There aren’t that many enemies but they are the fiercest ones like the harpies and demigods beetles and some skeletons. There are some nice traps and the way he used carpets is a brilliant idea. I loved the way he stemmed the lava river although the underwater areas with the many doors was a great idea as well. One minor point that at certain places it was a bit too dark for my taste but don’t let that withhold you from downloading this amazing level. 25-01-2003” – Gerty (26-Jan-2003)

“This is absolutely a great level. It's beautiful well designed and a pleasure to play. I loved it. Just make sure you use the first effigy-thing before you go look for the next I didn't and had to do a part over again (not that I minded that) because there was only one in my inventory. Have fun it's great!” – Josi (06-Jan-2003)

“What a wonderful debut from eTux. I had started this level some time ago and then as new levels came out I found this one getting pushed further and further away until I eventually forgot about it. I deserve to have my wrists slapped for this. Anyway luckily for me I remembered it again as I was sorting through my level archive and I started replaying it almost immediately. Let me begin by saying that I think this level is incredibly pretty. There's a hotchpotch of cultures in evidence here for example the start reminded me in some way of TR2's 'Xian' levels but as you progress things take different directions in terms of look and feel - Egyptian and Aztec textures can be seen and it all works really well. Gameplay is really good if a little linear - you have lots of little tasks to complete in order to complete the game. Of particular note is the magnificent lava room and also what looked to me to be flying carpets (blocks draped with fabric - a lovely touch). Enemies and secrets are excellently done although I have to say that I never been a big fan of scarabs. All in all a great level and I am eagerly awaiting the follow-up.” – Bex (27-Dec-2002)

“It’s so very hard to believe that this was Elvis’ debut. What a fantastic first effort with entertaining gameplay well placed enemies and stunning atmosphere. I like the idea of branching out into different areas for little mini-adventures to acquire some much needed item and returning to a main point. The underwater door area was perhaps most difficult for me as it took me several tries before I opened the door with the ‘gasp for air’ space. Of course as said by other reviewers the lava area was so very well done as well as the adventure with the suspended blocks. I’m looking forward to Elvis’ next offering.” – Momster (30-Oct-2002)

“The goal of this level is to solve 4 puzzles one in each element (water earth air fire) and to get in the end Armageddon’s Scroll. There are more things to collect next to the weapons like Holy Beetles and Tibetan Idols. A few more medi-packs would have been nice. The beautiful environments in the level impressed me. My favourite area was the fire area with the lava stream and lava falls. I was just wondering a little how Lara could stand the heat there. I had to play the level twice because I hang on to the first set of Temple Guardian and when I got the second set there was only one in the inventory and that was not enough to go on. Enemies Lara met were several poisonous Golden Birds skeletons demigods and some beetles. I found 5 secrets. I didn’t think that it was an overly difficult level but for me it was so much fun to play it. I almost felt sorry when the level was finished and Lara had to leave.” – Monika (23-Sep-2002)

“What a wonderful surprise this was! Oh so there was Egypt rubbing shoulders with Aztec with India. It doesn’t matter! What a lush juicy level this is. And ah not a rope in sight! If you want a level that is so much fun with little stress (well if you use the demigod hint from another thread - very nifty) and new twists on old puzzles this is a Must Play. Reminded me a little of TEP in its new thinking but without the worry and stress. Bravo! and more more more.....” – Lyn (02-Aug-2002)

“I have to agree totally with Dimpfelmoser this is a wonderful debut level. There was something really attractive about the way eTux mixed a lot of textures in each room that could have looked just horrible but came out looking great he also created some fantastic areas such as the quick flowing lava stream in a long cave tunnel where you have to stop the flow the huge floating platform room with half of the floating platforms being draped by what I can only describe as long pieces of carpeting and the inclusion of tiles that would transport you from one room to another magically. The actual game itself is fairly linear but it never once became boring and in fact I was quite disappointed when it finished after 70 minutes when you place the scroll which is just one key pick up of about a dozen or so you will find. But like usual my most favourite part was the great placement of the secrets of which I found only 3 of the 5 as most of the ones I did find took a couple of fun jumps to collect. As soon as I ended the level I could have easily replayed it and that to me is the mark of an all involving level so I can recommend this one highly.” – Sash (21-Jun-2002)

“These are three levels that nicely blend into each other making it really only one big level in which I spend close to 1:20 hours of net gaming time and I enjoyed it thoroughly. The gameplay is set up with a lot of symmetry as you branch out into four different adventures to collect from each of those a beetle a part of the two portal guardians you need and a gem or a pillar to progress later. Enemies are many harpies and demigods and a few skeletons. I really liked the cave areas and the flowing lava as well as the great flip effect with the lava. Good use of steaming fire sometimes lighting a little too dark. The underwater area with the many doors was a little tedious and I had an old version where the finish trigger did not work. I managed to find three secrets (Uzi revolver and grenade gun).” – Michael (21-Jun-2002)

“This is a delightful level that will take you around an hour to complete. At first appearances it looks complicated but in fact it is pretty straightforward with the path always leading you in the right direction. There are heaps of those demigods to fight off plus those poison birds and the bloody scarab beetles biting your heels while you are trying to figure out what to do next. So fight with skill as the health packs are few and far between. The lava room was terrific and the use of the old well worn objects was nicely done by simply renaming them. Textures were great and the overall feel of the level fantastic. This is one of those levels that rides the fine line between being too hard and too easy and the author has brought it off well. Bravo! My one criticism is that it was too dark in some places but hey that's just me.” – Torry (21-Jun-2002)

“Armageddon's Temple is one of the most brilliant levels I've seen out of the 250 I have played so far. There are so many things you just have to see to believe - the flowing river of lava the large cavern with the floating platforms the underwater caves the use of colored lighting and the underwater room filled with doors are among my favorite and almost impossible to describe. There are a number of items to pick up during the level including two gems two pillars four beetles and the mechanical beetle and two hathor effigy's (all are renamed here) and there are a number of clever puzzles to solve for each one. None of the puzzles are so hard that they'll have you frustrated but some of them will have you reloading a few times and are a pleasant challenge. One that got me stuck for a minute was right after I picked up the mechanical beetle and being attacked by beetles from two different directions - it took me a minute to figure out that all I needed to do was jump up and grab the ceiling. Make sure you grab all the pickups you find as the enemies demigods harpy's and skeletons can be a bit tough and besides the type of enemy chosen it's hard to tell this is even using the cleopal wad as the textures seem to be a combination of those from all of the Tomb Raider games and are done beautifully. This gave me an hour of good solid fun and it was over way too soon for me. I hope Elvis makes another level soon. My only complaint was that some of the areas were a bit too dark but otherwise I wouldn't change a thing.” – RaiderGirl (21-Jun-2002)

“The author said this level would be linear and fun and it was! I haven't enjoyed playing a level like this quite a while. The gameplay is constant and you must know how to use Lara's skills to get through many different and beautifully constructed HUGE rooms. The enemies are the worst ones in as much as damage to Lara is concerned and there is no shortage of them towards the end of the game. The author said there were five secrets that would take lots of investigating to find. I'm not a patient-search-for-all-that-can-be-found type of player and I found only one. The atmosphere was appropriately dark in places and lighted where it needed to be. There are a few fixed camera angles and the background music gets my heart pumping and palms sweating like it did when I first heard it with the TR series. An amazing first attempt. Definitely worth the download.” – Wendee (21-Jun-2002)

“This is a very fine level; exceptional if you account for the fact it’s the creator’s first. Beautiful texture combinations attractive large rooms and gameplay that takes full advantage of the z-axis (height/depth) sets this apart from the run-of-the-mill. Armageddon’s Temple was a bit easy for my taste but I certainly hope eTux goes on to create more levels. I found a potentially serious bug however. If you collect a second Guardian Staff or Destruction Effigy before combining or using the earlier ones – you’ll lose the earlier ones from your inventory ... and you’ll be stuck in stucksville's infamous stuck-district ... so don’t do it.” – Dick (21-Jun-2002)

“This is the first level of the author and I am very surprised! Although he used 'only' the cleopal-WAD he created something very good. The gameplay was thrilling and exciting throughout even without getting stuck ;o). The author says in his readme.txt that those 5 secrets are well hidden - and all I can say is he is absolutely right. I didn't find any of them so I'm sure I will play this level once again one day just to search the secrets and to explore some areas I've seen but never been to. Visually the level is very nice too I liked specially the use of those colored lights (except of some places that were too dark for my taste but there weren't so many of them). I'd like to recommend this level to all of you - even if you don't like the Egyptian style.” – Sheevah (21-Jun-2002)

“For a first attempt at a level it is very impressive. At first the level feels very compact but you soon realise it is quite large. You can’t get lost in this level as it is very linear. You do get choices as to which way to go but end up at the middle again to choose another area to investigate. Save your medipacks as your going to need them near the end with all the baddies that await you like the guardians and gold birds. It’s a pity there wasn’t much in the way of cryptic puzzles. The lighting was ok and the textures were colourful to say the least they are very vivid almost what you would expect in Egyptian times. As read in the Authors notes take off the volumetric FX or you will not see anything in the large cavern when you are trying to jump from platform to platform.” – Jason (21-Jun-2002)

“A strange title and a non realistic setting but it's ok this level is nevertheless very enjoyable! Armageddon: in hebrew this word means literally Valley of Megiddo (not far from Haïfa) and symbolically Valley of the decision or Valley of destruction. Armageddon or not for this mission Lara has made the decision to raid this temple and to destroy all the baddies (some skeletons a big bunch of harpies one of my favourite enemies and 8 cleopal guardians) to find a scroll. The strong points of this adventure are the entertaining gameplay and the good connection between the rooms temples or caves. There are many highlights in this level: the huge cave with plenty to do and many suspended platforms the cave with the river of lava the high library where you can find one of the two revolvers as a secret the very nice custom music. Textures are from TR4 and also from TR2/TR3. Enjoyment guaranted for 1 hour 20. Very good atmosphere and rythm. The author is a true raider who makes fun levels for everyone not too much difficult and with good action.” – eRIC (21-Jun-2002)

“What a great no what a fantastic debut. It's hard to believe that this is eTux' first Level as everything is done so professionally. Awesome rooms a fast paced gameplay and a gripping atmosphere throughout the whole adventure. Doors fall back into place after you walk through so you never are tempted to backtrack. I usually like it like that but here I was really sad when the quest was over after only 75 minutes. Since I never got stuck I guess this means that it is too easy for the HC Raider and true the enemies could have been more of a threat but then again I was gratefull that there was no crocodile in the underwater room with all them doors. Actually I was sure that there was one beast lying in wait behind one of them. Mind you I died enough at that stage. I wish there would have been a puzzle in the big space with the suspended platforms cause I really wanted to spend more time there. Well just the impressive setting is worth the download so go there and play. Brilliant stuff.” – Dimpfelmoser (21-Jun-2002)
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