trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61

72376 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8

TR Fan Site

 


The Ultimate Search - Part 1 by Cory Smith

Catherin 7 7 5 5
CC 6 5 6 6
Duncan 6 5 6 5
eTux 4 5 6 5
Gerty 6 5 6 6
Hedgy 7 6 7 7
Jay 5 6 6 6
Jose 3 3 5 4
Kristina 5 5 5 5
manarch2 4 5 6 6
MichaelP 5 5 6 5
Moonpooka 8 8 7 6
Obig 6 6 7 6
Ryan 5 5 6 5
Sash 5 6 6 5
Treeble 6 6 6 5
Yoav 6 5 6 7
 
release date: 18-Jun-2004
# of downloads: 67

average rating: 5.63
review count: 17
 
review this level

file size: 16.60 MB
file type: TR4
class: Shooter
 


author profile(s):
email(s):
Marksdadson@yahoo.co.uk

Reviewer's comments
"This might be a brief level, but it has a definite sting in its tail. I'm not fond of shooter levels so this was hardly going to become one of my favourites, but it's not bad for a first effort. I would have liked a couple more medipacks and a bit more ammo as the guards and demigods do gang up on Lara throughout. I ended up just going for the artefact at the end and ignored the three other demigods (having killed one) and I escaped by the skin of my teeth and hit the finish trigger in around 15 minutes. It was also a bit too dark in spots and the texturing seemed to be applied in a bit of a boring manner. Not a bad level, but probably only for shooter fans." - Ryan (09-Mar-2019)
"To be a debut level is not bad, but it wasn't entertaining for me. There's an abuse of the puzzles based only in the hints in the ceiling, the texturization is not bad, but very monotonous, excessively huge rooms without furniture or objects to decorate with a very simple architecture based on connecting boxes, not enough ammo for the uzis and revolver to shoot all the numerous enemies I found, no camera shots when pulling levers, the timed swim was too hard for me, the room with all that demigods was totally black, and after the battle I couldn't see nothing even with flares or binoculars so I decided to abandone there. Not worth to play for me. Sorry." - Jose (13-Jun-2017)
"This 15 minute level was a real shooter level. I don't know how I could survive this level without some cheats, but I finally did by outrunning most of the SAS and two of the guardians at the end. There simply was not enough ammo (only uzis, way too late a revolver) to be the only survivor of this game. Texturing was mediocre but generally correct and fitting, two cutscenes were nicely done. Apart from that shooting there also was a nasty timed run I did after 10 or so trials, a bike session and some slope jumps to do and after a flipmap in the same room also a little puzzle. Nicely done level, but - I keep repeating - I don't like shooters so much, exspecially with too few ammo." - manarch2 (08-Jul-2011)
"Part of me said I was not going to finish this level, but luckily I managed. Other than the several SAS troops, you also face a notable lack of medipacks or weaponry. The troops being positioned in higher and opposite areas also mean you can't keep jumping over their heads, to make them turn around, so you end up burning all medikits in your possession rather quickly. There's also a nasty underwater timed door that took me quite a few tries before I finally made it. After the short bike ride there's a boulder sequence, it's not difficult, but you have to do it the 'slow' way. I was running ahead of them and entered the demigod room, only to find the boulder running over Lara during a camera flyby and there she laid, although still alive. Not a bad level at all, but perhaps a couple of extra medipacks wouldn't have gone amiss. 20 minutes, 1 secret. 11/08" - Treeble (13-Nov-2008)
"A really good shooter level. For the first time you don't get millions of ammo and medkits. Great! Though I have to admit that it was quite tough as I ended the level with about 2 percent of health. I would have loved to have a small medkit in my backpack - just in case. :D What I really missed were some flares. Puzzles and gameplay are well done and balanced (brilliant timed swim, jump sequence and great motorbike ride). The finish trigger is just perfect! I guess the textures and the empty rooms will be changing in the following level (and personally I hope there will be more flares available). Brilliant debut, Cory! Keep on building! (Oops, I just read that Krisitina used a revolver... hmm, guess I missed that one, as I only had a few uzi ammos and of course the pistols.)" - Tinka (24-Oct-2005)
"I've never been worked up much over the age of the builders of the levels I'm playing, and I believe other reviewers take this too much into consideration as well. The success or quality of the level are pretty much only based on the author's creativity (fantasy) and commitment on the project, so I believe younger builders might even have advantages over others ;-) As for this level - well, I'm not a fan of shooters, though this one is rather on the challenging not mindless side, and it does overall feel a tad beginnerish due to the (needlessly) huge rooms, couple of texture bugs, and darkness at places where it's more a defect than an effect (the fly-by with the demigods), but I didn't really find it to be a bad level, cause maybe with the exception of the bit enigmatic placement of the finish trigger (well, when you think about it, it actually is pretty obvious, so maybe I'm just a bit rusty on this) this flows rather well, the tasks like the huge boulder-slide, jump sequence and the evil timed swim are definite highlights and are just generally fun things to do. As said building isn't age-restricted that much and more depends on your commitment and creativity, and as far as I'm concerned, I think Cory's on the right way :-). I hope this isn't disheartening as I understand we all start somewhere and this definetly is not a bad start, and I'm eagerly awaiting the sequels to the search already!" - eTux (22-Aug-2005)
"This was one of the first levels I played after having taken a break from raiding tombs for about three years, and holy cow, what a 'welcome back' this one has been. It's a fairly short level, but it got my adrenalin flowing right from the beginning, so to me it certainly appeared a lot longer than it actually was. As a matter of fact you're in for quite a frag fest when you load this level, so if that's not really your cup of tea you should probably give it a miss. To be fair it's not only lots of shooting and killing Lara has to do, Cory has also made sure that you are not able to finish this level without performing a couple of rather tricky jumps, a demanding timed swim through an underwater door and a fantastic motorcycle ride / jump which I absolutely loved. Oh, and not to forget that neat camera fly-by sequence with the four demigods - that was pretty cool to watch, well at least until they began shooting at poor Lara :/. I have to admit that I didn't like that you can actually see the guard that is triggered when you approach the second lever virtually appear out of nowhere in the NW corner of the room if Lara happens to face that way the moment you step on the trigger. But that's only a really, really minor flaw, and it certainly didn't interfere with gameplay (as a matter of fact that guy even had the decency to leave a small medpack ;)), so it's actually rather pedantic that I even mention it *laughs*. Personally I could have done with a little less fighting, but all in all I found this to be a very enjoyable and highly entertaining level. More please :D" - Hedgy (27-Jul-2005)
"I am sure that this 8-year-old author will make other nice and great levels. But this work is excellent as the 1st installment. I didn't find any bugs. Still the whole level is a huge battle. There are numerous armed men and 4 demigods in the end. I missed the puzzles a bit. You get even the bike but I didn't use it because I think you can spare more energy without using that. The rooms are a bit empty. The textures fit well to the level but nothing special and there are no added sounds. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/the_ultimate_search_part1.htm " - Obig (12-Sep-2004)
"Sometimes it just amazes me how kids of today have just so much knowledge I mean I can barely paint my toenails without ending up with polish half way up my toes and here's a young man of 8 conquering the dreaded Editor and producing a level. I tip my hat to him. The level itself doesn't make any bones about it's genre it's a shoot 'em up and for the twenty minutes it took me to finish I had come across 22 SAS always in packs of at least 4 or 5 and 4 demigods again in a pack all on the quest to collect the Vraeus. You also get a couple of fire tile rooms with helpful but not overt hints a really tight timed swim that took me a good 10 times to beat a bike jump while being targeted by automatic guns and a boulder chase down a very steep slope. Again I'd just like to say that for an 8 year old this is a magnificent feat but just remember that the author is only that old so you are not going to find a level here by the likes of Hokolo or Piega." - Sash (26-Jul-2004)
"Well done Cory. Your first level. And a good little level as well. You certainly have an eye for lighting and colours. The huge rooms at the start weren't my cup of tea but hey we have to start somewhere. I'm also not a big fan of shooting a lot of guards but we'll let you off the hook just this time :-D. And that was sneaky four demigods in one room but a great flyby attached to it and good sense of music too. It took me a long long time to find the end trigger. My biggest problem on the mac was the game wouldn't reload in-game so when Lara died or I wanted to start the timed run again I was thrown to the desktop. Looks like you'll catch up on Dad very quickly. Good luck for the future Cory. ;-)" - CC (28-Jun-2004)
"Must be a guy thing and it for sure is a boy thing all that shooting and finding only the Uzi. I know Cory is a hell of a player as I have seen him in action at his home in England and I am glad that he picked up the LE to do more with it. Here you start in a base of sorts and you get shot at left and right and center by a lot of guards. Reading the readme they must be guarding something very special. For now finding levers and avoiding to get shot is your main concern. Medipacks are in short demand so sorry Cory I did add a few through the TRSGeditor. That timed swim was a bitch especially as Lara wouldn't line up to swim through that small opening. But indeed after the 5th try I managed barely but I hit the F5 the second I was through that door. There are some nice traps as a burning floor a nice flip map after the jumping that wasn't as easy as it looked. The opening from the last door is easy as Cory left clues for you to see. The bike ride and the fixed camera is fun even in my book. Found even a medipack on top of that last building and as I was running around it I wondered where the finishing trigger was. I swear I ran around it twice before I hit that LOL. Now a bit more puzzles not that much shooting and I will have a ball. 20-06-2006" - Gerty (21-Jun-2004)
"What a nice level this was! To tell the truth I expected it to be not so good but young Cory surprised us all. I admit the level is short and has an error in design here and there mostly as far as textures are concerned and maybe walls but the fact that the author is so young and has built so nice a level with the first try is admirable. It has many SAS and demigods with the last of them being not so easy to defeat as one was shooting during a flyby but the revolver came quite handy. The motorcycle wasn't so easy to manoeuvre as to get all the way down but still was fun to ride. Now a few words for the timed swim that was very challenging and took me a lot of tries to master but as always you get a nice feeling of accomplishment in the end. The end comes in a large area with some kind of a building and is possible to miss a medipack that is placed on it. I found two secrets and have to say I am looking forward to playing the next parts of this adventure. Well done Cory keep it up." - Kristina (21-Jun-2004)
"You might just want to spend a minute or two boggling over the fact that the builder of this level is only 8 years old. Astonishing isn't it? This is a VCI style setting and it's heaving with guards. You do get an Uzi right from the start but you will have to jump about a bit and conserve your health carefully. There's a really tricky timed swim and a nice bit of sliding/jumping to get the one secret plus a bike ride for good measure. It's only a short level but what an impressive offering from so young a builder. Watch out Ian your son will be stealing your laurels if he carries on in this fashion. Well done Cory I hope you're already working on part 2 - I've got my savegame ready. " - Jay (21-Jun-2004)
"Well done Cory! What a wonderful first level for this young author and one I really enjoyed. I'm a huge shoot 'em up fan so I was delighted to get stuck in on some mean old baddies and plenty of them well that's what Lara has those guns for after all. Health wasn't too easily got and so to conserve it added to the enjoyment. I found it quite hard at times; this wasn't the sort of beginner level I'm used to and not only are the baddies ruthless but there were a few fire tile traps and I hadn't noticed I could find them by ceiling tiles! DOH! Hence I spent a long time getting Lara's butt burned off. The secret was great found the door by accident then took a nice set of sliding jumps to get the reward. Timed underwater door was wicked! Oh those demigods! There are four near the end and I had to reload several times to conquer them. Nice hidden crawl space too but some light would have helped here even if it's just a glow! You can use the bike I assume but as I failed to make it over the ditch I went on foot in the end always nice to have that choice anyway as I don't enjoy the bike too much. I can't wait to see Cory's next adventure and I can't offer him any technical error support because I didn't notice any myself I'll leave that for the know it alls lol. Well done again Cory and best of luck with your next level." - Moonpooka (21-Jun-2004)
"Holy Prodigy Batman! I was amazed to read the author was only 8. I do not have to pretend the level is okay due to the author's age. I have seen far worse first levels from adults. I liked the timed swim and the bike ride. If I was 8 I would have blown more stuff up rather than just shooting it ;-). One suggestion please: if parts 2-4 are as short as this I think it would be best to release them as a group. That way we can play the whole piece all the way through. A genuine talent here." - Duncan (21-Jun-2004)
"Hello Cory me and my son played your level today and we really enjoyed it. It looks nice and cool. Short and easy but it does not matter at all the timed swim took us a few tries to do and the drive on the motorbike all the way down was a little hard. The fact to know that you are only eight years old and already built a level is great. Well done Cory you are an amazing kid." - Yoav (20-Jun-2004)
"It has been a pleasure to play this (albeit short at 15 minutes) adventure simply because I have actually met Cory at the November 2003 meeting in Hamburg on his 8th Birthday and to now see the result of his level building efforts is a real treat. Looking at this debut Cory will outwit his dad in no time in terms of level building ;-). I am not a particular fan of shooter levels but on the other hand it is a good challenge to survive the 20+ SAS and the four demigods you will encounter. The start is a bit slow with huge empty rooms and two levers to pull but it gets better from there with some good ideas. I liked the texture clues the rather tight timed swim the jumping to the one secret the cool camera views with the bike jump and the sliding on the slope. Lots of creativity demonstrated there and impressive to see that Cory has played around with most components of level building already ie added sounds/music light effects fixed and flyby cams etc. Yes there are a few beginner mistakes left: some minor texture errors (wrongly rotated or wrong texture used) a thin wall near the secret and when you climb up to the big medipack near the end you can jump and hit your head on the invisible ceiling. Also it is a bit unfair to have demigods shooting at you while you can't move because the flyby is still running but all those are minor things and I am certainly looking forward to see Cory's level building skills evolve with Parts 2-5 of the series. Well done Cory - keep building!" - Michael (18-Jun-2004)