trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61

72342 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8

TR Fan Site

 


Mummy Kings by Svein

Engelchen Lara 7 6 6 6
eRIC 6 6 6 6
eTux 6 5 5 5
Gerty 7 6 6 6
Jay 6 6 6 6
Jose 5 5 7 6
Kristina 5 5 5 5
MichaelP 6 5 5 5
Obig 6 6 6 6
Orbit Dream 6 4 6 8
QRS 7 6 7 7
Ryan 6 5 6 6
Sash 7 5 7 6
Treeble 6 6 6 6
 
release date: 02-Oct-2005
# of downloads: 45

average rating: 5.89
review count: 14
 
review this level

file size: 16.60 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
s-vida-e@online.no

Reviewer's comments
"A valiant if rather standard one hit wonder effort using catacomb assets. Climbable walls aren't usually marked as such and the second secret didn't register as such, despite the audio chime being triggered. I like how the author made the titular mummy kings behave, adding a bit of value to an usually worthless enemy. Not much else to say, really. 35 minutes, 1 secret. 10/21" - Treeble (01-Nov-2021)
"This is a solid enough Catacombs début level that, while it is not the most memorable level out there, nonetheless provides 35 minutes of sufficient entertainment in a solid setting. There are no secrets to find, so just focus on making your way through this, negotiating pillar jumps, pushing blocks, pressing buttons and avoiding fire traps. A nice touch was the mummies that point the way for Lara to head next." - Ryan (24-Jun-2017)
"After the first few rather unimpressive rooms and one of the first tasks initially not working for me the way it should (the sinking platform kept sinking even though the 4 pillars were summoned underneath it, presumably because I got out of the 4 pillar room without moving another pillar out of the way of the exit?), I was fully prepared to dislike the game. But after I got hold of that first music scroll, things certainly picked up. Same as the other reviewers - I was impressed with how the mummies were used to actually help Lara find her way. The colloquialism captain obvious popped into my mind after just about every attempt of theirs to do so, but the gesture was appreciated, and let's be frank here - mummies don't make much of an opponent for Lara anyway, so it's a good thing they were made useful in another way. The game makes for a nice 30 minute raiding, that at least for me seemed to be more complicated at the start (maybe all the useless movable objects and sinking platforms confounded me a bit?) and was more intuitive as you progressed into the level, but generally lots of fun with a number of creative touches. The looks are what you would expect from a catacomb experience, though maybe a bit too uneven an experience for me this time. What do I mean by that? Lighting is good at times and bland at others and textures generally applied fine, but the room geometry especially closer to the start would rather fit an organic, natural setting like caves than catacombs. Sometimes areas are unnecessarily large and the author relies too liberally on the same texture for large wall segments. Yet the author manages to convince with the overall feel of it. He author has grasped the basics well and this makes for an overall entertaining raid when you want something simple, yet fun to play. Found 2 secrets." - eTux (16-Oct-2011)
"This is a very pleasent and unpretentious little adventure,but one that is well worth playing. Unlike many a Catacomb level,this actually has a proper storyline which the level cleverly conveys. The change to the Mummy AI was clever and effective and enhanced the plausibility of the plot,while the gameplay was fast-paced and never had you scratching your head (although a 'sinking floor' sequence seemed a little under-developed). The rooms are perhaps a little too large,and the progression too linear,but nevertheless this is good entertainment for those who don't want to break a sweat." - Orbit Dream (28-Nov-2005)
"Another catacomb level with few things to contribute. Very easy tasks, only pull switches, move columns and pick up objects to open doors and simply architecture. For some reason mummys doesn't attack Lara, secrets easy to find. Atmosphere, lights and cameras are the best of this level which doesn't offer us anything interesting." - Jose (14-Nov-2005)
"A really nicely produced catacomb level is here to be found. The object is to seemingly free three mummy kings, all in separate areas, but this seems to be a selfish thing as the mummies actually help Lara in pointing out where to go next, though this isn't a hard thing to find out for yourself. There are a couple of easy timed runs here as well as some movable pillars, the first of these was a nice puzzle with a cool appearance of 4 pillars out of thin air. There are only a handful of enemies and they are all pretty avoidable like the beetles that you can lure into a fiery pit so that they burn up or the one skeleton that stupidly dropped into a slope in the ground and couldn't then come after me. I finished this level in 45 minutes and along the way found 2 gem secrets but only one of these registered, and if you have trouble as Gerty and Eric did with the ladder climb then don't stand directly under the ladder but a step back and jump up and grab, this worked for me." - Sash (01-Nov-2005)
"Well, in fact there is nothing on this level that would worth mentioning; everything here is average. There are average catacombs textures, averages sounds, average challenges. In the first two parts of the level we have to collect the two Music Scrolls, but at the end the Crossbow and the Lasersight will also have roles, because we'll have to fire some precise shots to a vase. The challenges are not so hard, and the skilled parts can be completed quickly. The skilled chalenges are nothing more than sliding and jumping on sloped pillars, tricking spikes or running away from wraiths. We also meet some mummies and fighting skeletons too. We don't have any guns against them - we get the crossbow only at the end -, so we better just run past them. I found two secrets; the two Horseman's Gems. I mostly suggest this level for those who come to know edited levels just now. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/15/mummy_kings.htm" - Obig (26-Oct-2005)
"We have here a standard catacomb style level by a first time builder, so don't look for stunning originality. Having said that, it's a very decent attempt for a debut level - well constructed, with quite fluid gameplay of a linear and easy nature. You may encounter a couple of glitches, but nothing you can't overcome and if you like catacomb levels go ahead and try this." - Jay (17-Oct-2005)
"Another good debut level. This time we face a classic tomb infested with mummies :) I really like the map layout of this short and easy level. The architecture is great and the atmosphere very good. The only faults I found were a few illegal slopes that forced me to reload. Something that can be found it most of the levels hehe (mine included!) It took me 20 minutes to finish this very enjoyable level with two blue shiny secret gems in my back pack. For some reason I think they belong to a horseman but who gives a damn? :) Good job, Svein! - 2005-10-08" - QRS (08-Oct-2005)
"It's one of those standard catacomb levels with gloomy atmosphere that lasted forty minutes for me. There are very few mummies and none of them were wearing crowns so I must have missed the kings! Doors to open, switches to operate and some vases to shoot are the tasks for Lara. Nothing too difficult, it's just an easy raid." - Kristina (08-Oct-2005)
"I like the storyline of this classic Catacombs level in which you have to free 3 mummies. I noticed that the mummies are not agressive which fit well the story, well done. The other enemies, beetles and skeletons , are few , but I did not missed them. The course is straightforward, and the solution to the puzzles is always near. However I had a hard time to climb a ladder and had to cheat to continue the game. Also, there may be a problem with a timed door : it is not hard at all, but if you pass it when the door closes, you can get stuck into an invisible block : that's what happens when doors are placed inside rooms and not in portals. Some rooms have a decent lighting , some others not, texturing is repetitive but the overall setting is solidly made." - eRIC (05-Oct-2005)
"A really nice Catacomb level, rather simple but still a few nice puzzles. Use levers, push objects and find two scrolls and two other artefacts. There are also two secret crystals. Enemies were a few mummies, skeletons and wraiths. The rooms were a bit empty and also a bit too dark but you find enough flares. Very fluent gameplay, standard textures, sometimes a bit stretched, but nothing much to complain about ;-)" - Engelchen Lara (05-Oct-2005)
"This level was longer than I thought, it just kept going on and on. It is a catacomb wad and I have to say there were original puzzles in here, I liked the one where you have to get four pillars appear. It is pretty fast past and I found 2 secrets. There are not many enemies in here and be sure to get the sight and the crossbow as there is practice shooting. Finding scrolls and a knot so Lara can escape. There was however one problem for me after the rope swing and the long ladder climb, Lara had to climb into an opening in the ceiling and no matter how hard I tried, she plainly refused. I had to cheat there and then.03-10-2005" - Gerty (04-Oct-2005)
"Quite a busy level - as you keep running and running and running in a fairly linear fashion through a standard Catacomb environment for about 40 minutes. It is a solid debut level though and the author has done his homework and put together a decent adventure with little challenge for the experienced raider, but still offering fun in the fast paced progression. Found two gem secrets." - MichaelP (03-Oct-2005)