Reviewer's comments |
"Oh boy this one didn't age well. Deliberately slow progress makes default gameplay weaved in feel like a treat. And no, it doesn't look good, though its grandeous simplicity makes good immersion. Actually I enjoyed the prologue more because it was shorter. Moving on to part III, hoping it's better as the legends say." - DJ Full (12-Aug-2022) |
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"This is a very fast paced and quite
action-packed level. The hub room concept
has quite a neat twist here, where you
gain access to the four different puzzle
areas by pushing statues on different
tiles according to combinations you find
along the way. Somewhat unavoidably
tedious, but a great touch nonetheless. I
did inadvertently cop out by trying to
follow the clues, but I ended up pushing
statues around until the doors opened a
bit earlier than I expected, but still.
The challenges don't pose great
difficulty, but they're still sufficiently
entertaining, particularly the brilliant
fire trap assault course near the end. In
terms of visuals, it's not too ugly as
such, but the rooms are very barren with
little objects as decoration, so the
textures aren't really the focus here.
Nonetheless, I enjoyed this one." - Ryan (24-Aug-2018) |
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"An improvement over the author's previous part. This one is
longer and the main task is to find 4 star-keys. You have
to enter a different room to collect each of them. To enter
those rooms you must open the doors by solving a puzzle
with pushables, and memorizing the signs where you have to
place them. Some stars will be harder to get than others.
Some rooms were texturized repetitively, although the
lighting was quite good. But why at the end does Lara kill
herself by jumping down the deep hole?" - alan (30-Apr-2018) |
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"The theme here is basic but functional with a classic
Egyptian theme, unfortunately a lot of rooms are big and
empty, and it's pretty bare of objects, although the
scale does mean you can see the roots of some more
ambitious designs starting to develop. The gameplay is
based around a hub-type area that all the other sections
go off from. The hub has a pushblock puzzle to open the
later doors, it's not too long but having to shift the
blocks around four times when you worked out the puzzle
the first time feels redundant. The tasks are okay but
pretty straightforward and a couple are a bit tedious
(especially one that's just a bunch of shimmying down a
pit with bonus forced damage). There is a decent enough
flow of ideas though, and it's short enough that each
task doesn't really wear out it's welcome. An improvement
on the first level but obviously still a pretty early
level (both for the author and the game in general)." - Mman (02-Mar-2018) |
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"This is forty five minutes of fast paced fun. There's a hub area with four nice little puzzles to gain access to areas in which you find hands basically. The various tasks are not too challenging, but well thought out and definitely entertaining. Don't expect a feast for the eyes - it's soundly built, but the huge rooms are rather devoid of 'furnishings'. It's enemy light - one ninja and a few scorpions - but some of the timed sequences are enough of an adrenalin rush to compensate, notably the fire tile run at the end. I did find some shotgun and uzi ammo, but no corresponding weapons. Perhaps they were destined for a part three that never seems to have materialised. Shame." - Jay (08-Apr-2016) |
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"This is, yes, a more complete level; there are some puzzles, some traps, some gymnastics and more. There's an error in the design, 'cause players can do the tasks and return to the main room without the hand (I missed a hand and I had to reload to look for it). The rooms are huge and empty and textured the same way, there are few enemies and no extra guns; the secrets are easy to find. The flare bug appeared ('cause all those burning tiles) and there's a bug when triggering the cameras to show the door of the third and four corridors (milisecond). Anyway the level is not boring and worth to play." - Jose (23-Nov-2015) |
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"An admirable effort for such an early release, especially since the gameplay comes along as creative as you can imagine given the limited tools back then. The best thing about this level is the solid structure being centered around a hub room where you have to place statues in various combinations to open up the four side doors and you always have to look for the right combinations somewhere in between. The gameplay is never really hard nor too easy, yet manages a good balance between puzzles, jumps and there's even one extensive timed run, and there are a few neat ideas like the "fire walkways". If I had one gripe then it would be that there are quite a few lengthy ladders and shimmy sessions which might have been a tad shorter, but overall this is a very entertaining level which often reminds me on Raymond's levels in a way. The atmosphere in this level is very good too, with some very well done flybys, good architecture and gloomy lighting, yet the texturing is kind of a mix between clean and careless (overuse of the "texture all"-button in some rooms and some nastily streched/squeezed segments) and I also suffered from the flare bug somewhere along the way. There's not much effort being put into object design, yet there were a few nicely placed enemis and the secrets are nicely hidden, if a bit obvious. Overall a good level that has managed to keep me entertained from start to finish. 30 minutes." - manarch2 (25-Jun-2014) |
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"This one-long Egyptian raid is generally pleasant, but it can't hold a candle to the third installment that the builder released several years later. The global concept here is intriguing, where you have a series of tiles and a series of pushpieces in the opening room, and you return here after each sequence to push the pieces onto different tiles (whose location you learned in the previous area) to open the door to the next area. It's kind of like using a combination lock to open the doors. The five secrets are separately documented by the builder in a walkthrough that he apparently wrote himself. The tasks are interesting and not all that hard, although the rooms seem to be much vaster than they really need to be. The one downside is that the flare bug kicks in at the final stage, and it's so dark in there that this comes as a real annoyance, hence my lower score in that category. I was so impressed with AL3 that I still have it on my computer after five years, so maybe it's time to go back and replay that one. AL2 is crude by comparison, but it's still to be recommended." - Phil (19-Apr-2012) |
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"It is a very nice level which introduces us the author, decoration is made well and nice to look. The gameplay is original with a pulze encoded to open 4 doors. Game is varied and they do not get bored Nothing is too difficult and it is really an advisable level to all. Bravo to the author for this job." - Daffy (31-Jul-2009) |
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This is an older level that still stands up as a good bit of fun. The underworld is enormous, and there are some clever parts to it. For an Egyptian level, the textures are not as boring as some others. The puzzles are good, and the long shimmy is not. I liked this one, and I think it is well worth playing. - Duncan (20-Jun-2005) |
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"I'm actually amused with this level - rather old but only now I found my way through it. I tried twice before if my memory serves me without success. Today (Nov-23'03) I thought I'd try again and I am glad I did. The gameplay of the level flows nicely along the 50 minutes the level lasts. Pretty linear but very creative. Loved the 4x4 grid puzzle the main puzzle which would lead you to the other areas. There has been about one or so months I don't play any TR game and I must say this was a great level (except for the shimmy pit part :-p). Brought me memories of The Last Revelation - and that was enough to get going on with TR again. Thanks Driber for such level and I hope that you'll take on these series. The ending of this level is quite a hook to a sequel!" - Treeble (06-Dec-2003) |
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"A lovely level that brings you in a tomb where you have to find four 'red star keys' to open doors that will take you to the end of the level at least I think it's the end because when Lara jumped in a pit the game went back to desktop. I don't know if there's going to be a sequel but it looks like the adventure is not finished yet so I hope I can continue this someday." - Josi (25-Sep-2003) |
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"Starting this I thought something has to be wrong because the excavation site loaded. Don't be alarmed you just have to play that short level again and then enter the second one. The underground level is very good and I enjoyed it. Your goal is to find four hands and finish the level. We have four statues and four doors with different areas that we have to visit and find those items. Spikes a spike ball scorpions and fires are traps in the places you will be visiting. Not many enemies and only found two secrets in the forty five minutes it took me to complete this. A good entertaining level." - Kristina (05-Aug-2003) |
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"A very well thought out level with great puzzles. We've seen all these Egyptian textures and objects before but here they are used very imaginatively. I mean some of these rooms are HUGE but gameplay is so good it couldn't have been done the same way in a smaller setup. One of the reasons I would score gameplay high is a level that just will not let me go 'til the end and this is such a level. There's one ninja and a few scorpions which is fine by me because it's not written in stone you always have to have something to shoot. There's an exciting 'fire' run and timed run and a clever statue pushing puzzle that you need to do three times. A great little level." - CC (25-Jun-2003) |
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"What lacked in Driber's first level (the gameplay) has been given a lot of attention here: a nice way of putting new life into the statue pushing bit by setting it up as a combined code key. The basic purpose is to find the four stars: beside pushing the statues you have to take care you don't forget to push a lever in each sequence too. Add to that a bit of rope swinging that thankfully is not ridiculously hard and an evenly so not ridiculous timed run. Settings again are very nice though a bit dark at times and unfortunately in the end the flare/binoculars bug turns up. What I missed compared to Ancient Legends 1 are the dramatic introductions of the enemies (mostly scorpions here). Three secrets I found were easy to medium hard. If you want to enjoy raiding a bit then certainly play this one but be warned: when you reach the statue board first take a look around to find the first code so that you don't start pushing at random!" - bERT (20-Apr-2003) |
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"In this Egyptian adventure Lara visits the tomb of Ramses and discovers his temple. You have to collect 4 stars in order to go on the next round and another one to get the fourth star. The level is built around a central room so despite of the relatively simple gameplay it doesn't call the sense of continuity. Entirety I must say that the player takes a part in an everyday adventure but it's worth the time you spend on it. Scenery: The rooms are nicely textured but unfortunately almost exlusively you can see only the trivial Egyptian and catacomb elements. The larger part of the level is a bit claustrophobic due to the lost tombs but sometimes Lara enters some bigger and more spectacular rooms too. The lighting effects are quite good flares are no needed. Sound: ambience and sounds made by Lara. There are only a few sounds which draw attention to dangers and special situations. It's true there are only some tuaregs and scorpions. Equalizing and difficulty: There are only a few puzzles eg. the moveable statues in the main room whose actual situation opens the door leading to the next room. It supports a lot to the gameplay that this is not a linear level as Lara explores the surroundings of a central room returning to the center again and again. The gameplay is not particularly hard but some difficult jumping series were involved." - Obig (07-Feb-2003) |
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"What a grand tomb raiding experience. The only thing missing was some baddies but who am I to complain? The main purpose of the level involves some fun moving statue puzzles to open some gates in which there are puzzles to solve to acquire a red key. You'll get four keys which enable you to escape the tomb. You've got a good timed run with a crawl/climb up thrown into it. Another is a cavernous water room which has you climbing and climbing thanks to Gerty for her help in this one. A huge shimmy/drop/shimmy/drop etc pit with a rope grab over fire and a run through spikes. And the piece de resistance - a run/jump grab rope with fire tiles chasing you swing more fire tiles. In each of the rooms you'll see the puzzle solution for the moving statues which opens the next door. Great hour+ fun." - Momster (03-Dec-2002) |
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"I liked this level. The gameplay is exciting. I loved the flyby at the beginning. There are beautiful rooms very well textured clever puzzles and an original timed run. I enjoyed the fantastic experience to play both levels." - Cuqui (19-Nov-2002) |
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"The second part was already better. Lara had also a task. She must find altogether five stars in order to be able to finish the level. Some premises were very large and very empty however well designed. A movables puzzle created some headaches for me because I had ignored the beginning in a way and thus first times did some wild pushing around. Opponents were very few. Lara had to do mainly with mysteries however not particularly difficult (except for the movables puzzle). Textures were usually cleanly finished. Four Secrets I found with the first part thus five together. Actually I thought I would return to the first level because of that Puzzle piece. Instead I ended on the desktop. Suitable for beginners. A level for in between. P.S.: Here also again the famous flare bug crept in." - Navi (12-Nov-2002) |
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"So after a brilliant introduction in an outside setting (Ancient Legends I) Lara goes down into the Tomb of Ramses. Driber has an incontestable talent to build rooms. In this there are the most incredible huge rooms I ever seen. He also has a sure taste to make beautiful caves. The texturing is as the first part uses thriftily. More than a room (especially big ones) is designed by a few textures. But it's not here a very important thing. The rooms you could find a little bit uniform have their own charms. The adventure consist to open 4 couples of door which lead to 4 different parts of the Tomb to find 4 stars which open the ultimate gate which ends the level. So simple way of game but there are fun puzzles jumps and a lot of things to do before that. The timed door in the huge room is a challenge to run and I did have to try many times to finally and extremely succeed before the grate locks itself. (Hem! my keyboard don't want to do again such a thing). Also the puzzle with the four pushable statues is well done. After 1 hour and half (in time of the game) I've found four secrets picked up a lot of weapons and ammunition and find only a few enemies (one baddy and four or five small scorpions). Try it you will have a great (but a little bit short) time. (Notice: You must have played and kept your last savegame file of the first part of it to do the second). 2002-9-7" - Chris LP (08-Sep-2002) |
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"I totally enjoyed this from beginning to end as this is so fast paced and you can't get stuck while it is still challenging enough for you to get a nice feeling of accomplishment. Right near the start you come to a room that has four doors branching of which will lead you in turn to the four hands you need to open the final gate. The four tasks you have to complete have a lot of variation while sticking to an overall theme and getting the fourth hand is truly the highpoint of this entertaining adventure. There is a brilliant timed run good jumps no maze no crawls a few traps and for me even the endless shimmying made sense here. The tutorial setting is a bit plain at times but I thought by and large the atmosphere suited the gameplay very well. But exotic textures and cleverly placed enemies are not the main focus here. This is all about neat puzzles and exiting gameplay. Play it or die!" - Dimpfelmoser (06-Sep-2002) |
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"Being the second level in the larger Ancient Legends game this was just a whole lot of fun to play. This hour long level revolves around a large coded push and pull object puzzle that with different combinations opens up gates to four separate puzzles all set in immense rooms where you need to find a Hand and pull a lever to progress to the end. Along with 4 secrets the other puzzles were also quite interesting especially the fire run where tiles ignite right at your heels as you try to escape them while making jumps to grab ropes or ledges and a timed gate run that will also keep you on your toes. This really was an ingenious idea and I can't believe it hadn't been used before well I haven't yet come across it anyway go check it out and have some fun." - Sash (21-Jun-2002) |
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"Fabulous level - from the great transition from Ancient Legends I into this one with the slide into the cave this level opens up very nicely around a smartly done 'four-way-puzzle' which gives you a great feeling of accomplishment throughout the whole almost an hour long level. The timed door was quiet challenging and a few other puzzles in the four areas were really fun. Definitely a 'must-play-level' for all the creativity it holds. On the downside enemies are not a factor (a ninja and two scorpions I think) some of the running climbing and shimmy areas are just a bit too long and on the verge of being annoying and the texturing in the huge rooms is too repetitive. I also had the flare bug (but it is not a big problem) and found two rather uneventful secrets." - Michael (21-Jun-2002) |
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"I'll admit I wasn't expecting too much from this level assuming it would just be a longer version of the first part. Not that the first part was bad it was just too short and easy. However I was pleasantly surprised. You can expect a good solid hour of entertaining gameplay from the Underground tomb of Ramses filled with clever puzzles and some deadly traps to keep you on your toes. Your objective is to retrieve four hands in order to open the final door. Sounds easier than it really is as in order to get those hands you have timed doors flaming tiles rope swings deadly spikes boulders and flaming lava to get through. It's obvious the creator put a lot of time and effort into this level and I highly recommend it to anyone and everyone." - RaiderGirl (21-Jun-2002) |
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"After playing more than 50 levels some of them (very) good some of the bad this level contained the WOW factor. It started with a nice fly by which I had to see again and even try so see where Lara came from. For the rest puzzles were great and original. I loved the huge room with a very non-usual timed run. Also the water filled room where you had to climb almost everything in sight. A pity that the flare bug appeared. The only complain I would have: it was too short. Please keep on building Driber." - Gerty (21-Jun-2002) |
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"This second level in the series is one of the very best I've played; whether professional or not. The puzzles are absolutely ingenious although somewhat exasperating; particularly a timed run to a high up locked door. However I almost applauded the wealth of ideas here. Superb. Play it!" - Orbit Dream (21-Jun-2002) |
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"This level was fun to play. I loved the puzzles. They were well thought out; especially the puzzle with the flames that burn right behind you when stepped on tiles and if you do not hurry you will get burned. Good texturing some stretched textures but that doesn't hurt. Normal enemies lack of pickups but there were no weapons so only medical pickups are handy enemies were scorpions which aren't that hard. Minor points were the level was too short such a great level well made up nice game play and still short I finished both in less than an hour pity because the author could make it longer another minor point is the 'Flare Bug' which I encountered I knew that the flare bug will appear because there were too many flame emitters activated maybe the author should decrease or anti-trigger them any way a good level to play worth to download." - Yasin (21-Jun-2002) |
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"Fantastic level! One of the best I've played. The main aim of the level is to find 4 hidden artifacts but to get to these artifacts you have to solve several pushable object puzzles. On the way you encounter several traps and puzzles you have to get through like timed runs and spike and fire filled rooms. Some of the puzzles in this level are rarely seen in others and it has also been superbly made and textured. This is a level which I would like to replay again some time in the future! Download now! You won't regret it!" - John (21-Jun-2002) |
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"This level started with a nice fly-by in a cave where Lara slided in after the first level in the Ancient legends series. The first level was a 5 minutes adventure and I didn't expect much more from this one but luckily I was wrong. This level was almost an hour full of fun and adventure. The combos on the board with the movable statues took me some time but the rest of the level was easy but not bad. I found 4 secrets of who knows how much. The secrets weren't so hard to find and I accidentally found one or two cause I thought there were some puzzles there where the secrets were. Well I can't say much more about this level you have to download it and have a look for yourself." - eTux (21-Jun-2002) |
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