SAS Base
1,060 downloads

- Release date
- 05-Aug-2001
- File size
- 18 MB
- Class
- Base/Lab
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| CC ↓ | 6 | 8 | 7 | 8 |
| David ↓ | 8 | 9 | 8 | 8 |
| Dimpfelmoser ↓ | 6 | 7 | 6 | 7 |
| eRIC ↓ | 6 | 7 | 7 | 7 |
| Gerty ↓ | 6 | 8 | 6 | 6 |
| Jay ↓ | 7 | 8 | 7 | 7 |
| Jose ↓ | 5 | 6 | 5 | 7 |
| Kristina ↓ | 5 | 5 | 5 | 5 |
| Magnus ↓ | 5 | 4 | 4 | 5 |
| MichaelP ↓ | 8 | 8 | 6 | 6 |
| Moonpooka ↓ | 8 | 8 | 7 | 7 |
| Mulf ↓ | 8 | 7 | 5 | 5 |
| Orbit Dream ↓ | 7 | 8 | 6 | 6 |
| Phil ↓ | 7 | 8 | 8 | 8 |
| RaiderGirl ↓ | 7 | 9 | 8 | 8 |
| Ryan ↓ | 7 | 8 | 7 | 7 |
| Sash ↓ | 6 | 6 | 7 | 8 |
| Scott ↓ | 7 | 8 | 7 | 8 |
| Tombaholic ↓ | 6 | 9 | 5 | 6 |
| Torry ↓ | 7 | 9 | 10 | 10 |
| Treeble ↓ | 7 | 8 | 8 | 7 |
| Category averages (21 reviews) | 6.62 | 7.52 | 6.62 | 6.95 |
The SAS you're about to meet here have a number of unusual traits: clearly appreciative of history, they've set up their base in an abandoned ancient structure; and refusing to go digital, they've furnished it agreeably with bookshelves and writing desks and potted plants. I have a feeling we could have come to a mutual understanding under different circumstances, but as it is, we're going to have to tackle them and their sentry guns and the one dog they keep (this, too, is unusual; one would assume it's the regiment's mascot. Whether or not you meet this dog seems to depend on whether you jump into a certain shallow pool of water or not). The mission is complicated by the fact that they also keep a number of nasty big beetles and scorpions, who appear to have turned the tables on them, as the creative placement of dead bodies indicates. Lara's role is that of the clever one who finds the levers and switches that open the various doors, while her companions do the legwork of suppressing the opposition. This they do quite efficiently; even though they became confused at some point, unable to make further progress; some walking into walls, one of them waltzing back to the very start of the level. This, however, is excusable on the grounds that there are a great many doors which all look the same, to the extent that towards the end support by one or two camera units would have been appreciated.
With the mission accomplished, I have to say it was a jolly romp. We all made it through alive, even liberating a prisoner in the process. It was lively throughout and sustained interest much better than the builder's own remake or the intervening Merchant Center, to both of which this level is superior." - Mulf