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The Forgotten Grave by Lin Fu

Bene 7 7 6 7
Ceamonks890 5 5 6 5
Drakan 6 6 6 6
Duncan 5 6 6 6
dya1403 6 6 6 6
eRIC 6 7 7 7
eTux 4 5 5 4
Gerty 6 6 6 6
Jay 5 5 7 7
Jose 7 5 5 5
Kristina 5 6 6 6
MichaelP 5 4 7 7
Moonpooka 7 7 7 7
Mulf 5 5 5 5
Obig 6 6 7 7
Orbit Dream 6 6 7 8
Phil 6 7 6 7
Raiderfan 5 6 5 6
Ryan 5 5 6 7
Sash 5 4 6 5
Sutekh 6 7 6 5
Treeble 6 6 6 6
 
release date: 14-Feb-2005
# of downloads: 66

average rating: 5.91
review count: 22
 
review this level

file size: 26.70 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
lin-fu@gmx.net

Reviewer's comments
"A rather standard tut1 romp. Texturing is efficient, although lighting is pretty much flat for about half of the level, and just when the author starts using lots of shadows and dark corners, the flare bug kicks in, which was quite unfortunate. I managed to overlook the Eye Piece hidden in plain sight amidst the treasure urns, that cost me a couple of minutes backtracking to it, and I was somewhat surprised to discover the finish trigger wasn't behind the Eye of Horus door but rather a couple of rooms later — and when it finally came, it turned out to be quite abruptly so, almost as if the author had meant to builder further but stopped for whatever reason. Still, for what it's worth, the lenght here makes this an ideal raid for the long days in our lives. 25 minutes. 07/21" - Treeble (18-Jul-2021)
"Five on all counts, and for this reason and because of the consistent ochre (or ‘sandy’) colour scheme you could, at a stretch, call this a ‘beige’ level. Although the wad has been ‘tastefully’ modified to include ram statues and obelisks, the treasures from the Title, and your prize—another Amulet of Horus), it is essentially a Tut1 level (whose title, incidentally, should read The Forgotten Tomb); and an easy one at that, as the readme readily states. Gameplay is varied though, and it has a good flow, even if there’s nothing particularly memorable in terms of either gameplay or design. The texturing is good, but the lighting is bland (on occasion overly bright), with the result that crawlspaces and cracks blend in and may be difficult to spot. The flare bug doesn’t help. Audio cues are somewhat overused; on one occasion one cancelled another, and they’re also overly congratulatory at times.
The map is well-constructed and sports some good room geometry, but it also becomes repetitive, to the extent that on one or two occasions I thought I was about to enter an area I’d been to before when that wasn’t the case. Late in the game, a flyby kicks in and a door opens without Lara operating the lever that’s supposed to trigger these events. Everything worked just fine up to that point, so I take this as an indication that the builder was rushing towards a self-imposed finish line; which would also explain the repetition in room geometry and the lack of a proper finale. There’s the inevitable Eye of Horus door at the end, but it feels like it was inserted as an afterthought. You collect the Eye pieces before you see the corresponding door, whereas previously it was the other way round; one of them is very well hidden (perhaps too well) among the treasures, and I don’t have the slightest doubt that it was this idea of hiding it that prompted the builder to use an Eye door in the first place. It may have worked too, but as it is, it’s not very well integrated with the gameplay. Hunting high and low for one missing puzzle item is hardly what constitutes a satisfying finale." - Mulf (22-Mar-2021)
"No need to follow the solution, this fairly easy level is done in continuity. Towards the end I had a crash when I wanted to take the binoculars. It's bright enough and despite average texturing, it's a decent level for Egypt-level fans (like me)." - Drakan (28-Oct-2019)
"This is a nice little potboiler in an Egyptian setting that takes a little more than a half hour to play. Strictly for something to do in between the more complex levels, but enjoyable nevertheless. Dutchy has provided one of his earlier walks, and it's interesting to see how his style has developed over the years. I'm sure the same is true of my walks, as I cringe now when I read some of them. If I thought people were still playing those older levels on a regular basis, I'd probably take the time to streamline the language a bit. Anyway, there's nothing very taxing in Forgotten Grave, the gameplay flows smoothly and in linear fashion, and the level ends rather unceremoniously as Lara goes down some stairs into the darkness. The flare bug kicked in near the end, but everything is so well lighted that this created no problem at all." - Phil (12-Jun-2019)
"Traditional, classic Egyptian raiding, much like what was being experienced back in 2001/2002. Nothing here that will set your world alight. But taken on its own merits, it's actually pretty well done and provided me with an undemanding but sufficiently enjoyable experience for just short of half an hour. The texturing is standard Egyptian but nicely presented, the lighting is creative in a couple of places (the red deadly pool and the fact that for once, crawlspaces aren't shrouded in darkness) and the gameplay, while sequential, displays a couple of neat touches (like the Eye Piece hidden behind some treasure) which I quite liked. Simple, relaxing raiding, and enjoyable for all that." - Ryan (16-Mar-2019)
"A perfectly average debut level that uses a portion of TR4's assets competently from beginning to end. Sure, rooms may feel generally samey & empty, the enemies(consisting of scorpions and white-clothed ninjas) don't pose much of a threat and the gameplay is far too easily choreographed beforehand. But overall, you could play far worse things for 20 minutes. So give this one a go, if you're looking at something more comfortably approachable to go through." - Ceamonks890 (17-Mar-2018)
"This just goes to show how spoilt we've all become.What we have here is a perfectly decent Egyptian level with extremely competant construction (no stretched textures anywhere),decent lighting,a few well-placed enemies,simple but pleasing design,fluent and eventful gameplay,and a really neat 'hidden in full view' key pick-up (which took me two attempts to locate).The puzzles and traps are standard but solidly crafted and the whole is perfectly enjoyable. As yet,there are no further levels from this builder;something which,one hopes,will soon be rectified." - Orbit Dream (05-May-2008)
"A good Egyptian level built with the Tut1 stuff except for some static objects in the treasure room. Ah if all the tutorial levels had at least the quality of this one. I could not fault anything except for the flares bug in the final area. The lighting lacks depth too. Aside from that , a well made level , not very original and fairly easy but which is very pleasant to play for 30 minutes. I like the placement of some pickups and the author knows to trigger the right audio tracks , also the fact that this is not a dark level which suits me fine." - eRIC (26-Aug-2007)
"The clasical egyptian adventure with the over used pieces to collect that I have seen so many times before.But I have seen this is the author first level, so I hope he will specialize." - dya1403 (02-Mar-2007)
"This is a solidly built tut level that gets you from the start to the finish with no real hassles in 25 minutes. The texturing was extremely plain and monochromatic, though this helped hide some crawlspaces well as they blended in almost seamlessly, and the game itself held nothing to get the thrills bubbling, but there is an air of delightful familiarity that let's you be reminded of the early days of custom levels and this makes them very much worthwhile to play. This for me is one of them. If this is a debut then all power to the author, but more thought should go into the texturing and gameplay of any follow up levels. There is one secret to find, made that little harder with one of those well blended crawlspaces, and the game should take you around 30 minutes." - Sash (26-May-2005)
"A level easy to play. This level was made using the textures, wads, objects, enemies, cameras, default,... from Tomb Raider Level Editor. But this is not a bad level. Is a level with no bugs (only the flare bug in the final rooms!) but definitively is a good level for me which has to be played if you want to have an entertaining time. You find the same old textures, the same old objects, the same old enemies (few) and the same old puzzles. But is a level which can be played. If you want to entertainment a little, you can play this level." - Jose (18-May-2005)
"We are adventuring in Egyptian milieu, in a temple. Our goal is to get the Amulet of Horus. Meanwhile we have to solve puzzles, and collect the Ba Cartouche, the two Eye Pieces, and the two The Hand of Orions. In the meantime scorpions, mummies and some gunmen disturb us. We have to run away from rolling stones, moving among hidden spikes and sloped parts. The only secret of the level was hard to find. Or to be more precise, the lever that opens the door. The camera changes view exactly in the big water room, so I could only hardly notice the crawlspace, where it was hidden. The textures suit the level, and the added sounds were also a fantastic selection from the creator. I propose it. There are no really hard parts, and the gameplay is quite linear, except of course getting the secret. :) You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://www.treditor.hu/15/the_forgotten_grave.htm " - Obig (25-Mar-2005)
"This is traditional and straightforward, with easy, linear gameplay, perfect for the younger and/or inexperienced raider. Enemies are mummies, scorpions and a brace of ninjas right at the end and there are a cartouche, two hands, an eye of Horus and an amulet to find. You really won't need all the weaponry so generously provided, but it's always nice to have a full backpack, isn't it? For a first time level, it seemed to me to be very competently built and I think this builder has real potential." - Jay (20-Mar-2005)
"This pleasant and easy journey through familiar surroundings shows the author has done their homework and can work with the editor. There are some fun bits here, and I liked the underwater pyramid. Let's hope we see more work from this author, and it gets spicier now that the recipe is mastered." - Duncan (24-Feb-2005)
"I loved this little level. It really made my night to sit and play some good old fashioned TR. Lara starts below ground, and what I liked first of all was you actually go back from the start to get your first bunch of goodies, goodies, ah, yes all so nicely placed throughout the level, in fact I think the uzi in particular should have been made a secret, it was that sneakily placed, but then I did manage to miss the only secret of the level, doh! Make your way through this Tut level, with its usual old style textures (that the spoilt brat players will no doubt gripe about, lol) and collect the whole cartouche piece, hand, two halves of the eye piece and ankh, the ankh, Lara gets to take home. There are levers to use but not overly done, a small spike trapped floor, and a boulder run to do. Enemies are Ninjas, mummies and scorpions. This is by no means a hard level, I found it more enjoyable to take the straight route through without anything too taxing, but there are a few sneaky things about, like a carefully hidden room below ground which I ran past I don't know how many times, and one half of the eye piece, which took me two treks back for a re look only to find it was right there looking at me all the time, one of those, 'no that's too obvious' things you know? I thought this was an adorable level, and apart from the flare bug I had no problems with gameplay." - Moonpooka (21-Feb-2005)
"There are some nice touches to this builder's first level. Yes, the sameness is a bit tiring as it's an Egyptian level without contrast but the author has already mastered the art of 'hide in plain sight' - crawl spaces concealed by a blend of coloring instead of a light/dark interplay and the second half of the Eye Piece in amongst other gold pieces and urns. Very nice beginning with shotgun, ammo and medipack pickup. All that's needed is a bit of exploration and the level is off to a good start. Enemies are the conventional ones: scorpions, ninjas, with one sneaky ninja out to grab an ammo pickup if Lara doesn't get it in time. Well done secret area and for me, a personal hunt for the crossbow seen early on - of course it's a pickup that comes later but not too much later as this is a short level with maybe 45 minutes of game time. I had fun with the Grenade Gun but would have liked to see a real use for it. There was, unfortunately, the binocular bug that caused my computer to crash and the flare glitch also. All in all, this builder shows a lot of promise and I'm hoping there are more levels in the future." - Bene (21-Feb-2005)
"Nice level, but very short. The builder managed to avoid most of the beginner's bugs, which is a good thing. No stretched or missing textures, I couldn't find any illegal slope, quite nice and linear gameplay and some well-placed enemies. But there's also some room for improvement. Rooms could sometimes be smaller, and some hallways are way too long. Lightning is quite plain. The flare bug appeared near the end. Overall, everything is done quite well. The (german) readme says there's one secret, but I couldn't find it. You included all triggered audio files in the download, which is unnecessary." - Raiderfan (21-Feb-2005)
"For a beginner this is worth while to play. This is a solid level and apart from the second Eye Piece that is hidden very clever between more treasures, you sail through it. The lighting in this level could use some work though. And the almighty flare bug kicks in, not that one needs a flare but sometimes they are rather handy. Slobodan shows great potential so I would say, keep on building. 16-02-2005" - Gerty (21-Feb-2005)
"A debut level and one that shows all the classic tutorial elements and clearly demonstrated that the builder has worked his way through the manual. This is a good clean half hour of standard raiding which will hardly have Lara break into a sweat along the way, but is still fun while it lasts. Clearly a builder with solid potential for future levels as the experience with the editor keeps growing." - Michael (20-Feb-2005)
"A nice little level, of average quality, my main beef with it being its uniformity, visually speaking. It's not ugly, and I haven't found any stretched texture or so, but you often see the same texture being applied over a whole room, combined with a very flat lighting. As a side effect, research is made more difficult insofar as you might very well totally miss an opening because they sometimes so perfectly blend in with the walls that they become invisible. Apart from that it's a very easy level, with some pretty well-placed enemies (I did give a start once or twice). I did have some trouble with flares that would give light only once dropped, but other than that, I didn't notice any bug. It's rather short, but it was fun while it lasted, so it might be a nice break between two more difficult ones." - Sutekh (18-Feb-2005)
"A solid, short tutorial adventure as you would've expected them in the old days. Despite my ratings being more on the low side - this is actually a rather good and enjoyable level, but there's just... just... erm... lots of place for improvement! Yes, that's it! It's quite short, and with not so much to do really - but the odd jump sequence and trap avoiding is quite fun, and the eye piece among the treasure confused me at first. The good thing is that there aren't that many beginners mistakes, which is always a plus, but the looks are a bit on the dull side - ie. technically done well more or less (lighting could've used more work - like a sun bulb in every room, but I'll forgive this time, as the author couldn't have known), but nothing that makes you go 'wow' really. Also the flare bug (when 32+ flame emitters are triggered at the same time, flares and binocular lights don't work) kicked in by the end, so something for the builder to watch out in the future. But as said - for a first effort - well done, and I'm sure if author keeps expanding his horizons, we can expect lots of great levels from him! So keep building :)" - eTux (18-Feb-2005)
"This is a good effort but with few enemies that pose much of a threat and somehow it rather was nice as a level. I can't say it has original puzzles, just a hand, a cartouche and the Eye of Horus pieces. The setting is definitely Egyptian with rooms full of deadly water and one with jumps on slopes. It lasted twenty five minutes for me and Lara dealt with mummies, ninjas and scorpions but they weren't placed so well but possibly randomly. The one secret I got was with help from Obig as I overlooked the crawlspace at first due to the broken camera. I hope the next level will have a bit of challenge in it and the outside areas will be designed better so we don't get the 'end of the world' bug." - Kristina (18-Feb-2005)