City at Crocodile Lake
1,104 downloads

- Release date
- 23-May-2001
- File size
- 20 MB
- Class
- Coastal
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| alan ↓ | 7 | 7 | 8 | 7 |
| bERT ↓ | 6 | 6 | 6 | 7 |
| Cuqui ↓ | 7 | 8 | 8 | 7 |
| Daffy ↓ | 8 | 7 | 7 | 8 |
| Dimpfelmoser ↓ | 7 | 8 | 7 | 7 |
| eTux ↓ | 7 | 8 | 8 | 7 |
| Gerty ↓ | 7 | 8 | 7 | 7 |
| Jay ↓ | 7 | 8 | 8 | 8 |
| Jbc21 ↓ | 6 | 6 | 8 | 8 |
| John ↓ | 7 | 7 | 7 | 7 |
| Jose ↓ | 7 | 7 | 7 | 8 |
| Kristina ↓ | 7 | 7 | 7 | 7 |
| MichaelP ↓ | 7 | 7 | 6 | 7 |
| Miguel ↓ | 7 | 6 | 7 | 6 |
| Momster ↓ | 7 | 7 | 8 | 8 |
| Mulf ↓ | 5 | 6 | 6 | 5 |
| Navi ↓ | 8 | 7 | 8 | 8 |
| Nomad ↓ | 8 | 7 | 7 | 7 |
| Orbit Dream ↓ | 6 | 7 | 6 | 6 |
| Phil ↓ | 7 | 7 | 7 | 8 |
| Qwendo ↓ | 7 | 8 | 7 | 7 |
| RaiderGirl ↓ | 8 | 8 | 7 | 8 |
| Ruediger ↓ | 6 | 7 | 6 | 7 |
| Ryan ↓ | 7 | 7 | 7 | 7 |
| Sash ↓ | 8 | 6 | 7 | 8 |
| tombraidergirl ↓ | 9 | 9 | 9 | 8 |
| Tommy ↓ | 9 | 9 | 9 | 10 |
| Torry ↓ | 8 | 7 | 8 | 8 |
| Treeble ↓ | 7 | 7 | 7 | 8 |
| TrueRaider ↓ | 7 | 7 | 8 | 8 |
| Xxenofex ↓ | 6 | 8 | 8 | 6 |
| Category averages (31 reviews) | 7.10 | 7.23 | 7.29 | 7.35 |
It's rather level design and gameplay where this level's status as a debut is apparent - the unnecessarily large rooms, the simple geometry, the ease with which you can reach the end of the world, or that endearingly easy secret ( - enter this not exactly hidden crawlspace'). Further indications are the builder's use of the mirror effect in a situation where it's not warranted - just because', and the presence not only of a tripartite underwater maze, but of a very dark one on land as well. Both are of manageable size though, and you can carry a Torch around the dark one. A trial-and-error task would fit neatly into this picture, and the step-on-the-right-tiles puzzle near the beginning was declared such by some reviewers; but erroneously so. Heed the advice of perspicacious Treeble and mind the subtle difference between the textures on the floor (on tiles which are safe, the textures are rotated vis-Ã -vis those that aren't). The level as whole can't justifiably be called a - pastiche', but of course Dimpf and others have good reason to bemoan the fact that the builder lifted the - Egyptian Adventure' puzzles straight from the original Coastal map. Because of this re-enactment I was considering a demerit in G&P, but as Orbit Dream demonstrates, at least the target shooting is sufficiently different from the original to call upon the reviewer's lenience. The standout moment - the warthog arena - is nothing short of excellent and garners the level a couple of additional points. It testifies to a playfulness that is otherwise not much in evidence.
The level appeared shorter, but it took me 43 minutes and change to complete. In his review of Run Lara Run, Dimpf made the entirely reasonable assumption that in the case of that level, all players who finish it would do so in roughly the same time; yet curiously, some players took twice as long as others. Rather, it's in this linear, fast-paced and not particularly taxing debut where almost everybody who played the level and cared to mention its duration took about the same time." - Mulf