Levels listed...
TR5 - 33
TR4 - 3182
TR3 - 180
TR2 - 139
TR1 - 66
73656 reviews (20.4/level)
3589 (99.7%) walkthroughs
455 Hall of Fame levels
1256 levels rated >= 8
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release date: |
09-Jun-2005 |
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# of downloads: |
168 |
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average rating: |
5.42 |
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review count: |
15 |
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review this level |
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file size: |
21.10 MB |
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file type: |
TR4 |
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class: |
Cave/Cat |
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Reviewer's comments |
"Another earlier effort from this builder,
and again not one of my favourites. The
scenery is disjointed, crude and somewhat
slapped together, the custom sounds were
this time overdone and the gameplay
doesn't present anything exciting
whatsoever. There's a brief hint of
creativity with a nicely done extended
torch puzzle, but that goes out the window
afterwards and it reverts to the classic
"shooting guards" type of gameplay, this
time with the addition of plenty of
demigods. Talking of demigods, I could
have done without fighting three in one
room and then having to retrace your steps
to where you killed each of them to
continue the level. Else than that, the
level does progress somewhat smoothly and
I finished in about 35 minutes with a
crash to the desktop." - Ryan (27-Mar-2018) |
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"With the current lull in new custom levels I've gone back to replay the original TR4 (The Last Revelation) and now I'm trying to catch up on my backlog of Lukasz Croft levels. This is one of his earlier efforts, and certainly not one of his better ones. The surroundings are crude and the gameplay is less than inspired. The most engaging sequence is in that Valley of Death where you engage three demigods in succession. I used the usually reliable Harry Laudie's walkthrough, but due to the lack of a compass his directions in this area were excusably unclear, so that I went the opposite way from what was intended. As a result I didn't trigger the demigod that I first encountered, making me wonder what the hell was going on. The treacherous path did nothing to brighten my mood, either. But once I found the right way, things progressed rather smoothly. There are numerous dark places, and I had just enough flares to get by. Weaponry and ammunition are rather generous to deal with the foes you meet. Not one to write home about, but certainly playable." - Phil (15-Aug-2017) |
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"There is not so much to say about this level. It is represented by bad texturing, paper-thin walls, illegal slopes, and the end of the world effect. Lighting was not bad though except for some very dark spots. Seems the builder experimented with sounds as Lara's footsteps on different grounds seemed a bit overdone for my taste, and the t-rex sounded as if he was marching in a metal can. After a few steps he got stuck in the horizon (or rather in the end of the world) instead of chasing Lara, he stood there stiff and stony like a statue, so I didn't have to kill him. When I came back from the t-rex area some of the wall torches were not on fire any longer and had to be lit again. Then suddenly the next gate was open. Gameplay offers a torch puzzle, some switches, a couple of enemies and an annoyingly long lasting jumping task over many slopes while being bombarded by demigods. In summary this work seems to be an experimentation with the level editor rather than a full-value level." - Jerry (02-Aug-2009) |
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"This is probably my least favorite work from this builder. For some reason, the texturing in this level didn't work for me and while at times it is efficient, most of the time it's bland and at times even appalling. In the very first area there is the highlight of the level - a torch puzzle, which is rather simple when you think of it - but you also spot a few wafer thin walls. Sadly a few moments later the wafer thin walls aren't so bad when you climb up to a clearly unfinished outside area where the end of the world greets you, followed by some illegal slopes and missing textures (and a T-Rex, to spice things up a bit). I enjoyed the custom sounds and the enemies, but as a whole I think Lukasz's other levels are more enjoyable. 35 minutes, 3 secrets. 07/09" - Treeble (26-Jul-2009) |
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"This was not a terrible level, but not that exciting either. The torch puzzle at the start was alright, and the large room with the demigods was well designed, but there was nothing else here that I particularly enjoyed a great deal. Textures were sometimes applied well, but other times they looked stretched or wallpapered. It would have been nice to have some more camera hints as well, as I occasionally didn't know what to do next after pulling a lever. Overall, this was a pretty average level." - Spike (15-Jul-2007) |
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"I thought this level looked good in a lot of areas. Underground caves
leading to highland castle. The design, some texture problems, and
placement of doors, were not so great, but overall I liked it. That add-on
area near the beginning, where we climb up to I don't know what sort of
place in the sky, was very strange indeed. There's a TRex running around
up there, but he very soon got himself caught in one of the.. em...
columns, and well.. that's about it. When we've completed a fairly decent
torch exercise, and open a gate to a huge room, with pool below and
demigods around the perimeter, things pick up apace in every
department. Some nicely designed awkward slopes to climb, use floor
levers and open a door to a pole, so we can slide into that castle area.
Here is a tight timed run, two pull-down switches that need a bit of
preparation to grab, and more demigods and snakes. We finish up in a
peculiar room where, if we immediately go for the shotgun, the level ends.
So we might have to reload a savegame and do another room to
complete all the tasks in the level. One of the best levels I've played by this
author, but we're still not there yet." - CC (05-Jul-2006) |
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"Of all Lukasz' levels this for me has the best atmosphere, set in and under a spookily dark Scottish castle. Unfortunately after a torch puzzle and fighting some devil demigods in a cool sloped room at the start the level just becomes a run through and large rooms that look interesting to explore are there just to move you to the next room. Well there is a short and sweet timed run thrown in the middle but that was over within seconds and it was back to the running through rooms again. The level ended after 45 minutes when I picked up a shotgun, the game crashed actually, but if you want an extra secret then you have to open the gate behind the shotgun. I found 3 secrets in all and wish there was more to the gaming in this level as it held promise with the atmosphere. And watch out for the T-Rex in the second secret as mine got frozen in mid air which was good for my health but not for his." - Sash (01-Nov-2005) |
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Lara's face is strange. Strange sceneries too. Same texture for a big place is not good. A T-Rex quiet in midair? Illegal slopes, entire untextured walls, poor geometry... Too much unreal to be something good. One of the worst levels of this author. Very bad. - Jose (05-Jul-2005) |
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I liked this level's theme with the Scottish textures but I still think the author has to improve the design after so many levels he has created. The 'end of the world' bug is present and I spotted some texture problems. The only room I liked was the one with the demigods; the other rooms were ok but just that. There are guards, a T- Rex as enemies and an easy torch puzzle. The outside area with the T- Rex was badly created, there were illegal slopes and the bug I mentioned above appeared. It's a shot level, about thirty five minutes with three secrets to find. - Kristina (27-Jun-2005) |
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This level is seriously weird. I thought the roof of the castle was odd enough before the T-Rex materialised out of thin air. Actually, it does settle down a bit as it goes along and looks quite good in places (and rather sloppy in others) and if you're in the mood for a quick, easy level this one could be just what you need. Not bad. - Jay (27-Jun-2005) |
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So far this level is better than the earlier levels Lukasz made. Still lacking fine tuning in a big way and funny bugs, I even had a floating butt at one time. But hey as long as you have fun. The torch puzzle was nice and I did have a good time going through the level but I hated to get back to my desktop instead of finishing a level as one should. 12-06-2005 - Gerty (20-Jun-2005) |
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"A new face for Lara and the good old Scotland textures that I always enjoy in any level. For whatever reason this is probably the one level I liked most out of all the ones Lukasz has released in quick succession. It took me almost 45 minutes and a bit of thinking at times, has some good use of fog, a nice torch puzzle, a fun T-Rex encounter, cool demigods, snakes, dogs and guards and I found two secrets. The room with the demigods is quite cleverly designed and not easy to find your way around. The one important thing is that somebody should finally explain to Lukasz how finish triggers and script changes work." - Michael (18-Jun-2005) |
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"A great level! I have only played the Las Vegas level by Lukasz before and I must say that this one is better.. much better! A cool torch puzzle, a nasty t-rex on the 'roof' and a lovely room with waterfalls and tricky slopes. The only thing that I did not like was the stretched textures and reversed textures on some places.. And tons of wafer thin walls..The author could have fixed that in less than 1/2 hour (the whole level) Also, it seems that a better end instead of a bug while taking the shotgun would have been nice. Regardless of that, I really enjoyed this level and hope for more from Lukasz. 2005-06-10" - QRS (12-Jun-2005) |
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"Well, I did not realize that there were monkeys and giant snakes in the home of my ancestors. The demigods recast as demons, well, that may be a different story. This is a short, wacky level, and is rather typical of this author. The bugs include a frozen T-Rex and a frozen demigod and no finishing trigger. I did get a snake emerge from the head of a demigod as I got in close with pistols. Never had that happen before! Play if you are in the mood for a quickie that looks like is was assembled in one inebriated afternoon. It's fun in its own way." - Duncan (12-Jun-2005) |
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"Lukasz is one of those builders who ploughs his own furrow, and seems little concerned with changing his style to suit others. This level is pretty much like all his others, although rather more slapdash. The Castle roof becomes an unintentionally hilarious place when your old pal the T Rex turns up and decides to take to the skies. The cave with the three Hammer-gods is a frustrating environment and the Finale (another Hammer god) is entirely optional, as the level seems to end (far too abruptly for my liking) when you pick up a Shotgun. Elsewhere the Gameplay is occasionally interesting, particularly the torch sequence; and it's always fun to encounter the castle guards. Overall, though, this is more of the same in a slightly rougher form. Play if you're in the mood." - Orbit Dream (09-Jun-2005) |
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