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Finland by NG

Blue43 2 2 3 6
CC 3 1 6 6
Dimpfelmoser 3 1 7 6
eTux 2 2 4 4
Fairy Godfather 4 4 4 4
Gerty 3 3 5 5
Jay 4 3 6 6
Jose 2 2 3 5
Kristina 6 6 7 7
Magnus 4 0 3 4
MichaelP 4 4 6 8
Mulf 2 1 1 2
Orbit Dream 2 1 3 3
RaiderGirl 4 3 5 4
Ryan 3 3 4 4
Sakusha 2 5 3 4
Sash 3 2 4 5
Sheevah 4 5 5 6
Tombraidergirl 2 4 4 4
Torry 4 3 4 4
Treeble 4 5 7 7
vienna 4 2 5 6
 
release date: 09-Feb-2002
# of downloads: 61

average rating: 3.89
review count: 22
 
review this level

file size: 14.69 MB
file type: TR4
class: Base/Lab
 


author profile(s):
email(s):
fabiox5@virgilio.it

Reviewer's comments
"Two features distinguish this base level from its predecessor, the smash hit England Prison. The first is that the rooms are not quite as huge. It’s a minor improvement, and it is positively annihilated by the length of the corridors that connect those rooms, but the builder’s most avid fans are not likely to take this subtle change of direction lightly. The second feature is that the builder has decisively cut down on his trademark repertoire, the Awkwardly Low-Placed Jumpswitch and the Floor Lever Placed at a 45° Angle: we get to see only one of each this time around. If the first feature is already asking a lot from the builder’s established fanbase, it is difficult to not perceive this second one as an outright snub. There are in fact indications that the builder is reaching out to a different demographic: those who like to push boxes around for no reason. The strategy behind these decisions is clear and looks commercially sound; marketing research indicates a considerable overlap between runners and pushers, so it would seem only natural to branch out. However, history decided otherwise, and although the level scored marginally higher than the builder’s previous efforts, he faded into oblivion soon after its release." - Mulf (02-Feb-2018)
"Good attemp to build a long level, but it was boring for me. Only a couple of enemies to shoot in all the entire level (what the guns and the ammo were for?); empty rooms with nothing to do except pull switches/levers or move some crates; many times leaving closed doors at your back, running/crawling/swimming long distances only to get a key or pull a switch and take the long way back to visited rooms. All this always without a camera to show the triggered objects. The corridors and inner rooms are too dark, and the two packs of flares were not enough for me. The best was the correct texurization. Not very funny for most players I think." - Jose (15-Jan-2018)
"A somewhat tedious slog through a base that may well have been in Finland, who knows? Certainly there were no fjords in evidence. Guards to shoot, boxes to shove about, an underwater maze (possibly filled with sea water from the notably absent fjords) and a lot of running around. Not great." - Jay (05-Jan-2018)
"A somewhat tedious half hour exploring a sterile base environment, throwing switches, kicking open doors, negotiating a boring underwater maze and performing some ridiculous backtracking. The one positive point was the dive into cold water below. So, Lara and I didn't really enjoy our visit to Finland." - Ryan (04-Dec-2016)
"There is a lot of long corridors and quite empty rooms. Level is quite easy and there is also few enemies. One point has a quite long crawlspace. I am Finn and I expected some lakes or spruce wood. This level could be a Russian base. The levels season points somekind to Finland." - vienna (26-Oct-2016)
"This is one of those levels where the game play contains all those features I don't like in a custom level. Lots of back and forward through hallways and boxy rooms with hardly anything to do than maybe find a lever or a key, a long underwater maze where Lara gets hung up all the time and a never-ending crawlspace sequence, where I hoped someone would have invented a new"speed crawling" move. I usually don't get bored in levels with simple game play, but this one did it. Some rooms contained a bunch of movable crates and after spending 5 minutes having moved all of them, one finds out that there is actually nothing behind or under them at all - ouch! Other than that, there were a couple of guards and I also picked up the revolver and a laser sight, but never used them. The texturing and lighting wasn't too bad and looked correctly applied. Nevertheless, the bigger rooms had a sterile and empty look to them and the texturing there was a bit repetitive. Only recommended if you are really enjoying running and crawling a lot. (32 minutes)" - Blue43 (27-Feb-2011)
"I can understand linking Finland to snow if you want to present it in custom level form, but military bases? Well, I suppose in TR they go hand in hand, so there's no surprise there, but even if you'd accept the reliance on stereotypes as an excuse to make your time here more entertaining, I'm afraid to say I never stumbled on the entertainment part here. The gameplay revolves solely around the mystical cause and effect relations between doors and switches, with the highest peak in difficulty being a sneaky underwater switch, and the highest peak in boredom - the never-ending crawlspaces. There are some movable crates here as well, but they rarely contribute much to the gameplay, as do the few guards you stumble upon, and half of the time I actually wished this would've been a shooter as I initially suspected it to be to liven things up. It's a shame really because technically it was not that badly done, and the looks were done decently to say the least, even if the boxy looks and the illegal slopes closer to the end spoiled things a little. As it is, the level feels purposeless, and while you could paint some mental picture judging from the final hall with the trains, as to what Lara's goal here was, I don't see why anyone should do the level builder's job for him. Not abysmal, but not an experience that will stay on your mind for years to come." - eTux (07-Aug-2009)
"Very short run through a bland looking base with a small outside area in snow. Well I suppose there has to be a square inch of two of snow seeing as it's Finland. I'm guessing Finland is covered with snow for a long time during the year! A couple of guards to kill a few switches to find open a few doors some crates to push around a long swim to find a lever and that's about it." - CC (04-Oct-2004)
"This level is quite similar to 'The England Prison' in several ways. The textures are boring (in this case there is too much gray) and gameplay mainly consists of finding levers and opening doors. There are only two SAS soldiers in this level there are too many pushable blocks and the crawlspaces are too long. However I have to give credit to the author for the use of the TR Chronicles was combined with the was file from 'The City of the Dead' and for the effort he made to make the outside world as beautiful as possible. The best part of this level was the underwater maze. Like 'The England Prison' I don't see anything that would make the setting of the level have any Finnish characteristics. Is it because of its proximity to Russia (in terms of location)? " - Sakusha (30-Apr-2004)
"A 35 minute level with it's one claim to fame being a terrible underwater maze that will see Lara drowning more times than not. This is simply (and boringly) another switch hunt with little or no gameplay in between switches to make it interesting. The were also some illegal slopes in the outside areas so beware of these." - Torry (27-Oct-2002)
"Even though I enjoyed this level the ratings are quite fair to the level. The gameplay was made mainly of searching and pushing levers to open doors. No cameras to show which of the many doors opened each time. The entire building has very few guards so there's no problem for Lara to arrive to the train station. 30 minutes." - Treeble (14-Oct-2002)
"Poor Lara she has been running around for 3 levels now and I think the girl deserves a rest preferably a hot bath as well. So pop yourself in a chair girl and let me do the writing. This level is again a find a lever open a door game. There are some boxes to push and even a long long and very long swim to find a lever embedded in the ceiling then swim back again and find something that opened. There are no inclinations what opened where but you'll figure it out. 2 keys to find and a crowbar that's it. Some crawling to do tedious to say the least. Not many SAS men were guarding the compound so all the weapons you'll find are for keeps. 02-10-2002" - Gerty (07-Oct-2002)
"I hate to say that I didn't find much of this interesting at all. It felt like all I did was run crawl or swim through hallways with the occasional room or outdoor icy area that usually led to yet another hallway to either run crawl or swim through once again. Had the author placed more than the 2 or 3 SAS to battle against it may have had another dimension to it but he didn't had he employed traps to have us manoeuvre our way skillfully around it may have had another dimension but he didn't had he given us puzzles to think over that didn't involve finding lever after lever that you couldn't miss even if you were wearing a blindfold it may have had well you know the rest." - Sash (21-Jun-2002)
"Finland - wide open spaces und unbound nature - the pure adventure in the outback? Well think again not here. Lara is wearing a camouflage outfit but actually spends most of her time in a base environment with occasional short excursions into the icy/snowy outside. Many blocks to move levers to push and it is all pretty obvious - you simply cannot get stuck in this level except maybe in the underwater maze but even that is pretty tame. The long crawl section was really unnecessary and just when you reach what looks like an interesting train station the level abruptly ends after 40 minutes or so. I really liked the textures and lighting was not bad either but all the rooms are rather bare and mostly a little too huge. Only two SAS to shoot so make sure you get the desert eagle first so that there is at least some use for it." - Michael (21-Jun-2002)
"I recommend you save this level for the time when you're looking for a really simple level to help pass some time. It takes thirty minutes to play this but I never really felt like I got anything done and at the end was wondering what all this was for. Most of it is set inside some kind of military base with long dark hallways large empty rooms and a few overly long crawlspaces. The only hard part was a very long underwater maze that had me using a large amount of health packs till I finally found a place to get air and then a pull switch on the ceiling. The majority of the level is spent finding switches moving blocks and opening doors in these dark buildings and many areas were way too dark for me - I had to keep a flare lit at all times and I hate that. I always had the feeling that someone was about to sneak up on me but as there are only two soldiers and they are at the beginning of the level it never happened. Finally you get to an area where you jump into a large pool (for a challenge it should have been only one square in size) and just when it's starting to look interesting the level is over but to be honest I was just glad to finally be outside." - RaiderGirl (21-Jun-2002)
"I suppose this level is set in Finland because of its name. However when I played it I thought it should have been called 'Russia' instead just because Lara wears the same outfit she did in those levels in Tomb Raider Chronicles. Her ponytail isn't attached to her head the right way though. It's just set in a base so it could have been any cold country. Let's suppose that it was set in Finland shall we? Okay in Finland Lara is in a base. She enters through what seems to be an air duct (just like in Tomb Raider Chronicles). After about 25 minutes the level ends. Just like that at least I didn't see it coming. There are two enemies in the level (at least I only found two) both of which can be avoided if you don't enter certain areas. You get a lot of ammunition though and both the shotgun and the Desert Eagle. The rooms are very empty and the texturing is very boring and repetitive. The lighting is very grey and almost non-existent. The level - although set inside and outside a base - doesn't seem the least bit real since there are almost no enemies and hallways to enter here and there. It looks as if the author thought 'I need something to connect these two rooms I think I'll make a hallway here' and then placed a hallway where it least made sense. There are a lot of long swims and crawls which is both unnecessary and boring. The gameplay mainly consists of those boring parts and finding lever after lever after lever. I'm sorry but I just couldn't make myself like this level it seems so unfinished. There are a lot of much better levels out there which I suggest you play instead of this one." - Magnus (21-Jun-2002)
"I found this level rather boring. The corridors were long the crawls were long and the gameplay was very much the same all the way through. A door is closed so go where you can find a switch or lever or key and the door will open and this continued to the end." - Fairy Godfather (21-Jun-2002)
"This is a slight step up from the authors previous 'England Prison'...but only just. Progression through the level is totally straightforward with nary an enemy or a challenge to break up the monotony. There are moments when the gameplay threatens to become interesting but they don't last long (the underwater maze and the outside areas come to mind). I am intrigued as to the possible Freudian explanations for this Designer's obsession with large empty grey rooms most of which are quite barren but enlivend by the occasional lonely and forlorn lever positioned in a distant corner and seemingly having no use other than to enable Lara to activate a nearby door. The long crawls are monotonous and there aren't even any half-decent battles with soldiers. The most intriguing aspect was the chirping of the crickets (Finnish Crickets..? Are there such things?) which persisted even underwater. A recommendation. Next time can the designer perhaps make some of the doors timed? That would at least provide an element of gameplay." - Orbit Dream (21-Jun-2002)
"This level was made for people who like huge and empty rooms that look all the same somehow mainly with a switch in it that opens a door some rooms further where you again find a switch for the next room and so on. When I finally came into a room with some movable blocks I was glad I would have to solve a puzzle. But the only puzzle was that it was no puzzle. The blocks were only decoration. What a disappointment! Now and then a SAS guard appears. That's all. Seems it was a first try." - Sheevah (21-Jun-2002)
"A very simple level this was. Lara with her camouflage outfit is just pushing pulling levers and switches and finding keys to open the next door and so on. As expected from the title the level unfolds in snowy areas. There is an underwater tunnel that is practically copied from a TRC level the base. A lot of crates to push behind one there is the crowbar but its only use is as a lever after that I didn't find any other use of it. The rooms are rather empty too apart from a desk or two nothing more and the enemies are a couple or so. Pity I was hoping to use the desert eagle more than once or twice. Just when I thought there might be some real areas to explore with houses the level ended. A very short one with no action." - Kristina (21-Jun-2002)
"An Ice/Base level with surprisingly few SAS guards. In fact I think I counted only two. So what were the fancy weapons for? Ok this is really the blueprint of a boring gameplay. Picture this: You come to a room with three closed doors and one corridor; you take the corridor that leads you to a lever. That switched you return to the room where one of the three doors has opened. It gives way to a room where -yep you guessed it- another lever is beckoning at you. This opens another door in the room you started out from. Do I need to continue or can you work out for yourself what comes next? The biggest challenge for me was locating the lever in the underwater maze and though you get to push a few movable blocks (often without any reward) there is a distinctive lack of puzzles. No jumps no traps; instead you get long uneventful crawls. However the setting is quite solid but then again just when you reach the most interesting looking area this ordeal comes to a sudden end. The most positive thing I can say about the game is that it prompted me to browse through the reviews of Fabio's other levels and Mulf's evaluation of 'England Prison' must be the most hilarious review I've ever read. I wish he would do more on this site. However it could be that Fabio is really young so I don't want to get mean here." - Dimpfelmoser (21-Jun-2002)
"One of the few opponents appears out of thin air right next to Lara. Rooms are very big and not very interesting. The objects that were used were quite alright. There was much crawling much running around through passages looking for levers that were placed very obvious. Very predictable. The textures were a bit boring but the lighting was great." - Tombraidergirl (21-Jun-2002)