trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66

73782 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8

TR Fan Site

 


In the Underground of Louvre by Momo

Bene 8 7 8 8
CC 5 5 7 6
Duncan 7 7 8 7
Gerty 6 7 8 8
Jay 7 7 8 8
JesseG 5 6 6 7
Jose 5 6 7 8
Kristina 7 7 8 8
MichaelP 6 7 6 8
Orbit Dream 5 5 6 5
Phil 7 8 7 8
Ryan 6 6 7 6
Sash 6 6 7 6
Scottie 5 5 8 7
Treeble 5 6 6 6
 
release date: 10-Aug-2004
# of downloads: 152

average rating: 6.63
review count: 15
 
review this level

file size: 26.10 MB
file type: TR4
class: Shooter
 


author profile(s):
email(s):
mauricemaddee@msn.com

Reviewer's comments
"I have played a couple of customs that revisit this Louvre setting from Angel of Darkness, but unfortunately this level struggles to help me feel like that's really where this takes place. It's not just because of the simple blocky structure of the areas (along with a maze, which is one of the biggest ways to ruin immersion in a level) but because of several objects that feel out of place, such as the small + big scorpions, and the 41(!) ninjas ripped out of their usual TR4 environment for Lara to deal with. As you might imagine, combat is going to feel repetitive in this adventure, but at least a good amount of ammunition and health packs is provided to speed things along. I wasn't a huge fan of the long and drawn-out monkeyswing, which is also part of a timed run. I did like that you got to drive over the last batch of enemies with a jeep for the final escape. For what it's worth the use of textures is pretty good, perhaps the strongest aspect of this level. 29 minutes." - JesseG (24-Nov-2022)
"Quite inspired by AOD this one, with the use of a couple of audio tracks and several textures, but ultimately a rather uninspired creation. The remote doors feel a bit weird, as some rooms have five or six doors and what gets triggered is the one farthest away from the button/receptacle, and more often than not you have to go all the way down a corridor to stumble upon a closed door requiring a puzzle piece you don't yet own, but right next to it is a button which opens a door elsewhere. Despite it's relatively short length, there were a number of enemies to gun down, often coming in packs, and then, of course, there was a maze. I stumbled upon an undocumented secret by following the left wall, which fortunately also saw me through the maze quickly. 30 minutes, 7 secrets. 04/21" - Treeble (11-Apr-2021)
"This could have been a much more enjoyable little level if only the gameplay had some more thought put into it. As it is now, it isn't the most enthralling one out there, as the gameplay is primarily focused around navigating mazelike corridors, finding items, using switches and taking down one ninja after another, which I suppose justifies its shooter nature. The atmosphere and textures are well crafted and flares are only needed to explore dark corners. Not bad, but nothing terribly exciting either." - Ryan (27-Mar-2018)
"It's definitely a shooter, but it's a pretty good shooter. The place is crawling with ninjas and assassins, who are often carrying either ammo or an important artifact. You'll also encounter normal scorpions and giant scorpions. Flares are limited, but you don't really need them to see. Weapons and ammo are in plentiful supply, and you'll consume a lot of the latter. You get one secret simply by being there, and there's no warning of the deadly spikes in this room until you find out by dying and having to reload. Artifacts are used to perform mundane tasks such as lower cages or open doors, when a simple switch would have worked just as well. It's not at all a bad raid, just nothing to write home about." - Phil (10-Aug-2016)
"The museum is well textured, even with simple architecture the environment is good and the rooms are not very big. Perhaps excessive enemies in certain places and at the end of the game I got out of ammo for the shotgun and the uzis. Also the gameplay is not very entertaining with no real puzzles and only going here and there looking for items or pressing buttons. Even so you can take a try; the level is playable." - Jose (07-Oct-2013)
"Bad boys have stolen a valuable artefact from Lara. And she wants to have it back of course. And where do the bad boys hide? In the less known areas of the Louvre in Paris. And now Lara must explore these areas. She needs several pyramid keys, Vräen and two Canopic Jars. And must still fight against Baddies. A lot of Baddies. A few small and two big scorpions are still there. After about 45 minutes she can leave the louvre with her jeep and the artefact in the luggage. It is a pity, there are here so many Baddies. This level is thereby mutated to a shooting level. And he has not earned this. Nevertheless, it would have been nicer, if the levelbuilder placed here only a few opponents. Then the search and find in these nice rooms would have given much more pleasure. Since in this regard the level is really good. The rooms are well built and diverse textured. But one cannot enjoy it just in such a way because constantly Baddies appear. There are enough Weapons, Medipacks and Flares enough exist. Result: Actually a good level, but there are too many Baddies." - Scottie (29-Apr-2009)
"The Louvre these days is guarded by two types of ninjas or else they're there with the same intention of stealing the ankh. Lara must be on holiday and this woman is a thief. She has shorter frizzed out hair (take a close look at the hair when she's monkey swinging and climbing into a crawlspace - weird) and vivid blue eyes. Yes definitely not our girl. Back to the ninjas dozens of them and when you're not fighting with them you're fighting with black scorpions and their gigantic big red cousins. But apart from that we need pyramid keys vraeus and canopic jars to open things up swim in a not too difficult underwater maze do a nice little monkey swing job with a timed door and find the jeep to escape. All very compact but too confined especially in the first room. Objects are in the way and can cause trouble if you kill a ninja near them. The only place I was stuck was one underwater door that opened to get a pyramid key which meant going back over old ground to find it." - CC (15-Oct-2004)
"This is one of those levels which had so much potential but singularly failed to meet expectations. The location is novel and potentially fascinating but if it weren't for the Title you would have had no idea where you were in actuality. The gameplay should have offered novelty (you're in a famous Museum after all) and constant surprises (indeed on one occasion it did manage to achieve this) but instead offered up only one maze after another. The enemies (with one exception) were all repetitively placed and too predictable; the lighting was far too gloomy; and the puzzles involved only locating various objects and placing them. It all kept me sufficiently entertained without a doubt. But it should have been far more enthralling. Hopefully next time." - Orbit Dream (13-Sep-2004)
"Well I remember the Louvre as being accessed underground beneath IM Pei's glass pyramid. But I sure don't remember ninjas lurking in droves behind every corner. This is basically a shooter with an artsy setting. As everyone has warned be careful where you kill the baddies and be careful not to get too many triggered at one time to keep out of uzi cross-fires. You get a jeep at the end but it was disappointing because the level ends right afterward. Fun level that is easy to play." - Duncan (23-Aug-2004)
"Lara in a nice outfit explores the museum area for a series of guardian keys vraeus canopic jars and an Ankh. This really qualifies as a 'shooter' as there are really countless ninjas and scorpions to shoot along the way of this 45 minutes adventure but it actually stands out more for the excellent choice and use of textures throughout plus a few nicely placed objects. Gameplay is not all that exciting and challenging except if you go after all the secrets which requires the use of flares to spot crawlspaces and a bit of backtracking here and there. Many buttons to press as you proceed further into the level a bit of swimming to accomplish and the highlight was probably the timed monkeyswing and a few jumps in the subsequent room. The cameras need a bit more work and more could have been done with the Jeep at the end but it is a nice and easy entertaining level if you don't get too bored when killing all those ninjas." - Michael (22-Aug-2004)
"Now what are those irritating ninjas doing in the Louvre did they take a wrong turn at the Tokyo turnpike and then decide to just keep following the delightful smells of freshly baked croissants?!? Let me just say if you do have a phobia about these jumping shooting slashing buggers then best you stay away from this level because they are everywhere and you can't just run away from them (not that our Lara ever runs away from a fight) because at least half of them hold helpful items and treats to make getting to the end a possibility. Apart from the fighting aspect you are pretty much in a button pressing environment with a few rooms set aside for purely moves a monkeyswing room a sloped pillar room a swimming section you also get to collect 7 secrets of which none are hard to find. When all is said and done I did enjoy this 50 minute level but I thought the use of ninjas was a little overdone and the gaming was a little on the fairly standard side but for a first attempt it was very admirable. Just a tip make sure you kill the first ninja somewhere open (although it is a small space you are in) as I killed him near a vase and then I was left looking for twenty some minutes wondering how to move on when the object I needed and that he dropped was stuck inside that vase." - Sash (17-Aug-2004)
"Well judging by the paintings I saw and maybe because some artifact were laying around and Lara was also in hunt of some of them this could be the underground of the Louvre. For the rest I would say this is a shoot them to high heaven level. I haven't seen that many ninjas the sword wielding types as the shooting ones and scorpions for quite a while. Bloody terrible was that two ninjas carry a Guardian Key and a Vraeus and if you shoot them in the wrong place you can forget it as I found out the hard way. There is a nice underwater bit and also some hole to get some air so Lara won't drown. The maze is the pits I kept going to the right and even got the secret there as ninjas are in abundance and the only thing you can do is stand your ground and kill them. No dodging and jumping what I do like as the corridors are too small. There is enough shotgun ammo and even shotguns as I found at least four of them. Some textures were very interesting and I loved the wooden floor. Found 5 secrets. 11-08-2004" - Gerty (15-Aug-2004)
"Lara's looking rather chic with a new hairstyle and bright blue eyes (must be wearing tinted contact lenses). This isn't a particularly long level but there's quite a bit packed into it - especially ninjas and the buggers don't half sneak up on you. Lots of buttons to push some of which seem to have no purpose other than to summon scorpions but you get plenty of pickups so no problem really. Nothing difficult to achieve but it's entertaining enough if you just want a short level to play." - Jay (15-Aug-2004)
"If you like a lot of ninja fighting this level is for you. Be very careful there are no objects the bodies can fall into as many times the enemies hold pickups needed to progress and then the keys etc. can't be retrieved. I ended up saving with almost every fight. Lara has an interesting outfit and a tattoo on her back. Her hair is much shorter and her look alone is worth the download. Easy secrets although I don't know if I got them all. There's a very short jeep ride to the end of the level after Lara fights off what seems like a multitude of enemies. I thought the maze near the end was done well with much needed ammo pickups. Short but interesting." - Bene (12-Aug-2004)
"It's obvious that the author has been inspired from AOD because of the textures used and also Lara's wearing jeans and has red-black hair which I liked since I am tired of the ponytail. The game is dark in places and it is advisable to play it during night time. You are searching for guardian keys and vraeus puzzle items. It can be quite confusing at times with all those routes you have to follow and many times you'll have to back track the cameras are helpful in that case. I could have used more flares though which are given only near the end when you need them the least. Some of the secrets are pretty obvious and could be just pick ups others are nicely placed and I found six of them. The maze at the end isn't too bad but just watch out for those ninjas that sneak up behind you. Speaking of enemies be very careful where you kill them usually they carry items you need and there are vases and other objects around they can get stuck to. At the end of the level there's a jeep packed with ammo and a weapon that's waiting for Lara. Drive up or run up the path to escape." - Kristina (11-Aug-2004)