Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3150
TR3 - 179
TR2 - 137
TR1 - 64

72644 reviews (20.4/level)
3555 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

TR Fan Site


The Curse of the Scorpion by Limp Bizkit

Akcy 3 4 6 3
alan 5 8 7 6
Daniel 6 7 9 7
Dimpfelmoser 4 5 6 5
eRIC 3 4 7 5
eTux 3 5 5 4
Gerty 4 5 7 5
Jay 4 5 7 7
Jose 4 5 5 5
Kristina 4 5 7 7
MichaelP 4 6 6 5
Miguel 7 7 8 7
Necro 4 4 8 7
Orbit Dream 3 8 7 7
RaiderGirl 5 8 8 7
Ryan 4 5 6 5
Sash 5 7 8 6
Scottie 4 3 5 4
The Aussie Adventurer 4 5 5 3
Tombraidergirl 5 6 6 5
Torry 7 9 8 7
Treeble 5 8 8 6
TRTheoP 5 5 5 4
release date: 02-May-2001
# of downloads: 263

average rating: 5.62
review count: 23
review this level

file size: 15.15 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"An interesting setting which combines desert, merceneries and big scary scorpions. Both secrets were catchy with the second one being a bit more difficult to find. Really liked the dark stairs with the approaching big spider. Fly-by cameras were good but I would love the second one to end in the lava room where Lara was, in order for the player to take a glimpse to the changes made. The level also gives a lot of weapons to handle, which is not necessary since there are not many enemies around. I also found some grenade normal ammo but there was no appropriate weapon for them to use. Generally, I believe that shotgun and revolver were more than enough to progress through this level. Some small mistakes are also visible such as missing or non-moving water textures and some unnecessarily dark lightnings. Conclusion: This level was obviously created at the creator's first steps at TRLE a long time ago, but it is still a funny way to spend some time by killing big spiders and watching some nice fly-by cameras, which are accompanied with atmospheric soundtracks." - TRTheoP (30-Apr-2018)
"A short but rather well built level. This one uses a different WAD compared to other levels. It's set in Egypt, in a dark temple or whatever with giant scorpions. They will mercilessly kill the poor guards if you don't help them. These scorpions are tougher than the small ones, obviously, but the weapons that you can easily find in secret rooms are enough. Textures are sometimes repetitive, but I liked the sound of thunder in the outside areas. I noticed that some objects have their correct 'skin', compared to other releases. The holstered shotgun has its proper skin; exactly the one that we see in the inventory. Because in previous releases Lara pulled out the TR3 shotgun. Another object that changed is the flare: Lara pulls out a green flare instead of a red one. All in all, it's not that bad this little level. I think it should deserve at least a 6 rating." - alan (25-Apr-2018)
"This is a simple 10 or so minutes in a rather gloomy setting, with a lot of scorpions to shoot (you'll likely have to do the deed yourself, as your allies will fail. Having said that, it is completely possible to defend the soldier against the last scorpion - not that it'll do much good). There are no glaring flaws aside from the excessive darkness and some dull texturing, but 10 minutes makes it difficult to include anything brain-taxing or involving." - Ryan (25-Jan-2018)
"Approximately 15 minutes of running around, picking up weaponry and watching your allies entirely fail to deal with the giant scorpions. Apart from a brief bit of rope work and a nice little lava room, that's about it. I actually thought it was rather well made, in a gloomy sort of fashion, for a level of this vintage. Shame the builder never made another level; I can't help but feel there was potential here." - Jay (05-Apr-2016)
"Nothing interesting in this short level; too dark forcing you to explore always with flare in hand, shoot some big scorpions here and there use a keys and few more. No puzzles, no traps, easy secrets, correct cameras, monotonous texturization and enough weapons and ammo to help your friends to kill the beasts. Playable." - Jose (20-Nov-2015)
"It was a waste of time and effort. Any more does not occur to me to this level. I hate these big damn beasts. Though Lara gets help from her SWAT-Team, indeed, they have no chance because they must line up always individually. The lava space looked good and also had a good lighting, but otherwise it was too dark. Well, luckily I was already after about 15 minutes at the level end." - Scottie (25-Feb-2010)
"This is not a bad effort for a first level but it was a little too short for my liking. I liked the idea and the atmosphere has given me ideas for an upcoming level but there just isnt enough to keep me occupied. The level is very dark which sets the mood but the only challenge in the level is to escape or kill each scorpion without getting stung. I completed this within 12 mins. I hope future levels by this author are simillar but longer with more gameplay involved :)" - Necro (17-Oct-2007)
"An older Egyptian level that differs a bit from the flock comparing to what releases I have played from those days. More in the style of the later levels from the Last Revelation game - this one incorporates giant scorpions (as you can tell from the title) and some soldier friends to help her out - if you don't shoot them first. Generally it's very solidly done in any way imaginable - though the gameplay mainly revolves around battling the scorpions, it also has a nice use of a flipmap during the latter part of the 10 minutes it takes you to finish the level. The looks are solid and faithful to the levels it was inspired from - a bit on the dark side, but in a way that adds to the gloomy atmosphere that's conveyed pretty well here. The settings could've been more memorable, but I suppose that considering the author spent 5 days on the game according to the readme, the result is pretty good." - eTux (09-Oct-2007)
"This mini level is good for showing that the author had learned the basics of level building. Other than that, there's not much good about it, short, dark, unchallenging, unrewarding. Having said that, it wasn't exactly bad, if you like shooter levels and have 15 minutes to spare, this could be your chioce, just don't have high expectations." - Akcy (08-Oct-2007)
When this level was available in May 2001, it was surely interesting for players to see again the big scorpions and the friendly soldiers, but don't expect much than seeing this, apart from opening a few doors and find pickups. You get also a timed run, a bit of monkey swing and a flip map at the end which occurs after only 10 minutes of gameplay. This is more a demo than a full scale level. Worthy to be played though, if your expectations are not high and if you don't mind darkness. The atmosphere is good. - eRIC (11-Jul-2005)
"There is not much really to say about this level as it is very short and I do mean very short. Its gameplay is decent enough but it's lacking in other areas that cause this game to fall. For a start it's way too dark. Just about all the level is dark to see and thus using up the flares at a rate of knotts. The only enemy in this level is the big scorpions which can be expected but don't prove to be any challenge. The levels are not much to look at and are real basic. Camera work was nice though and so was the flip room. All in all not much going for it because it's so short and unrewarding. If I had to give this level a grade I would give it a D a fail mark." - The Aussie Adventurer (29-Jan-2005)
"What is to tell here a dark level and all you have to do is kill the scorpions. I didn't understand why the curse in the title maybe someone cursed the place to be filled with scorpions. Anyway a shoot 'em up level and not to my liking." - Kristina (01-Jul-2003)
"A mini-level which despite its short play-time (~20 min) has tension cameras sound and flipmap. A nice ambience - good thunderstorm sky in red. Enemies are only giant scorpions while you can make friends with the Palastines (are they?). Not so much textures - doesn't matter - well placed only after the flip there is one texture missing. For such a short level and building time (5 days) I liked it." - Miguel (17-Oct-2002)
"15 minutes of easy fast paced and linear gameplay in a no frills setting that seems a little bleak at times. You open some doors find the keys do a monkeyswing a ropeswing some swimming and kill the scorpions along the way. That's it basically. What else can I tell you?! You meet a few muslim friends who are trying to help you with the big scorpions but they are all pretty incompetent. I stumbled upon two secrets and found this short trip to the desert rather enjoyable." - Dimpfelmoser (15-Sep-2002)
"With the sound of thunder booming overhead and huge monstrous scorpions to battle this ominous level was full of eerie foreboding but sadly lasting just on 20 minutes there seemed not much else to do but kill or be killed by said scorpions. For players who purely love the element of combat then this is well worth a look but for those who like to be challenged by puzzles then this may not be exactly what you are looking for." - Sash (21-Jun-2002)
"Well I counted 6 giant scorpions in this short 15 minutes level. The helpful guards are not so helpful in fact but the one secret I found right at the beginning (the revolver) is. Other than one nice flip of a water to a lava room the rooms are quite empty boxy and boring and there is little to accomplish." - Michael (21-Jun-2002)
"This level really is quite simple and you will get through it in 20 minutes or less. However it is the most fun I have had raiding for a while. Loved those huge scorpions and as you do not get any heavy duty fire power you really need your agility to keep away from the beasts. (They got me EVERY time *mumble mumble* )." - Torry (21-Jun-2002)
"Another Egyptian based level. This is the first level I played that makes use of those giant poison scorpions and that gave the level a nice challenge. Though the level is well textured I think it is too dark so I rated it with a 6." - Treeble (21-Jun-2002)
"When I first started this level I was determined to get through it with all the soldiers still alive but for some reason after the scorpions were dead they just turned on me so from then on I was out for blood. The majority of the level is opening doors and killing giant scorpions in this dark spooky environment. I found both the shotgun and the revolver at the beginning of the level which along with the ammo I found scattered around helped a bit. The best part is definitely the water/lava room as well as battling all the scorpions." - RaiderGirl (21-Jun-2002)
"Hard to give points to this level. As I really don't like shooting just for the shooting there wasn't that much else to do. The huge scorpions were great to see haven't seen them yet in any other level so that was a nice surprise. Took me some time to get them though. Not much of puzzles in this level. Also it was a bit dark for my taste." - Gerty (21-Jun-2002)
"It's a very creative level! You have to help the guards to kill a lot of giant scorpions. The lighting outside makes the atmosphere superb. I had lot of fun while playing this level!" - Daniel (21-Jun-2002)
"Beginning with a moody and effective opening camera sequence this level does everything right...for around 17 minutes; at which point it abruptly ends. The scorpions are well crafted and mean (I marked them high accordingly).The military men are modeled on the Barkhang Monastery lot and can help you if you let them. The texturing and lighting is sinister. But the gameplay consists of little more than shooting/evading 4 giant scorpions (5 if you're feeling masochistic) performing a rope swing and exiting the level. That's it? With more giant (and many smaller) scorpions decent puzzles and well placed traps this could have been a good and scary level. Oh well. Maybe next time." - Orbit Dream (21-Jun-2002)
"This is a very short level. All you have to do besides killing scorpions with a little help from some soldiers is a bit of rope jumping and opening some doors. The rooms are a bit plain. Not much decoration. And it's very dark." - Tombraidergirl (21-Jun-2002)