trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Aftermath by Sheevah

Akcy 8 8 9 8
bERT 6 7 7 7
Bex 9 9 9 8
David 8 7 6 7
Dimpfelmoser 9 8 8 8
Doug E 9 9 9 8
eRIC 9 9 10 9
eTux 9 9 9 9
Fairy Godfather 9 9 9 9
Freeman Porter 10 9 10 9
G.Croft 9 9 9 8
Gerty 7 9 9 8
IndyDallasJones 8 7 8 8
Jay 9 9 9 9
Jose 8 9 9 9
Josi 8 7 8 8
Kristina 9 9 9 9
MichaelP 9 9 10 9
Miguel 9 9 9 10
Momster 9 9 10 8
Monika 9 8 9 9
Moon 9 9 9 8
Percys 9 9 9 9
Phil 9 8 9 8
RaiderGirl 9 9 10 9
Ryan 9 9 9 9
Sash 8 8 9 8
Tombaholic 9 10 10 9
TombRaiderFan 9 10 9 9
Treeble 9 9 9 9
Whistle 8 9 9 9
Xxenofex 9 9 10 9
 
release date: 27-May-2002
# of downloads: 70

average rating: 8.70
review count: 32
 
review this level

file size: 32.30 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
sheevah@firgroves.de

Reviewer's comments
"Having once tried this and giving up near the beginning (as is often the case with these earlier levels that I've now decided to tackle on a personal crusade), I decided to follow the walkthrough to make sure I'd reach the finish trigger. On the other side, I can definitely say this is a great adventure and quite nostalgic as it looks and feels pretty authentic, very similar to the cistern levels in TR1. Sheevah also chose a fine selection of tunes for reveals so it feels pretty unique. Gameplaywise I still have to say that even when you know what you're looking for (ie those sneaky gray jumpswitches mounted on gray walls), it can still be a bit hard to spot, and I'm not sure whether it's on intention or not but I felt those could be real hinderances to an otherwise rather enjoyable adventure. It has definitely aged well, however, so if you haven't, give it a go. 65 minutes, 8 secrets. 05/20" - Treeble (17-May-2020)
"Playing this level made me wish Sheevah would recommence building levels - hers were always so entertaining. It's all here - great gameplay, excellent surroundings, well chosen music. Some of the tasks proved quite challenging, even all these years on, but then I've never been very good at swimming and there's a fair old bit of it. Lovely level and definitely recommended." - Jay (24-Aug-2018)
"Another great level from Sheevah. The first set in a TR1 Cistern style environment with a bit of swimming, levers to pull and a torch exercise and the second in an Atlantis style environment which I found easier. Great fun to play, so try it out." - Ryan (03-Jul-2016)
"Very good levels from Sheevah. In the first Lara will be wet all the time 'cause there are a lot of water rooms; an interesting pushblock puzzle and a lot of flipped rooms too; the aspect is similar to the cistern level from tr1. The second one was good too, with a look like Natlas Mines from tr1; many baddies, a lot of traps and very entertaing. Levels are a bit dark for my taste, but you'll find a lot of flares though; ammo was not enough, even finding many secrets. Appropriate musics in the correct places, good cameras and flybies... Two levels to enjoy." - Jose (06-Jun-2010)
"Here's another example of a skillfully crafted level that's too dark to be much fun to play. But then again, all of the action takes place in a sewer and various underground areas, so I guess it stands to reason that the overall environment should be relatively devoid of light. That complaint aside, this is a moderately challenging two-parter that will occcupy you for the better part of two hours. There's a nifty timed maneuver near the end of the sewers portion that you have to conquer twice, once for a jump switch and then in another direction to reach the doorway made accessible by the jump switch. The closing sequence in the tunnels is also memorable, where you can reach two secrets in rapid order by locating and shooting a pair of indistinct wall ornaments after triggering a diabolocal boulder trap, and concluding with a tricky gauntlet of swinging blades, break tiles and spike traps. Very nicely done, and made much less stressful for me with the help of Dutchy's typically thorough walkthrough. Highly recommended." - Phil (09-Oct-2007)
"Short but challenging, these two levels are. It's very dark, but there are plenty of flares, which also help to spot the moveable blocks. I loved the added sounds, specially 'aha'. Some timed tasks are quite on the edge, you have to perform flawlessly to just make it. Authentic underground atmosphere. Great stuff." - Akcy (06-Jun-2005)
"The Sewer Part - The name says it. In these really nicely built sewers Lara has to complete many fun tasks movable block puzzles timed runs raising and lowering water levels finding well hidden wall switches and much more. I also found 4 secrets in this 45 minute level but the most enjoyable aspect was actually watching a thug running around underwater though coming across the crocs while in water wasn't as enjoyable! Underground Caves - As the name says again you play this in underground watery caves this time with much more interesting enemies bears pterodactyls giant wasps added to the already known thugs and crocs. The puzzles are a little lighter on here with some target shooting and movable crates but the well hidden levers and switches are still there. I spent only 35 minutes here with 4 secrets found again and enjoyed it all very much." - Sash (24-Sep-2003)
"Did I hear it right a track out of the Lord of the Rings? I sure love that music though. For the rest I thought this was a very very hard game to play. I still detest timed runs especially as it not obvious as some of them are in this game. The puzzles are very well done and the one under water you drown for sure a couple of times before you know your way around. I also liked the somewhat hard to spot levers teach you to look good. There weren't that many enemies here apart from some very nasty crocs some thugs a wasp and some harpies and bears these ones roared as I had encountered bears before but one squealed like a pig and the other one just sort of barked. The objects you needed to shoot were very hard to spot as the lighting in these levels is rather gloomy too gloomy for my taste. Be prepared for some nasty traps and there is a medpack and a weapon you better not pick up as that is instant death. And be prepared to die a lot almost in the end as the swinging blades and spikes and breakable tiles you have to master before you can swim to even more spikes and then freedom. Found 6 secrets. 16-01-2003" - Gerty (18-Jan-2003)
"A level that impressed me from the beginning with a real good atmosphere - green grey wet walls and floors; old stones with bats...There you will meet some crocodiles. The music (one part I knew from Chichen Itza ;-)) and all cameras are placed to get more feeling. And Lara says 'aha' - what a sentimental journey...The jump combinations with the raising blocks are quite good - I lift my hat from the breaking square-jump-or-die place in that level. Sheevah has a great hand to put jump switches which you cannot see first time.....In the second part I liked so much the Bear - the Lava-Room also was fine. The light/shadow very good - and one more time impressed by the music there...I didn't find any bad placed textures and I know how much work this means - for me these 2 levels are a personal favorite." - Miguel (18-Jan-2003)
"A very impressive set of levels and ones that will be enjoyed by anyone but especially those of us that count the original Tomb Raider as our favorite. The first level is very much like The Cistern with a lot of swimming flooding and draining rooms plenty of crocs and men (not Pierre or Larson) shooting at you from high places. The second level is more like the Natla's mines and then merges into lava filled rooms with flying creatures bears and terribly nasty boulder traps. In both levels the jump switches and targets can be hard to see so look carefully and one or two of them may even be timed. My favorite part was the great music including some from The Fellowship of the Ring movie. Great stuff Sheevah!" - RaiderGirl (02-Jan-2003)
"This is a fun two-part level which contains some tricky situations. The first part starts underwater and it takes a little time to orientate oneself to find where to go and what to do. There's nice use of underwater levers and pull switches but perhaps a little too much to-ing and fro-ing back and forth. One difficulty with the level is that the wall pull switches are *very* hard to see and it took some hints from the forum to figure out how to open the door in the water-filled area beyond which is the silver key. I had swum around the room numerous times searching for a switch and even when I knew where it was it took some time before I spotted it. This problem reoccurs later on so keep your eyes peeled for those elusive wall switches. When we get to the caves section things get more imaginative. There's nice use of dynamite to trigger an explosion but before that you have to find the crowbar - which is unfortunately all but totally invisible. I found it in the end by accident by randomly hitting CTRL on floor squares (hint - it's in the shallow watery area). However that found and I liked the way the room realigned after the explosion and the inclusion of a bear was nice as well - I can't remember which 'real' TR game the bear is in and I haven't seen it in a previous custom level - nice one. Then we get to another tricky part: there's a rolling ball preventing access to the revolver and I avoided this totally by accident (backflipping down the corridor away from it and ending up falling down the shaft and landing up in the open passage with the switch - when I tried to run forwards and jump to that passage it didn't work). Anyway the trick here is to use the revolver and the sight to shatter some *very* hard to see black key-like things (no idea what they are). This is more a case of intuition and again they are *very* hard to see. More bears here and unfortunately the corridors are too narrow for them to attack properly so picking them off is fairly simple. We finish with a long swim and then an area with crocs gunman and wasps ... a battling conclusion. Overall it's a challenging level fairly straightforward in places with some neat original touches and some tricky puzzles to navigate." - David (30-Dec-2002)
"A very well done two-parter very nice to see the TR-1 textures of the sewers. A few timed-runs or swims actually but not to hard to do. You have to find your way through the sewers to get to the caves there you have to find a way to blow up the TNT boxes so you can go further. Some switches are very hard to see so look very carefully everywhere. The torch that is needed at some point is almost impossible to see I needed help with that. The music is very nice and hearing a bear and not seeing him can be somewhat scary. There are also some trigger-happy men walking around. And there are boulder traps rope swings and swinging axes but nothing to difficult. The collapsible tiles were a nice challenge. Worth to play!" - Josi (10-Dec-2002)
"A lot of block pushing in the first level without much imagination. One nice 'puzzle': the six tile jump to light the torches At least two instances where you could see enemies with machineguns walking (!) when completely under water (should have been corrected when testing the level). Repetitive challenges in the second part that seem to consist only of finding the three cleverly hidden hanging lever/switches. Very badly recognizable shooting target (almost invisible so it may be that many players get stuck there). Have to admit though that contrary to the very tedious looking first part the second part is well textured and has a nice atmosphere. The three secrets I found were not really inspired. All in all not too bad but nothing special either." - bERT (01-Nov-2002)
"A series of good swims alternated with land based run arounds climbing etc. Puzzles are few and tend to be of the find the route variety but the ones there are add interest and cause the grey cells to work. Good range of baddies from SAS type to crocs flying types and A BEAR or two. Plenty to pick up but look around very carefully to find both the items and switches. There is a good mixture of lighting and textures without having blackouts or the need to wear sunglasses. Camera angles are fine with only the odd sequence where 'look' is disabled. Sound is good but the bear I thought sounded more lionish but I have not met many bears so what do I know. Well done Sheevah await the sequel." - Whistle (27-Oct-2002)
"Aftermath - The Sewer Part (9/8/10/9 70 minutes 3 secrets found): I guess a level that starts with kind of an underwater maze can only get better from there and yes it did and very much so. It is really amazing how Sheevah has matured as a leveldesigner as each of her work is just that little bit improved over the previous one. This here has excellent texturing and lighting and with the help of beautiful custom music creates a fabulous sewer atmosphere. There are also enhanced weapon sounds the usual movable blocks smartly used and a few neat water flip maps (although I think the door in the big room you will with water should be closed and reopened when you pull the lever above it - it is kind of weird that you cannot swim out because there is 'air' right behind it. Like others I had baddies running around in water but that was kind of funny. Only a few crocodiles and bats around and I found 3 of I believe 4 secrets in this part. The 'burning room' with the torch puzzle is a great moment and the collapsible tiles run (and back) is fun. A Bronze and a Silver Key pave your way past many raising blocks into part two. Aftermath - Underground Caves (9/9/9/9 55 minutes 2 secrets found): Somehow the crocodile followed on from part one and chases you into this underwater cave. Again you need to keep a watchful eye for those well camouflaged jump switches levers and crawlspaces not to mention the crowbar. Found only 2 of the 4 secrets here. More diversity on enemies in this part with bats crocodiles baddies mosquitoes flying dinos and the three beloved bears. Again a few movable blocks a great lava flip map and subsequent lava room with jump sequence and rope swings boulders and spikes to watch out for. The target shooting indeed seemed a little out of place but all in all the few minor points do not in the least spoil two very professionally designed hours of raiding. Desperately waiting for the shee10.tom file and company now." - Michael (02-Oct-2002)
"One more level that deserves our attention. In a dark atmosphere the player has to explore underwater areas test his/hers jumping skills in the lava room fight bears and big bugs. Other enemies are the crocodiles and maybe the water at some point as Lara is so close to drowning quite often. It's the first time I saw a bear in a custom level and what made it better was the actual sound the roar. Then again the whole level is dressed with music which makes it almost complete in every aspect. Most of this level unfolds in sewers and caves a two part adventure. The department that looses a little is the puzzles. Apart from very well hidden switches and more underwater tests in the first part there are no puzzle items except keys. The gameplay is still interesting the movable blocks puzzle the water areas the collapsing platforms are some of the exciting tasks you have to complete. One thing I found a little difficult was to figure out that I had to shoot an object pardon my ignorance I didn't recognize it with the revolver and lasersight. The rooms are changing from time to time so keep your eyes open for lowered or raising maybe timed blocks. The traps are often spikes and very nicely used as to let you think it's only a trap with some ammo to lure you in but there is a solution if you have the patience for it. Waiting for the third part hoping there is going to be one with excitement." - Kristina (11-Aug-2002)
"'Classic' is the best word to describe this latest level from Sheevah. Classic gameplay traps textures and objects give the feeling that this level came right off an Eidos CD. There's not a dull moment during the 2 hours of playing time. Lara is kept busy solving puzzles making timed runs and doing some great action sequences like the collapsing tile run through a winding corridor. You also have to keep your eyes open in this one for well camouflaged switches - once I found myself standing there wondering what to do with a hard-to-see switch right over my head LOL. And of course finding that blankety-blank crowbar kept me busy for a while as usual. Enemies which are not overused but well used include gun-toting thugs bats giant wasps and the friendly bear from TR1 (a little lethargic but he did chomp on Lara if he got close enough). Also adding greatly to the atmosphere are the custom music and sounds (aha!) and the use of cameras was spot on in my opinion. It's an outstanding piece of work overall - not to be missed." - Tombaholic (21-Jun-2002)
"A level with a lot of fun good details and good sound. (Like the "aha" when Lara pick something up I missed that!) In the first part you're in the sewer a lot of swimming to do draining and filling water. In the second part you're in underground caves and you have to get out! The enemies are well placed baddies bats crocodiles and bears!" - G.Croft (21-Jun-2002)
"This is a game in two parts. The first is set in some sewers and involves Lara holding her breath whilst looking for switches to pull. The second half is set in some caves and needs a little more attention to get through. I liked some of the traps and tricks in both halves. A great game to play very skillful level building." - Doug E (21-Jun-2002)
"This double level from Sheevah is the best she made so far it's a brilliant mix of nearly everything I like in Tomb Raider levels. Exploring puzzles levers hidden levers and entrances jump combinations and many deadly traps around make this game a difficult trip for the beginners for TR veterans with good raiding skills it's possible to play without getting stuck. Searching for secrets is also fun in this level there are 8 of them I only could find 6. The enemies were not too much but very well placed and the timed doors and blocks were also not too hard and not too easy. I liked especially the sounds and background music they fit in very well to the nice atmosphere it' fun to hear other melodies than the usual ones they make a level individual. Some parts are a bit dark but Sheevah as an experienced custom level player put in enough flares. You will often need also the binoculars to search the walls for levers. My net playing time was about 2 hours and I couldn't stop playing before the end. Absolutely recommended!" - Freeman Porter (21-Jun-2002)
"Another great double level from Sheevah. Start with a lot of swimming in the sewer but soon you are back to lava and slope jumping. Thankfully the sequences aren't too long without a block to sit on to get over it. But watch out; if you wait too long a flying dinosaur comes along. Jump switches were merged in very well with the surroundings and I was stuck for some time by a railway track not even knowing what I wanted next. Thanks to Dimpfelmoser for telling me even though the search for the crowbar took half an hour as it was so well hidden. I eagerly await Sheevah's next." - Fairy Godfather (21-Jun-2002)
"There is nothing new from me that hasn't been said by the other 14 reviewers before me. I just want to mention that I thoroughly enjoyed the 2 parts. Oh and I liked the music. I played about 2 1/4 hours (statistic) and found 2 secrets (there are 8?). For my part I'm looking forward to another level from Sheevah. 26.06.2002" - Monika (21-Jun-2002)
"Lara back in school? No the title of this fine level is simply irritating. Instead of gyms or schoolyards Lara has to search sewers catacomb-like rooms and an inner mountain camp for keys to finally find her way out into daylight again. The locations and the atmosphere reminded me of TR1 and that's no wonder since the author made heavy use of the textures from 'The Cistern' and 'Natla's Mines'. The puzzles are all of the 'find-a-lever-to-open-a-door-behind which-you-find-the-next-lever'-kind and that was absolutely okay for this TR1-style adventure. I enjoyed playing it very much because it was not as over ambitious as many others because it was lighted very nicely because of it's flowing and well balanced gameplay and because of it's authentic atmosphere. 'Aftermath' proves that a level doesn't necessarily need many baddies and extravagant innovations to be fun. I'd really like to play more levels like this!" - Percys (21-Jun-2002)
"I have liked these both level very well. Sheevah has succeeded in reaching a very good atmosphere with little means. Particularly in the first part she could scoop naturally only from a low choice in textures otherwise the sewers would have looked unrealistic. She has done the best possible with it. There were some well contrived jump sequences about crumbling base plates and I gazed in awe at the lava and also at flying dinosaurs. Particularly I would still like to emphasize the most beautiful pond in the history of the custom-levels and the outstanding sound in both levels. Two classic levels too bad that we still have to wait till autumn for the continuation..." - Xxenofex (21-Jun-2002)
"I think this double level can become a classic as it contains everything the true TombRaider fans enjoy. There is good graphics an enjoyable gameplay made of exploration observation and action very good traps and puzzles and a very good atmosphere and music. This work recalls somewhat TR1 the first level The Cistern which was one of my favourites of the game and the second one Natla's mines with a cave with lava. I prefer the first level because of the textures and of some excellent puzzles. There are crocs hard to kill some retextured mercenaries a few bats wasps and pterodactyls and three bears which are not very dangerous after all. I found a bug with one baddie running in the water and stuck in a wall but I rate rather high in the enemies/secrets category because I've found 6 secrets. The gameplay is pure Tombraider don't hesitate to download Aftermath." - eRIC (21-Jun-2002)
"Really nice levels with lots of water and also a lot of things to do in it. The first level may be a bit too dark at the start secrets a little too obvious to find. But the levels had some nice effects and a lot of lovely music where I recognised some parts from the game 'Rayman' that in my opinion was a great choice for choosing music for the level. I liked the 2nd level better though because it was not so dark and full of action with 3 bears (if I remember correctly) smartly put rolling balls swinging blades spikes and some nice highlights like the TNT explosion the great room with lava and slopes. There could have been a bit more highlights though. If you choose to download and play these levels you've chosen the right levels cause these will entertain you from the start to the end." - eTux (21-Jun-2002)
"I'm willing to have a small bet that the Rolling Stones were the inspiration for the title as their fifth regular long player was called Aftermath and Aftermath is -yep you guessed it- Sheevahs fifth long level. BTW Rolling Stones could be the name of a level as well. Gameplay would be a bit predictable probably. This starts out in a beautifully textured sewer where you have to swim back an forth change the level of the water a few times fight those nasty crocodiles when suddenly the place lights up with lot's of fire and you have to do solve an obvious yet tricky torch puzzle. Only the second of all the pushable blocks is hard to find and the jump run over the collapsible tiles is easier than it seems. However there is a timed lever involving a climb and a raising block that I found rather difficult to master. The second part is set in some spooky caves and here you have to perform a few more jumps involving these collapsible tiles and near the end we get them in combination with the swinging blades. A nice twist. This is the first Level by Sheevah where I didn't get stuck as the gameplay is very linear but maybe it's only due to the fact that my TR skills have improved. You get more enemies than usual most prominently the cute bear from TR1. All in all it's a really action packed fun level with a good mix of tasks though I have to say that the target that had to be destroyed with the help of the laser sight seemed oddly out of place. A mere detail that won't mar the great feeling you get when you finally come out into the sun after all that underground activity. Hey and I found seven secrets; please don't tell me they were all that easy to spot. It will be interesting to see what Sheevah will be able to come up with once she reaches her Exile on Main St. period though I have to say that Beggars Banquet was is and probably will always be my favourite." - Dimpfelmoser (21-Jun-2002)
"A very good level indeed! The first sewer level made me remember the good old days in TR1. Lots of swimming involved in this double level adventure. The textures are nicely placed and some good puzzles and traps. Some good TR1 enemies I liked killing and those darn bats! Overall this level deserves a download as it is very well built and constructed. Download is recommended" - TombRaiderFan (21-Jun-2002)
"Sheevah's levels just get better and better. Maybe it's just me with my TR1 fixation but I do love these levels that make me feel nostalgic for that first game. That's probably why I love the first level of this two-part game which uses similar textures to 'The Cistern'. The puzzles here range from very simple (pull a switch open a door) to extremely difficult (particularly notable is a fantastic collapsible-tile gauntlet. If this doesn't get your adrenaline pumping nothing will). There are several timed runs to contend with as well as some tricky jump combinations to master if you are going to avoid flames spikes boulders and more. There's some lovely music in both of these levels too which really adds something to the overall atmosphere which incidentally gripped me right from the start. Enemies are scarce - just the way I like it. (One possible bug I found was actually very amusing: One bad guy followed Lara into the water at one point during the first level and proceeded to walk around underwater as if he was on dry land! I'm sure this wasn't intentional but it gave me a giggle). The second level 'Underground Caves' steps up the difficulty level a notch or two but is equally engrossing. It's a brilliant obstacle course which includes everything from heart-stopping boulder runs (the one where you get your revolver is very nasty and it took me a while to figure out how to beat it) swinging blades and a dash over sloped blocks and collapsible tiles in a lava room. Enemies here include crocs bad guys pterodactyls strange mutant mosquitoes and even the bear from TR1! All in all this is one fantastic level. It will stay in your memory long after you have played it. Excellent job Sheevah can't wait to see what you come up with next." - Bex (21-Jun-2002)
"Let me start by saying I'm partial to levels like this. I like the puzzles and gymnastics. If I wanted a shooter I'd play Half Life. The atmosphere of the first level made me think I was in the Cistern in TR1. Lots of swimming and changing the water levels. It also had an impressive fire puzzle and a heart racing run down a narrow hallway on collapsing tiles. The second level is set in a well-designed cave complex and is the harder of the two. It has some tough sequences to pull switches and boulders to avoid. I liked the lava room and loved the 'Hall of Death' which includes collapsing tiles swinging blades and lava. I also thought the new music was a nice touch. I highly recommend this level." - Moon (21-Jun-2002)
"Enjoy the double / multiple levels. Not too much killing and at least baddies that can be killed. Puzzles are my passion even though I need to improve. Enjoyed the sound and the bears but thought it was a little dark in part 1. Haven't played a Sheevah level yet that I didn't like." - Momster (21-Jun-2002)
"I liked 'Tibet/Deathmask' alot more but this is a little harder on the difficulty rating. You begin in the green 'Cistern' type sewers & is a little frustrating getting those tunnels worked out before running out of air. I think most like these textures. The main problem is it's easy to get confused & that veritable swim-hang problem that you easily hit alot of times keeping you stuck until can maneuver out of it. This is toughest on some timed swim sequences after pulling underwater lever. Further into 'The Sewers' I really liked the floor portholes you swim through that is a very cool addition in gameplay. Toward end of this 1st level it has some really demanding puzzles or rather difficult areas to traverse but are very doable & are in fact quite fun. The water/fire room was toughest for me because I just 'couldn't see' the torch pickup lol. I did like the 2nd part 'The Caves' better. I liked the campfire hideout for a group of baddies & some pretty hungry irate bears in several places. You really have to look closely throughout these levels for those special things need to pickup or switches to pull. The camera work was good. The greatest fallback to me was while the levels were well done there was no treasure artifact to get you just have to basically go from beginning to end just to get out (unless I missed something)." - IndyDallasJones (21-Jun-2002)