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Search in Venice by Malte Linder

CC 6 7 8 7
Dimpfelmoser 6 8 7 7
eTux 7 9 10 9
Freeman Porter 4 5 6 6
G.Croft 5 5 4 4
Gerty 6 7 7 7
Jason 6 7 7 8
Jay 6 7 8 8
John 6 7 7 6
Jose 6 7 6 7
Kristina 7 8 8 8
Leandro 6 7 8 7
Leeth 4 5 6 7
LePerk 4 7 7 6
MichaelP 7 9 7 7
Momster 6 7 7 7
Mulf 6 6 4 5
Orbit Dream 6 6 7 8
Phil 7 8 8 8
RaiderGirl 8 9 9 8
Ravenwen 7 8 9 8
Ryan 6 6 7 7
Sash 6 7 6 6
Sheevah 6 7 6 7
Tombaholic 6 8 6 7
Tombraidergirl 6 6 7 7
Torry 7 9 8 8
Treeble 6 5 5 7
Whistle 7 8 8 6
Zhyttya 4 6 6 7
 
release date: 22-May-2002
# of downloads: 54

average rating: 6.75
review count: 30
 
review this level

file size: 22.30 MB
file type: TR4
class: Venice
 


author profile(s):
email(s):
malte.linder@web.de

Reviewer's comments
"More exploring and less action in this venice level but it was still quite fun despite the lack of traps, timed runs or interesting puzzles, what i did like was the use of a jeep to access a new area and all the platforming tasks, smashing windows to jump to new buildings etc. theres plenty of enemies if you like a bit of combat and the layout and construction of areas are very good. so again what im appreciating lately with these venice levels is the variety of areas to explore and its certainly here in this level with outside and inside areas, canals, libraries, rooftops etc it definitely keeps things fresh and interesting despite what in we have here in this level when it comes to gameplay which is a lot of running trough rooms, pole climbing and of course the searching and finding items to progress but hey that the name of the level so you get what it says on the box" - John (25-Aug-2021)
"Like everybody else, I consider the TR2 Venice levels stone-cold classics, but unlike, say, eTux, I’m not partial towards the setting as such, especially when there’s no boat present. In this level, any texture could be (and has been) used anywhere; thus every room and every building comes tagged with ‘Venice! Don’t you love it?’ markers rather than having a character of its own. The same goes, bizarrely but consistently, for the objects: toilets, toilets everywhere! But it’s not just toilets, the same goes for bookshelves, writing desks, kitchen implements and pieces of ham; all liberally sprinkled across the map with no regard for the sort of room they end up in. This scattershot approach towards design is not conducive to generating any particular kind of atmosphere, and the lack of evidence for any sustained attempt at lighting—or roofing, for that matter—certainly doesn’t help. It also infringes directly on the gameplay, as the multitude of poles, many of which you are required to go up or down repeatedly, slow down proceedings unnecessarily, so their standing in for more plausible stairs throughout the map is not only a questionable design choice but also bogs down an otherwise swift-moving game, the second half of which is also hampered by two instances of extensive backtracking. This could and should have been avoided by cutting the many redundant rooms, and cutting down to size those that remain (mostly large enough to accommodate stairs, incidentally). Other than this and the abrupt and disappointing ending in a ‘museum’ that turns out to be a large hole in the floor with a fat pillar on one side, I have no qualms with the gameplay. As intimated above, the game moves fast, and while it doesn’t present you with anything out of the ordinary, it is entertaining enough for the 45 minutes that it lasts." - Mulf (12-Oct-2019)
"Well that's my quota of pole climbing taken care of for the rest of the year. I do love a trip to Venice (in all its incarnations), but I'd have liked rather more leaping about on awnings etc., and fewer pole encounters. Otherwise, the usual enemies are in place, Lara gets to enjoy a refreshing dip in the canals, pick up a load of keys, shoot out some windows (always a delight) and find the statue of Seth she came looking for." - Jay (10-Aug-2018)
"The Venetian atmosphere isn't too bad in this level, but you'll not be stopping and staring for long as almost every room and courtyard is full of vicious thugs and guard dogs. The gameplay is a tad repetitive and wearisome with all the backtracking pole climbing and gun battles (I had to avoid at least two), and there are a lot of keys to find, but there are some amusing placements of toilets and the setting isn't too bad. Not the best level out there, but not terribly boring either." - Ryan (29-Oct-2017)
"Even when I soon found the secret shotgun, the provided ammo was not enough to deal with all the numerous enemies I found (well balanced, of course). Too many poles to climb, certain backtracking sometimes (but not excessive) and simple tasks to accomplish: shoot breakable windows, some jumps here and there, pull some switches, etc. I missed some traps, some puzzles, more musics and some more cameras and flybys. Anyway the level is well playable and not too boring at all. Not very entertaining but enjoyable anyway." - Jose (10-Jul-2016)
"A nice level but full of small disillusions. You get the car only to go over a ramp and the end is just to "cold". The gameplay it self is simple and nothing really new, the puzzles are basic, the ambient is quite good (even with the random Bathrooms and toilets) and was a simple and clean level to play. Still, not bad but nothing special so give it a try just to pass time if you may" - Leeth (30-Dec-2015)
"This was quite a fun experience but pretty easy to play along. If you're looking for a challenging level you won't find it here, but at least it's pretty enjoyable mainly due to the atmosphere resembling quite a lot the Venice level in TR2. However...there are a lot of rooms out of place...you'll see a lot of toilets randomly, freezers or kitchens don't differ at all from the main rooms...so ultimately the decoration is good but too much of the same in every room (not to mention the constant use of poles rather then stairs, although it probably made things faster). The enemies at a point start to spawn in high numbers, making the combat harder as you approach the dead line, but nothing you can't handle (i did had to run away from the last fight tho). To conclude here's a fun level for you to try out, but don't get to excited as it doesn't offer much." - Zhyttya (30-Dec-2015)
"I'm a little divided on this one. Part of me really enjoyed the rather well textured and nostalgic TR2 Venice looks, but the object placement also bugged the hell out of me. You have office desks and toilets side by side, not to mention hanging meat pieces in one library room or the other. Gameplay is also quite simplistic as you run back and forth getting keys and you even get to drive a jeep that's only really necessary to run up a ramp. The rooms are generally rather boxy and more often than not perhaps oversized or just empty. Still, it was quite a nostalgic adventure and that's not necessarily a bad thing. 35 minutes, 3 secrets. 06/09" - Treeble (08-Jun-2009)
"I seem to have settled into a groove where I'm selecting an assortment of fairly easy and fairly short levels to play in preparation for writing a walkthrough. This one is no different, and in fact it gives you a sense of repetition (poles, windows to shoot, dogs and goons ad nauseum) that found its way into my walkthrough. In general, I like Venice levels, as the surroundings are pleasing to the eye and well lit, so that's why my marks are relatively high. I would recommend this level to a fairly new gamer who's interested in honing his or her skills without encountering a great deal of frustration. Unless I missed a secret, the only weapons you have are your pistols, and there a couple of incidents where you're gang-tackled by multiple enemies and therefore need to be careful about your health. Other than that, this is a fairly risk-free romp that most of you should enjoy." - Phil (08-May-2005)
"A rather easy but quite charming and imaginative Italian level that brings us in the heart of Venice in search of an Egyptian statue. Lara must make her way to the city's museum and of course this is not going to be an easy task. She has to locate keys unlock locked doors drive a jeep face nasty baddies before she can actually reach her goal. The level is straightforward and rather simple - usually the keys are easily spotted and you don't have to search much in order to find where's the door they open and the puzzles don't require much hair-pulling. This of course doesn't mean that the level is piece of cake! On the contrary there are some rather tricky situations (a provoking padlock may easily confuse you making you think that it requires some powerful means to be opened while a simple pistol bullet will actually do a trick!) - and there's no less surprise when you jump to a lovely balcony and enter a storeroom only to find out that you are attacked by an army of cultists angry dogs and ninja-trained thugs - while you can get really frustrated examining the endless bookcases in a vast library only to discover that none of them is climbable and there's actually a conventional ladder leading up. However you may get equally disappointed when you throw a switch to open a big metal door and realise that there's actually nothing behind it. A fresh summery mini adventure that ends up quite unexpectedly with Lara finally entering the Venice museum - as you get in the gloomy building spotting the objective of your mission at the other side and some undead crusaders threaten your steps the level suddenly ends; and this takes you a while to realise as you have the feeling that you left many places unexplored." - Ravenwen (16-Aug-2004)
"Ah! What can I say? Venice I love it. Running around the small streets and courtyards with fountains shooting out windows exploring offices climbing poles finding keys a bit of swimming running on top of bookshelves in an enormous library getting the jeep for a very short ride over a bump in the road. Have these guys no shame toilets all over the place in full view of the public! Most of the rooms are samey texture and objects-wise. The big shoot-out near the end was good fun. The Egyptian doors didn't quite look the part in a Venice level neither did the dead knights but then maybe the gang who stole the sarcophagus didn't realise its guardians came with the package. Really simple gameplay but it was great to get back to Venice again. Please can we have some more Venice levels all ye creative builders." - CC (25-Jul-2003)
"A decent level nice enviros but when inside the buildings it all becomes a bit samey. Then you find the jeep key open the garage and drive over a little bump and that's it. You only get to drive it a couple meters." - LePerk (16-May-2003)
"There's really only so much you can do with 'run past toilet climb pole shoot Dolph Lundgren look-alike' gameplay; and indeed this one runs out of steam about 15 minutes before the end. But until then it's a thoroughly enjoyable adventure. The gameplay is fun and fast moving but not without challenge. The location is smart and reasonably atmospheric although spoilt somewhat by overuse of the same objects. The enemies are well placed and their sudden appearances while often accompanied by a loud musical cue can sometimes be quite scary. The very obvious fact that none of the Venetian buildings had any roofs hindered the atmosphere a little but it remains rather good fun; and I was still sad when it ended as there seemed to be a little more in the offing." - Orbit Dream (03-May-2003)
"Well Lara is supposed to be in Venice so expect the according textures and water. Basically there are a few keys to find and a lot of poles to climb plus drive the jeep just around the corner and on to a slope. The enemies are interesting though blond big guys with swords and guys with masks on a few dogs as well. One thing that made me smile was the toilets and sinks in libraries what on earth are those things doing there. Anyway some doors didn't go well with the setting like the double doors from the tutorial level. Half an hour and two secrets found. A nice level to play." - Kristina (11-Mar-2003)
"I can now see why there are so many toilets in this level some of those gang ambush attacks really did make my insides squirm and I suppose it didn't help that I had to run past all that stinky meat slowly decaying in the hot Venetian rooms! Anyway what you'll be asked to do here is go looking for first the jeep keys for a very short hill climb and then go in search of a couple more keys so as to enter the oddly designed museum. Doing this though is very easy as it is just a matter of moving through the level using shootable windows and usually poles to go from one floor to another along the way killing 2 different types of thug and some beautiful but savage German shepherds. No puzzles. This is not bad fun but I really got bored of seeing what seemed like the same kind of room over and over again and the last key just seemed to take ages to reach. So if you like the Venice levels then this will be a lot of fun but for the others this may drag just a bit." - Sash (24-Dec-2002)
"I completely overlooked that this was available to me since Pam has explained to me how to deal with the Out of Memory problem. And what an entertaining little adventure we have here. It is a bit linear and there is too much going up and down poles but I liked the way you got hardly any enemies in the first half and right near the end you have to fight dogs baseball bat wielding thugs and the mafia all at once. Your objective is to find some keys and the crowbar but as they are not hidden or anything the gameplay is pretty fast paced. The setting is beautifully done but then I always had a soft spot for Venice. Like everyone else I wondered about the many toilets and undead knights but don't let that put you off." - Dimpfelmoser (23-Nov-2002)
"First off I want to know what's wrong in Venice? The place is made up of poles and crappers. Now I realise poles are used for the gondola's so why are they all INSIDE the houses? Maybe that is the reason for all the toilets? The poles assist them in being regular? Who knows LOL. Anyway this is an interesting level with a few neat ideas and very limited health and a whole heap of firefights to get through so you need to be careful here. I thought the dead knights were somewhat out of place though. As a homage to the great Tomb Raider 2 level I thought it failed but in it's own right it is not too shabby." - Torry (09-Nov-2002)
"Not my favorite in the original game but this one was luckily very short in compare. Finding keys is the goal here. Had a hard time locating the first one as not all windows shatter by shooting them so blast away and you'll find out. Explore all buildings and meet some nasty people there also some dogs. Some swimming a bit more pole climbing and it was nice to see the buildings opening up at the end. Finding smoked hams a stove and lots of desks added a nice touch but I wouldn't want my hams hanging in a corridor that's for sure. The alarm was very well added also the two baddies that came rushing towards Lara. That jeep ride well what can I say... also what are those knights doing there? 22-10-2002" - Gerty (23-Oct-2002)
"The background music is quite alright. The textures reminded me of Venice like in TR2. The objects were mainly TR4 ones furniture like in Alexandria. There are a couple of poles to climb. There are a lot of bathrooms alas they do not have the correct textures. The riddles are never very difficult. There will be a very short trip up a ramp with the car. The opponents are 'dressed' in TR2 style but you will recognize the SAS guy and the red ninja. Secrets were a little too easy to find." - Tombraidergirl (15-Jul-2002)
"Not a bad shortish level. Puzzles quite simple but at times well done. Enemies come in batches and usually three different types dogs thugs and weird 'waiters' with machine guns. Camera etc work was fine but the down side for me was the repeat use of the same rooms/wallpaper and a fetish by the author for loos. The occupants of these premises must have had a medical problem. Well worth a play despite the duplication of textures." - Whistle (21-Jun-2002)
"The Venetians seem to have some whims: you find toilets in the library ham and pots in the salon and there are no stairways in the houses you have to go from one floor to the next over poles. Hope you are good at climbing ;o). Apart from that the Level was quite well playable. The village was made with textures mainly taken from the TR2-Opera especially the second part of the village seemed very nice to me. One must find the jeep and later on some keys and connectors to get further. The use of lights is nothing spectacular but at least there are no dark corners. You may give it a try." - Sheevah (21-Jun-2002)
"The Venice Theme is not my cup of tea but what a very good level it was. There were a couple of well-camouflaged switches. At least it wasn't all switches; you had to use a few different types of keys. I also found one movable block. The Land Rover was also needed not quite sure if you would find a Land Rover in Venice. There are a few enemies to contend with like large dogs thugs with swords knights with those awesome scrapping swords and men with that phantom of the opera masks on carrying machine guns. The textures were stunning it's a pity there were no boats in this one. Apart from the lack of puzzles I enjoyed this level." - Jason (21-Jun-2002)
"I don't remember when I've enjoyed playing a level so much the last time. I've missed these Venice levels for a long time and this is the first one I play and even a very very good one. The puzzles and secrets were quite simple to do/find and the museum wasn't exactly how I imagined it and the knights were not needed in the museum but this level has a perfect Venice atmosphere and so if you're searching for good Venice levels download play and enjoy this one right now." - eTux (21-Jun-2002)
"I found this to a nice pleasant little level. Have not played a Venice level in a while and enjoyed this one although the author seemed to have a penchant for restrooms. Not terribly difficult with some good enemy sequences especially the dogs but some clever puzzles. Lara must search for the key to open the museum which involves quite a lot of exploring swimming and even the Land Rover. Good for about ½ hours time but would have liked to explore further into the museum." - Momster (21-Jun-2002)
"40 minutes of searching in Venice and I have to say it was fun how the level opened up. The setting works quite well with its textures and object placement although it does become a little repetitive after a while and many of the rooms are just rather empty with no purpose other than to run through. Initially your task is to get to the jeep which then brings you to another area where you continue to explore the different floors for more and more keys that allow you to progress. Many shootable windows and poles to climb here. I liked the alarm sound and the two baddies rushing in. Speaking of which those baddies are fully reworked and nicely fit the scenery (well except for the knights maybe) and as of that alarm sound there are quite a few around as well as a bunch of dogs. The big battle in the one room I actually avoided by simply running through twice. Found two secrets. Nice one for a rainy afternoon." - Michael (21-Jun-2002)
"Take a quick romp through Venice in search of an Egyptian statue. While exploring the city Lara needs to find a few keys and open some doors and gates to reach her goal. Along the way she passes through the houses of seemingly incontinent Venetians as there's a toilet in every other room (perhaps something to do with the raw meat hanging around unrefrigerated in the Venetian summer). Another odd thing - these Venetians appear to use poles to move from one level to the next in their homes. Anyway the level moves along quickly with no puzzles or traps and the key to most doors within spitting distance of the door itself. On the upside while I wandered about waiting for the inevitable SAS to appear Lara was attacked by bat-wielding thugs (retextured ninjas) and pin-striped mafioso - a pleasant surprise and well done. Actually there's a lot of them and they often attack in groups of 4 or more making this a bit of a shooter. After 45 minutes many dead enemies and three easily had secrets Lara completes her mission. File this one in the 'light diversion' category." - Tombaholic (21-Jun-2002)
"I didn't know they had that many bathrooms in Venice even with bookshelves......well honestly the texturing is a little strange. Very much linear game. In Venice a little water some buildings some keys to find and a bunch of baddies." - G.Croft (21-Jun-2002)
"A level with some very simple puzzles and average graphics but with a incredible atmosphere and a very funny gameplay. Lara's in Venice so the textures and objects are from Tomb Raider 2 (only some objects are from Tomb Raider 4). But unfortunately the lighting too! But that is not a terrible problem. Since I had a lot of fun while playing this level I can say that it's quite good and worth a download." - Leandro (21-Jun-2002)
"First of all Tomb Raider II is my favorite of the games and I love to see levels that remind me of those levels. Search in Venice comes the closest to being as good as the original Venice levels that I've seen so far. The first six or so minutes are a bit slow because all you have to do is find a couple of keys and the jeep - then the level really gets started. There are many buildings to explore as you search for more keys and each building is well built with many decorated rooms to search as well as a few floors and some balconies. Most of the rooms are quite well done but I have to wonder about these people - there are toilets everywhere yet no bedrooms or kitchens. To me the best part of the level was the enemies - they were almost all from TR II (except for a few surprises) and ones I've never seen in a custom level so it was great to see some of my favorite baddies again. I found three secrets which helped but with the amount of enemies - especially one heavy attack - I personally could have used more ammo and health packs. This would be a fun level for anyone but is a must play for those of us that love TR II so much." - RaiderGirl (21-Jun-2002)
"At the beginning the level doesn't look bad nice atmosphere. But later on the player gets always a deja vu the rooms look always the same it gets very boring after a while. No puzzles searching for keys and putting them in that's all. You can't miss the 3 secrets they are not very well hidden. When you have found the key for the car you only need it for one minute then you get to the next area of this level and from now on you will meet lots of enemies. Shooting all the time so don't waste your ammo in the beginning of the level. It's a matter of taste for me it was a boring level most of the time. But you can see that the author has potential for better levels in the future. At the end in the last room Lara meets 3 of the knights that looks very funny." - Freeman Porter (21-Jun-2002)