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Sunset Ruins by Trinh

bERT 8 7 7 8
Dimpfelmoser 9 9 9 9
Doug E 8 9 8 9
Engelchen Lara 9 8 10 9
Fairy Godfather 8 9 8 7
Freeman Porter 9 8 8 8
Gerty 7 7 5 7
Jay 7 8 7 7
Jose 6 8 7 7
Kersaho 7 8 7 8
Kristina 8 8 8 8
Leandro 7 7 7 7
Magnus 7 7 5 8
MichaelP 8 8 8 8
Momster 10 9 8 8
Monika 9 8 8 8
Moon 8 9 9 8
Obig 9 8 8 8
Orbit Dream 7 8 8 9
Phil 9 8 8 9
RaiderGirl 9 9 8 8
Ryan 7 8 7 8
Sash 7 7 8 8
Tombaholic 9 8 9 8
TombRaiderFan 8 9 10 7
Tombraidergirl 9 9 9 9
Torry 7 7 8 8
Tortoise3 9 8 8 8
Treeble 7 7 8 8
 
release date: 30-May-2002
# of downloads: 48

average rating: 7.97
review count: 29
 
review this level

file size: 22.80 MB
file type: TR4
class: Coastal
 


author profile(s):
email(s):
trinh@videotron.ca

Reviewer's comments
"Here's another praise-worthy level I had tried and given up on years ago. Following the walkthrough down to the last comma got me through in an optimal time, but it's easy to see where things may go south. There's a general openness feeling about the level, with lots of areas you can go to right from the beginning, and I don't think I saw any camera clues along the way. Worse of it all, however, are the several jumpswitches which are always hidden on dark corners, so unless you know what you're looking for (which often you don't), you might find yourself running in circles. The environments are very beautiful however, lighting is perhaps a bit too 'realistic' where it's either dim or dark, perhaps trying to tie in with the level title. 50 minutes, 5 secrets. 05/20" - Treeble (24-May-2020)
"I'm a fan of coastal levels so I was rather looking forward to this, especially given its rather romantic title. I envisaged those quaint towns, the sea views and those lovely sound files of the ocean and gulls crying. Unfortunately, the reality turned out to be gloomy corridors more than anything else, with the occasional foray into open air spaces. It's solidly made, but the eye candy quotient is low and the gameplay somewhat lack lustre. Apart from a couple of nice boulder traps, most of the action involves exploration and shooting ninjas/jackals." - Jay (11-Sep-2018)
"From an aesthetic perspective, this level looks really good. The texturing is close to flawless and the dark shadows were placed in nice spots. The enemy attacks also provided a surprise. However, I wasn't so impressed with the actual gameplay. For a start, there was a severe lack of camera hints which caused me to refer to the walkthrough often. There wasn't anything really noteworthy either save for a tricky boulder run. It's not bad, it just didn't win for me." - Ryan (30-Oct-2016)
"This is an undoubtedly well-constructed adventure,with very little(aside from perhaps a little too much darkness)to find fault with from a constructional point of view.There is a good mix of enemies;effective use of objects;and the room construction and accompanying texturisation is first-rate.Nevertheless,from a gameplay perspective,this level didn't really work for me.For a start,there were way too many important pick-ups and objects which were far too easy to miss;but it was also terribly easy to go much too far without aquiring all the relevant objects,which necessitated re-playing large stretches of the adventure over again.I was also somewhat miffed that the outdoor ruinous area was neither particularly drenched in a sunset ambience,nor indeed that there was very much of it - the majority of the level taking place in dark underground areas.If you don't object to making frequent references to the excellent walkthrough,you should be able to get through this pretty easily;but those that want to go it alone will probably spend much of their day getting somewhat frustrated." - Orbit Dream (08-Jun-2013)
"Definitively, I didn't like the gameplay of this level. Look for very hidden switches in big areas, or let some items (crowbar, key) throwed anywhere is not for my taste. Solid architecture and good textured, but I've found some places with no textures though. In my case, I didn't found the shotgun so I was helpless with the skeletons; the grenade gun appears too late (and as a secret). There are some magnificent rooms, but excessive darkness and I didn't notice any camera in all level. Also I think the demigods at the end were excessive, and I finished out of medipacks. Not a bad level, but not for my taste." - Jose (05-Jun-2010)
"This is an excellent adventure. It has an Egyptian atmosphere which I particularly like. The textures are superb and the added sounds fit well to the level. There are 2 centre areas where Lara returns several times. With the exception of a few tricky jumps this is not a difficult level. The enemies are neither hard but various: tuaregs scorpions skeletons jackals crocs and demigods. The difficulty is that the game does not sign the opening door after you have pushed a lever. This time you have to search for the door. In the end I managed to get the Ornate Handle by burn Lara and run into the water. I suppose that by getting the Ba Cartouche the fire should have been extinguished but it wasn't. Is this possibly a bug? There are 5 Secrets on the level - it worth searching for them because you can get new weapons this way. I recommend this to all people who likes Tomb Raider 4. The textures fit well to the level but unfortunately there are no added sounds. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/sunset_ruins.htm " - Obig (12-Sep-2004)
"I played this level late (4/04) in order to provide a walkthrough. I was able to make it through without outside real-time help thanks to the valuable clues in the stuck thread and I found four out of five secrets. Some of the reviewers found this to be a confusing level; but although this may only be because I had the advantage of the reviews and the stuck thread I thought it was very intelligently laid out and built with logical progression in mind. I did revise the walkthrough to provide what I felt was the quickest and most efficient way to proceed because the level is rather non-linear and the player can easily waste valuable time with needless back-tracking. This isn't one of the classics but I feel that it certainly deserves its high rating and I enjoyed playing it very much." - Phil (20-Apr-2004)
"This level is really beautifully designed but I don't feel enough was used with the spaces this was most evident with the beginning outside area that seemed to show by the flyby a whole lot of areas to explore but in the end you really didn't do much. I also came across the bug some others talk about where the fire that should be extinguished by the cartouche wasn't so I had to medipack it to the water. This is though a really nice hour long level because of the interesting ruinous setting just make sure you take a good look in the large watery area for a well hidden trigger or you could be searching like a mad person forever looking for a way to progress." - Sash (18-May-2003)
"A good level with a coastal setting. I liked the game play in this one hidden jump switches in dark corners moving blocks and a small underwater maze. All the areas are well built and need much exploring and open eyes. A gate key a cartouche and a portal guardian is what you need but although the puzzles aren't many the action makes it up for it. The puzzle pieces are far apart except of the two cartouche pieces which are in the same area but to get to the Hathor Effigy you have to pass boulders rooms with crates kill crocodiles ninjas scorpions and at the end demigods. I am not sure what the cartouche did though because the Ornate Handle was on fire and Lara had to run to the water to save her life. Maybe I missed something but I think this might be a bug. I had much fun for an hour and a half and I found five secrets. Be sure to play it." - Kristina (22-Mar-2003)
"As the title indicates - ruins - and well designed with excellent atmosphere. Lara has a lot to do to get the two pieces of the portal guardian. First she needs a crowbar and a key. Puzzles were diverse and never got boring. Lots of diving jumping monkey swinging climbing. There is also an underwater maze. ;-) I found all five secrets and they are very useful. Textures are well done camera guidance is rare but my Lara found her way nonetheless even though it took a little longer. ;-) Enemies are baddies scorpions and dogs and a few demigods at the end." - Engelchen Lara (24-Jan-2003)
"This is another one of those levels where you are on the hunt for that stupid grinning monkey face on a stick and this particular search was fraught with frustration due to the devious placement of switches. Now I don't know about the other reviewers but I find this totally void of any logical reason except for the author being a smart ass. Apart from the frustrating search there really is nothing worthy of note in this level. Standard textures and enemies and not even a decent puzzle to be had. The timed spike run was simple but the boulder run must be the stand out point to the level. Other than that a pretty standard level." -Torry (22-Jan-2003)
"An hour in a not so typical Coastal inspired setting. I guess I was kind of lucky to spot the well hidden jump switch and the well hidden crawlspace rather quickly and I also got lucky finding the crowbar right away. I did need the hint in the forum though to spot the underwater lever. But once you managed to find those crucial spots/items the flow is rather good with a couple of 'Wow!' rooms due to their size and architectural design good use of the crowbar to open boxes spikes boulders movable blocks and shootable walls. You need a cartouche a portal guardian and a gate key and there is a variety of enemies to battle (skeletons dogs ninjas scorpions and demigods). I had a laugh at the poor skeletons that sometimes got stuck in the stairs and as I found the grenade gun as a secret I was able to relieve them from their pains and blow them to oblivion. Also found the lasersight as a secret but not sure what for guess I might have missed another secret where it could have been useful. All in all rather non linear but not too complex and you should be able to get though it in about an hour." - Michael (30-Dec-2002)
"This one certainly did not ruin my appetite for exploring. Starts a bit bad with a less or more nauseating fly-by (just too much side-to-side moving camera that stops somewhat suddenly) but what follows is pure explorative raiding in rather attractive settings (clashing a bit as far as styles is concerned) given the knowledge of course they're...ruins. Though I do not like underwater type mazes they were manageable and not endlessly going on. There's at least one situation where you can get stuck: that is if you don't have the crowbar as soon as you take the slide down after you went through the second floor of the room with all the crates. Luckily the pace of the level was good so I did not mind that much to go back to an earlier save. Author succeeds in giving you a view to an item that you have to get (for example half of the puzzle piece) and fooling you a bit by giving you seemingly several possibilities to achieve it but of course there's only one possible route. 4 secrets I found were medium hard and good. Enemy placement (ninja's scorpions demigods dogs) were placed ok. Good fun if you take your time to explore." - bERT (05-Dec-2002)
"To start took me quite a while till I found out how to jump up to the balcony. I found it not a straightforward game. There are some ways to loose health and there are not too many medipacks to find. I'm glad that I found the Hathor's Effigy before I took the Ornate Handle because after taking it out of the fire and dashing to the water I had just the barest amount of health left. I used the Ba Cartouche. I read somewhere that it should stop the fire around the Ornate Handle. Well it didn't for me. There are some tricky jumps to make and some boulders to avoid. Enemies are ninjas dogs skeletons scorpions and several demigods. I found 3 secrets. The rooms the water places and the outside area looked good to me. I really liked playing this game." - Monika (09-Sep-2002)
"A very confusing level to say the least. It has nothing to do with that I couldn't spot the first crawl space but I never really got my bearings in this game. Even after getting back to the starting point I still felt lost. This level could use some camera shots to show you what opened where. Some parts were a bit tedious as the monkey climb I had to do it a couple of times and the long long shimmy to the room where to place the cartouche. And afterwards I even didn't need to do it as I had enough medpacks to loose a bit of health burning Lara's butt to get the ornate handle. Still don't know what those ropes were for as you could easily get up there by climbing and jumping. The underwater maze I hated that as Lara got stuck a couple of times due to the sloped angles that were used. There were some nice boulder traps and jumping those spikes was fun. Textures were well used some missing though it had rather a bland look. The fight with the demigods was fun although they didn't fit in in the overall picture. Other enemies I encountered were ninjas dogs crocs and scorpions and of course some skeletons. Could have had a use for the grenade gun or crossbow much earlier on in this game. 11-08-2002" - Gerty (18-Aug-2002)
"At the beginning you'll find a couple of places to climb up always to find a closed door. If you do not have the luck to find the correct spot right away you'll have a lot to explore. There is a lot of climbing a bit of jumping and diving to do. The sound is alright you have a bit of music combined with the howling of dogs. Riddles are very tricky. Most of it is looking for levers and objects. Nothing new but old stuff used very well. The enemies are also a nice mixture. Aggressive baddies dogs skeletons scorpions and demigods. The landscape was very smooth even though there were a lot of rocks there was no place where you might get stuck. You can have one to three hours of fun with this level. Very recommendable." - Tombraidergirl (15-Jul-2002)
"This is a very nicely conceived level: good puzzles action traps and one very hard to find switch. The design and lighting were very realistic although the textures used in the outdoor areas were a bit dull. There's quite a lot of firepower to be found if you keep your eyes open including grenade gun and explosive arrows. In fact since the enemies didn't seem that threatening I got a little careless blowing up dogs with grenades and shooting scorpions with the revolver. Then I ran into the four demigods at the end - I had to finish the last one with pistols (LOL). There are a few problems with the level though including some missing textures and a major end-of-the-world issue at one point. At another point a required rope swing is easily bypassed with a simple jump. Otherwise this is a terrific level especially for a first release by this author." - Tombaholic (21-Jun-2002)
"Hmmm... Nice level! It has nice jump puzzles a great architecture good use of textures and nice action. The lighting is also... nice! Well as you can see nothing more to talk about 'Sunset Ruins' only that's a nice level with nothing really good but also nothing really bad." - Leandro (21-Jun-2002)
"This is a fun level to play and a very satisfying level to complete but also was very confusing for me. It is a fairly large level with lots of places to explore which I love but there were many switches and no camera work so I never knew what they did - I ended up running (or swimming) to every door I had seen so far to see if it was open yet. There were a few areas that took me a while to figure out how to get to (with a few clever jumps) and without Dimpfelmoser's help I would never have found the first half of the cartouche which was inside a crate. I spent almost three hours playing this with the hard to find objects/switches and hidden crawlspaces but enjoyed every minute - especially the great boulder traps the underwater cavern and the run through the spikes. A few areas were a little too dark for me but overall the level looked great though I still feel like I missed a few areas - it was so big. I found four secrets which really helped with the crocs ninjas skeletons dogs and demigods. A well-done level and very clever." - RaiderGirl (21-Jun-2002)
"This is a high quality level. The textures are almost without fault. For me there was just the right amount of bad guys/things to keep you on your toes. A few of the rooms were a bit dark but I never ran out of flares so I'll let that go. There were a couple of confusing parts. One was the fact that I did not need to use the cartouche half to finish and the other was the lack of cameras to show what was happening with the various switches. I got my bum severely burnt getting the handle and I am still not sure what happened there. All in all a great couple of hours entertainment." - Doug E (21-Jun-2002)
"The game begins in an outside area and firstly you are searching for a way to proceed but you will mostly find only closed doors. It took me half an hour until I found out that the first task is to get up to the balcony. From now on there was a nice fluent gameplay...except for some very dark places. The architecture and the non-linear gameplay is brilliant. The goal is to find both parts of the portal guardian to open the final door. But there is waiting a lot of work for Lara. Because of the non-linear gameplay it is possible that you may have to go to the water area twice. In my case of course it was like that but I could find another secret as a reward for that ;-) The secrets were completely my taste not too hard not too easy to find I have found all 5 of them. The enemies were harmless except the big room with some demigods there you can need your explosive weapons and the revolver so save ammo before this fight. A very recommended level except of the darkness in some parts nice to play!" - Freeman Porter (21-Jun-2002)
"This is a quite nice level which lasts for about 50 minutes. The texturing is good and the lighting too even if it could have been much brighter. You have to look around very carefully because switches and doors are often hidden in darkness and are often very hard to spot. The worst thing about this level is that it's boring. There's not much in it that will get your adrenaline pumping but at least the level is nice to look at. It's a shame that there weren't more traps and such in it but if you're looking for a level that's not too hard in that category you should download this one because it's really a good level. Another thing that I didn't like about the level was that there weren't any cameras (at least I can't remember any). It can be very frustrating not knowing which door just opened and that's something the author should improve for his/her next work. If the author put some more cameras and traps into his/her next level it may be even better than this one but maybe it's just me who likes traps? Either way a good level." - Magnus (21-Jun-2002)
"Very good level. Excellent gameplay and puzzles. Walls rather thin in parts and one wall with missing texture could be shimmied along or walked on. The object of Lara's quest was to find both parts of the Portal Guardian. Very easy to miss the crawlspace to the handle and then having gone swimming skeleton bashing monkey swinging you return to the start of the area and find you can't get out. Something missed so explore more. Finally battle with demigods. I even managed to remove one at a distance with explosive crossbow ammo. Worth a play." - Fairy Godfather (21-Jun-2002)
"This is a very professionally designed level that wouldn't take you all that long if it wasn't for some cleverly hidden switches and crawlspaces. But I was stuck because I thought that I needed to find another one of those elusive switches and therefore didn't remember a door where I could put the crowbar to good use. Big thanks again to doc for pointing out the way. It starts out in a coastal inspired village and while you shed quite a bit of blood battling those gun slinging baddies you hardly find any medi packs thus keeping the suspense up even when you later on you get some more health restoring pick ups. Once you venture undeground things get rather mystical with skeletons and a truly grand final where you have to survive four demigods. In between you get a nice mix of the TR actions a little underwater maze rope swings rolling boulders a run through spikes. It's all there. The course alternates pleasantly between indoors and outdoors brings you back to where you started from and is kind of linear without being too blatantly obvious. My favourite rooms are the ones where you find the two pieces of the portal guardian; both truly awe inspiring constructions. The secrets were probably a bit easy to spot (I found five) but I liked them all the same." - Dimpfelmoser (21-Jun-2002)
"A good solid hour level! The outside is build with excellence and I bet I couldn't build the scenery like that I tell ya. The enemies are the usual ninjas and a few dogs but that's ok I guess. A bit boring but who cares. I loved the outside so much I stared at it for most of the game!" - TombRaiderFan (21-Jun-2002)
"This is a pleasant level to play with good inside and outside areas to visit in a not completely straightforward way. There are some good puzzles with movable blocks one or two good jumps some traps with boulders and exploration to find some objects and 5 secrets. The level is not difficult but the underwater switch was hard to find. The level is not short but a big piece of meat is missing in the gameplay/puzzles department there is no overall concept and the atmosphere is not terrific. Nevertheless a good level for explorers." - Kersaho (21-Jun-2002)
"The difficulty I experienced at the beginning on where to start this level should have warned me what to expect. And it did not get any better for me. I found this a very confusing game with no real trail to follow in it. Although when you do find your way around there are many enjoyable moments. The water area with that killer switch was particularly frustrating and I must admit I wasted a lot of time trying to move crates around. Never did figure out why so many of them unless it was to get you so fed up with trying them all the time you missed the couple of ones you needed to move. Certainly worked on me. The double-whammy boulder trap was a bit sneaky and took a while. The climax is having to dispose of four demigods while watching your step and there is nothing better than a good shootout to finish off with. One thing I would have liked to see were some camera shots for the levers etc." - Tortoise3 (21-Jun-2002)
"There is nothing really new here but Trinh has created a very nicely designed level. The environments both inside and out are first rate. What seems to be a very simple level at first turns out to be harder than it looked as it is not really linear. I found myself backtracking more than once and judging from the posts I wasn't the only one. A very good way to spend an hour or so." - Moon (21-Jun-2002)
"Very pleasurable level if not for the bug I somehow picked up (and of course I'm the only one). Nicely hidden switches and secrets (found 4) fun gameplay and not too overwhelming in baddies. Definitely should be on your playing list." - Momster (21-Jun-2002)