Reviewer's comments |
"The locations in the level are very memorable comprising beautiful texturing and lighting
and custom objects that fit perfectly to the environment. I especially liked how the pirate
ship and the surrounding areas were built. Gameplay is perhaps a little too heavy on finding
switches and items although there are a good amount of platforming challenges and well-used
traps to prevent things from getting boring. Altogether, it is a very good level and worth
playing simply because of the unique environments." - Samu (31-Jul-2024) |
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"A good follow up to Cowboys previous Pompeii level. Cowboy does a great job with the pirate
theme, clearly a theme he's fond of given how much he revisits it. The second half was
probably my favorite, but the jungle was nice too. One of the better Lara at the movies
levels for sure." - Lorax (26-Oct-2022) |
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"In these two levels Lara will explore some jungle areas and a cave with a ghost ship. My favorite part of this levelset is the colorful lighting, which is effectively used to distinguish the various areas. Some cave areas struggle with a bit of wallpapering, otherwise the texturing is well done. The first level is pretty straightforward, as Lara searches for two jade masks, the one thing I struggled with was how easy it was to get lost in the jungle. Between the lack of landmarks and the barely visible corridors it was hard for me to find my way back to certain areas. The second level is far more challenging, if only because of the infamous ladder grab over an active spike trap. After many tries I somehow managed to save + load at just the right time where I could immediately run forward and grab onto the ladder. There are other spike traps, rotating blades, falling floor tiles and boulders to contend with, which I would generally enjoy except sometimes you will survive these traps only to realize you are at an effective dead end, so you have to backtrack through the treachery to come back through it a third time. A few other things I could have done without are the maze, and the obscure door trigger requiring Lara to use a grenade on a chest. The combat is a strong thematic aspect of the adventure and will keep raiders on their toes. 1 hour 26 minutes." - JesseG (26-Aug-2021) |
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"This level is divided in two parts. The first part is set in the jungle before adventuring deep into the temple. In here you're introduced in a nice open area with a lot to explore. I did find it hard to traverse at the jungle, the amount of uneven terrain makes it really hard to explore, because Lara is constantly getting in contact with slopes. That was a problem for me. I also want to add that the screen pollution is very present in the jungle. There's over the top usage of forestation, of course it adds to the realism and it does look nice, but to explore and discover hidden places and secrets, can be a bummer. At part 2 we're greeted with an enclosed area. I enjoyed this part way more than the first one. However, I'm not a fan of tight 'trial and error' traps, like the one we see at the first gem stone. I seriously thought I had to deactivate them first, because for me it seem impossible to get out of that room. It's a big flaw, and is by no means a 'test your skills' kind of timing. For the latter we have the shattering platforms sequence, which is, in my opinion, a perfect way to test our skills. To conclude, this was really nice level to play. I loved the pirates part of it, specially the enemies. Really fun." - Zhyttya (06-Sep-2020) |
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"This pirate themed level is another great level build by
cowboy I especially enjoyed the looking for ammo and
killing ghost pirates, and blowing up skeletons.
38/40" - JoeTheCrazyGamer (22-Jun-2020) |
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"Ah... a movie franchise which nowadays, has lost any kind of consumer interest it once had. But back when this was originally made, we only had the original Pirates film for reference(so it hadn't gotten quite as obnoxious yet at that point in time).
As for Cowboy's take on this film however, its handled generally well(with well-designed lush areas that are ripe for exploration, alongside exquisite use of lighting, texturing, objects & enemies to make them feel properly lived-in). Sure, the ending itself is a tad unsatisfying and the opportunity to kill ghosts... yes, pirate ghosts with your regular weaponry, felt like a bit of a stretch. But overall, another quality level that is well worth playing as a precursor to concepts Cowboy would later improve upon, with 'TR4 Gold - Fading Light'." - Ceamonks890 (22-Jul-2017) |
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"Another amazing level! This is indeed a sight
for sore eyes. The spirit of the movie has been
well caught here. This is in two parts. The
first is set in an expansive, picturesque
jungle environment and you have to find two
green masks to place in the temple. You will
have to shoot parrots, avoid wraiths, spikes,
boulders and keep your wits about you running
across collapsible platforms. The second part
is set around a pirate ship and tavern. A WOW
moment indeed. A few of Jack Sparrow's
acquaintances have found their way in so watch
out. Keys to find, boxes to shoot (some hide
goodies) and more spike and breakable tile
gauntlets to surpass. I didn't award gameplay a
full 10 because one place where you had to run
through spikes and grab a ladder took too much
precision. Aside from that, everyone should
have a go at it." - Ryan (25-Sep-2016) |
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"Author has put some good effort in this level and unique/fancy ideas were introduced. Yet I am sorry to say that personally I was rather dissapointed in this creation, especially after seeing so many happy reviews & rating. It starts well; Lara travels to the tropical island with South Pacific feel to it. Wish she was wearing something more exotic than the plain classic suit. Through the whole adventure you encounter many different kinds
of enemies: from modern pirates and tigers, to forgotten, antique ghosts from the past. And one lonely bugged parrot stuck somewhere. The start had some interesting secrets and I liked the old culture idols and creepy faces. Jungle was rich, yet the mist started to slowly irritate me, made navigation through it troublesome (for some people mist is switched off). It didn't seem 'piratey'
yet, except for the climbable scull texture. At some point the textures reminded me of Cambodia. It was a pleasant experience with traps and small challenges. Some elements were nicely hidden. My problems started with second level. The ship was not as good as I hoped and I just couldn't enjoy the level itself. Pirate ship was small inside and didn't live to its the full potential. I wanted more baroque corridors, as the room with bed and portrait was so damn pretty. I wanted to see living quarters of the crew, kitchen and other stuff. The light was very dark, blue/ghostly and I didn't enjoy the atmosphere at all. The dense white fog was highly overused and sometimes annoyed me. The puzzles, hmm. There were not many logic parts, I faintly remember just one easy minipuzzle with pushable barrels. There were good moments in this adventure, such as the hidden passage behind waterfall, spikes&falling shelves, shark pet lurking in the bay. There were also irritating parts (one specific spike element that made me want to quit), but it is mostly due to fact that I simply didn't like the overall 'feel', lights and textures... and I had to force myself to play the second part. Yet I will not rate the level badly. It was just not my cup of tea/matter of taste. Ending was cool though - satisfying to imagine Lara bathing in gold after all this trouble. The secrets were also amazing, especially in first level. I like that we collected the golden sculls, it suits the theme. Not a bad level, I am relieved it is over though..." - Alien Autopsy (07-Aug-2016) |
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"Wow now that's good. Since the beginning you know it's something more than casual, as the forest is really well sculpted and inviting. While I normally find it tedious to explore corners behind the trees and I never remember which one I checked already, this local atmosphere makes it different. A glimpse of Nadine's review shows great analogy to the game of Trespasser which was so ahead of its time people couldn't stand lagging. Now we can even increase the draw distance but there's no point as the default fadeout gives the forest a proper gloom. With both great framerate and impression we explore the jungle which seems huge but in fact isn't that complicated - each area has one focal point of respectively fire, pool, bridge and gate which work for orientation definitely better than Jack Sparrow's compass would. From here we narrow our search to an underground town and further to a pirate ship what makes a brilliant impression of locking on our goal, unfortunately broken when we're pointed away to a remote mine what feels like losing the track we already had. The treasure itself is also pretty weak and won't feel like the end especially if you found a much stronger town secret before. It would be infinitely better if the final reward was on the ship, if we could actually pick it up and if the mine was used for buildup instead for conclusion. The last thing to fix would be the spikes which should turn off after picking up the gem, because otherwise it's unclear we're supposed to negotiate a trap that hard, and after failing multiple times I spent 60+ minutes looking for a deactivator before the walkthru cast me a lifebuoy. SUMMARY: Even with unsatisfactory ending this is a remarkable piece of work. But I see the missing bits of impression were perfected in Fading Light, so this earlier pirate quest is to it what EssGee's Star Wars are to Director's Cut. Therefore I recommend to play the LATM release in the first order, as a high quality prelude before diving into Michael's full vision of New Orleans." - DJ Full (14-May-2016) |
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"Definitely the best level in this series. The beginning is
a bit tedious but sumptuous. I love this style of
construction and puzzles. It has a bright blue light and
the part in the ship is very good. Few relatively difficult
area to go places, like out of the passage with spikes. To
make absolutely." - Drakan (10-Oct-2014) |
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"I don't know how this author can make so great and beautiful environments. Sometimes you need to backtrack through huge areas, but it's not so bad seeing the marvellous scenaries. Cool enemies, well placed objects, correct cameras, nice musics... Only small defects in the texturization is not very important to rate high a fantastic work. The low number in the gameplay section is only for the pit with the intermitent spikes I had to climb, because I had to try it excessive times (more than an hour). Rest of the game was fantastic, with a woderful atmosphere. A pain that nasty detail which ruins the gameplay!" - Jose (05-Oct-2012) |
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"I'm running out of superlatives. First "Indiana Jones", then "Blood from Mummys Tomb" and now "Pirates of the Carribean" - each one of them is a real masterpiece and each one of takes at least one of the 4 categories to a whole other level. Both Gameplay and Objects were already "taken" by the other two levels and indeed it's the overall Atmosphere and the fantastic Lighting that turn this Two-Parter into one of the best experiences in the whole series.
The game starts with Lara being stranded on a coast right next to a vast jungle that looks simply gorgeous thanks to loads of fitting objects and a perfect texture choice!
Despite its enourmous size one hardly gets lost and after some time it's actually quite easy to find the right way, what I really liked , as I didn't expect this at all, when I was running through this seemingly endless area the first time. Once the Jungle is fully explored one gets access to a temple-area where gameplay got spiced up a bit - a nice change seeing that the biggest part of the first level was about exploration. The second level then takes Lara into some great looking caves, where loads of references to the movie can be experienced, including the Black Pearl and its undead crew! While there were hardly any puzzles gameplay still got a lot better in this part, thanks to some great trap sequences. Highly recommended!!!" - Soul (11-Apr-2012) |
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"This is the best looking part of LATM so far, and one of the
best realised TR Jungle (and later, cave/ship) levels ever.
This section is actually big enough to be two levels, the
first takes place in a Jungle and ruins, and the second is a
series of caves leading to a pirate ship. Both pull off
their intended themes perfectly, and in the second level you
can definitely see the author's style that carried over to
Coyote Creek (the ghosts, and deep blue ambiance highlighted
by other colours). There's also a notable use of the LATM
theme music that turns what should be a boring maze into a satisfying sequence.
The first level is very open with lots to find, but the
level does a good job pointing out important areas so it's
not too obtuse to find things, and there's a good variety of
tasks and challenges. Quite a few areas don't really have a
gameplay purpose, but it works here and helps the feeling of
a vast Jungle island. The second level is much more
challenging, and lets things down by one especially
ridiculous sequence where you have to grab a ladder at
frame-perfect timings to avoid being killed. It's a shame
about the annoyance of that part because without it this
would be near-perfect at being difficult but not overly so.
Despite that one major irritant (which could be game-
stopping for some) this is the best part of LATM so far, and
the only other disappointment is a somewhat anti-climatic
ending." - Mman (22-Jan-2012) |
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"There are ideas who quickly fall into oblivion. And there
are ideas who are not realizable, all the same what one
tries. And there are ideas from which one believes as a
player that they are impossible to be realise. Though I have
learnt in the meantime, that is nearly for everything
possible in the CL-Universe, but still today I am astonished
at the fact that there is really such a project. Now it is
not in such a way that LatM is absolutely unknown to me,
because I have played this level package already about 5
years ago. But at that time I have played it just for the
fun of it without bother myself about how much work must
be behind. Now, in the meantime, I can roughly imagine, how
big the amount of work must have been. This already starts
with letting look the different level in such a way that
they are more or less similar to the suitable movie. Above
all the black-and-white-movies might have been a big
challenge. And then still comes that somebody must co-
ordinate the whole project. And it needs a common
superstructure because to jump simply thus from movie to
movie would be dull. So much to my general thoughts about
this mammoth's project.
Pirates of the Caribbean: Johnny Depp is definitely one of
the strangest pirate in the history of the buccaneers. It
would be amusing certainly if we could play with a figure
which looks like Johnny Depp. But this cannot work at all,
because then the play figure would have to move as Mr. Depp.
And this might be virtually impossible. Though this is a
pity, but that can't be helped. Though the first part was
good, but it was not my cup of tea. That's because I don't
like jungle levels in general. The second part was better
anyway. He had with the houses and the ship the better
Locations. And the jump completely on top from the ship mast
down into the water is priceless anyhow. However, Lara has
not found the heart of Davy Jones. If you want to find this,
you must ask the level builder, because he knows where it
lies." - Scottie (29-Jun-2011) |
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"The Black Island (8-9-8-8) starts rather with a well-looking
beach, but unfortunately you could reach the end of the
world with few jumps. The parrot was beautiful and the idea
for awarding the secrets were good, as it was in "Angkor
Wat", with golden skulls. In my opinion, the gameplay in the
first half of this level was rather boring, as you had to
explore immensely big areas with the result that you just
should pass them, as there is nothing to find here, except
for a secret. Textures were correctly placed but I found
them a bit as too ordinary Jungle ones. The last half was
slightly better, with two masks, survive several traps and
kill interesting looking enemies. Until this point, I think,
this had no justification for being a Hall of Fame level.
But then the setting changes...
The Black Pearl (9-10-10-9) really was better, not only with
a brilliantly built architecture and a fantastic pirate
ship, but with more gameplay elements and a nice atmosphere.
The enemies were even better, some with a "ghost" mode, the
captain for example and the guards, or the nicely spiced up
skeletons and mummies. The jumping over the ship was really
tricky, and to deal with the spikes was a hard challenge,
but always managable. The slide down to the treasure was a
nice finale, even if it's a bit of a let-down as one expect
a concluding cutscene or Lara to run through the gold.
The second level was much better than the first, I think,
and this one really deserves a Hall of Fame entry.
These levels took me around 75 minutes of a nice raid, and
the series gets better and better, if we neglect the first
level for now." - manarch2 (15-Jan-2011) |
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"In this two-part level Lara explores first a tropical island and then and underground area where she finds the pirate cave and the ship. The game play in this large level was definitely not easy. I got lost all the time in the island part because areas look very similar with all the lush vegetation, so I constantly needed to look in the walkthrough. A little too much running back and forward in my opinion. The second part seemed a lot easier as far as orientation went, but it did have more challenges, mainly because of several tricky spike traps. One in particular was really hard and had to be perfectly timed. It took me forever to get this combination of going through a trap and jumping up a ladder before the spikes come up again right. There are also a variety of enemies here but since Lara has plenty of guns and ammo, they are never a real problem. This level was filled with shoot-able items, like crates, bags and bottles, and many of them contained goodies. The atmosphere, especially in the pirate's cave was definitely top notch. I personally enjoyed part two a lot more than part one. The pirate's ship and its surroundings are beautifully designed and everything here has a spooky atmosphere. Lots of interesting objects to look at and all done with wondering texturing and lit with a mix of blue cave light and warm light from the wall torches. The end was a bit sudden, as I had almost expected Lara to come back up and go back to the plane. Anyhow, this is definitely a great adventure and should be played by everyone." - Blue43 (02-Dec-2010) |
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"This was a very nicely done level by Cowboy. Very lush atmosphere to start, with a great village and ship to explore toward the end. I was very impressed with this great level complete with ghosts and live pirates plus detailed nooks and crannies to explore and puzzles to solve. Wonderful level!" - Shandroid (27-Oct-2008) |
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"I've never been too crazy about exploration - give me a linear level and I'm happy. And guess what the entire first half of this fifty-minute level is about? That's right - exploration. And yes, I got lost constantly, and I was more than a little frustrated at times, but I could live with that, because this is one beautiful island the author has built. You have to see it to believe it, so I won't attempt to describe it. The second half takes place on and around a pirate ship, and just like the jungle before it, the ship looks great. There are some really impressive places in this level, but the gameplay suffers from being a bit confusing, and it's often hard to figure out where you need to go. The traps are quite entertaining, even if I felt there were too many of them at times. Really though, the pirate ship makes up for any shortcomings. As a side note, if you're a fan of the Pirates of the Caribbean films, I recommend playing the Monkey Island games. After you've played this level, of course." - Magnus (15-Oct-2006) |
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"Now this is a gem in the LATM serie. The first level starts at the caribbean coast/jungle and the second level takes you into caves and finally, to a huge pirate ship in an underground area. I have to say that the overall gameplay was great and the difficulty of the adventure is hard. I had to do a lot of reloading due to difficult traps and rope swinging. No complains about that though, as I like hard adventures ala Luis Martins :) The atmosphere of these two levels were perfect. From the first step in the jungle to the sight of the amazing pirate ship, I was hooked! This author has imense skill of building huge areas with tons of stuff to do. I really like that. The textures and lighting are also perfect. Everything adds up to a nice feeling that you visit the caribbean yourself. Not on a holliday though :) I'm looking forward to play more levels from this author! 2005-09-12" - QRS (12-Sep-2005) |
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"What a beautiful and stunning location - first of all you are enchanted by a wonderful beach and beneath lies a nice jungle abundantly covered with vegetation. You'll be greeted by a nice tropical bird which is far too cute to kill. But as soon as you enter the jungle you'll encounter some leopards, crocodiles and some mercenaries as it seems. Deeper in the jungle are some Inca ruins hidden, overgrown by greens and stuffed with traps. As you'll be running around a lot in this level it would be sort of an advantage to get to know the location pretty well, because it's pretty easy to get lost there. To get into the temple a couple of traps need to be mastered and some torches have to be lit. Soon you'll be in the pirates' cave where you finally encounter some ghost pirates. The whole level is set underground and it almost looks like a little village, there is a tavern and a dock with a huge pirate ship (I wonder how it got in there...?). I found the lighting in this cave too bright for an underground vault but expect from that it was designed nicely. There's one thing I need to mention here- it's always nice to explore a big and complex location but this cave was so enormous that my pc slowed down that much that it was a torture running around there. Wasn't it possible to make it a bit smaller? I always feared that my computer might crash the next moment. But anyway you will get to explore the ship from the inside and climb around on it to eventually get a key with which you can enter a little maze (nice music there, I just love the title theme) and then reach the treasure of the Incas." - Horus (20-Apr-2005) |
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"Here's a two parts chapter of the Lara at the Movies series. The first one takes place in the luxuriant Caribbean jungle, and, as many jungle levels go, might be a bit confusing at times. The connection with the featured movie is rather loose as you won't get to meet any pirate (yet), but mercenaries instead (modern pirates, perhaps?). Gameplay is rather straightforward, with no major difficulty, allowing you to settle in a (misleading) impression of safety and easiness. That is, until you reach the second part, where the level shows its true colors. And what beautiful and atmospheric colors are they! Here you'll finally meet them pirates, as ghostly as might be. You'll have the privilege to go aboard the infamous Black Pearl (quite a sight) and will cross swords with Captain Barbarossa and his crew of undead scoundrels. This comes with a price, as the difficulty increases rather dramatically, with one particular moment involving a spike trap and a ladder that has got me on the verge of throwing my keyboard through the window. But all in all this is a price I loved to pay: the excellence of the gameplay making me quickly forget this little moment of frustration. So well, what can I say? This one's a must, and I'd urge anyone to go play it anon. Savvy?" - Sutekh (07-Feb-2005) |
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"Start on the beach and wander around to get your bearings and pickups before entering the Jungle. Visit the two main areas of jungle complete with ruins etc and creepy caves then on to the pirate ship and dock and finally end up in the treasure room to end the level. You do get the feel you are on a Caribbean island among pirates. Lots of things to find which allow you to open up areas as well as pickups. The puzzle part of the level structure is to find your way round avoiding traps and enemies etc. Enemies are quite varied from the two legged to 6 legged and also with wings and no legs. The textures and graphics with the use of mists and colour (like blue on the pirate ship) enhance the lighting effect rather than just a variation in the density of lighting. Lots of traps to avoid so don't get complacent." - Whistle (09-Dec-2004) |
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"This is a wonderful two-part level. On the first we are adventuring on the shore and on the other in the jungle. We have to collect two Jade Masks. The torch has a huge role what we can light in a cave on the shore. The enemies are tigers a giant parrot anacondas savages a fiery ghost and of course pirates. But we have many weapons against them. We gain the Crossbow the Shotgun and the uzi too though the default pistols would be enough also. I found two secrets on the level. This is not a hard part the emphasis is rather on the spectacle because the textures are wonderful. The other level is much more beautiful. The textures are fantastic. Here we are adventuring in a cave on and in the surroundings an old brigantine. We meet long mouldered pirate-ghosts and the captain too. Here are also skeletons mummies and fiery ghosts and a shark too but we can collect the Grenada Gun the Revolver and the Laser Sight against them. Here's a precise jump too but with a running jump without grab we can make it behind the waterfall from behind the corner. For leaving the level we have to find the Golden Keys the Pirate Key and the Gem Stone too. Check the movable barrels also because the pirates hid some goodies under some of them. :) The swinging blades can be avoided also without a scratch; just stand in front of them and roll through them by pressing the END button. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/lara_at_the_movies.htm " - Obig (08-Dec-2004) |
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"If only I could rate with elevens! Superby crafted and beautifully rendered island/jungle levels with surprises both above and below ground. Plenty to look for plenty to evade and plenty o' emenies what be in needs of doin' in. (Thar I go inta Pyrate speak!) Lara finally gets her revenge on pyrates. (Long time Tomb Raider fans may remember to semi-good natured pyrate raids on the Eidos TR forums by the good ol' Cutthroats crew.) And yes pyrate is just plain prettier and fancier lookin' spelt with a 'y'. RAID ON!" - Deekman (02-Dec-2004) |
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"Oh such a cool level! I love the layout of this one the different areas are very cool I wondered around just admiring all of the plants and scenery for quite a while there! The snake was awesome just about made me jump out of my skin!! Being a fan of jungles this was really my cup of tea. Superb temple as well!" - Brigidsgirl (29-Nov-2004) |
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"One beautiful piece of work! The first level set in a jungle will have you running around looking for two jade masks to get access to the pirates hideout and in that one you'll be looking for their treasure! Several things to do in these two levels and a couple of nasty spike traps as well. My only complain is that the second level was HUGE and it caused several slowdowns in my computer but then again my computer is to be blamed. Gameplaywise this level will keep you entertained for some time mostly roaming around for the next puzzle piece objects were varied and well placed (perhaps too many shatterable empty crates). Texture and lighting of this level still remain as its highlights the first level was amazing! That jungle had a great texture selection and application it really felt like a jungle! The Black Pearl was pretty cool although I felt that the docks lacked something but I can't explain what or why. Several grates remained closed when I finished the level so maybe I could have missed something else? 95 minutes 4 secrets." - Treeble (24-Oct-2004) |
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"Two different and original levels. I was amazed by the beauty of the first a beautiful beach and a jungle area with temples. The author has made a huge work to design and texture this incredible setting textures modified with a bit of greenery there is cactus new trees ... The gameplay is very fluent a lot of exploration with a few traps and puzzles not too difficult. With retextured enemies: pirates jaguars and lizards it was a great pleasure to discover all these places to find two jade masks. Tomb raider at its best. The second level is quite different as Lara explores caves and the pirates' lair. I can't say I like the beginning with a tricky jump and darkness but it goes better and better until we reach a beautiful big cave with an incredible pirates ship trapped in the rocks. Great atmosphere and a lot of noticeable details such as bottles of rum canons and several kind of ghosts pirates make this level a unforgettable adventure." - eRIC (18-Oct-2004) |
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"An exceptionally tasteful and atmospheric level which combines thrilling puzzles stunning scenery and impressive lighting effects. Split in two parts it first introduces you to a massive jungle which includes an amazing beach deadly caves many hidden passages and some well-organized puzzles. Although there is a feeling of magic from the start of the level and you get to meet supernatural elements in the first part as well you have to actually get to the second part in order to experience encounters of another kind. The second part starts with Lara 'trapped' in a huge cave with a pool where she must find a way to open the door that will lead her further. From there we are then transported to a deserted inn (one of the most beautiful places in the level) and later on to an isolated enclosed harbour where we are challenged to explore a magnificent pirate ship and face its peculiar inhabitants. The bright colours of the outdoor first part come to contrast with the dark atmosphere of the interior second part but the element of surprise and the sense that 'someone is watching you' are present in the whole adventure. Overall a fascinating two-part level which is characterized by genuine adventure feeling and action and requiring puzzle solving while at the same time it's a pleasure to the eye due to the exemplary use of textures colours lighting sounds and music." - Ravenwen (18-Oct-2004) |
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"This has to be my favorite 'Gold' level so far. The room design is nearly flawless with excellent texturing which gives the whole thing a great atmosphere. It is well lit and I loved the ghostly baddies. There are too many highlights in this level to list them all but I must mention the Black Pearl. What a superb feat of room construction. This was my favorite part of the level. I could have spent so much more time exploring the docks and the ship. I would have liked to explore more building interiors as well but one or two gates that I passed remained firmly closed. I may have to come back to this level and see if I missed something some day. The only part I could have done without was the awkward jump over spikes on collapsing platforms near the end. As an eternal beginner this part caused me a few problems but I got there eventually. Great level." - Staticon (09-Oct-2004) |
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"Very atmospheric level. Good looking jungle and the ship is great! Tricks and traps and of course the 'undead' pirates! Lots of fun!" - G.Croft (09-Sep-2004) |
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"After playing half dozen levels in this wonderful collection of movie-theme levels I've reached the inescapable conclusion that these are fun to play but quite a bit on the difficult side. The tasks encountered in this two-parter are fairly standard fare as custom levels go but I don't think I've ever seen a setting in a pirate ship before. The enemies are fairly few but you see some fresh touches: a croc reconstructed to look like a snake tin men and skeletons that appear ghost-like mummies that look like refugees from a hippie camp and so on. I'm grateful not only for the walkthrough but for the fact that the fly-cheat hasn't been made impossible to use by the producers. I've never been much for break tiles that wrap intermittently around a tight corridor such as you see near the very end here so I just used DOZY in order that my Saturday afternoon wouldn't be spoiled. This is a great gaming experience that I'm savoring like fine wine." - Phil (29-Aug-2004) |
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"The sceneries of this level are truly magnificent. There is also a good progression of the 'story' so this is a really engulfing game. The first part offers a large complex jungle with several beautiful animals. The second part takes place in the Pirates' dwellings and on their ship which is hidden in a huge cavern. Both modern plunderers and buccaneer ghosts make their best to eliminate the intruder. The first part is an exploration level which is not that difficult but one needs to find some hidden passages and switches. The second part requires a number of tricky manoeuvres and has nastier traps and tougher enemies. Also here there are a couple of well hidden features to observe. Being lulled by the first part it was something of a shock to encounter the tricky jumps in the beginning of the second part. However with the right tactics the tricky traps and jumps are quite manageable and sometimes they are also doable 'the hard way' if one persists. In some cases you cannot avoid losing health though. The objects and enemies are really well modeled to fit the setting. A fabulous level." - Bogey (22-Aug-2004) |
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"A perfect Ten and my favourite level (at the moment) in Lara at the Movies. I loved the movie and I love the adaptation to the TRLE world. I think that Michael Allan has made a perfect work from the first flyby (perfect island settings) to the ghost ship. I can't say nothing more: I LOVE IT." - Loupar (17-Aug-2004) |
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"Wow what a super designed level this is! The layout of the whole environment is awesome. The ship on level 2 was created to perfection. The best ship level there is that's for sure! I have seen the film and it really resembles it. You start off on a white sandy beach and gradually make your way through the jungle and temples to get to the huge ship. The custom enemies were just awesome! There was a snake a real orange snake that attacked Lara! This is a must play! The Best!" - TombRaiderFan (06-Aug-2004) |
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"This one will take you a while to best. It actually feels like two levels in one. I liked the graphics here particularly the giant pirate ship (although that bit did slow down for me a little). There was a lot of good fights here even with ghosts! This level has some very difficult sequences indeed most notably the truly awful jump out of the 'spike pit' after you collect the gem. I must have died 25 times attempting that. What's more there were some terrible fixed cameras which just serve to annoy. I'm also not too sure about those new pushable barrels: I never would have though of trying that. Still ignore the bad on these maps and you still have a heck of a lot of good. Anyway this all took me 2 and a half hours and lead me to no less than three lovely secrets." - gfd (04-Aug-2004) |
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"A great movie adaptation with many Tomb Raider elements that work well with the chosen scenario. One of the best jungles I've ever seen in part 1 and very atmosphere oozing chilly caves taverns and docks in part 2 - both as one can imagine extremely well done and with one of the best trap placements I've seen in a while as well as with excellent pirate enemies make this excursion for the lost treasure of the Black Pearl most exciting and one enjoys every minute of this double feature the author has offered to you. The flaws are really minor and even if you find an end of the world bug much isn't spoiled for you as the rest is so well done it will make you forget about the less important things. Needless to say - this is adventuring at its best and not to be missed." - eTux (30-Jul-2004) |
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"Once again a great part of the Gold-series. You start at an island and there is a lot to explore in the jungle. Find two masks to open a door that will get you to the second part of the level the Black Pearl. And in spite of the terrible collapsible tile bit (hated that) and some awful spike traps this is my favorite part. It's just great to explore the big ship with the ghost-pirates (some are very hard to kill) and I loved to swan dive from high up to the water deep down. You need gems and keys to finally find the treasure that makes it worth to go through all this trouble. 28-7-2004" - Josi (28-Jul-2004) |
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"This is also a two part game and I admit I liked the second part better than the first. Although I do love jungle areas and the first part was that for sure it was so big that I lost my way too may times. I hated to shoot the tigers and the parrot. Finding two Masks and a torch and as secrets Golden Skulls make a nice change from flipping levers. There are many hidden places so explore. The second part is the Black Pearl the pirate ship and I was in awe. What a great looking ship. I loved the ghost pirates and running around in the ship I had to look everywhere. Seeing the big canons and barrels big treasure chests bottles with corks on them. The mine that you had to go through was spooky. Great atmosphere throughout I have to say. Nice traps that had me reloading a couple of times and everything else that went into a joyful couple of hours of raiding. 12-07-2004" - Gerty (26-Jul-2004) |
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"So far these 2 levels of the Gold project are my favorite. Beautiful coastal and jungle scenery as well as that gorgeous ghost ship. These levels were a joy to play and I would have loved it to go on much longer. I love cut scenes that show you where to go next which cut down on confusion. After all it is supposed to be fun isn't it? Thanks to Michael for having plenty of water around to get away from the wraiths but of course we are at the ocean. I was worried about the ghosts but Lara as usual prevailed. The captain proved a bit more feisty though. It didn't take me long to get into the waterfall thanks to this forum board and that tricky jump over spikes in the u-shaped hallway had me dreading to attempt it. It must have been an accident for me to complete that sequence of jumps in only a few tries. The ship was wonderful and I too wished to be able to fire the ship's guns. Oh where is that torch when you need it? I had such a great time playing these levels but everything must end at some point. I never really got stuck for any length of time and to me that makes a great game. Wonderful Michael! I suspect you're a pirate at heart. This level is a must play for everyone." - Leisa (19-Jul-2004) |
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"This two level game is great fun and also a little frustrating in parts but the WOW factor sure makes up for it. The first level sees you scouring the island to gain access to the underground burial chamber of the ghost ship and you will need to locate two masks to finally open those doors. The jungle is thick so look about carefully for hidden passageways underwater tunnels and an open flame to light that torch. It looks confusing but in reality is very simple and quite linear as you finish one task that leads you onto the next. The second level is in a word simply amazing especially when you enter the chamber that holds the ghost ship. There is an extremely difficult spike trap to avoid on entering and exiting to get the Captain's Gem but it just comes down to timing. I also liked the fire wraith that attacks when you pick up the gold key on top of the yardarm and you have but one choice but to perform an elegant running swan dive into the waters below. There is also a reasonably difficult collapsible tile jump sequence around corners that will give you pause to consider. The ghostly inmates of this cavern are not happy at Lara's approach and the Captain is a most difficult adversary to send to his final resting place. An excellent rendition of a popular movie. Well done." - Torry (17-Jul-2004) |
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"A fantastic level in every sense of the word. Great concept and a brilliant gameplay only slightly spoiled for me by the spiked pit that I found rather tricky to get out of and the fact that the room with the ship ran really jerky on my Mac. Also bearing in mind how professional everything is put together here I found it a bit strange that right at the start you can walk along the beach till you reach the end of the world just like that. But once you decide to venture into the jungle the fun begins and it just won't stop till you slide down the final ramp. The best jungle I've ever seen a very clever placement of enemies a great jumping sequence over collapsible tiles lashings of new objects (well they were new to me but as I haven't played much during the last year don't quote me on it) mean boulder traps that caught me off guard time and time again and an utterly gripping atmosphere throughout. What I found most amazing is that the author stays rather faithful to the original concept of TR and yet he manages to come up with a level that seems highly original and very modern. Not at all contrived or copied. There were quite a few areas with no purpose whatsoever as far as I could tell (like the ocean at the start) but on the whole they added to the realism of the game. I liked the cut scenes that made sure you hardly got stuck the diversity of the tasks the course that changed between claustrophobic caverns and huge open areas. Theme wise perfect choice for a classic TR adventure. More stuff like this." - Dimpfelmoser (17-Jul-2004) |
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"Not meaning to leave anybody else down this must have been the best level in the Gold series I've played so far! It never gets annoying or gets you stuck for a couple of days - which is unbelievably great - it may not be as original as some others have been in some senses but even that is not a sure fact the gameplay is fantastic and so are all the ghosts and the ambiance my God the ambiance! Especially in the second part. I must say the first part has a very strong point in its favor: the Caribbean woods are more real than in any other jungle level I can remember and the trees let's face it they're round as they should be not square! As for the second part of the game especially in the last slice of it with the pirate ship it's amazing. I couldn't stop thinking I was back in Disneyland and I certainly wish I were there now preferably with some lovely companion. Guess where? In Pirates of the Caribbean naturally. You seldom stop shooting most of the times at bottles and empty sacks with nothing inside but I can guarantee your pistols will experiment a feeling of satisfaction. There are also lots of blade traps but they're easy to beat if you just think before you proceed. And even the thus said complicated jump to the crack in the waterfall is easy if you simply do not complicate: I merely pointed to the left took two steps back ran let myself fall and grabbed in due time. It worked perfectly for me. I give this game with a fantastic atmosphere four tens as no favor. My sincere congratulations to the author!" - Jorge22 (13-Jul-2004) |
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"A lovely Caribbean island just what the doctor ordered. Mind you the parrot didn't seem friendly but I was reluctant to shoot such a beautiful bird all the same. Exploring the jungle like interior was time consuming (those jungle textures make it so easy to miss things) but I enjoyed running around such a lovely environment. The one big advantage to being on an island is that there's plenty of water around when you encounter a fire wraith. For once I actually found a source of fire before I found the torch which made a pleasant change. There is a lovely little temple hidden in the jungle and you need to find a couple of jade masks to open the door in there which takes you through to the second part of the adventure. Some of the areas in this section are really impressive - none more so than the pirate ship in the huge cave. The pirates come in ghostly skeletal and mummified plus there is a gang of baddies lurking in the shadows so you may just be glad of all the ammo pickups on the way. Medipacks are well provided too and you may just need a few - there are a lot of boulders to dodge and a recurring spiky theme going on. Getting out of the spike pit after finding the first blue gem took me ages - I thought I was down there for ever. I had a great time exploring in and around the ship and the boulder ending made me laugh. Definitely a swashbucklingly good adventure." - Jay (11-Jul-2004) |
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"I love settings like this one with much greenery and a jungle like atmosphere. This is the first level I played with such theme from the TRLE Gold project and got me thinking what wonderful levels are coming next. In this one though you'll need two masks to open the door to the second level after of course you have found a few keys and have gone through and survived the traps with the spikes the enemies that were brilliant and all retextured (I laughed with the skeletons heads) and explored an absolutely beautiful pirate ship. The second level gets darker and sort of spooky with ghost pirates and a maze which you can get lost. Whatever I say about this level it will not be enough you just have to see it for yourself. I found four secrets and was sad it ended. Well done Michael." - Kristina (06-Jul-2004) |
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"These are two levels. It starts with a beautiful looking Caribbean coast flyby. The place is full of nice vegetation. Lara needs to find keys and objects to open the last gate and pass to the Pirates place. There she finds their house and big ship. Again two more wonderful levels from the set Lara at the Movies - well done." - Yoav (02-Jul-2004) |
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"Part 1 (7/9/9/9): Be amazed by a wonderful tropical island setting and put your explorer boots on as it will take you a bit of running around and a keen eye for camouflaged opening in order to find out how to progress. Two Jade Masks are needed to open the door to the next part and getting them requires you to master a few devious traps complete a small torch puzzle and battle great new enemies and keep a good sense of orientation. Part 2 (8/9/10/9): This part has even more traps and is set in a darker mood where eventually you find the Black Pearl stuck in a cave but the ghost pirates are still around. Absolutely gripping atmosphere and a great sense of 'being there' and the multitude of traps keeps the adrenalin level high throughout. Two gems and a few keys help your progression towards the end where you of course find the pirates treasure." - Michael (28-Jun-2004) |
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"Another brilliant adaptation by a builder. How do these guys do it? The level starts with Lara standing on the beach having just got out of her inflatable dingy with the seaplane parked on water nearby. Lots of beach area to explore and hidden places to find. Then it's time to venture deeper into the thick jungle and meet a couple of natives - jaguars. This is very well done it seems even bigger than it is because of all the vegetation and greenery to work your way through. The overgrown temple type buildings are extremely well done. And of course the place is infested with pirates and nare-do-wells so you're constantly on alert. Loved the collapsible bridge over the chasm and the lovely blue macaw that flies in. What a pity I had to kill it. The other creature enemies are giant snakes that crawl on ground and swim and the dreaded beetles. All this is in the first of two levels called The Black Island. The second level The Black Pearl brings you underground and into huge caves where the pirates have built an extraordinary town/docklands to hide their wonderful galleon ship. This is superb wonderful atmosphere. The galleon is manned by skeletons and ghost pirates - try and get a look at them before you kill them. Actually speaking of killing - how can you kill a ghost? Who cares this is great. The flyby scans the docklands and ship and shows the gates in front of the cannons opening. I pressed action at the back of these cannon thinking maybe they'd blow up or fire off that's how real this whole thing is. Then going below deck to the captain's quarters what a lovely sight and you get a 'sight' too when getting stuff off his cabinet. There are cave networks here where the 'loot' is stashed and lots of crates and bags to shoot and of course lots of bottles of rum. Most of them have nothing in them but it's a good way to get rid of frustration. There are a few hair-raising 'runs' with spikes one over collapsible tiles another with a jumping sequence another through a door. The only real problem I had first time through was I couldn't find the skull key for one of the secrets in the first level and I couldn't go back to get it afterwards so it's important to find it while there. Some of the switches are VERY well hidden even though they are in plain sight. Check everything out to see if it's moveable or shootable. Wonderful level great atmosphere excellent work." - CC (28-Jun-2004) |
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