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Cat's Eyes by Hofer

Engelchen Lara 6 6 5 5
eRIC 5 7 4 4
Gerty 6 6 6 5
Jay 6 5 5 5
Jose 6 5 5 5
Kristina 5 5 5 5
MichaelP 6 6 5 5
Obig 6 5 6 6
Orbit Dream 4 5 4 5
Ruediger 3 2 4 3
Ryan 5 5 5 5
Sash 5 5 6 6
Scottie 8 7 6 6
Treeble 5 5 5 5
release date: 16-Oct-2005
# of downloads: 62

average rating: 5.20
review count: 14
review this level

file size: 12.09 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"A short and rather linear adventure with a grand total of zero levers. On the other hand, however, you get pad triggers by the dozens, and with the symmetrical design it gets somewhat repeptitive as most of the tasks end up being mirrored. Nothing particularly taxing, however, and even the enemy encounters, which also come by the dozens, pose no threat as you pretty much stumble upon so many explosive ammo and weaponry. Lightning is pretty much non existant and water isn't textured. Still, for what it was, I had a good time here. 30 minutes. 10/21" - Treeble (01-Nov-2021)
"45 minutes - pad tiles , jumps , swimming , a bit of monkeyswinging , a puzzle with symbols, shortcuts in case the player has missed one of the 2 blue gems of even get some more explosive ammos. There is plenty of them for the crossbow and the grenade gun the only two weapons to deal with the two types of enemies skeletons and mummies. The fun of this level is essentially there , blowing out of these dead foes. The texturing is okay while lighting has been completly ignored by the builder , there is no sound for spikes and no water textures." - eRIC (06-Jul-2021)
"This is a rather simple Egyptian level, lasting around 30 minutes. No real difficult tasks to accomplish, but the face tile puzzle relating to a water pool may have you thinking. The key to progression in this level is to locate the trigger tiles to gain access to each respective room. It got a bit tiresome with so many jumping sequences, long ladders and monkeyswings, but there's plenty (and I mean plenty) of ammo and medipacks to withstand the onslaught of skeletons and mummies. A bit bland for my tastes." - Ryan (25-Aug-2017)
"The builder of this palace must have been a cat's fan. I have not seen so many stylised cat's pictures like here. And he must have had great fear, because I have also not seen so many skeletons and mummies like here. The good thing is, that one finds the crossbow and so much explosive ammunition which one can send every opponent several times into the hell. The bad is thing is, that Lara gets back pains because she must pick up so much. There come so many Medipacks which one would become rich if one could sell them all. But sometimes apart from the fact. I like this level. There were nice riddles, the level is well built, the textures were processed cleanly, there were interesting diving distances, one could bang on the opponents without worrying about ammunition and with about 45-minutes playing time the level has a good length. The lighting could have been substantially better of course, but one cannot have everything." - Scottie (01-Jun-2009)
"Well, the textures are old fashioned and I really don't like the ones from the early TR games. The gameplay is pretty simple, with gems to find, a lot of pick ups and weapons. The skeletons and mummies pose no threat with all that ammo you can collect and it is a bit boring to play in such a setting with no challenge at all. It's pretty basic as a level with trigger tiles and nothing special in it." - Kristina (15-Mar-2006)
"There are a few nuggets of Gameplay in here,but you need to search them out amid the general tedium of running through unnecessarily oversized rooms and stooping to pick up countless items of ammo. The concept of locating trigger tiles to facilitate progression is a good one,yet none of the tiles are remotely difficult to locate nor are any of them timed (which would have spiced things up a bit).This very quickly engenders a predictability into the gameplay which the constantly charging hordes of enemies only reinforce. When Lara is loaded down with almost limitless quantites of explosive ammo,the Builder can trigger endless marauding hordes against our heroin and yet the lack of a threat will always remain;provide limited amounts,and the challenge increases. Alas,despite a generally good understanding of the LE,this adventure lacks challenge (as well as effective ambient lighting),as the only chance you have of dying is when you fall foul of the nefarious 'unmarked spiked booby-trap'. This is not an unplayable level by any means (there is solid camerawork;a soundness of construction;a well-designed playing area and a few interesting gameplay concepts),but it's a bit of a slog nonetheless." - Orbit Dream (15-Nov-2005)
"A level for everybody, simply architecture, simply puzzles and too much ammo (what do we need so many arrows and grenades?) and MPs. A little defect (spikes haven't sound) but I haven't find bugs. No sounds and no lights; rooms with too much light makes a no-appropriate atmosphere for a lost egypt temple. Cameras and textures are quite well, so the level deserves only a pass. Cheer up and continue learning and building!" - Jose (14-Nov-2005)
"I thought there was a charming and really inviting look and feel to this level with the use of colours and textures, but the game itself had a slightly repetitive feel to it as you move around this brightly lit tomb finding trigger tiles that will open the way to more trigger tiles. I was a bit surprised at the lack of pick ups, just kidding...there is so much explosive ammo here that I was in talks with some of the shadier nations of the world to do an under the table arms deal! But I have to say it was fun with the gangs of skeletons or mummies that seemed to pop up everywhere in the last half of this 30 minute level, as I would round them up into one spot and blow them to smithereens with one shot, though conserving my ammo was definitely not the factor there, more a sadistic need for a good gang bang, well so to speak...get your mind out of the gutters you filthy pervs!!! So in the end I can't say I would recommend this for any great thrill factors but there is a certain something about it that leant to me having a nice time playing it." - Sash (01-Nov-2005)
"Beginners Level without use of lights or shadows, but comparatively well textured. The easy gameplay asks Lara to step on the right squares to open doors, and enemies can be shot with explosive ammo from safe distance - hardly challenging. The good use of cameras deserves to be mentioned." - Ruediger (30-Oct-2005)
"Cats Eyes 6/5/5/5 Well, it's a nice bright cheerful looking level with a lot of trigger tiles and pillars to leap about on, more crossbow ammo than I've ever seen in a single level and if you like pot shooting and blowing up skellies and mummies you'll be in heaven. The author has obviously well picked up the basics of level building so perhaps just a bit of work on the gameplay is called for now and we could be seeing decent levels from this source." - Jay (26-Oct-2005)
"This level is a light egyptian adventure. Doors open when steping onto the floortiles. On the pillars you have to watch the cat-heads. There are no serious difficulties. The enemies are skeletons and mummies, but we get so much ammo that we could win a war with them. I don't know how the girl can carry them all. :) There are no secrets on the level. The textures are egyptian styled, nothing extra, but they suit the level. Unfortunately there are no added sounds. But it worth an adventure. :) You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here:" - Obig (26-Oct-2005)
"Talking about fast paste and no lever in sight. This level goes by triggering tiles. The amount of ammo you'll find is way too much. Found even two crossbows. A shotgun should be enough as there is plenty opportunity to blast the skeletons into a hole somewhere or simply outrun them. So next time around I will add a shotgun through the TRGeditor as there isn't one in this game and see how I fare. The level itself is pretty bright and the rooms are huge, your goal is to find 4 gems. Don't despair if you come up one short, that only means you haven't been looking enough (like I did LOL). There is some jumping over pillars and better remember where the saved ones are as the solution is nearby. Best I liked the 4 doors you have to lift. Nicely done. 17-10-2005" - Gerty (26-Oct-2005)
"The level isn't actually bad and reminds me of TR1. There are only few puzzles. You need to find four gems which turn up right at Lara's feet. There are a few jumps and trigger tiles to open doors. Textures were standard and always the same and I thought the red one doesn't fit in. You also find lots of explosive ammo and the grenade gun, but you don't need all that much as there are only skeletons and mummies and you can use the crossbow for them (that you find several times). Rooms all looked the same as well, nothing very special, so there is not much atmosphere here." - Engelchen Lara (22-Oct-2005)
"If you ever wanted to blast zillions of skeletons and mummies to smithereens with explosive ammo then this is your level. 40 minutes spent in a fairly cubical environment, plenty of vases to shoot for pickups and a series of trigger tiles to step on and four gems to find and use as you progress to reach your goal - a trident. There is actually rather solid camera work, so will always know what to do next and can therefore make it through the adventure without any worries whatsoever. Relaxing..." - MichaelP (22-Oct-2005)