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Inner Sanctum by Richard Ba

bERT 4 3 3 5
Ceamonks890 4 4 5 5
Cory 7 6 7 6
DJ Full 5 4 7 6
eRIC 3 3 5 5
eTux 3 3 4 5
Gerty 3 5 6 5
Jay 4 4 6 6
Jose 3 4 6 7
Kristina 4 4 6 6
MichaelP 3 4 6 6
Moonpooka 5 4 6 6
Mulf 2 3 4 5
Obig 5 5 6 6
Orbit Dream 4 5 6 6
RaiderGirl 4 4 6 6
Ruediger 5 6 5 5
Ryan 3 4 6 6
Sash 2 3 4 3
Treeble 4 4 5 5
release date: 13-Sep-2003
# of downloads: 46

average rating: 4.73
review count: 20
review this level

file size: 15.90 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"A simple pickup hunt in a sunny scenery. It was nice to have a different way out everytime there was a way in. Also nice work with the final pickup, it seems the author was perfectly aware what he was doing... Possibly my favourite from Richard's early attempts." - DJ Full (23-Mar-2023)
"Collect four Guardian Keys while shooting a bunch of crocodiles and scorpions in a small-scale map which replicates the Karnak atmosphere quite well, in order to pick up some cruciform thing mislabelled ‘Amulet of Horus’, then backtrack towards the finish trigger, wading laboriously through a sudden water flipmap to the accompaniment of a hilariously ill-suited upbeat action tune.
It’s a well-established fact that Richard Ba has a penchant for flipmaps, though in this level the first of these (which opens, then closes a passage) should probably have been replaced by a Raising Block, and the second (the water flipmap at the end) is singularly pointless. The builder’s usually extravagant camerawork is comparatively subdued here. The level contains a trial-and-error task that ends at a door which threatens to push you back onto one of the instant-death tiles you’ve just made it across. Another door has an invisible block in front of it, but otherwise I found no errors in construction. The level’s status as the third in my relative chronology of the builder’s four simultaneously released shorts is based on the absence of extreme lighting, the type of title chosen for it (evocative, but without any obvious relation to what we see in-game, as in the case of Valley of Time), and overall compliance with the generic conventions of a given standard wad (an approach to be abandoned in the builder’s future levels)." - Mulf (23-Feb-2021)
"A very short level, roughly the same length as Richard's Valley of Time level, nothing overwhelming or difficult overall but smooth and quite pleasant to look at. A couple of crocodiles and scorpions spoil the party but they are easily disposed of, despite only pistols being provided. The music cues were well used and the flipmap ending (although very abrupt) was a nice touch." - Ryan (17-Jun-2018)
"Another short level from this builder very easy to play, suitable for beginners. Of course, I missed some puzzles, some traps, more pickups, etc. Also I couldn't find a hint for the fiery tiles in the small room with the lowered square tiles so I had to do it by trial and error. Anyway a level nice to play for everybody." - Jose (25-Jan-2018)
"Despite being brief and generally nothing too remarkable overall, this standard Karnak-style Egyptian level manages to provide some decent if not too taxing gameplay that will likely satisfy most raiders looking for something quick to play during their lunch break, with some admirable applications of objects, enemies, texturing and lighting utilization throughout. So in conclusion, would recommend for a playthrough at the very least." - Ceamonks890 (18-Jul-2015)
"Much like Valley of Time, from this same author, this is a very short adventure comprising just a couple rooms. I have to say though it's been a long, long time since I've last played a Karnak-WAD level, so I rather enjoyed seeing these textures and objects - despite not being anything extraordinary. Gameplay couldn't get any more linear, as the game pretty much pushes you into the four pyramid keys you're looking for in order to retrieve the grand prize. 10 minutes. 09/14" - Treeble (26-Sep-2014)
"Simple level in a kind of Karnak style, finished in 15 minutes. You collect 4 keys to obtain a cross. A few weird camera ideas about suddenly appearing items and vanishing blocks. One camera was unfair, because while I was watching another area, crocs ate my poor Lara. The lights were somewhat inconsistent: brighter and darker rooms, but with no atmospheric concept, it seemed to me. All in all, a kind of experimental play with a couple of surprise effects, clearly better than "Valley of Time" from the same author." - Ruediger (09-Feb-2008)
"10 minutes in a Karnak setting, the map is very small, the player has to find and place 4 pyramidal keys in order to trigger the end which is well made I must say. Average but rather decent looks , a few enemies, but not enough to do unfortunately." - eRIC (03-Feb-2008)
"The author did a great job of capturing the feel of the Karnak levels with the deserted buildings buried in sand and the crocs and scorpions your only companions. Your objective is to collect four pyramid keys and use them to get a shiny new cross. So far this new author is doing a great job using the cameras and music to add atmosphere and is good at adding neat effects to add a little excitement." - RaiderGirl (28-Oct-2003)
"A nice level in a short kind of way. It scared me at the end because of the music. There were too little clues too few enemies but the music was good." - Cory (24-Sep-2003)
"Another of this author's coffee break levels. Ten minutes of collecting guardian keys and killing crocodiles in a Karnak setting. The end is rather nice when you pick up the Amulet of Horus (which looks more like a cross actually) and the room fills with water. 24.09.2003" - Jay (24-Sep-2003)
"It maybe would have been a better solution if the author had edited together the 4 self-contained levels. He maybe would have got a far mach better appreciation. So this is a very short level again. It has an atmosphere like the 'Temple Of Karnak' levels. Collecting the 4 Guardian Keys you get the Amulet Of Horus and the level finishes. Meanwhile only 5 Crocodiles and a few Scorpions disturb Lara and in one of the rooms you should take care of the order of the floor-tiles. The added sounds are good they fit well to the level." - Obig (18-Sep-2003)
"Another shorty by Ricardo and you could call this one The Quest for the 4 Guardian Keys. In this one he was testing his capabilities of opening doors my guess. One particular one was very weird (the light brown double door right after a double grated one). As a little test level not that bad: a nice big temple room with a lot of pillars and an underwater section beneath here and there a crocodile and scorpions but placed without much imagination. And to end it all a sudden flip-map effect after you take what I guess was a new object: a shiny cross." - bERT (16-Sep-2003)
"If only this had been longer! I was just getting into things and enjoying the surrounding when it was all over! Find four Guardian Keys and place them and although it was all so simple I liked the areas and rooms which were so nice to look at and had a wonderful atmosphere about them. Here the enemies are a few crocs and some scorpions who don't give you too much trouble. There's a small fire tile room to judge and a water tunnel to find the rest is pretty simple with doors opening to the next key without any fuss finding them or getting to them. There was a nice flyby too which showed a Guardian key appear. A nice level although far too short!" - Moonpooka (15-Sep-2003)
"The smallest in duration of the batch of four levels released by this author playing at only 8 minutes this time we are in a Karnak setting with a bit of back and forthing between two buildings that has a small patch of sand between them. Your mission if you choose to accept it is to collect four guardian keys that when placed in one room magically make a cross artefact appear grab it leave the building the end! I found no secrets and in fact the stand out point in this level happened to be the obvious total void of any other pick up besides those necessary but then at only 8 minutes with a handful of crocs to kill they would be fairly useless still it's nice to find something. If you're waiting for a taxi or your better half is having a shower and you've got nothing to fill in your time then have we got a level for you!" - Sash (14-Sep-2003)
"Another seven minutes level in a karnak setting this time with Lara in her nice outfit. Four guardian keys are needed to collect a golden cross. Some crocodiles and scorpions to kill with a flyby showing a wall disappearing. It's better than the first level but still needs puzzles and action to be classified as a good level." - Kristina (14-Sep-2003)
"Another short level from the author - a Karnak alike valley with some action inside as well. You have to collect 4 guardian keys in order to get the golden cross and escape back where you started. Not really worth the trouble - but if you wish give it a try - the surroundings are rather nice even if well-worn already." - eTux (14-Sep-2003)
"Very short at about 8 minutes. Lara wearing a custom outfit and screaming pink lipstick explores a Karnak setting for four guardian keys kills a few crocodiles and scorpions and presses a few buttons to eventually pick up a new amulet. Still worth a look for the shiny doors a nice water room with pillars and interesting use of cameras and flipmaps." - Michael (13-Sep-2003)
"Got my hands on this level before Michael changed the DAT files and it didn't work. So renaming the tr4 file and use the original DAT files and I was OK. The beginning looks very much like a Karnak level and here you have to find 4 Guardians Key. There are crocs and some scorpions and there is a nice flipmap. Short and sweet. Ricardo should learn how to make a level work properly and although the levels are rather short the ideas are not bad at all. So keep at it. 12-09-2003" - Gerty (13-Sep-2003)
"The builder experiments with some interesting but rather pointless flip effects in an otherwise very straightforward level. An enemy attack near the beginning worked well but the excitement died down somewhat after that." - Orbit Dream (13-Sep-2003)