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Deck 16 by Sakul

Bene 9 8 8 8
CC 7 7 8 8
Duncan 8 8 10 9
dya1403 8 7 9 9
Gerty 7 7 8 7
Jay 8 7 8 8
Jerry 7 6 7 7
Jose 8 7 6 7
Kristina 7 7 8 7
MichaelP 7 8 8 8
MigMarado 7 8 8 9
Mman 7 5 7 6
mugs 8 8 8 8
Obig 8 8 8 8
Orbit Dream 8 7 8 9
Phil 8 8 8 8
QRS 9 9 10 10
Ryan 8 7 8 8
Sakusha 8 7 6 7
Sash 7 7 8 6
Treeble 7 6 7 8
 
release date: 08-May-2005
# of downloads: 64

average rating: 7.67
review count: 21
 
review this level

file size: 31.10 MB
file type: TR4
class: Base/Lab
 


author profile(s):
email(s):
SakulRaider@seznam.cz

Reviewer's comments
"As far as visuals go, I can say I enjoyed this level, a facility combining base and VCI textures as you go up and down in search of four Golden Vraeus. And that's where my one criticism comes in: quite a few of the objects don't fit. The skeletons, jackals, egyptian keys, roman pedestals, rolling boulders, giant wasps, and the roman pedestals. Object selection is a weird mix and match and to me it was quite odd seeing different things come up all the time. Still, I enjoyed my time here, and optimized my time thanks to José's concise walkthrough which provided the shortest routes to each of the mcguffins before making a hasty escape with empty pockets. 35 minutes, 3 secrets. 03/22" - Treeble (03-Apr-2022)
"There is a lot to like in this adventure. Enemies aplenty will keep entertained while you explore, even if these baddies don't really relate to one another. You do have to go back and forth, but it didn't feel like too much of a chore to me. The area is well built and textured, even if there could be some more elements to some long corridors.

I don't particularly enjoy levels with no story. There is barely a description, and the level doesn't paint a picture that you can infer anything from, ending abruptly. Besides this, some cameras are lacking and there are some terribly "well" hidden key objects. I could do with an English version of the game, too.

Congratulations on a good job, Sakul! Thank you for showing your clear talent through this effort." - MigMarado (22-Oct-2021)
"I haven't played the game upon which this is apparently based, but I'll admit that this level is nice enough to stand on its own. Lara lands on Deck 16 and is greeted by gunfire by a guard. The main game is to collect Golden Vraeuses and Guardian Keys to use within the level, while SAS guards, red ninjas, gold ninjas, ahmets, Tinnos wasps and skeletons will try to make Lara's life a misery. I was annoyed that one platforming sequence seemed to rely entirely on trial and error, but there's otherwise nothing difficult about the gameplay and it should be accessible by everyone." - Ryan (08-Feb-2017)
"Another solid older level of just under an hour's duration. The ninjas are textured to look like golden Laras, but other than that you get a fairly standard base raid with the expected accouterments. The route is nonlinear, so Jose's compact walkthrough was quite helpful to me. Nothing too complicated or difficult for the beginning raider, so this should be a fun adventure for everyone. There's a lot of activity over deadly liquid (both of the green and the red variety), and the gameplay centers around locating four Golden Vraeuses to place near the end. Recommended." - Phil (08-Nov-2013)
"A base-like level which is not easy at times (because of all the enemies you encounter before getting the shotgun and the revolver), but easy to overlook essential items like e.g. the lasersight. I was standing in that place where swinging balls have to be shot and I didn't have the lasersight with me (which is hidden behind a pushable crate) meaning I had to go back and run around not knowing where to look for it and finally had to use the walkthrough to find it. Then I was lucky enough to have a dead ahmet lying in front of a block that had to be pushed, so I had to reload and replay a certain part, which isn't much fun at all. Some rooms like the lava room and some of the used objects like the vraeus items seemed a bit out of place in this base-like level. But altogether it was not bad." - Jerry (01-Sep-2009)
"The idea of Deck 16 in Tomb Raider interested me, and I was quite pleasantly surprised. The gameplay makes use of the whole map area and even throws in a few new rooms over the Unreal version. Some unmarked floating spike tiles seemed a bit pointless. You have to keep an eye out but nothing is too hidden, although it could have done with some more camera hints. Enemies are the weakest part of this level and bring the second score down a lot; half the stuff from TR4 is thrown in with seemingly no thought to how they fit the theme, although I can let the Ahmets go on the basis that the new sound they've been given suggests they are supposed to be Skaarj stand-ins (to that end they could have been given a new greener skin though), they should have stuck with SAS. This also has some impact on the atmosphere, although "Deck 16 in TR" gave it a certain gimmick appeal, the one or two uses of Unreal music was also nice. Lighting and textures weren't too bad-and the Unreal map is kind of dodgy looking anyway-but it felt like more could have been done lighting-wise, and there are some strange texture choices that damage the theme (like the use of Cistern textures and the random ancient texture areas at the start and towards the end). The new areas were actually the best looking, especially the final room. Much more could have been done with the concept, but it's still a must-play if you know the original Deck for curio factor, and it shows that a map made under a fundamentally different design approach can be adapted to another game." - Mman (26-Aug-2009)
"Nice gameplay! you have to find 4 golden Vraeus and in order to do so you have to go up and down 3 levels of a ship. The gameplay is not linear and sometimes you might get stuck and don't know where to go. A strage thing is that you can shoot a automatic machinegun(this thing is not possible in many other custom levels). I give a plus to the dark area with a lot of things to do there if you find your way.. The fly-bys are very relevant." - dya1403 (30-Jul-2006)
"This is a non-linear 'play with your eyes open' sort of level,which is not usually my sort of gameplay;but in this case I found it all rather absorbing and very neatly put together. After this author's previous level I was expecting something surreal and otherworldly,but this is somewhat in the tradition of the Offshore Rig levels from TR2 with the addition of a few fantasy enemies. Keeping your eyes peeled (or having the Walkthrough to hand) is essential as,although the area isn't particularly big,the author hides things away very sneakily. If in doubt,go to a dark section,light a flare and look up. The pace (insofar as you can have pace in a non-linear adventure)is maintained rather well with several quite effective enemy attacks,and the atmosphere builds nicely as you uncover each new area (including some really nifty 'secret' rooms). Unfortunately,having intricately set everything up,it's clear that the builder has no idea how to properly end this and it therefore just stops at an arbitrary moment half-way through an underwater swim without anything specific having been achieved. Overlook that,and you'll have an enjoyable hours raid. The level is built with some considerable skill and features one or two surprising moments which all add to the overall enjoyment." - Orbit Dream (17-Jun-2006)
"This level certainly conveys the spirit of the classic TR2 "Diving Area" level (minus the skeletons, the jackals, the ahmets and the wasps, which I think were simply out of place. So I gave a 6 for atmosphere). I appreciated the title flyby, half-transparent blocks, the elevators and the female ninjas (inspired from "Kill Bill"). In this level, Lara's main goal is to obtain two guardian keys and four golden vraeus. Lara needs to destroy a machine gun, raise a few blocks, and there are a few tricky moves to make. I obtained three secrets. Concerning the "grand finale" of the level, I found the second boulder harder to avoid than the first one (especially with the camera angle)." - Sakusha (07-Jun-2006)
"Overall this is a short level played in a small compact and nicely designed space. At first I thought it was a ship, but at one time we go into a small 'outside' room and see that it's a base, of sorts. I haven't played 'Unreal' (which this level is based on) and I've no idea what that game is about. Lots of things are included here, a toxic pool below, storage crates above, corridors, glass lifts, ramps, ladders, climbing walls and shimmys over lava. Lots of soldiers are dead and almost straight away we find the place has been invaded by ahmets, giant mosquitos, some skeletons and yellow suited blonde females who you'd think would be our side. No such luck. Lara is looking for a key, pyramid keys and four vraeus. There are some clever hidden spaces, like where we place the pyramid keys. Other tasks are finding jump switches, shooting swinging balls, jumping over fire tiles in a confined space, push crates, and blowing up a machine gun is always fun. BTW, the machine gun can be blown up immediately after claiming the revolver by standing against the wall, facing the gun that is high up on the other side of the room, you can zoom in on the red spot easily. The best parts in my view were the route to the crowbar, and the Lava room where we shoot the swinging balls. So tell me!, what's with the Lara posters, the numerous piles of bones, the spider images, and the abrupt ending?" - CC (06-Jun-2006)
"50 minutes spent in a kind of Base level, which apparently is a replica of another game that I have never played. It is quite a sneaky, non-linear level which has you search for guardian keys and vraeus and presents a wide variety of enemies, of which I liked the homage to Kill Bill with the yellow clad, ninja woman. Three nice secrets as well and a few moves on the trickier side. Music was oddly overloaded, often one track cutting out the previous one, but all in all this is a decent adventure and definitely worth a try." - Michael (06-Aug-2005)
I don't know the Unreal game but I did like this level. You are in search of the Vraeus, four of them and some other artifacts to get them. I found it not that hard to do, but then I was probably lucky. It is rather fast pace with an abrupt ending. There isn't much puzzling to do what is a shame. But included finding the 3 secrets I had a good time. 10-05-2005 - Gerty (20-Jun-2005)
"Another base/lab level. Your goal is to get four Golden Vraeus to open the door which give you access to the final room. Good gameplay, you can quickly go back to the main area if you miss something, though puzzles aren't very original. You'll have to kill many enemies along the level, but you'll have enough weapons and a lot of ammo to defend yourself. Secrets aren't very difficult to find. Many times you pull a switch or do some action and you don't know what you're doing, there are few cameras in all the level. Sounds are only correct. Few packs of flares for a level with many dark areas and only a machine gun. A level you can play but it's not marvelous." - Jose (18-Jun-2005)
"We are adventuring on a base on this level. I found three secrets in the game. The enemies are gunmen, ninjas, even female ninjas appear, demonic jackals, skeletons, misshapen beasts, bats and a sentry-gun. We have to find two Guardian Keys, 4 Golden Vareuses, and a Deck Key, but it is important to explore the crowbar in one of the openings in the wall. Also the lever on the wall (opposite to the Vareus-holders) has an important role. :) Shooting the swinging balls in the volcanic room is also essential. I managed to complete the level without using medipacks; most of my injuries were caused by the gunman shooting from beneath while getting the first secret. The textures are good, they suit the level, and also the added sound selection is great. I'm glad that now the author creates not only old, but TRLE levels too. This one is fantastic, a very good adventure, I can only suggest it for everybody. :) You can find a Hungarian walkthrough (as we don't have an English version), savegames and pictures here: http://treditor.hu/15/http://treditor.hu/15/deck16.htm " - Obig (31-May-2005)
"Get set for a fun raid. I liked this game a lot! Your arrival onto Deck 16 is filled with gunfire. Dispatch the guard and it's exploration time. There are multiple levels of decks in this interesting venue and some have more artillary than others. Your quest is to find four golden vraeus and two guardian keys. You're going to need some specific equipment too so be on the lookout for those as well. You will meet a variety of enemies, but most can be easily taken care of. There seems to be more left to do in the end, but perhaps I missed an opportunity to explore the upper level of the room beyond the last vraeus....or perhaps Sakul will delight us with a sequel. You'll have fun with this raid - I sure did!" - Mugs (31-May-2005)
"I liked the level's gameplay and the surroundings are not bad at all, although the ninjas, skeletons are a bit out of place in a base type level like this one. There are jumps involved both in areas with deadly water or lava with slopes around, keys to find and the crowbar. You need four vraeus to proceed and watch out for the wasps when you're on tiles in mid air. I found three secrets and I hope to see more levels from this author, it's obvious that he's getting better." - Kristina (31-May-2005)
"This level makes me wish I had played 'Unreal', the game on which it is based. It's short but interesting with some good puzzles - getting a door beyond the fire to open, comes to mind. Not finding the Laser Sight until well into the game, prevented me from getting the third secret, perhaps, but I suppose I could have used the shotgun. Worth the download and definitely worth the time. I had fun playing this one." - Bene (31-May-2005)
"I have to say I really thought this was a very original idea with the environment, which to my eyes looks a lot like being in a spaceship though I am sure it isn't, but I have just found out that this is a remake of a real game so for that fact I have to rate down for unoriginality. Besides that this is still a fun game as you collect a load of items, some nicely placed, and battle a large array of enemies, sometimes a mix at once, there is no great puzzling though but that didn't stop my enjoyment of the level. This took me 60 minutes, with a little help finding one object, and I collected 3 secrets." - Sash (26-May-2005)
"There's an extremely eclectic bunch of enemies in this base type level - yes, ok guards and dogs, fair enough, but Tinnos wasps, skeletons, ahmets and ninjas? Odd. That aside, I rather enjoyed the level; it flows nicely, looks good and is interesting without being difficult. It's a marked improvement on this author's first work and I'm now definitely hoping for future levels." - Jay (22-May-2005)
"If you watch the title fly-by carefully, you will know most of what to do in this level. It is set in a multi-tiered base with vast ramps leading back and forth. I really liked the setting and the flow of the gameplay. There is a wide range of enemies - both human and supernatural - and not all of them seem to belong in the setting. The ending is quite poor and had a spoiling effect on me. Aside from that this one is a lot of fun to play." - Duncan (22-May-2005)
"Sweet! I have always considered the original 'Unreal' to be one of the best games ever made. Not the UT-> crap.. just the original Unreal :) 'Deck 16' is probably the best known and played multiplayer map of the original levels in that game, due to its simplicity and well balanced level layout. To be able to play this as a tombraider level with almost identical layout (+ a few more rooms) feels nice! The music and atmosphere really brings back memories. A very short and easy level but if you like Unreal you HAVE to play this one! Great graphics and gameplay. The only thing that I wonder about is the end? Does it really end with an explosion in the tunnel? Are we in for a sequel maybe? 2005-05-16" - QRS (16-May-2005)