Jungle Ruins
1,088 downloads

- Release date
- 26-Aug-2004
- File size
- 76 MB
- Class
- Jungle
- Engine
- TR4
- Duration
- very long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| dantheraider ↓ | 10 | 9 | 10 | 10 |
| Deekman ↓ | 9 | 9 | 10 | 10 |
| DJ Full ↓ | 8 | 9 | 9 | 8 |
| dya1403 ↓ | 9 | 9 | 10 | 10 |
| eRIC ↓ | 9 | 9 | 10 | 9 |
| Feats ↓ | 9 | 9 | 9 | 9 |
| Gerty ↓ | 9 | 10 | 9 | 10 |
| gfd ↓ | 9 | 10 | 9 | 10 |
| Gill ↓ | 9 | 9 | 10 | 10 |
| izzynoodles ↓ | 9 | 7 | 8 | 8 |
| janachorider ↓ | 8 | 8 | 9 | 9 |
| jawi ↓ | 9 | 8 | 9 | 8 |
| Jay ↓ | 9 | 9 | 10 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Kristina ↓ | 9 | 9 | 10 | 10 |
| Loupar ↓ | 9 | 9 | 10 | 10 |
| manarch2 ↓ | 7 | 8 | 9 | 8 |
| MichaelP ↓ | 8 | 8 | 9 | 8 |
| Navi ↓ | 10 | 10 | 9 | 9 |
| Nomad ↓ | 9 | 8 | 9 | 8 |
| Obig ↓ | 9 | 9 | 10 | 10 |
| Phil ↓ | 9 | 10 | 10 | 9 |
| QRS ↓ | 9 | 9 | 9 | 9 |
| Relic Hunter ↓ | 9 | 10 | 10 | 10 |
| Ryan ↓ | 9 | 9 | 9 | 9 |
| Samu ↓ | 9 | 9 | 9 | 9 |
| SeniorBlitz ↓ | 7 | 7 | 8 | 8 |
| Sutekh ↓ | 10 | 9 | 9 | 9 |
| Thorir ↓ | 9 | 9 | 10 | 10 |
| Tombaholic ↓ | 10 | 9 | 9 | 9 |
| Torry ↓ | 9 | 9 | 10 | 9 |
| Treeble ↓ | 9 | 10 | 10 | 10 |
| Xxenofex ↓ | 9 | 9 | 10 | 9 |
| Category averages (33 reviews) | 8.94 | 8.94 | 9.42 | 9.21 |
Jungle Temple (5-7-8-8): Things could've improved here gameplaywise as there's more focus on platforming and traps but the too long underwater parts and the ladder that I had to climb one time too often are not really giving a good feeling, the torch puzzle is also buggy and can lead to a dead end and if you press the Look key in the obelisk camera nothing ever will happen and you have to reload... all in all a level that could've been tested a bit better IMO. On the other side the wheel puzzle is always a nice addition and the timed runs are good; the existance of Pacific cannibals is a bit questionable though. The atmosphere is good, yet not all too impressive with a rather sterile main hall, texturing and lighting are clean but not outstanding either. 20 minutes.
The Search (8-8-8-8): Starting off badly with an intended health loss the game turns out better and better towards the end. The gameplay is notches above the one in the previous levels, there are much more timed runs and longer platforming parts that are more demanding than annoying (unlike the underwater sections in the second level), the spike wall in particular is a very cleverly placed trap and getting the secret there is quite hard. Only the spike tiles could be a little bit better marked and the yoyo backtrack in one of the star areas was also avoidable, in general there could be more camera clues. The atmosphere is decent with a different looking outside area yet too blocky and regularly designed inside areas which are actually too clean. Both secrets are well hidden. 25 minutes.
Discovery (6-7-8-7): I'll take it back - it's been better for the builder to design cubic areas than natural environments, the texturing is quite messy in the non-squaric parts. The atmosphere of the large block puzzle area is really odd, with a flat ceiling and flat lighting, yet still it had its certain something. What I really liked in this level was the way the block puzzle was designed, even if it's a bit tedious to move it back and forth all the time. What I didn't like were the endless and super annoying backtracks across kilometers... why??? The smaller block puzzle in the jungle part was rather clever though. Nice secret too. 40 minutes.
Jungle Lake (8-8-9-8): Perhaps my overall favourite level. The outside area with the bridge is really well made as well as the atmospheric starting area and the lever hall towards the end, perhaps the lighting is a bit flat again though. The gameplay is fast paced and fun, although almost too fast with each task in the five lever room (not only the setup reminds on TR 1 here) being done in about one minute with only one exception. But the variety of tasks all in all created a nice flow and it's not an easy level to pass. That spike tile in front of the pool you've been waiting for so long after the fire wraith chase... argh! Caught on the wrong foot here. All in all a good level, with another nice secret to be found. 30 minutes.
Summary: Perhaps there are a few too many things that could've been somewhat better in this game (all described in the level reviews so I won't repeat them here), but on the whole I still found this to be an immersive and epic adventure, the level is better than the sum of its parts especially its atmosphere which really works even better if you see those levels as a unit (the day/night change is only one element). So overall, quite highly recommended. Found all five good secrets in 2:25 hours." - manarch2
Jungle: As the first level this one isn't very difficult to complete. Architecture is breathtaking. You can really get lost in this complex of rocks, trees and ruins. Every room is well textured and lighted and has its own spirit. You not only explore them, but you also watch them from different perspectives which increases their beauty and makes you say: wow! It's definitely my favourite level in this game.
Jungle Temple: Here the wonderful areas end, replaced by hard gameplay and mystic atmosphere. First steps in this level are much more difficult than in previous. Swimming through corridors with crocodile on your back isn't very pleasant at all. Rooms are quite small though the area in the middle of the level is huge. A plenty of difficult jumps, puzzles and tasks make up the gameplay. They are hard, but very satisfying. When I finished this level I had the feeling that I did a good job.
The Search begins with very strange moment. You fall down and you have to do something to not die. It's very stupid in my opinion, because it isn't a trick gameplay, it's only gameplay where you have to be lucky to pass on. Going forward we arrive to a big area, which is badly textured, but nicely modeled. I don't find it beautiful, rather ugly, reminding of cartoons. And the whole level looks like this. Some stretched or squished textures and cracks are evident. They kill the gameplay, which can be quite enjoyable although there were some places where I didn't know what to do. For example a switch in outside area activates something, but camera doesn't show what. You can get angry when you see that you missed the crowbar earlier and you can't go back for it. It was quite unpleasant to play this level after the first ones.
The Discovery: First fight is a little too big for me, because it's really unreal: tigers and crows are co-operating to beat Lara. It's strange, isn't it? From the beginning we can see better texturing than in previous level. Geometry looks similar, but here is much better atmosphere. I enjoyed the bridge room most. It is the best moment in the game for me, because it's a little bit nightmarish which I like. Gameplay is quite simple, it has some enjoyable moments and some annoying moments also (area at the end), but I enjoyed it. The big room with pushblock is too big for me. There could be less free space and an open-top - this would create better atmosphere. The trees in the jungle area were badly designed either, because they had too flat roots.
Jungle Lake is the final level in this custom and I have to confess that I have expected to see some big open areas in it and I was rather disappointed when I finished it. Here is the best texturing of all GMac levels, but I was surprised and annoyed when I saw Catacombs textures in it, because I don't like them. There is a very nice moment at the beginning when you have to run away from the castle and jump into the pool. Then big area with switches was difficult to pass due to a lack of clues how to push the switches. Gameplay is ok in this level. Jungle lake is well created with good atmosphere texturing etc. I found the last fight with T-Rex very enjoyable. Than was the end of this nice ride! Congratulations to the authors!" - jawi