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The Experiment 3/1 - Under the Moonlight by Bojrkraider

afzalmiah 10 10 10 10
Akcy 10 10 10 10
CC 9 9 10 9
Chopper 10 10 10 10
Danja 8 8 9 8
DJ Full 10 10 10 10
Dutchy 9 10 10 10
dya1403 10 10 10 10
eTux 10 9 10 10
Gerty 9 10 10 10
Jay 10 10 10 10
Jorge22 7 9 9 9
Jose 9 10 10 10
Kristina 9 10 10 10
LadyCroft 8 8 10 9
Loupar 10 10 10 10
manarch2 9 9 10 10
Markus 10 9 9 10
MichaelP 10 9 10 10
MigMarado 7 10 9 10
Mman 9 10 10 10
Moonliteshadow 10 10 10 10
Moonpooka 10 10 10 10
Obig 10 10 10 10
okuhtfesq 8 10 10 10
OverRaider 10 10 8 10
Phil 10 10 10 9
QRS 10 10 10 10
Relic Hunter 10 10 10 10
Ryan 10 10 10 10
Samu 10 10 10 10
Scottie 10 10 10 10
Spike 9 10 10 10
Torry 10 10 10 10
Treeble 9 10 10 10
release date: 29-Nov-2005
# of downloads: 147

average rating: 9.69
review count: 35
review this level

file size: 262.00 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"Playing the 'Full Version' (prev. #1135). As has been the case with the previous entries in this installment, what truly sets this apart from most of the other levels is how advanced custom objects are and the way they work. The opening cutscene has a nice use of an "eye blink" effect on the camera, and there were plenty other cutscenes along the level including a neat sequence towards the end where Lara's using a secret room in her manor to locate her next target as well as trying to reach out to Zip. The level in itself seems to be rather small in scale all things considered, but it captures a woods atmosphere like few others have managed to, and the brooks and waterfalls all add to it. There's a lot of backtracking involved though, which is why the level ends up being much longer than its scale would suggest, and lots of climbing up and down. Getting down inside a tree trunk was also quite unexpected, and I think this might have been the debut of that waterwheel riding animation we saw in a BtB object set eventually. This is definitely one you don't want to miss out, but make sure you keep the walkthrough at hand as the narrow tunnels and pathways can be rather tricky to navigate (and remember later on wherever they were in the first place). 90 minutes, 3 secrets. 03/22" - Treeble (03-Apr-2022)
"Thank you for another great level in this saga! This is a frustrating one... I have a few issues with how information is delivered and with how some puzzles are made. I still don't think the story lines up to my expectation in this saga. Still, I do recommend everyone plays it, so far. You may need the walkthrough though (see below). Beware! Some SPOILERS ahead: First, I found that I could shimy my way through the bridge and get to the end of the level in about ten minutes. I figured that was not the appropriate way, so decided to get through the valley the right way. I spent many hours (I'm embarassed to say exactly how many) trying to figure out where to get a torch and the fourth star. Those two puzzles are unfair, imo. The torch textured wall and floor are not enough to have you guess that you just had to time the boulder to stop in the right place. Sound cues were not enough to get the rising boulder below, because the rolling boulder was making a lot of noise... Then, the entrance to the star puzzle tells you there must be 4 stars in the inventory to get through. But actually, the fourth one is below that sign, when you go in... Then the push and pull object puzzle is again a bit mindless and lacks cues. To get through these two situations, I had to do something I hate: see the walkthrough. It breaks my heart. Thank you for this great level! I just don't think difficult equals impossible to get through without external guidance." - MigMarado (16-Oct-2019)
"This is an almost direct follow-up to the previous Experiment set, with you trying to leave the forest area surrounding the cave complex now you're outside. The visuals are excellent and full of details to sell the forest valley and it's rocky cliffs and tunnels. Like usual there's a bunch of creative interactions and object usages too. In retrospect it's probably one of the levels to set the standard for that outdoor valley theme. Perhaps some of the interiors are a little simple (especially after all the interesting things in the last part), but they don't make up too much of the level. The gameplay is mostly exploration, with only occasional traps and puzzles. There are nice touches to make exploring a large area fair, such as putting a broken hook object near areas you where there's something you can climb to. It's also structured so backtracking is relatively minimal, especially as puzzle/item areas are generally sectioned off. There's also more good story implementation here, including an overarching goal as you work your way up and out of the valley in the end (and a small epilogue section). If you find the secrets there's also a subplot climax related to the secrets in the previous set. It's gameplay didn't quite compel me enough to give full marks, but it's a great map anyway, and an excellent transition into the main section of part 3." - Mman (08-Jun-2019)
"Another perfect adventure from Bjork. Loved the new animations. Lara climbing the paddle wheel and sawing the wood and most impressively shooting down the helicopter. This level has it's challenges and you will find yourself traversing ground time and again as you open up yet another avenue to negotiate. Lots of jumping around the canyon walls involved in this one and finding the right starting point can be difficult. You can do things out of order but still end up eventually on the right path. If you do not like to waste time then refer to the walk through. I also liked the reward you received after returning Dwarfina's rose. Nice touch." - Torry (19-Aug-2018)
"This was the first part of the Experiment that I played and it was an amazing experience. Using a saw to cut wood was ingenious and everything looked incredibly realistic. Onwards to Budapest!" - Ryan (20-Jan-2016)
"Another fantastic level by Bojrkraider! The gameplay starts off a little slow but upon reaching the valley becomes superb, with many fun and unique challenges for Lara to conquer. As usual with this builder, the items are remarkable, with loads of custom objects to spruce up the gameplay and provide interesting puzzles. Even better, aside from the waterwheel, the new items are much more intuitive to use this time with some thought. The last two categories are excellent as well; the music is well placed and fun to listen to (especially the ambient track) and the level is eye candy visually. I have only a few issues with this level. As I mentioned before, it is extremely difficult to get started with this level (it took me several minutes to even get out of the starting pool, and a monkey swing around a corner is almost impossible) and upon reaching the valley, I feel that it can be difficult to figure out where to go after getting each star. You must have eyes like a hawk and scour every nook and cranny of the huge valley to find ways to go, a style I am not personally fond of. Make no mistake, though, Under the Moonlight is sure to please any raider despite any small flaws it might have. I spent about 1:20 in this level and found all secrets. 8/10/10/10" - okuhtfesq (16-Jun-2015)
"There's nothing to add what hasn't been said already. This is a near-perfect game which succeeds in creating both one of the most impressive landscapes and a type of gameplay which manages to entertain both novice and skilled players simultaneously. The mountainous valley setting coupled with soothing audio choices and perfect texturing and lighting makes this game a must play for everyone. The touching Dworfina sidestory (the "secret" path) gave it the rest, and I can't help but feel there is some autobiographical background behind all that. Bojrkraides again excelled in his animations (the waterwheel and the deceitful dwarve in particular). The gameplay starts rather straightforward but opens up nicely in the large valley, despite the non-linearity I never had the feeling to get lost in here and finding out where to jump to next on the rocks is great fun, as well as all the other great puzzles - just superb. For me the only thing that prevents this fantastic game from a full ten is that the game doesn't go far enough in creating a groundbreakingly new experience, with several tasks being more mundane than the unique experience you encounter in the rest of the game, and just like others I could've imagined a few more effective enemy placements to spice up the action even more. Anyway, I can assure you this is a plain masterpiece and one of the very best levels out there. I found three secrets in 65 minutes." - manarch2 (12-Feb-2014)
"What a nice adventure in a mysterious dwarfian mountain forest. There are some good puzzles of various types also some good tasks to do but mostly based on exploration which was quite a challange and I liked it very much. Areas are very atmospheric but only in terms of visuality because in my opinion the choise of background ambient sound didn`t really fit the atmosphere and got me annoyed. But this was the only thing I didn`t like in this amazing level by my favorite builder Bojrkraider, thank you for this excellent level!!! Took me 1 hour and 45 minutes and found all 3/3 secrets (very nicely hidden). Highly recommended! 10/10/8/10" - OverRaider (17-Jun-2013)
"No rest for Lara, the story goes on... I searched for a long time the way to go on the roof and... I never found it (I read the walkthru after finished the game, it's original ^^). The task with the boulders gave me cold sweats. Good job with the textures and the lights. Another great level of this serie (secrets 2/3)." - Markus (12-Apr-2013)
"Another fantastic level from the incredibly talented Bojrkraider. This is probably the best single level ever (another reviewer has already said that) and I loved every second of it. In the beginning of this level you are in a pretty small area with a beautiful waterfall. Nothing too hard here except for the monkey swing which wasn't very hard at all. When you get to the large valley things get really fun! The area is very huge and there is a lot to do. I loved it when Lara falls in a hole and drops the golden tablets. The objects in this level was placed very well and the texturing & lighting are absolutely brilliant. You explore a lot of areas like caves and a mill. A fantastic single level that will keep you entertained for a long time. Highly recommended" - afzalmiah (17-Feb-2012)
"What kind of ambient music is a symphonic thrill filled with subtle synthetic imitation of night bird's singing? What kind of enemy is a dwarfen prankster hidden somewhere among mighty trees, who we never fight, but who gives us a feeling of being watched? What kind of ingenious secret is the one which an author creates a new move for? What kind of great, rewarding relief can be caused by a nymph shining brightly on you in opposition to whole surrounding darkness? Play it - you will know. It's all in here. SUMMARY: One of the best customs ever. IMO the best single level ever." - DJ Full (12-Aug-2010)
"Lara has found a treasure in a midget village. The dwarfs, however, do not find this so amusing and want to have of course the treasure back. Lara flees, jumps in the tearing river and lands in a lake. Besides, she has probably struck to herself the head somewhere which briefly falls they in faint and dreams, she would be at home in the bed and Jean would be there. But she is quick again aboard and then here the level begins, namely in the lake. And the first problem is there already: Lara is surrounded by mountains. So she has to go by one of the ground holes down by a narrow cave, which the drain of the lake has washed out. But look out, do not fall in the river! He has a strong current, which carries away you and at the end is a quite high waterfall. If you fall down there, you gets only violent headaches. If you leave then this cave behind yourselves and you are outside, your heart makes first a joy jump! You look in a gigantic valley kettle which is surrounded by high rock walls. Problem: One has to do solution on the other side: There is a wooden bridge which this valley kettle spans. Lara starts cheerfully to cross the bridge and has of course promptly the bad luck, which breaks up the bridge in half. If everything helps nothing, Lara must first down and take a look in the round. And what does she find there? A building with a mill wheel, in the building a buzzsaw and beside the building a movable chunk of wood. You have already recognised it absolutely: Lara must repair the bridge! And how does she make this? Now, she must get of course the buzzsaw to work. But of course a gearwheel is absent. And this has shattered in two halves. One can find half only if one has found before four stars. But before one can use them, only a block must be lowered. And for it one needs a key. And you must still find the Crowbar of course. You can already imagine absolutely what you are occupied most time with. Finally, you are in the mountains. With several caves. And ground holes. But no Anxious one, the time passes like in the flight, because one finds so much fun like here not too often. How one is used to it of Bojrkraider, the level architecture is simply phenomenal. In addition textures and sound of the finest one. Here everything is simply right. A tip still: Tries to find all Secrets, then you get a really great reward!! Opponents are only two SAS-Soldiers and... no, this opponent will not betray! Then in the end there is still quite a small Home level which you should play, however, anyway. At the end you will know, why. Result: An absolute superclass level which one must absolutely have played. BTW: There are two versions on the Base: The original- and a easier-version. I've played the original" - Scottie (17-Apr-2009)
"Ah, the other end of the river from the last levelset...fond memories. The starting area was simple enough, and looked quite good, with high resolution textures and a lovely rushing waterfall, but the main forest area was utterly amazing. It is almost certainly one of the best locations that I have ever seen in a TR custom level, and it just looks stunning. The background audio is also some of the best that I have ever heard, and I actually sometimes listen to it in my spare time too...that's how much I like it. The custom objects (including traps, doors and puzzles) are also excellently made and blend in with the environment well. The gameplay is also extremely fun, with a variety of traps, difficult jumps, an original 'waterwheel jump' and even a special moment with Dworfina. The only slight complaint that I have with the gameplay is that it is sometimes too easy to get lost or confused, due to the fact that the main area is so large and open ended. This meant that at many times I had to resort to reading the walkthrough in order to understand what to do. Other than that, this is an almost perfect level that I can recommend without hesitation." - Spike (23-Jul-2007)
"Wonderfully realised opening flyby of Lara waking to see Jean Yves talking to her. She tells him about her adventure, and we see and experience this again as Lara. Borjkraider has proven time after time that he not only has great skill in creating levels, wonderful storylines and scenarios, excellently rendered environments, but is constantly trying new ideas to add to his levels in clever and unique ways. One might say that this is a huge mountain/valley nature trail and we are searching for important items to lead us into the next level. Not so fast there. You'll see a very cleverly designed adventure, almost deviously constructed to halt even die-hard raiders in their tracks, scratching their heads. So we continue searching through this pleasant valley, yet again, and perhaps find another crawlspace hidden in the greenery. There are very few enemies, but the level didn't need them. The environment alone will keep you on your toes. Down in the valley there is a lovely little mill house with waterwheel, and we need to get that wheel turning. To do this we have to find stars, broken wheels and levers. The waterwheel powers a chainsaw so we can chop up a tree stump to make planks of wood (excellent!). And we find a rose to summon Dworfina. So, this level is not a shooter, but a seek-and-find task-puzzle level in lovely surroundings. Trying to repair a broken wooden bridge and get across while being shot at by a helicopter is 'shooter' enough. The good news is that we can eventually shoot it down. The objects, actions, texture application, atmosphere, music and flybys are excellent. There are great jump and monkeyswing sequences, boulder runs, torch and object pushing exercises, climbs, spike traps, timed run, target shooting, tree hopping, and much more. Our ultimate goal... to get away with the Golden Tablets. When Lara finishes telling her story to Jean Yves, she rises and makes her way to Croft Central Control to surf the internet and find out where she needs to go next. This has become so addictive now I can't wait for my next fix. Brilliant work Borjkraider." - CC (07-Jul-2007)
"Bojrkraider has made another great quality level, in every aspect. Not at all lineal, kinda reminds me of Jedimaster's levels, as we can start to explore the valley any direction to find four stars, and other items. That valley looks and built wonderfully, nice puzzles and traps to overcome. Again, great and unique moments, when Lara climbed up the mill wheel, and the appearance of Dwarfina. A fitting continuation of a great series, play it!" - Akcy (11-Mar-2007)
"The experiment series is among of my favourite custom level game series to play (and look forward to, when I'm not playing) out there, so I was quite psyched when I got the chance to beta-test the follow up from what seemed to be the last we'll see of the underground river taking Lara away with the Golden Tablets into the unknown. But the unknown becomes crystal clear as you emerge in this level, and is pretty cool at that - offering the most atmospheric mountain valley I've seen in a custom level to date. And as if the amazing forests and generally the overall scenery of the peaceful hillside wasn't reason enough to play this, there's a plethora of neat tasks to keep you occupied too - though I must admit I enjoyed the hunt for the 3 secrets a bit more than the main quest here - the gold bars are fun enough to find on their own, but the moment with Dworfina makes everything worth it! There aren't many enemies, but I can't say I missed them as it fit the atmosphere and storyline here perfectly. The helicopter that catches up with you as you're about to escape makes up for the lack of other opponents more than enough too! Other than that - I liked the music accompanying Lara throughout the adventure too. And other than that - I don't think I can praise or recommend this level, or the whole Simen's Experiment series enough - go play it, if you haven't already!" - eTux (27-Feb-2007)
"I'm not really able to rank the adventures, because every of them are great, but maybe this is the best part of the Experiment levels. There is a small mill in the valley; here and in the caves of the mountain Lara has to find items that help her finally return to her home. You have to solve many skilled challenges and hard puzzles, avoid traps, and you don't have to miss the original ideas, special moves and items you could get used to from the author. There are some inevitable injuries too, so I didn't manage to complete the level without using medipacks. The gameplay is not linear, you can take any paths in the valley you like after finding the revolver with the lasersight. You can collect three secrets, and when you have them all, you will get a special reward too, just like on previous levels. The enemies are only two soldiers and an eagle, and at the end also a helicopter, but it's easy to eliminate it. The adventurte plays during the night, but it's not so dark; this twilight is perfect. The added sound were also hits, and I especially liked the music you can hear all the time. It was a great adventure, I can suggest it to everybody, the more because the next part will take place in Budapest. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here:" - Obig (08-Jan-2007)
"I was immediately captivated by the atmosphere of this level and was amazed by the unique and authentic feel of the forest. Though the game was enjoyable, I frequently found myself lost, confused and frustrated when trying to figure out where to go, what to do next or attempting tricky jumps. Some were so challenging I that doubted if it was even possible to do, and had to check with the walkthrough. The custom animation of Lara climbing the water wheel was brilliant! Overall, a fun and enjoyable level." - LadyCroft (04-Sep-2006)
"Needless to add any ohter commentaries to what the other reviewers have written before me. such a fantastic level!!!! The great thing about it is that you don't have to bother shooting at enemies cause besides a soldier and a helicopter in the end of the level, nobody will mean you no harm. All you have to do is concentrate on the puzzles cause there are a lot of them. All you have to do is use logical solutio(like when you see a woodchooper in the cottage and you have a piece of wood is quite logical what to do with it, right? :)) PERFECT" - dya1403 (28-Jun-2006)
"Right from the awesome intro movie you know this will be a great level and you won't be disappointed. In the 90 minutes you spend here, you are taken on a course in and around a valley at night that with eerie atmosphere that feels very, very authentic. The mill and the related tasks (climbing the wheel and cutting wood) are wonderfully designed. Your objective is to collect four stars that help you get the missing wheel for the mill. Mostly it is really only about using crowbar levers, reach in and normal switches, but getting to them requires a keen eye and a few nice acrobatics. The torch puzzle is innovative and the appearance of dworfina a magical moment. If anything the ocassional additional enemy might have spiced things up even more, as you only meet two SAS an eagle and the helicopter near the end, but this is a very minor gripe for a rather perfect level." - MichaelP (24-Jun-2006)
"Well, it's totally not a bad level. A lot of interesting things to do. Great cutscenes, lovely nature, good Lara-animations and, well, everything is just great. Well, almost everything. There are of course some things that were a bit... eh, not very great. The first problem was, that falling into the streaming water brought me just in the forest. I didn't fall as I should to. So I had to start the game again, because there was no way to get the crowbar anymore. Then, there is a thing I really don't like: the BLACK background after falling in that pit and as the water brings you to the great waterfall. It's just the thing I hate. Then there was some problem with that timed run. At once I couldn't see anything except the gray wall. (???). And There was also no vase in that shallow pool. I really couldn't find it. The lightning was a bit the same, I excpected more dark forest and with some wild wolves or bears. The background in the forest was also strange. It's night, but there is blue sky between the trees... And, one more thing, the turning blade didn't work at all. It was swinging, but didn't harm Lara. But it's a good level." - Danja (09-Jun-2006)
"It seems like Simen is out to impress us with every sequel of his being better than the previous. This one is my favourite so far, with nice objects that are part of interesting puzzles, great atmosphere and items like cog wheels and stars to find. Our dear dwarf is present here as well with nicely done cut scenes but I wouldn't expect any less from the builder. In a couple of areas there are two ways to do things, like at the beginning were you can just fall through a hole filled with water and end up down to the waterfalls but grab the ladders to climb down safely. Also the crowbar can be taken from the outside without having to open the door at the beginning by simply jumping onto a ledge and perform a simple jump to the opening in the rocks. Those were left there just as alternatives as they don't spoil the gameplay. Having played both versions though, the initial one and the final one I must say I prefer the first version. This one, in my opinion spoils the gameplay and the level is easier now with all those hint nails. Climbing the rocks repeatedly to do a few tasks was tedious though and I would prefer a shortcut at some point even if it was to be found only after a secret. I found three secrets and enjoyed this very much, a must play for all TR fans." - Kristina (25-Feb-2006)
"This level commences with Lara surfacing in a lake where the mountains and stars loom above. There's a bit of a problem with a couple of water holes should you fall in. After locating a crowbar Lara finds herself overlooking the most magnificent valley. Things get a bit complicated here! Lot's of tooing and froing. I have to say I got a bit lost a few times wondering what to do next and having to refer to the walkthro which I found a bit frustrating but nonetheless a fantastic level. There are new things to see and move. (I really liked Gerty's way of beating the torch timer). The graphics are excellent, just loved the rock walls. Looking forward to the follow on." - Moonliteshadow (08-Feb-2006)
"I'm surprised by the realistic forest and lighting that this level shows. It's really beautiful and special. The old mill, the river with the cascade, the bridge... and the way we are introduced to the game with Lara in bed remembering the terrible moments she has passed. There are a lot of exploration and jumping in this game, including a fresh new movement to gain acces to the mill's roof: I never figured it. I found all three secrets and explored all areas; only I missed the rose for Dwarfina but it was not important to complete the game. Great level!" - Loupar (29-Jan-2006)
"Under The Moonlight is IMO, Simen's greatest achievement, and I doubt things can get better than this! It was absolutely spectacular from start to finish and its one level I will be playing again sometime. Lara begins in a small rocky pool area, and it took me ages to realise how to get out. There's also a secret pick up nearby so look out for it to use later on in the level. Once you have made your way over to the next area, guards will start to show up, and you'll head down to a water cavern to find levers and do a sort of ceiling ladder puzzle to get over to the next area. Once you've made it through this little trek, Lara will arrive above a fabulous valley; looking down on it is quite breath taking. The valley is surrounded by high rocks and caves, and the valley below is covered in green grass with tiny flower textures scattered about. In fact the textures in this level are fabulous all round. Below in the valley is a small water mill and Lara must find the key to enter it. Then inside she will use levers and place a wheel cog she must collect from the hills. Now there is also an amazing fete here and it involves the water wheel, but I won't give that secret away, so go see for your self. There's a lot left to do and I can't say it all here, so to be brief, Lara will be collecting four stars from the various rocky caves and underground caverns in the valley, and she will also need to find the hammer and nails, plus wooden planks to mend the broken bridge; woohoo, what a wonderful addition. There's also some target shooting to do, and a few spike traps littered about. But this is in no way a dangerous level, its more of a beautiful adventure and exploration level so don't expect too much bloodshed, and in a level such as this, I really don't think it would have been appropriate to bring on too many battles. But near the end there is a shootout with a helicopter and I escaped without bringing it down as I never realised you could, but even so, escaping it was far more fun. And of course, don't forget that item you found at the start, you can use it in the valley and get a real treat. I really can't give this level enough praise, please play it because you won't be disappointed I promise." - Moonpooka (16-Jan-2006)
"There are some absolutely splendid textures in this level; I was so impressed. The setting is gorgeous - a moonlit valley, complete with waterwheel (and Lara interacting with said waterwheel has to be one of the very best animations I've ever seen in a custom level) and various new and interesting objects. There are a lot of nooks and crannies to explore, including the surrounding caves and it's really easy to miss important stuff. The builder has kindly included hints in the form of hooks in the rock walls indicating routes to look out for, but I still managed to get really stuck from time to time. There is a very short part 2 to this level, back at Lara's house, which is really just a scene setter to whet the appetite for the next segment of this incredibly inventive and enjoyable series. I can't wait." - Jay (12-Jan-2006)
"This excellent series never ceases to astound me. The new animation where you climb up onto a moving paddle wheel and jump to grab the roof is one of the coolest things I've seen in a custom level. There's also an extended puzzle where you bring a wood block over to a saw in order to obtain a vital pickup. Since the adventure takes place in the woods at night, and since it's easy to get lost in the woods even in best of circumstances, the gameplay can be quite confusing at times. For this reason I kept Dutchy's walkthrough close at hand at all times, but even so I wound up with nearly three hours of net gaming time. There are a handful of builders you can always count on for a quality raid, and this is certainly one of them. Highly recommended." - Phil (02-Jan-2006)
"Impressive, magnificent, there's no adjects to qualify this great level. First levels of this author didn't like me very much, but each level he was building was better than the previous, and I think that with this last level Bojrkraider has got the peak. Yes, there's some things in the gameplay I don't like, as the too much no-lineal gameplay which makes the game a bit confused or very tricky tasks like the timed run with the torch so I don't give the highest points in the gameplay section, but there are so many good and incredible features (and very well made). Sometimes you'll be stucked, but it's only because the game approaches very much to reality, and the player has to think how to advance through the sceneries as he was certainly in real life, living that kind of situations. Congratulations Bojrkraider, your level deserves to be included in the "Hall of Fame". Advanced players will enjoy very much this level." - Jose (27-Dec-2005)
"This level is absolutely one of the best custom levels I have ever played. The level begins there where The Experiment 2 ended. Your task is to escape from Alpian mountains with the golden tablets which Lara found in The Experiment 2. The atmosphere is wonderful all the time and textures are very unique. The level contains a lot of nice places like a very big valley. That place looks so good that sometimes you just have to admire that. There are also many different objects and a new move in the level. The level contains only few enemies for example an eagle. I have to mention also videos which are a very big plus. After the first level there's also a mini level in Lara's home. That level is a lead in to fortcoming game which is The Experiment 3 - Budabest Museum. There are also many things I haven't mentioned because there are too much to mention in the game. You shouldn't miss this game." - Samu (22-Dec-2005)
"I haven't yet read other reviewer's testimonies but it's probably best that way, since I'm guessing the rating may be very high but I, personally, had a lot of problems with this game. Firstly, I found it utterly confusing. No, not merely tough, really confusing... It was one of the very few games where I had to follow parts of the walkthrough and I dislike that. I found it confusing from the very beggining with the strong current and you really have to be lucky, admit it, to make it to the valley instead of falling down to your death. Then, my game was somehow corrupted. First, at the time Lara entered the mill and everytime she went to pick up the goodies I was thrown back to my desktop. Bojrkraider was very nice in sending me several savegames then or I wouldn't have made it to the end. So, there it went again, another savegame. The music is also always the same from the beggining to the end, or at least that's the idea I got. Finally, I found the computer part in the end a bit too long, but maybe others haven't. Apart from that, the game is imaginative and the textures are good, no doubt about that. In spite of everything I said, this is one good game which I believe you should play. And I'm looking forward to Budapest where, hopefully, I'll get less lost than in the valley. Then, I'll be able to fully appreciate The Experiment." - Jorge22 (16-Dec-2005)
"What can I say, this for sure was a great adventure. And as I downloaded this from trle net it was the original (or difficult) version. Be sure to put your thinking cap on as this level needs it. You have to gather 4 Stars and a Cog Wheel and that is indeed easier said than done as nothing is crystal clear. There aren't that many enemies but I didn't miss them at all. I was too busy to figure out where to go to. The helicopter was terrible and I found out too late that the blades could be demolished. Finding secrets is fun as well. There are some novel things to see and I liked the hints that told you were to start climbing. There are two parts I didn't like, the first part was that monkey climb over the stream, near the beginning as that corner to the right was pretty hard to make. This took some back and fro swinging. The second was going climbing the same path three times, once to get a secret, another for the star and the last to get to the bridge. Jumping might look pretty difficult, but in retrospect it isn't, as long as you know where to go. This level will keep you glued to your computer and there aren't that many of this caliber out there. 04-12-2005" - Gerty (15-Dec-2005)
"What can I say? It's a perfect level: marvelous puzzle, great graphics and atmosphere, the difficults are well balanced, original exploration level. It's a very excellent level!!!" - Chopper (12-Dec-2005)
"Well what can I say, it's close to perfect, the Forests are amazing, you're really in the "Swartzwald" with those beautiful pine trees, nice tricks like climbing up the waterwheel, filling a bucket of water a new kind of keyhole, being shot by a chopper, what fun it was to take that chopper down :=) Another great level by bojrkraider..." - Dutchy (12-Dec-2005)
"I haven't played any of the author's previous levels, but I have to say that I had an excellent raid in this level. From what I can gather, this part of the Experiment series leaves off where part 2 ended, as Lara took a plunge into a river with the golden tablets. The level starts out with a cutscene of Lara waking up in bed to see her friend Jean-Yves beside her. As Jean-Yves tells Lara what happened, she drifts back to sleep in exhaustion, where she has a flashback of what happened when she plunged into that river. That's where you get to play the level. It mainly takes place in a large, open, moonlit valley with a stream flowing down the valley, and where a water mill house resides in a small glade by a large tree. Of course, because of that I thought that I would be running all over this place back and forth, day and night trying to find where to go (Using that method, I found two of the three secrets in about ten minutes of exploring the valley, lol). However, I was wrong in my prediction, as the gameplay, although somewhat complex, flowed pretty smoothly and there weren't many moments where I was stuck. I only had to look in the stuck threads to find out where the other stars can be found. Here, we've got a lot of tasks spread throughout this massive valley, from dodging boulders and jumping over chasms, to making wooden planks and using a hammer with nails to build bridge supports while being gunned by a helicopter. If you picked to play the original version, expect some tricky jumping to do! Some of the unique touches I found here were the cutscenes with Lara's dwarven archaeologist enemy (For a dwarf, he sure is pretty tall, heh), and the cutscene at the end of this small adventure. I also really liked using the water wheel to get up on the roof for a secret. There aren't many enemies to be found here, but expect some clever traps to overcome. I definately recommend this level for those who want a challenge, but this ain't an easy level. On the other hand, there is an easy version if you want to try it out, but you'll have more fun with the original version." - Relic Hunter (06-Dec-2005)
"WOW! Where to start?!? I have not played the first 2 parts in this serie, but all I can say is that this is something really special. Everything is done to perfection. The textures are so detailed..the sound eerie and wonderful to listen to. Lighting.. the cameras..perfect. The gameplay is extremly hard but always doable. (I played the hard version) I could only find 2 secrets and I thought I searched everywhere! A lot of new cool objects which fit in perfect to the envoirement. I also loved the map layout. Everything is extremly complex and there are so many way to go that you get dizy hehe. Sometimes you end up beeing throw out from a waterfall hehe. Looks cool but is NOT so cool for Lara ;) The story is wonderful and the voice actors great!! I have nothing at all to complain about. Here you go Bojrkraider, 4 'tens' in exchange of the four stars Lara just gave me ;)You deserve them all. Now go and finish the rest of the serie as I'm dying to continue the story!" - QRS (03-Dec-2005)