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The Crypt by ve2lyr

CC 2 0 2 1
Ceamonks890 2 0 1 2
Dimpfelmoser 2 0 2 1
DJ Full 4 0 2 1
Drakan 2 0 1 2
Drew 5 3 2 3
Gerty 2 0 1 1
Jay 2 0 2 2
Jerry 1 1 0 0
Jose 2 0 2 3
Kristina 3 3 5 5
Magnus 1 0 0 0
manarch2 3 0 1 2
MichaelP 3 0 3 3
Orbit Dream 3 0 2 1
RaiderGirl 3 1 3 3
Ryan 1 0 0 0
Sakusha 3 1 1 1
Sash 2 0 2 2
Tombraidergirl 1 0 0 0
Torry 2 0 1 2
Treeble 2 1 3 2
Whistle 2 0 2 2
Xxenofex 1 0 1 0
 
release date: 22-May-2002
# of downloads: 53

average rating: 1.48
review count: 24
 
review this level

file size: 13.11 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
ve2ylr@aei.ca

Reviewer's comments
"Not much to say about this poorly textured level, a weird puzzle to solve and that's it." - Drakan (14-Dec-2018)
"Another typically obscure and fleeting level from this builder, which basically involves solving a puzzle and very little else. Hard to recommend really." - Jay (10-Aug-2018)
"Another level "to think" from this author. Again based in flipmaps, you'll only find here a puzzle and two pickups. I was a bit disoriented 'cause the fixed camera, but finally I never did a banana jump as suggested in the walkthrough to open the hole in the floor and get the Hand. Anyway a level too short, without enemies or objects and not well textured." - Jose (17-Jan-2018)
"It's built the same way as other levels from this builder, ie stretched textures, big rooms and a huge emphasis on puzzles revolving around flipmaps. I'm happy to say this time I wasn't entirely insulted as it's a much simpler exercise of figuring out the proper way to step on the tiles to reveal the Hand of Orion. I liked the two neat camera angles, but there's hardly anything else of interest. 5 minutes. 01/18" - Treeble (05-Jan-2018)
"This is the second release of the author I have tried and it was no better than Travelling. Stretched textures everywhere, no atmosphere and only one obscure puzzle that barely merits a point. One for hardcore reviewers only." - Ryan (24-Mar-2016)
"Another level from Robert LaChapelle that more or less just revolves around another single puzzle gimmick, with very little else to compensate for the painfully short length, including all the horrendous design choices that you've come to expect from Robert's various works. Unappealing texturing? Check. Bland lighting effects? Check. Lifeless environments? Check-a-roo. The gang's all here. So much like I suggested in my review for 'Jumps' by the same builder, I don't believe there's enough on offer here to really justify the download in this day and age. So its ultimately only worth a look, for those who are really curious. Otherwise, steer clear." - Ceamonks890 (26-Nov-2014)
"This short level doesn't include much more than one single puzzle which isn't very difficult - only step on one tile to make another tile appear - until the point where you have to jump over a certain tile not to make the next tile disappear, which was a little confusing. In comparison to the "Labyrinth" version of this level you also have to find a not too hard to get hand. Texturing is not really good; lighting is slightly existent here. Interesting idea but way too short." - manarch2 (09-Mar-2012)
"Lighting is BAD here. But the whole rest is not so boring. Saying "whole rest" I mean the only one puzzle, which, however it can be frustrating for some players who don't think "this" way, it is really clever itself. I think it suffers from the fact it is a little bit underrated level, because in a game rated so bad you expect rather a flipmap bug than some smart riddle to be solved. Due to this, you lose motivation to think. I did it only because of the other reviewers, who told me this puzzle CAN be solved. SUMMARY: Another not-a-trash level wrongfully thrown out and sunken in the endless ocean of mindless "class J" levels. Why such things happen? When a day we gonna know the answer comes... it will probably mean we're more dead than all the levels accidentally filling the bottom of the list." - DJ Full (12-Oct-2010)
"Texturing is simply bad in this short level, all wall textures are stretched, some walls aren't even textured at all. The strange jumping puzzle under the assistance of a fixed cam and collecting and using 2 hands of sirius are the only things I can call a gameplay. Nothing more to say about this work." - Jerry (22-Sep-2009)
"Oh wow, this one was over before I knew it. Funny though as when I tried it the first time around I already was confused (trying other levels of this builder first). This time it is a jumping puzzle. 04-02-2006" - Gerty (06-Feb-2006)
"Another brain teaser from Robert. You see a receptacle for a hand and a gate at the start drop down as it's the only way to go and find another gate. Now what? Well you look for the hand. Use it and slide down to a nice little flipmap puzzle that lets you grab another. And now there's a choice of which receptacle to use! Very short but fun little level." - CC (21-Oct-2004)
"Unlike the one in 'Labyrinth' you have to get the Hand of Sirius by doing a running jump. After that you need to solve a simple puzzle where you have to jump on a certain tile (the last tile is a little more difficult to reveal though if you compare to the others). You can put the Hand of Orion in the wrong keyhole which may allow you to open a door but you can't finish the level. If you insert it in the right keyhole you get a finishing trigger and that's it. He just wants to make the exit a little less obvious than usual. There are a few untextured areas the author's picture is replaced by two pictures of Lara Croft (so it's not really a crypt unless he wants to make Lara feel comfortable in her future crypt) some textures are stretched the sounds seem out of place (however they show you that you're on the right track) and the lighting is a little bit dull. This level is so tiny that I just can't see it as a level. The puzzle is interesting but it's so short that I have to give a 3 for gameplay." - Sakusha (15-Aug-2004)
"One more level that was part of the 'Labyrinth'. Here you have to find the hand and place it to start a puzzle with appearing blue tiles on the floor. Step on each one and then quickly drop down the hole for the second hand. Place the hand on the right receptacle and end the level. Two minutes time if you know what to do." - Kristina (07-Aug-2003)
"I think this is destined to become my all time favorite level of Robert's simply because it is so simple and takes only minutes to get through. The main point is to jump around on nine tiles which gives you access to a hand. I guess Robert made an easy one for us to make up for all the tough puzzles he's made." - RaiderGirl (05-Feb-2003)
"Is it just me or does anybody else's stomach churn with anxiety at the site of another newly released level or should I call them levellettes from our wonderful friend Robert? This one revolves around a single tile jumping puzzle and thankfully it is another one of his levels I can actually complete a rarity more than a standard for me though there is a slight twist near the end of the jumping that had me pondering for a second but a little test jumping and the use of my binoculars got me on my way and to the end after 5 minutes. There will be a day I will have the nerve to take on again and finish Robert's Labyrinth it will be the same day I finish Eye of Eve and Meganebashi....a cold day in hell :*)" - Sash (02-Dec-2002)
"Well there is only one puzzle at the heart of this. It's non reset-able but that doesn't matter really as even if you haven't saved at all there is not a lot you have to go through again. The puzzle itself is quite good and it took me a while to work out what to do (I'm still not absolutely sure how I did it). There are missing textures (intentionally I think) a listlessly textured setting and as with most of Roberts efforts you won't encounter any enemies." - Dimpfelmoser (19-Nov-2002)
"This level formed part of the author's Labyrinth series and consists of finding a hand opening a grate jumping around in a certain order to open an exit. Hardly thrilling on its own." - Torry (20-Aug-2002)
"Same puzzle as part 5 of the longer Labyrinth level. Only this time you need to get a Hand of Sirius (while you get that in another level in Labyrinth) in a dark corner ledge. The jump back is a bit tricky for those who are not familiar with the 'feign' grab move. Anyway the puzzle that follows after the slide is explanatory. Towards the end you have a choice of receptor to put that last Hand of Orion. Place it at the correct one and you exit the game. If you open that gate then it's the wrong choice as you'll just be stuck in this level for good! A treat but not the most difficult of all." - Drew Pizza (11-Aug-2002)
"Another small one from Bob which this time lets you solve a tricky little puzzle in a room with 9 tiles which you need to make appear to open a hole in the floor. Took me all of 4 minutes." - Michael (21-Jun-2002)
"This level took me two minutes to finish. The texturing is awful and so is the little lighting there is in this level. The author should think about creating a real level instead of these boring levels he has made this far. And make sure you place the last Hand of Orion in the right receptacle - the left receptacle." - Magnus (21-Jun-2002)
"Two rooms get the hand down the slope and act like a frog. That's it folks Bye. Waste of time really" - Whistle (21-Jun-2002)
"I'm a Robert LaChapelle virgin so you must forgive me when I say that I thought the floor puzzle to be rather clever. But don't worry I'm not about to give it a highscore as there was simply nothing else to this level. I do however believe that I've broken some sort of reviewing record here. I played the level; couldn't figure out where to go after opening the hole in the floor; went on holiday; came back; played it again; discovered that the hole was in fact the end of the level and subsequently submitted this review. So that meant that it took me 9 days to complete one of this author's levels. Amazing!" - Orbit Dream (21-Jun-2002)
"This was the first one and the last level which I have played from this author. From this author I have already heard now and then that his levels are a big manure now I could satisfy myself of it: in the whole level there are only 2 or 3 textures and they stretch about the whole surface of the ground up to blanket. The blanket is incidentally completely without texture. Level consists of 4 (!) rooms no opponents the items simply lie there. There was only a difficulty: Lara jumps in a area cruise and across around since an entrance opens in the ground. The whole game lasts 5 minutes. Definitely not recommendable." - Xxenofex (21-Jun-2002)
"I've been looking for something you could call a level for 10 minutes. Without success. The textures are if existent stretched to the ceiling. There are a couple of rooms only. You have to pick up something in this half textured shaft and use it to open a door then you have to jump around like mad. This level is no fun at all. I would call this a joke not a level." - Tombraidergirl (21-Jun-2002)