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The Lost Temple of Madubu Gorge (Demo) by Koldo

Ceamonks890 2 3 3 3
Gerty 3 3 3 3
Jay 3 3 4 4
Jose 7 6 7 8
Kristina 2 2 2 2
MichaelP 3 3 4 4
Moonpooka 6 4 5 4
Mulf 4 3 2 3
Orbit Dream 3 3 4 4
rtrger 2 2 4 4
Ryan 3 3 4 4
Sakusha 5 5 4 4
Sash 3 2 5 4
Spike 3 4 4 4
Treeble 4 5 4 4
Whistle 4 4 6 7
release date: 12-Dec-2005
# of downloads: 59

average rating: 3.80
review count: 16
review this level

file size: 23.10 MB
file type: TR4
class: Jungle

author profile(s):

Reviewer's comments
"Hot on the heels of the builder’s overly ambitious, yet uninspired and unintentionally hilarious debut (Ghana) follows another ‘demo’ release, in which the builder retains his fascination with waterfalls, but demonstrates that he’s in the process of getting to grips with the Level Editor, even if the result is rather meh, both visually and in terms of gameplay.
Forcing Lara to set herself on fire not once, but twice at the very beginning was an idea that didn’t go down well with reviewers for a reason: it’s the kind of stunt that a builder may pull after working to earn it, which obviously isn’t the case here. Near the end, the level appears to offer two different routes to explore, of which one turned out to be another booby trap (featuring a boulder dropping down from the fifth dimension through a solid ceiling). The other route leads to an awkward ending when you jump from a slope to a ledge and wonder if you might be stuck, then hit the finish trigger by accident. (You were meant to land on it when jumping from the slope; the builder failed to imagine a different outcome.) Inbetween there’s about 12 minutes of net gaming time, reasonably filled with incident, though most of it is not particularly memorable, some of it doesn’t work (of three hostile natives, two run around in circles and can be killed from a safe distance), and some of it is just pointless (in the room with two levers, there’s no reason for you to not use both of them, so you acquire a secret—the harpoon, itself a pointless addition—by default).
Nor is the jungle ever convincing, not even in the TR3 “Coastal Village” (rather than “Madubu Gorge”) kind of way that the builder was aiming for. The tree textures appear to have been tampered with (they look pixelated, and what’s supposed to be black isn’t black), and it all looks very blocky, boxy, rough-and-ready; in the outside areas the end of the world is obvious at all times. The builder shadowbombs many of his interiors in order to hide slopes, traps, dead ends and empty space (he appears to taunt players with an unreachable flares pickup at the start), while other rooms (including all exteriors) have no lighting whatsoever. The juxtaposition of both kinds of lighting makes the level look worse than either would on its own.
With the waterfalls reduced to manageable size, and the rooms in general being of reasonable dimensions and built to contain gameplay, this could be seen as the builder’s admission of guilt regarding various charges levelled against his debut. It could, however, be seen just as much as the builder lashing out against reviewers and other players due to its player-unfriendly gameplay, characterised as it is by sadistic acts against Lara, booby traps and pervasive darkness in interiors." - Mulf (22-Jan-2021)
"Since the fleshed out version of this level has since been released, this seems a pretty superfluous review. Again, the burning Lara sequences (I have never been fond of these) are present and strangely I could solve them without any need for cheating or savegame editors. Texturing is rather crude, but lighting isn't bad and music is actually used quite nicely. But there's not really anything else to say, it ends very abruptly (as all demos do, I suppose)." - Ryan (14-Feb-2018)
"Short and to the point, this demo isn't really that much of an improvement from the original Ghana release(aside from the fact that you can properly end it this time), with a considerable number of problems still left untouched, since I last brought it up in my previous review respectively. So if you were hoping that the builder would have stepped his game up considerably from before, then I'm afraid you're going to be generally disappointed. Not recommended." - Ceamonks890 (29-Jun-2015)
"Lara is searching for the temple of Madubu Gorge.Well,ok.The fire traps were annoying,and the rest of the level was quite boring.I\'ve seen better demos than this.I think it would have been better if you had changed most of the textures.Nothing intresting.2/10" - rtrger (29-Jul-2009)
"A short Demo level that strangely starts with the need to set poor Lara on fire, pull a lever, then dunk her in some water to put her out...a bad idea in every way possible. Soon after I was tested on a few traps, and there was also the odd native to kill. The texturing was stretched or repetitive at times, and the lighting was too dark in places. This level was only average at best, if even that." - Spike (20-Jul-2007)
"This is a demo with a fair amount of traps, spike balls actually, and two gems to use. There is also a secret to find in this very short demo. I am not sure I am going to like the full game if the textures are the same as they were in this demo or if it's going to be so dark at places. We even had some natives to fight and a monkey that was friendly though. I hope the full game will be bug free and without any beginner's mistakes." - Kristina (15-Apr-2006)
"A very short run and swim around even for a demo. Lots of promise however as there are opportunities for addition of more enemies and something to go with all the arrows you pick up. The graphics were fine and in keeping with an Aztec theme as were the only two enemies. Music/sounds also added to a different feel. I awaite futher developments, but scored on what I have just played." - Whistle (24-Feb-2006)
"This is a short demo indeed, but it plays similar to the first level from the author. It's a level based on a tropical location, yet you have Lara wearing the Legend winter outfit - hope the author changes that. Gameplay is pretty straightforward with a few levers to pull and a few gems to collect and use. I'm not sure if I was meant to, but in the beginning I was set on fire before throwing the lever and before getting the first gem. The level however falls down into a rushed work section, as there isn't much care on textures and lighting overall, creating a strange setting for a supposed jungle environment. If Koldo perseveres and keeps learning the ways of the roomeditor, I'm sure he might pull a really good level in the near future. 10 minutes. 02/06" - Treeble (23-Feb-2006)
"This level is certainly a demo because I haven't seen the star of gold yet (according to the story behind this level). Like the previous level (Ghana), the music goes well with the level, and the author successfully imported and retextured objects. There is some improvement, but the author still needs to work on textures and lighting. One needs to be prudent, for there are traps all over the place, but they can be avoided quite easily (except for the fire traps, which made me use three medipacks). Concerning the enemies, they were easier to defeat than in the previous level. Then, there are two horseman's gems to find and a few switches to pull. At the end of the level, I had four medipacks, 13 flares and a crossbow (with some arrows)." - Sakusha (21-Feb-2006)
"This is pretty short even for a demo, but there's quite a bit packed into the nearly 15 minutes of play. I don't know whether I missed something obvious, but the only way I could achieve a couple of tasks was to set Lara on fire and quickly dive into the water, which I really don't like doing. OK, if you just really want something short." - Jay (04-Feb-2006)
"What a weird little level. But at the same time, quite interesting, some nice audios and Lara looks great. I guess the most striking thing about this level is the fact that Lara is picked on by just about every nasty thing she lands by. Health gets low as she struggles with tribesmen, fire tiles, spikes and a wall blade and a moving spike ceiling trap; I mean the poor girl can't even pick up a med pack without being spiked, sheesh! Anyway, it was quite good fun to conserve health and Lara will get her gems and use her levers in the end so she can escape from this god forsaken place. Now I have one big gripe, and I have no idea why this happened, but the first time I played this the earth quake stopped shortly after leaving the water tunnel, but I got killed a bit later on and had to reload and my save was just after leaving the water tunnel, but this time that blasted earth quake never stopped, it went on until the end of the level and it drove me nuts! By way of game play this was quite good fun as I say, but by way of textures it was slightly tacky and broken up in places, so I would say that a little more time spent on textures wouldn't have gone amiss. All in all this was a nice but crazy effort in which Lara will be left fighting for every bit of health she can muster up." - Moonpooka (14-Jan-2006)
"It seems that the author doesn't worry to hurt our heroine: at the beginning I couldn't deactivate the fire tiles and had to "toast" Lara a little; and near the end there is an underwater door with a medipack and spikes I couldn't deactivate too; but don't worry, there are medipacks enough. Perhaps geometry wasn't very good, but the level isn't bad. Good musics from TR3, some traps, very easy secrets, good objects and outfit, perhaps I missed some camera and some more kind of enemies, but at the moment it's only a demo version. What will the author offer us in the final version?" - Jose (09-Jan-2006)
"A short 10 minute demo that shows signs of masochistic tendencies in the author. I get this idea as I had to set myself alight twice in the beginning to progress, maybe there is a way to turn off these flames but I'm positive there isn't. Apart from that you get a couple of villagers to kill, a couple of switches to throw, and all set in a slightly boxy jungle environment. As demos go this wasn't bad but it wasn't great either." - Sash (07-Jan-2006)
"This second level need still tweaking as there are still paperthin walls and stretched textures. A bit of a trap sort of level if you ask me as Lara was without medipacks in no time. Getting two gems (one was pretty hard to spot as a native carried it on him) a bit of swimming to do and levers pulling. That is all. Found one secret 13-12-2005" - Gerty (23-Dec-2005)
"This level isn't too bad as far as it goes;unfortunately,it simply doesn't go far enough. The gameplay is action-packed,although much of it (two 'setting Lara on fire' sequences e.g.)could do with a bit of a re-think;and the textures and general construction need more time spent on them. As a demo it entertains well enough (and it's a vast improvement on this author's previous work),but (should a bigger level result from this;and I hope it will) I encourage the author to take his/her time on improving the gameplay and polishing up the details." - Orbit Dream (20-Dec-2005)
"A demo indeed at only 12 minutes of net gametime, but a promising one, as you get plenty of action already with fire traps, spike traps, moving spike ceiling, spikeballs - well, lots of spikey things, anyway. There is also an easy crossbow secret, three natives to kill and two gems along the way. A quick glimpse of hopefully much more to come..." - MichaelP (16-Dec-2005)